TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3
-
Game History
Round: 23 Puchase Units - Germans Germans buy 1 infantry and 8 tanks; Remaining resources: 2 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Ukraine to Sevastopol 1 infantry moved from Romania to Sevastopol 3 fighters moved from Sevastopol to Ukraine 1 infantry moved from Moscow to Ukraine 11 infantry and 3 tanks moved from Kiel to Holland 1 infantry moved from Picardy to Brest Germans take Brest from French 2 infantry moved from Burgundy to Bordeaux 21 artilleries, 5 fighters, 133 infantry and 5 tanks moved from Burgundy to Picardy 7 infantry moved from Lorraine to Picardy 2 artilleries, 7 infantry and 1 tank moved from Belgium to Picardy 12 infantry moved from Ruhr to Belgium 1 infantry moved from Hanover to Ruhr 1 infantry moved from Hanover to Kiel 1 infantry moved from Berlin to Silesia 10 tanks moved from Berlin to Kiel Combat - Germans Battle in Holland Germans attack with 11 infantry and 3 tanks Neutral_True defend with 1 artillery and 3 infantry Germans roll dice for 11 infantry and 3 tanks in Holland, round 2 : 6/14 hits, 4.67 expected hits Neutral_True roll dice for 1 artillery and 3 infantry in Holland, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 tank owned by the Germans 3 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Holland Germans win, taking Holland from Neutral_True with 11 infantry and 3 tanks remaining. Battle score for attacker is 13 Casualties for Neutral_True: 1 artillery and 3 infantry Battle in Bordeaux Germans attack with 2 infantry French defend with 1 infantry Germans roll dice for 2 infantry in Bordeaux, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the French lost in Bordeaux Germans win, taking Bordeaux from French with 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Picardy: 1 infantry EDIT: Adding units owned by Germans to Burgundy: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from SZ 15: 1 mines EDIT: Adding units owned by Germans to SZ 15: 1 mines EDIT: Turning off Edit Mode Place Units - Germans 1 infantry and 8 tanks placed in Berlin Turn Complete - Germans Germans collect 61 PUs; end with 63 PUs
Combat Hit Differential Summary :
French regular : -0.50 Germans regular : 1.67 Neutral_True regular : -1.00
-
Game History
Round: 23 Puchase Units - French French buy 5 infantry; Remaining resources: 2 PUs; Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Americans from SZ 1: 4 infantry and 1 transport EDIT: Adding units owned by Americans to SZ 1: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from SZ 1: 1 transport EDIT: Removing units owned by Americans from SZ 1: 3 infantry and 1 transport EDIT: Adding units owned by French to SZ 1: 1 transport EDIT: Adding units owned by Americans to SZ 1: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to SZ 1: 2 transports EDIT: Turning off Edit Mode 2 infantry and 1 transport moved from SZ 1 to SZ 14 Combat Move - French Place Units - French 5 infantry placed in Paris Turn Complete - French French collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
Game History
Round: 23 Puchase Units - British British buy 1 artillery, 2 fighters, 10 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by French from Ankara: 2 infantry EDIT: Adding units owned by French to Constantinople: 2 infantry EDIT: Turning off Edit Mode 1 artillery, 2 fighters, 3 infantry and 1 tank moved from Ankara to Constantinople 4 artilleries, 2 fighters, 17 infantry and 2 tanks moved from Mesopotamia to Ankara 2 fighters moved from Ankara to Constantinople 1 artillery, 10 infantry and 1 tank moved from Persia to Mesopotamia 3 artilleries, 5 fighters, 2 infantry and 1 tank moved from India to Persia 5 fighters moved from Persia to Mesopotamia 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from AustroHungarians 1 cruiser moved from SZ 25 to SZ 26 1 battleship moved from SZ 8 to SZ 14 Combat - British Battle in SZ 26 British attack with 1 cruiser AustroHungarians defend with 1 transport 1 transport owned by the AustroHungarians lost in SZ 26 British win with 1 cruiser remaining. Battle score for attacker is 6 Casualties for AustroHungarians: 1 transport Combat Move - British Place Units - British 1 artillery, 2 fighters, 10 infantry and 1 tank placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 8 infantry EDIT: Adding units owned by British to India: 4 fighters EDIT: Turning off Edit Mode Turn Complete - British British collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
-
-
@SuperbattleshipYamato Italy/USA next =P
-
Right. Sorry.
-
-
-
Game History
Round: 23 Puchase Units - Americans Americans buy 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. AustroHungarians roll mine dice in SZ 17 : 0/1 hits, 0.17 expected hits AustroHungarians roll mine dice in SZ 16 : 0/1 hits, 0.17 expected hits 3 transports moved from SZ 14 to SZ 13 4 infantry moved from United States of America to SZ 1 1 artillery and 1 infantry moved from Canada to SZ 2 2 infantry moved from SZ 14 to Spanish Morocco 4 infantry and 2 transports moved from SZ 1 to SZ 14 4 infantry moved from SZ 14 to Spanish Morocco 3 transports moved from SZ 13 to SZ 1 1 battleship moved from SZ 20 to SZ 16 Combat - Americans Battle in SZ 16 Americans attack with 1 battleship AustroHungarians defend with 1 mines and 1 transport 1 transport owned by the AustroHungarians lost in SZ 16 Americans win with 1 battleship remaining. Battle score for attacker is 6 Casualties for AustroHungarians: 1 transport Combat Move - Americans Place Units - Americans 6 infantry placed in United States of America 1 transport placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
AustroHungarians mine : -0.33
-
-
Austrians attacked the Ottomans and won the air battle. Remaining forces take 50 hits. How do you want them?
-
Take out the French and the Italians, then the British infantry, then the artillery.
-
Just take Paris, will you? I can’t stand to lose anymore (sorry if that sounded pathetic, but I do take this stuff slightly personally, even if I mean no ill will toward you, and I don’t like conceding).
-
Game History
Round: 24 Puchase Units - AustroHungarians AustroHungarians buy 1 artillery, 22 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - AustroHungarians 3 units repaired. 18 artilleries, 19 fighters, 95 infantry and 3 tanks moved from Bulgaria to Constantinople 8 fighters moved from Romania to Constantinople 8 infantry and 2 tanks moved from Romania to Bulgaria 4 fighters moved from Vienna to Romania 1 infantry moved from Trieste to Albania 1 infantry moved from Trieste to Serbia 2 infantry moved from Vienna to Trieste 1 artillery moved from Vienna to Trieste 1 artillery moved from Vienna to Trieste 2 infantry moved from Vienna to Trieste 11 infantry moved from Vienna to Galicia 5 infantry moved from Galicia to Romania 3 artilleries moved from Spain to Marseilles 1 infantry moved from Portugal to Spain 1 infantry moved from Portugal to Spain 2 infantry moved from Algeria to Tunisia AustroHungarians take Tunisia from French 1 infantry moved from Angola to South West Africa Germans take South West Africa from British 1 infantry moved from German East Africa to Rhodesia AustroHungarians take Rhodesia from British 1 infantry moved from Portuguese East Africa to Union of South Africa AustroHungarians take Union of South Africa from British 1 infantry moved from Kamerun to Nigeria AustroHungarians take Nigeria from British 1 artillery and 6 infantry moved from Tuscany to Rome Combat - AustroHungarians Air Battle in Constantinople AustroHungarians attacks with 27 units heading to Constantinople British launches 16 interceptors out of Constantinople Attackers Fire, : 15/27 hits, 9.00 expected hits Defenders Fire, : 7/16 hits, 5.33 expected hits 7 fighters owned by the AustroHungarians lost in Constantinople 15 fighters owned by the British lost in Constantinople Attackers Fire, : 7/20 hits, 6.67 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Constantinople Air Battle is over, the defenders have all died Battle in Constantinople AustroHungarians attack with 18 artilleries, 20 fighters, 95 infantry and 3 tanks British defend with 37 artilleries, 1 factory, 27 infantry, 1 port and 13 tanks; Italians defend with 1 infantry; French defend with 2 infantry AustroHungarians roll dice for 18 artilleries, 20 fighters, 95 infantry and 3 tanks in Constantinople, round 2 : 50/136 hits, 54.33 expected hits British roll dice for 37 artilleries, 30 infantry and 13 tanks in Constantinople, round 2 : 36/80 hits, 35.67 expected hits Units damaged: 3 tanks owned by the AustroHungarians 33 infantry owned by the AustroHungarians, 2 infantry owned by the French, 21 artilleries owned by the British, 1 infantry owned by the Italians and 26 infantry owned by the British lost in Constantinople British and AustroHungarians reach a stalemate . Battle score for attacker is 72 Casualties for AustroHungarians: 33 infantry Casualties for British: 21 artilleries and 26 infantry Casualties for French: 2 infantry Casualties for Italians: 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery, 22 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Defenders Fire, : 1.33 Attackers Fire, : 6.33 AustroHungarians regular : -4.33 British regular : 0.33
-
Game History
Round: 24 Puchase Units - Germans Germans buy 4 battleships, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: tank = 1 EDIT: Turning off Edit Mode 1 infantry moved from Silesia to Galicia 12 artilleries and 25 infantry moved from Sevastopol to Mesopotamia 1 infantry moved from Ukraine to Sevastopol 3 fighters moved from Ukraine to Galicia 12 infantry moved from Belgium to Picardy 11 infantry and 3 tanks moved from Holland to Belgium 1 infantry moved from Ruhr to Belgium 1 infantry and 10 tanks moved from Kiel to Holland 1 infantry and 8 tanks moved from Berlin to Kiel 1 cruiser and 1 submarine moved from SZ 11 to SZ 10 1 infantry moved from Bordeaux to Burgundy 1 infantry moved from Burgundy to Picardy Combat - Germans Battle in Mesopotamia Germans attack with 12 artilleries and 25 infantry British defend with 1 artillery, 5 fighters, 10 infantry and 1 tank Germans roll dice for 12 artilleries and 25 infantry in Mesopotamia, round 2 : 17/37 hits, 16.33 expected hits British roll dice for 1 artillery, 5 fighters, 10 infantry and 1 tank in Mesopotamia, round 2 : 9/17 hits, 7.50 expected hits 9 infantry owned by the Germans, 1 tank owned by the British, 1 artillery owned by the British, 10 infantry owned by the British and 5 fighters owned by the British lost in Mesopotamia Germans win, taking Mesopotamia from British with 12 artilleries and 16 infantry remaining. Battle score for attacker is 43 Casualties for Germans: 9 infantry Casualties for British: 1 artillery, 5 fighters, 10 infantry and 1 tank Combat Move - Germans Place Units - Germans 4 battleships placed in SZ 10 1 transport placed in SZ 11 3 infantry placed in Berlin Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 1.50
-
@SuperbattleshipYamato said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:
Just take Paris, will you? I can’t stand to lose anymore (sorry if that sounded pathetic, but I do take this stuff slightly personally, even if I mean no ill will toward you, and I don’t like conceding).
Believe me, I am taking Paris as quickly as possible. The fact is, the force that is there is barely enough to do the job and can just as easily fail as succeed when I run the calc (they will be exposed to a decent French counter attack after entry). The tanks are coming up to do the job. You’ll just have to trust me when I say that this is a normal game when it comes to playing to the exact victory conditions listed in the manual. Concession is the norm and would totally be warranted at this point. But I can’t in good faith simply pull a trigger that has a chance at making the game go even longer.
-
I know, I’m acting like an idiot.
I believe you. Considering how you took Holland I hope that means I only have to endure a couple more turns of utter humiliation.
-
@SuperbattleshipYamato said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:
I know, I’m acting like an idiot.
I believe you. Considering how you took Holland I hope that means I only have to endure a couple more turns of utter humiliation.
I really think if its not fun we should call the game. You played tenaciously and I even reached out to my buddy Ragnell804 to talk to him about how hard you’re fighting and how hard it is to truly bury the Entente - its not like this when the CP lose.
Its nobody’s fault the game designers decided to make the victory conditions so odd. I am up to 52 games completed of 1914, and yours are the only that are not played to concession. You should not feel humiliated and I’d hate to think that’s whats happening here (I’m incredibly impressed actually). I’d just hate to think that playing this way while you’re not having fun will make you hate the game.
-
It’s not just this game, I play almost all my games to victory conditions.
I still enjoy these games, even if the end is sometimes quite exhausting. It’s just a somewhat irrational desire to play to the very end.
I guess I got a little over the top with “humiliated”. It’s just sad to see my guys get defeated. Sort of how I guess those generals back in the day felt when they were losing.
I would like to still play.
I think you’re right that it’s much harder to defeat the Allies. I saw that when Tamer of Beasts beat you as the Allies he only did it in 10 turns. A number that shocked me when our games go past 12 turns, and in this case, 20.
-
Game History
Round: 24 Puchase Units - French French buy 4 infantry; Remaining resources: 0 PUs; Combat Move - French 1 transport moved from SZ 14 to SZ 1 1 artillery, 1 infantry and 1 transport moved from SZ 2 to SZ 14 Combat Move - French Place Units - French 4 infantry placed in Paris Turn Complete - French French collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :