You guys vastly underestimate a US Pac strat.
Now, you guys all know I’m no fan of ships or diverting from the central theme that the game revolves around the middle of the board, but I’ve seen some killer US Pac moves at DAAK.
And you’re in for a rude awakening if you think it isn’t possible.
The US is not 2 moves from sz 60, it is 1, think air power.
Without going into a 10 turn example, here is something to consider:
US buys 2 AC’s 1 ftr on US1
US continues to buy
1 AC, 2 ftrs on US 2
1 AC 2 ftrs on US 3, etc.
The US can still support UK in the Alt for several turns without making an additional purchase, I’m sure you guys can figure out the land movements for that.
And I’m also sure you be able to figure out that Japan’s movement is quickly limited in the Pac and why.
And that once they are forced back to sz 60 (in rd 3), they are now there to stay, and the US can unleash it’s fiendish plan on rd 4.
NO IC’s for the US or UK!!! Bad bad bad move. Not until later, once you have Bor, East Ind, and the Phil.
London will be fine and so will Moscow.
Moscow should easily be safe for at least 7-9 rds, so it really depends on how well Japan is able to split her priorities, and the pressure really is on Germany to get to and hold either Wrus or Cauc ASAP. If you are not there and can hold by rd 6 you are in big trouble as the US is making her move (about rd 4).
If Japan over compensates for sea that helps Russia.
If she goes all out land, without proper back up, she is a paper tiger and a good Russian player will see this and continue to focus on Germany.
Japan needs to find the the happy medium of bare minimum naval purchases to keep the US fleet sill in the Wus sz. And if you think “oh, an extra sub or dd or 2”, you’d be wrong.
It comes down to a decision for Japan and they have to make it in Japan 2 or they start to snowball into making things worse.
1) Will you maintain a defensive fleet?
2) Or will you try to sink the US?
Both have severe drawbacks since a defensive fleet will cost you your islands and an offensive fleet gives you a bunch of useless subs which could have been inf and arm pushing towards Mos.