By the way, if you open this game up in Play by Email or Play by Forum, you can replace one of the emails (I just filled mine in for both so it would work) with yours so you can receive dice MARTI emails.
When you need a topic to use the Dicebot, do it here
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2d2: 1, 1
2d2: 2, 2 -
US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 6: [dice 2d2]
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2d2: 1, 1
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Actually for turn 5.
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German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 6:
Rennes: [dice 2d2]
Rouen: [dice 2d2] -
2d2: 1, 1
2d2: 1, 2 -
4 Allied fighters (2 UK, 2 US) fire at 3 German tanks and 3 German artillery moving into A23/G23. 4 shots per unit. Due to low luck, 6 dice are rolled, each hits at 4.
Tanks: [dice 3d6]
Artillery: [dice 3d6]
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3d6: 3, 6, 3
3d6: 1, 2, 6 -
The fighters shooting was for turn 7.
Caen battle turn 7. 5 German artillery and 3 German infantry attack 2 British tanks. Low luck.
Germans guaranteed 2 hits.
British defend: [dice 1d6]
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1d6: 2
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4 Allied fighters (2 UK, 2 US) fire at 2 German infantry and 5 German artillery moving into A16/G16. 4 shots per unit. Due to low luck, 7 dice are rolled, each hits at 4. Turn 8.
Infantry: [dice 2d6]
Artillery: [dice 3d65
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2d6: 3, 6
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[dice 5d6]
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5d6: 3, 5, 1, 5, 2
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2 Allied fighters (2 US) fire at 1 German infantry and 4 German artillery moving into A16/G16. 2 shots per unit. Due to low luck, 5 dice are rolled, each hits at 2. Turn 9.
Infantry: [dice 2d6]
Artillery: [dice 4d6]
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2d6: 5, 1
4d6: 2, 6, 5, 3 -
Two dice were rolled against the 1 German infantry in A16/G16 on turn 9 when there should’ve only been one dice rolled. One hit and one missed. The one that hit would be the one counted.
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Playing 1914 Diplomacy.
[dice 1d2]
If it’s a 1, Italy joins the Allies. If it’s a 2, Italy joins Central Powers.
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1d2: 1
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[dice 1d2]