@simon33 scramble to 110?
Wiz (X) vs Sov (L+18) BM4 G1
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Game History
Round: 12 Combat Move - Russians 2 infantry moved from Amur to Sakha Combat - Russians Battle in Sakha Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Sakha, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Sakha Russians win, taking Sakha from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 transports moved from 6 Sea Zone to 4 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone 2 tactical_bombers moved from Japan to 6 Sea Zone 3 fighters moved from 6 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from Japan to 18 Sea Zone 1 bomber moved from Japan to Korea 1 fighter moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Strategic bombing raid in Korea Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits Bombing raid in Korea rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Korea causes 5 damage total. Battle in 6 Sea Zone Japanese attack with 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 18 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in 18 Sea Zone 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from Korea to Timguska 2 fighters moved from 18 Sea Zone to 6 Sea Zone 1 fighter moved from 18 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 tactical_bomber moved from 19 Sea Zone to Japan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Hopei 1 infantry moved from Tsinghai to Shensi Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.83 Americans AA : -0.17 ANZAC regular : 1.33
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Game History
Round: 12 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 105 PUs; Americans buy 1 artillery, 6 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Korea to Buryatia Americans take Buryatia from Germans 1 infantry moved from Jehol to Chahar 2 bombers moved from Kwangsi to Chahar 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Holland Belgium Battle in 4 Sea Zone Americans attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 4 Sea Zone Americans win, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Normandy Bordeaux Americans attack with 3 artilleries, 1 fighter and 3 infantry Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 2.50 expected hits Italians roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2.50 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Chahar Americans attack with 2 bombers and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win, taking Chahar from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Americans win, taking Anhwe from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Anhwe to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 2 bombers moved from Chahar to Amur 1 armour and 2 infantry moved from Korea to Amur 2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 3 cruisers moved from 45 Sea Zone to 33 Sea Zone 3 fighters moved from Morocco to Trans-Jordan 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 3 fighters moved from Eastern United States to Morocco 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 2 submarines moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 16 Sea Zone to Midway Place Units - Americans 1 artillery and 3 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Yunnan: 1 infantry EDIT: Removing units owned by Americans from French Indo China: 1 infantry EDIT: Turning off Edit Mode 3 mech_infantrys placed in French Indo China 3 fighters placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,2,4,6,2,5,6,1,5,2,4,6,2,5,5,6 Americans collect 74 PUs (3 lost to blockades); end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Kwangsi to Sikang 1 artillery and 3 infantry moved from Kweichow to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Sikang Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Anhwe 3 artilleries and 6 infantry moved from Hunan to Kweichow 2 infantry moved from Kwangsi to Hunan Place Units - Chinese 1 artillery and 2 infantry placed in Szechwan 1 artillery placed in Shensi 1 artillery placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Trans-Jordan to Syria British take Syria from Italians 1 armour moved from Syria to Trans-Jordan 1 infantry moved from Eastern Persia to Persia British take Persia from Germans Combat - British Non Combat Move - British 1 armour and 1 mech_infantry moved from West India to Turkmenistan 2 infantry moved from Eastern Persia to Turkmenistan 1 armour and 3 mech_infantrys moved from India to West India 1 infantry moved from India to West India 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from West India to Eastern Persia Place Units - British 2 fighters and 1 transport placed in 110 Sea Zone 1 artillery and 2 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -5.50 Japanese regular : 0.00 Italians regular : -1.00 Germans regular : 0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Syria Italians take Syria from British 1 armour moved from Syria to Iraq 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Germany 1 fighter moved from Holland Belgium to Western Germany 1 artillery moved from Southern Italy to Northern Italy 2 infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Iraq Place Units - Italians 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.67
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Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to Caroline Islands 2 carriers and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Hunan to Philippines Place Units - ANZAC 1 bomber placed in Queensland 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 15 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Iraq to Persia 2 mech_infantrys moved from Caucasus to Persia 1 bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Strategic bombing raid in Normandy Bordeaux Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Persia Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Iraq to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 6 bombers moved from Western Germany to Southern Italy 1 armour moved from Norway to 113 Sea Zone 1 armour moved from 113 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Denmark 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 4 mech_infantrys moved from Caucasus to Iraq 3 mech_infantrys moved from Volgograd to Caucasus 1 infantry moved from Karelia to Finland 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Finland to Novgorod 3 mech_infantrys moved from Norway to Finland 6 mech_infantrys moved from Norway to Karelia 2 fighters and 2 tactical_bombers moved from Persia to Iraq 1 mech_infantry moved from Yakut S.S.R. to Yenisey Place Units - Germans 1 submarine placed in 80 Sea Zone 2 artilleries placed in Iraq 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 2 artilleries and 1 infantry placed in Finland 3 infantry placed in Norway 3 infantry placed in France 3 infantry placed in Southern France 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans AA : -0.17 Germans regular : 0.33 British regular : -0.33
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Game History
Round: 13 Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Sakha to Buryatia 2 aaGuns and 13 infantry moved from Korea to Amur Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 17 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 4 carriers moved from 6 Sea Zone to 4 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 4 Sea Zone Japanese attack with 4 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers in 4 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 4 Sea Zone 1 destroyer owned by the Americans lost in 4 Sea Zone Japanese win with 4 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 3 fighters moved from 6 Sea Zone to Japan 1 bomber moved from Timguska to Iraq Turn Complete - Japanese Japanese collect 13 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : -0.67
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Game History
Round: 13 Purchase Units - Americans Americans repair damage of 2x factory_minor, 6x factory_minor; Remaining resources: 111 PUs; Americans buy 1 aaGun, 2 armour, 1 battleship, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Germans 1 artillery moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 2 bombers moved from Amur to Hopei 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 91 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters and 2 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Hopei Americans attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Hopei, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hopei 1 infantry owned by the Japanese lost in Hopei Americans win, taking Hopei from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Hopei to Shantung 1 armour and 2 infantry moved from Amur to Buryatia 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 3 mech_infantrys moved from French Indo China to Szechwan 1 infantry moved from Yunnan to Szechwan 2 fighters moved from Morocco to Trans-Jordan 1 fighter moved from Morocco to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Eastern United States to Morocco 2 fighters moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 aaGun and 1 marine placed in Normandy Bordeaux 1 battleship placed in 110 Sea Zone 3 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 2 transports placed in 101 Sea Zone 1 armour and 3 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 78 PUs; end with 78 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Tsinghai 1 fighter moved from Szechwan to Tsinghai 1 artillery and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 3 artilleries and 4 infantry moved from Kweichow to Shensi 2 artilleries and 2 infantry moved from Anhwe to Shantung 2 infantry moved from Hunan to Kweichow Place Units - Chinese 1 artillery placed in Szechwan 1 artillery placed in Szechwan 2 artilleries and 1 infantry placed in Shensi 1 infantry placed in Shantung Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs Purchase Units - British British buy 1 airfield, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports EDIT: Turning off Edit Mode 1 armour, 2 infantry and 1 mech_infantry moved from Turkmenistan to Kazakhstan 2 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from West India to Persia 1 armour moved from Trans-Jordan to Syria British take Syria from Italians 1 armour moved from Syria to Trans-Jordan 10 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia Combat - British Battle in Persia British attack with 10 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 10 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 6/14 hits, 6.17 expected hits Germans roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Persia British win, taking Persia from Germans with 10 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Kazakhstan British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 2 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kazakhstan 1 infantry owned by the Italians lost in Kazakhstan British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan 1 infantry owned by the Italians lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 2 infantry Non Combat Move - British 10 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 1 armour and 2 mech_infantrys moved from West India to Turkmenistan 1 armour and 2 mech_infantrys moved from India to West India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from United Kingdom to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 7 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from West India to Turkmenistan Place Units - British 1 airfield placed in Trans-Jordan 3 infantry placed in Egypt British undo move 2. 1 artillery and 2 infantry placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 British collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : 1.83 Americans regular : 0.67 Japanese regular : 1.00 Germans regular : 1.67 British regular : 0.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 2 fighters and 3 mech_infantrys moved from Iraq to Persia Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 2 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Persia Italians attack with 2 fighters and 3 mech_infantrys British defend with 2 infantry and 1 mech_infantry Italians roll dice for 2 fighters and 3 mech_infantrys in Persia, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry and 1 mech_infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Persia Italians roll dice for 2 fighters and 3 mech_infantrys in Persia, round 3 : 2/5 hits, 1.50 expected hits British roll dice for 1 infantry and 1 mech_infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Persia 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Persia to Iraq 3 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Germany 1 fighter moved from Holland Belgium to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Ukraine 1 artillery and 1 infantry placed in Northern Italy 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4 Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs Turning on Edit Mode EDIT: Changing ownership of Syria from British to Italians EDIT: Changing PUs for Italians from 23 to 24 EDIT: Changing PUs for Italians from 24 to 23 EDIT: Changing ownership of Syria from Italians to British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.17 British regular : -0.67
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Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from Queensland to India 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from Kweichow to Shensi 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 2 carriers, 3 destroyers and 1 marine moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 fighter moved from Philippines to Shantung Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Shantung: 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 14 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Iraq to Eastern Persia 3 fighters and 2 tactical_bombers moved from Iraq to Eastern Persia 2 mech_infantrys moved from Russia to Kazakhstan 1 bomber moved from Southern Italy to Kazakhstan 1 bomber moved from Southern Italy to Kazakhstan 3 bombers moved from Southern Italy to 115 Sea Zone 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Iraq 1 bomber moved from Southern Italy to Kazakhstan 1 bomber moved from Southern Italy to 115 Sea Zone Combat - Germans Germans creates battle in territory 80 Sea Zone Battle in Eastern Persia Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 3/7 hits, 3.17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in 115 Sea Zone Germans attack with 4 bombers, 1 carrier and 1 destroyer Russians defend with 1 cruiser and 1 submarine Germans roll dice for 4 bombers, 1 carrier and 1 destroyer in 115 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Germans 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 4 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Kazakhstan Germans attack with 3 bombers and 2 mech_infantrys British defend with 1 armour Germans roll dice for 3 bombers and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from Eastern Persia to Iraq 6 mech_infantrys moved from Caucasus to Iraq 1 mech_infantry moved from Yenisey to Evenkiyskiy 1 mech_infantry moved from Russia to Novosibirsk 3 mech_infantrys moved from Volgograd to Caucasus 3 bombers moved from Kazakhstan to Russia 3 mech_infantrys moved from Bryansk to Volgograd 3 infantry moved from Southern France to France 6 mech_infantrys moved from Karelia to Belarus 3 mech_infantrys moved from Finland to Novgorod 3 infantry moved from Norway to Finland 4 bombers moved from 115 Sea Zone to Novgorod 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 aaGun moved from Caucasus to Volgograd 2 mech_infantrys moved from Novgorod to Vologda Place Units - Germans 3 infantry placed in Southern France 3 infantry placed in France 3 infantry placed in Norway 3 infantry placed in Finland 1 fighter and 2 infantry placed in Western Germany 3 artilleries placed in Iraq 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4 Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.50 British regular : 0.17
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 14 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Iraq to Eastern Persia 3 fighters and 2 tactical_bombers moved from Iraq to Eastern Persia 2 mech_infantrys moved from Russia to Kazakhstan 1 bomber moved from Southern Italy to Kazakhstan 1 bomber moved from Southern Italy to Kazakhstan 3 bombers moved from Southern Italy to 115 Sea Zone 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Iraq 1 bomber moved from Southern Italy to Kazakhstan 1 bomber moved from Southern Italy to 115 Sea Zone Combat - Germans Germans creates battle in territory 80 Sea Zone Battle in Eastern Persia Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 3/7 hits, 3.17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in 115 Sea Zone Germans attack with 4 bombers, 1 carrier and 1 destroyer Russians defend with 1 cruiser and 1 submarine Germans roll dice for 4 bombers, 1 carrier and 1 destroyer in 115 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Germans 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 4 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Kazakhstan Germans attack with 3 bombers and 2 mech_infantrys British defend with 1 armour Germans roll dice for 3 bombers and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from Eastern Persia to Iraq 6 mech_infantrys moved from Caucasus to Iraq 1 mech_infantry moved from Yenisey to Evenkiyskiy 1 mech_infantry moved from Russia to Novosibirsk 3 mech_infantrys moved from Volgograd to Caucasus 3 bombers moved from Kazakhstan to Russia 3 mech_infantrys moved from Bryansk to Volgograd 3 infantry moved from Southern France to France 6 mech_infantrys moved from Karelia to Belarus 3 mech_infantrys moved from Finland to Novgorod 3 infantry moved from Norway to Finland 4 bombers moved from 115 Sea Zone to Novgorod 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 aaGun moved from Caucasus to Volgograd 2 mech_infantrys moved from Novgorod to Vologda Place Units - Germans 3 infantry placed in Southern France 3 infantry placed in France 3 infantry placed in Norway 3 infantry placed in Finland 1 fighter and 2 infantry placed in Western Germany 3 artilleries placed in Iraq 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4 Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 infantry EDIT: Adding units owned by Germans to Germany: 1 fighter and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.50 British regular : 0.17
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Game History
Round: 14 Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun and 8 infantry moved from Amur to Buryatia 1 aaGun and 4 infantry moved from Amur to Korea 1 infantry moved from Amur to Korea Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 30 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Iraq to Turkmenistan Combat - Japanese Battle in Turkmenistan Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 armour and 3 mech_infantrys Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Turkmenistan, round 2 : 4/4 hits, 2.50 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Turkmenistan, round 2 : 0/4 hits, 1.50 expected hits 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Turkmenistan Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 1 armour and 3 mech_infantrys Non Combat Move - Japanese 2 bombers moved from Turkmenistan to Iraq 1 fighter and 1 tactical_bomber moved from Turkmenistan to Kazakhstan 4 carriers moved from 4 Sea Zone to 1 Sea Zone 1 fighter moved from 4 Sea Zone to 1 Sea Zone 2 fighters and 2 tactical_bombers moved from 4 Sea Zone to Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,3,1,6,5,5,3,4,6,2,6,3,2,5,5,3,1,4,6,2,4,3,3,6,1,1,6,3,6,1,4,6,6 Japanese collect 2 PUs (8 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 1.50 Russians regular : -1.50
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UK 14.tsvg The UK fighter is on the UK AC in the Chanel.
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 carrier, 5 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 6 submarines moved from 6 Sea Zone to 1 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter and 3 tactical_bombers moved from 6 Sea Zone to 1 Sea Zone 1 cruiser and 1 destroyer moved from 6 Sea Zone to 1 Sea Zone 1 cruiser moved from 6 Sea Zone to 1 Sea Zone 3 mech_infantrys moved from Szechwan to Kazakhstan 2 bombers moved from Shantung to Kazakhstan 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Kazakhstan 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Germans Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 2 infantry Italians defend with 2 infantry Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium 2 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Eastern Persia Americans attack with 2 fighters and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Americans attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 mech_infantrys; Japanese defend with 1 fighter and 1 tactical_bomber Americans roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.83 expected hits 1 mech_infantry owned by the Americans lost in Kazakhstan 2 mech_infantrys owned by the Germans lost in Kazakhstan Americans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 1.17 expected hits 1 mech_infantry owned by the Americans lost in Kazakhstan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Kazakhstan Americans win, taking Kazakhstan from Germans with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Americans: 2 mech_infantrys Casualties for Germans: 2 mech_infantrys Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in 1 Sea Zone Americans attack with 2 cruisers, 1 destroyer, 1 fighter, 6 submarines and 3 tactical_bombers Japanese defend with 4 carriers and 1 fighter Americans roll dice for 6 submarines in 1 Sea Zone, round 2 : 5/6 hits, 2.00 expected hits Units damaged: 3 carriers owned by the Japanese 1 carrier owned by the Japanese lost in 1 Sea Zone Americans roll dice for 2 cruisers, 1 destroyer, 1 fighter and 3 tactical_bombers in 1 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 fighter in 1 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 carriers in 1 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone 3 carriers owned by the Japanese lost in 1 Sea Zone 6 submarines owned by the Americans submerged Americans roll dice for 2 cruisers, 1 fighter and 3 tactical_bombers in 1 Sea Zone, round 3 : 5/6 hits, 3.17 expected hits Japanese roll dice for 1 fighter in 1 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Americans lost in 1 Sea Zone 1 fighter owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 2 cruisers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Japanese: 4 carriers and 1 fighter Casualties for Americans: 1 destroyer and 1 tactical_bomber Non Combat Move - Americans 2 tactical_bombers moved from 1 Sea Zone to British Columbia 1 fighter moved from 1 Sea Zone to British Columbia 1 armour and 2 infantry moved from Buryatia to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang 1 infantry moved from Szechwan to Sikang 1 armour and 2 mech_infantrys moved from French Indo China to Szechwan 1 artillery moved from Hopei to Kweichow 2 fighters and 1 tactical_bomber moved from Eastern Persia to India 2 bombers moved from Kazakhstan to Sikang 3 fighters moved from Morocco to Trans-Jordan 1 armour and 3 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to Morocco 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from British Columbia to Western United States 2 bombers moved from Sikang to Szechwan Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 1 armour and 2 mech_infantrys placed in French Indo China 1 carrier placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Central United States 2 infantry placed in Central United States 2 fighters and 1 infantry placed in Normandy Bordeaux 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Szechwan to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Sikang 3 artilleries and 4 infantry moved from Szechwan to Sikang 2 infantry moved from Kweichow to Szechwan 1 artillery moved from Tsinghai to Sikang 1 infantry moved from Shensi to Suiyuyan 2 artilleries and 2 infantry moved from Shensi to Sikang 1 artillery moved from Shensi to Sikang 2 artilleries and 3 infantry moved from Shantung to Anhwe Place Units - Chinese 1 artillery and 2 infantry placed in Shensi 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 8 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Trans-Jordan to Syria British take Syria from Germans 1 armour moved from Syria to Trans-Jordan 1 armour and 1 mech_infantry moved from West India to Eastern Persia British take Eastern Persia from Germans 1 armour and 1 mech_infantry moved from Eastern Persia to Persia 10 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia 1 armour moved from West India to Persia 1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from 110 Sea Zone to Southern France Combat - British British creates battle in territory 80 Sea Zone Battle in Persia British attack with 2 armour, 10 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 mech_infantrys British roll dice for 2 armour, 10 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 7/14 hits, 6.83 expected hits Italians roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Persia 2 mech_infantrys owned by the Italians lost in Persia British win, taking Persia from Italians with 2 armour, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Italians: 2 mech_infantrys Battle in Southern France British attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Southern France 1 infantry owned by the Germans lost in Southern France British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southern France 2 infantry owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from India to West India 1 armour and 2 mech_infantrys moved from India to West India 1 mech_infantry moved from West India to Turkmenistan 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 10 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan 1 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia Place Units - British 1 aaGun and 6 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone 1 armour and 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6 British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.33 Italians regular : 0.33 Japanese regular : -0.67 Germans regular : 0.33 British regular : -0.50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 2 mech_infantrys moved from Caucasus to Kazakhstan 1 fighter moved from Iraq to Kazakhstan Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 2 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Kazakhstan Italians attack with 1 fighter and 2 mech_infantrys Americans defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Kazakhstan Italians win, taking Kazakhstan from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Kazakhstan to Volgograd 1 mech_infantry moved from Caucasus to Iraq 3 infantry moved from Ukraine to Rostov 2 infantry moved from Northern Italy to Western Germany 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Germany 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 2 infantry placed in Northern Italy 1 infantry and 2 mech_infantrys placed in Ukraine 2 infantry placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 1.33
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Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to Caucasus Combat - ANZAC Strategic bombing raid in Caucasus Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Caucasus causes 5 damage total. Non Combat Move - ANZAC 1 bomber moved from Caucasus to Sikang 1 marine moved from 6 Sea Zone to Korea 1 fighter moved from Shantung to Sikang 2 bombers moved from Queensland to India 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Shensi to Sikang Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Shantung: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Yakut S.S.R.: 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans AA : -0.17