And no worries at all! We have up to three days to revert, and yo replied within hours :-)
jotenath vs. hmfidelcastro
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 48 Sea Zone to 54 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 48 Sea Zone to 54 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 98 Sea Zone to 93 Sea Zone Combat - French Battle in 93 Sea Zone French attack with 1 destroyer Italians defend with 1 cruiser and 1 transport French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the French lost in 93 Sea Zone Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.50 French regular : -0.33
Dice Statistics:
Total 1 was rolled 100 times 2 was rolled 73 times 3 was rolled 76 times 4 was rolled 83 times 5 was rolled 94 times 6 was rolled 89 times Average roll : 3.515 Median : 4.000 Variance : 1.064 Standard Deviation : 1.031 Total rolls : 515 Germans Combat 1 was rolled 22 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 22 times 5 was rolled 9 times 6 was rolled 15 times Average roll : 3.280 Median : 3.000 Variance : 1.712 Standard Deviation : 1.308 Total rolls : 93 British Combat 1 was rolled 16 times 2 was rolled 13 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 23 times 6 was rolled 20 times Average roll : 3.752 Median : 4.000 Variance : 0.630 Standard Deviation : 0.794 Total rolls : 105 Italians Combat 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 12 times 4 was rolled 6 times 5 was rolled 12 times 6 was rolled 12 times Average roll : 3.818 Median : 4.000 Variance : 0.978 Standard Deviation : 0.989 Total rolls : 55 French Combat 1 was rolled 12 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.333 Median : 4.000 Variance : 1.671 Standard Deviation : 1.293 Total rolls : 39 Americans Combat 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 8 times 6 was rolled 7 times Average roll : 4.036 Median : 5.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 28 ANZAC Combat 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Chinese Combat 1 was rolled 9 times 2 was rolled 2 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.036 Median : 3.000 Variance : 1.679 Standard Deviation : 1.296 Total rolls : 28 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times Average roll : 2.833 Median : 2.500 Variance : 0.727 Standard Deviation : 0.853 Total rolls : 12 UK_Pacific Combat 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 5.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Russians Combat 1 was rolled 5 times 2 was rolled 8 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 9 times 6 was rolled 5 times Average roll : 3.594 Median : 4.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 32 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 21 times 4 was rolled 15 times 5 was rolled 21 times 6 was rolled 17 times Average roll : 3.404 Median : 3.000 Variance : 0.336 Standard Deviation : 0.580 Total rolls : 114
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game 1: victory to the allies, death to fascism
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14330, time: 8:03:23 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1 Politics - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1 Politics - Germans Combat Move - Germans 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 3 infantry moved from Western Germany to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 artilleries moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 6 infantry moved from Greater Southern Germany to Yugoslavia 1 artillery moved from Greater Southern Germany to Yugoslavia 1 artillery moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Norway to Normandy Bordeaux 2 fighters moved from Western Germany to 109 Sea Zone 3 tactical_bombers moved from Western Germany to 109 Sea Zone 2 bombers moved from Germany to 109 Sea Zone 1 tactical_bomber moved from Germany to France 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 fighter moved from Slovakia Hungary to France 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to France 1 submarine moved from 124 Sea Zone to 109 Sea Zone Purchase Units - Germans Germans buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 3/1 hits, 3.50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 3 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Yugoslavia, round 3 : 3/1 hits, 3.17 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 2 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the British lost in 91 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 109 Sea Zone Germans attack with 2 bombers, 2 fighters, 3 submarines and 3 tactical_bombers British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 2 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0.50 expected hits Germans roll dice for 6 armour, 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 8/1 hits, 7.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/1 hits, 4.33 expected hits 4 infantry owned by the Germans lost in France 1 aaGun owned by the French, 6 infantry owned by the French and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 3 : 7/1 hits, 6.67 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/0 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in France 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 5 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 2 fighters moved from 109 Sea Zone to Holland Belgium 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 5 infantry moved from Germany to Poland 6 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Slovakia Hungary to Romania 2 artilleries moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 2 infantry moved from Norway to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Denmark 1 tactical_bomber moved from France to Southern Italy 1 tactical_bomber moved from France to Holland Belgium 1 fighter moved from France to Southern Italy 1 fighter moved from France to Northern Italy 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from 109 Sea Zone to Holland Belgium Place Units - Germans 1 fighter placed in Western Germany 1 cruiser and 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 38 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
French regular : -1.00 Neutral_Allies regular : 0.67 Germans regular : 0.67 British regular : -0.33 French AA : -0.50
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry France : 1 flag, 1 airfield, 6 armour, 1 artillery, 1 factory_minor and 3 mech_infantrys Slovakia Hungary : 3 artilleries and 6 infantry Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour Romania : 4 infantry Poland : 8 infantry Germany : 3 aaGuns and 1 factory_major Norway : 1 infantry Denmark : 4 infantry Holland Belgium : 2 bombers, 3 fighters and 4 tactical_bombers Northern Italy : 1 fighter Southern Italy : 1 fighter and 1 tactical_bomber 113 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport 109 Sea Zone : 1 flag, 3 submarines Yugoslavia : 1 flag, 3 armour, 2 artilleries and 3 infantry 91 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 38 / 67 Russians : 37 / 37 Japanese : 26 / 26 Americans : 52 / 52 Chinese : 12 / 12 British : 28 / 28 UK_Pacific : 17 / 17 Italians : 10 / 10 ANZAC : 10 / 10 French : 13 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.308 Median : 3.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Germans Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 2.429 Median : 2.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 British Combat 5 was rolled 1 times Average roll : 5.000 Median : 5.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 French Combat 5 was rolled 1 times 6 was rolled 2 times Average roll : 5.667 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Allies Combat 1 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1 Combat Move - Russians Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 2 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 3 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 2 infantry moved from Baltic States to Belarus 1 infantry moved from Archangel to Belarus 1 artillery and 6 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk 6 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia 2 aaGuns moved from Russia to Bryansk 1 submarine moved from 127 Sea Zone to 124 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 3 infantry moved from Kwangsi to Hunan 1 infantry moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 artillery moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 2 infantry moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 cruiser moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Shantung to Anhwe 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Okinawa to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Manchuria to Hunan 2 fighters moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Kwangtung 1 fighter moved from Korea to Manchuria 4 infantry moved from Korea to Manchuria 2 bombers moved from Japan to 35 Sea Zone Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Borneo Battle in 26 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 2 artilleries, 1 fighter and 2 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Philippines, round 2 : 1/1 hits, 1.83 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries and 1 fighter in Philippines, round 3 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 1/0 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 4 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 fighter in Philippines, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/1 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/1 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/1 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers could not land in 26 Sea Zone and were removed 1 tactical_bomber moved from 35 Sea Zone to Kiangsi 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 2 bombers moved from 35 Sea Zone to Caroline Islands 2 fighters moved from Hunan to Kiangsi 2 tactical_bombers moved from Hunan to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter moved from Kwangtung to Kiangsi 1 fighter moved from 35 Sea Zone to Kiangsi 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 26 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 carriers EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 factory_minor placed in Manchuria 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.50 Japanese regular : -2.00 UK_Pacific regular : -1.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 bombers, 1 harbour and 2 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag, 4 fighters and 4 tactical_bombers Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers Jehol : 1 flag Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 10 infantry and 1 mech_infantry Hunan : 1 flag, 1 artillery and 2 infantry Anhwe : 1 flag, 3 artilleries and 8 infantry Borneo : 1 flag, 1 artillery and 1 infantry Kwangtung : 1 flag, 1 harbour and 2 infantry Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour French Indo China : 1 flag, 2 infantry 43 Sea Zone : 1 cruiser and 1 transport 35 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports 26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers 6 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 38 / 67 Russians : 37 / 37 Japanese : 39 / 39 Americans : 50 / 52 Chinese : 10 / 12 British : 28 / 28 UK_Pacific : 10 / 17 Italians : 10 / 10 ANZAC : 10 / 10 French : 11 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 9 times Average roll : 3.765 Median : 4.000 Variance : 0.586 Standard Deviation : 0.765 Total rolls : 34 Null / Other 5 was rolled 1 times 6 was rolled 1 times Average roll : 5.500 Median : 5.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Germans Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 2.429 Median : 2.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 British Combat 5 was rolled 1 times 6 was rolled 1 times Average roll : 5.500 Median : 5.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 French Combat 5 was rolled 1 times 6 was rolled 2 times Average roll : 5.667 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Americans Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Chinese Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 UK_Pacific Combat 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.222 Median : 4.000 Variance : 0.938 Standard Deviation : 0.968 Total rolls : 9
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1 Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Central United States to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat - Americans Battle in 91 Sea Zone Americans attack with 1 cruiser Germans defend with 2 submarines Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans lost in 91 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is -12 Casualties for Americans: 1 cruiser Battle in 26 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/1 hits, 5.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/1 hits, 5.17 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 26 Sea Zone, round 3 : 4/1 hits, 3.50 expected hits 1 cruiser owned by the Americans and 3 fighters owned by the Americans lost in 26 Sea Zone 2 fighters owned by the Japanese and 1 carrier owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 26 Sea Zone, round 4 : 2/1 hits, 1.83 expected hits 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 battleship in 26 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 26 Sea Zone, round 5 : 1/1 hits, 1.17 expected hits 1 battleship owned by the Americans lost in 26 Sea Zone 1 cruiser owned by the Japanese lost in 26 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -19 Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers Non Combat Move - Americans Place Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 factory_minor placed in Mexico 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Mexico: 1 factory_minor EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter EDIT: Changing PUs for Americans from 1 to 4 EDIT: Americans undo move 3. EDIT: Americans undo move 2. EDIT: Americans undo move 1. EDIT: 1 carrier and 1 destroyer placed in 10 Sea Zone EDIT: 1 destroyer and 1 transport placed in 101 Sea Zone EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 4 to 2 EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6 Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Non Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter and 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Combat Move - British 1 bomber moved from United Kingdom to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from United Kingdom to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Scotland to 109 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone 1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 cruiser and 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Purchase Units - British British buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier; Remaining resources: 1 PUs; Combat - British Battle in 43 Sea Zone British attack with 1 cruiser and 1 destroyer Japanese defend with 1 cruiser and 1 transport British roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in 43 Sea Zone 1 cruiser owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 11 Casualties for British: 1 destroyer Casualties for Japanese: 1 cruiser and 1 transport Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 96 Sea Zone 1 destroyer owned by the Italians lost in 96 Sea Zone Italians win with 1 transport remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/1 hits, 3.67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits 1 destroyer owned by the British lost in 97 Sea Zone 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 109 Sea Zone British attack with 2 battleships, 2 cruisers, 1 destroyer and 3 fighters Germans defend with 3 submarines British roll dice for 2 battleships, 2 cruisers, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 3 submarines owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 2 battleships, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the British lost in Ethiopia 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Ethiopia 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 79 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Shan State 1 artillery and 5 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 3 fighters moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec 1 aaGun moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Place Units - British 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 109 Sea Zone 1 factory_minor placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.50 Japanese regular : 1.83 Germans regular : 0.17 British regular : 0.33
Production/PUs Summary :
Germans : 38 / 67 Russians : 37 / 37 Japanese : 39 / 39 Americans : 50 / 72 Chinese : 10 / 16 British : 29 / 34 UK_Pacific : 14 / 15 Italians : 9 / 10 ANZAC : 10 / 10 French : 11 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 12 times 2 was rolled 12 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 14 times Average roll : 3.478 Median : 3.000 Variance : 0.316 Standard Deviation : 0.562 Total rolls : 67 Null / Other 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.600 Median : 3.000 Variance : 0.393 Standard Deviation : 0.627 Total rolls : 15 Germans Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 1 times 6 was rolled 2 times Average roll : 2.778 Median : 2.000 Variance : 1.438 Standard Deviation : 1.199 Total rolls : 9 British Combat 1 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Italians Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times Average roll : 3.000 Median : 3.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 French Combat 5 was rolled 1 times 6 was rolled 2 times Average roll : 5.667 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Americans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.556 Median : 4.000 Variance : 0.188 Standard Deviation : 0.433 Total rolls : 9 Neutral_Allies Combat 1 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Chinese Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 UK_Pacific Combat 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.600 Median : 3.000 Variance : 0.393 Standard Deviation : 0.627 Total rolls : 15
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1 Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 2 infantry moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France 1 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 2 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 2 fighters moved from Southern Italy to Malta 1 bomber moved from Northern Italy to Malta 2 infantry moved from 96 Sea Zone to Malta 2 armour moved from 96 Sea Zone to Malta 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat - Italians Battle in Malta Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry British defend with 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British roll AA dice in Malta : 0/1 hits, 0.50 expected hits Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Malta, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malta, round 2 : 1/1 hits, 1.67 expected hits 1 fighter owned by the Italians lost in Malta 1 aaGun owned by the British, 1 bomber owned by the British and 1 infantry owned by the British lost in Malta Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Malta, round 3 : 3/1 hits, 2.50 expected hits British roll dice for 1 fighter and 1 tactical_bomber in Malta, round 3 : 2/1 hits, 1.17 expected hits 2 infantry owned by the Italians lost in Malta 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Malta Italians win, taking Malta from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 25 Casualties for Italians: 1 fighter and 2 infantry Casualties for British: 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Battle in Tunisia Italians attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0.83 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/1 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 93 Sea Zone Italians attack with 1 cruiser, 1 destroyer and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone 1 destroyer owned by the French lost in 93 Sea Zone Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Italians: 1 destroyer and 1 submarine Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 fighter moved from Malta to Libya 1 bomber moved from Malta to Libya Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,3,3 Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 1.33 British AA : -0.50 British regular : 0.17
Territory Summary for Italians :
Malta : 1 flag, 2 armour Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry Albania : 1 armour and 2 infantry Northern Italy : 2 aaGuns and 1 factory_major Libya : 1 artillery, 1 bomber, 1 fighter and 2 infantry Italian Somaliland : 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry 96 Sea Zone : 2 transports 93 Sea Zone : 1 flag, 1 cruiser
Production/PUs Summary :
Germans : 38 / 67 Russians : 37 / 37 Japanese : 39 / 39 Americans : 50 / 72 Chinese : 10 / 16 British : 29 / 34 UK_Pacific : 14 / 15 Italians : 13 / 7 ANZAC : 10 / 10 French : 7 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 16 times 2 was rolled 10 times 3 was rolled 16 times 4 was rolled 9 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.536 Median : 3.500 Variance : 1.229 Standard Deviation : 1.109 Total rolls : 84 Null / Other 1 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.867 Median : 5.000 Variance : 1.536 Standard Deviation : 1.239 Total rolls : 15 Germans Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 1 times 6 was rolled 2 times Average roll : 2.778 Median : 2.000 Variance : 1.438 Standard Deviation : 1.199 Total rolls : 9 British Combat 1 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.867 Median : 5.000 Variance : 1.536 Standard Deviation : 1.239 Total rolls : 15 Italians Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 3.100 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 French Combat 1 was rolled 1 times 3 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.429 Median : 5.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 Americans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.556 Median : 4.000 Variance : 0.188 Standard Deviation : 0.433 Total rolls : 9 Neutral_Allies Combat 1 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Chinese Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 UK_Pacific Combat 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.429 Median : 3.000 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 14
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1 Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 2 fighters moved from New Zealand to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 battleship ANZAC roll dice for 1 cruiser and 3 fighters in 26 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 battleship in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 26 Sea Zone 1 battleship owned by the Japanese lost in 26 Sea Zone ANZAC win, taking 26 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Combat - French Non Combat Move - French 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2 Research Technology - Germans Combat Move - Germans 1 fighter moved from Northern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 2 bombers moved from Holland Belgium to 97 Sea Zone 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone 1 fighter moved from Western Germany to 97 Sea Zone 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone 3 fighters moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from France to Holland Belgium 3 mech_infantrys moved from France to Holland Belgium 5 armour moved from France to Holland Belgium 1 armour moved from France to Normandy Bordeaux 3 infantry moved from Denmark to Western Germany Purchase Units - Germans Germans buy 2 aaGuns, 1 battleship, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat - Germans Battle in 110 Sea Zone Germans attack with 1 destroyer, 3 fighters and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Battle in 97 Sea Zone Germans attack with 2 bombers, 3 fighters and 2 tactical_bombers British defend with 1 carrier, 1 cruiser and 2 fighters Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 97 Sea Zone 1 cruiser owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 3 : 3/1 hits, 2.33 expected hits British roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 97 Sea Zone Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 carrier, 1 cruiser and 2 fighters Non Combat Move - Germans 2 bombers and 2 fighters moved from 97 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 battleship and 2 cruisers moved from 113 Sea Zone to 112 Sea Zone 3 armour moved from Yugoslavia to Western Germany 3 infantry moved from Yugoslavia to Slovakia Hungary 2 artilleries moved from Yugoslavia to Slovakia Hungary 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 submarines moved from 91 Sea Zone to 92 Sea Zone Place Units - Germans 1 aaGun, 1 fighter and 1 infantry placed in Normandy Bordeaux 1 aaGun placed in France 1 battleship, 2 destroyers and 1 transport placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 38 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.83
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers France : 1 flag, 1 airfield and 1 factory_minor Slovakia Hungary : 5 artilleries and 9 infantry Western Germany : 3 aaGuns, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber Romania : 4 infantry Poland : 8 infantry Germany : 3 aaGuns and 1 factory_major Norway : 1 infantry Denmark : 1 infantry Holland Belgium : 5 armour, 1 artillery, 2 fighters and 3 mech_infantrys 112 Sea Zone : 2 battleships, 3 cruisers, 1 destroyer and 2 transports 92 Sea Zone : 2 submarines Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 38 / 49 Russians : 37 / 37 Japanese : 39 / 39 Americans : 50 / 72 Chinese : 10 / 16 British : 29 / 34 UK_Pacific : 14 / 15 Italians : 13 / 7 ANZAC : 10 / 24 French : 7 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 14 times 6 was rolled 9 times Average roll : 3.282 Median : 3.000 Variance : 0.555 Standard Deviation : 0.745 Total rolls : 71 Germans Combat 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 1 times 6 was rolled 2 times Average roll : 2.417 Median : 2.000 Variance : 2.000 Standard Deviation : 1.414 Total rolls : 12 British Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.385 Median : 4.000 Variance : 1.403 Standard Deviation : 1.184 Total rolls : 13 Italians Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 3.100 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 French Combat 1 was rolled 1 times 3 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.429 Median : 5.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 Americans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.556 Median : 4.000 Variance : 0.188 Standard Deviation : 0.433 Total rolls : 9 ANZAC Combat Average roll : 0.000 Median : 0.000 Variance : 0.000 Standard Deviation : 0.000 Total rolls : 0 Neutral_Allies Combat 1 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Chinese Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 UK_Pacific Combat 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.467 Median : 3.000 Variance : 0.250 Standard Deviation : 0.500 Total rolls : 15
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2 Combat Move - Russians Purchase Units - Russians Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs; Non Combat Move - Russians 1 artillery and 11 infantry moved from Belarus to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 2 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Ukraine 2 armour, 1 artillery and 2 mech_infantrys moved from Bryansk to Western Ukraine 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 artillery moved from Novgorod to Baltic States 4 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 6 infantry moved from Russia to Bryansk 1 submarine moved from 124 Sea Zone to 109 Sea Zone Place Units - Russians 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 10 infantry and 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Siberia 1 artillery moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur 3 artilleries and 8 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Kweichow 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Japan to Manchuria 1 fighter moved from Kiangsi to 43 Sea Zone 3 fighters and 4 tactical_bombers moved from Kiangsi to Siam 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Caroline Islands to 43 Sea Zone 1 bomber moved from Caroline Islands to 45 Sea Zone Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Siberia Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Siberia from Russians, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 fighter British defend with 1 cruiser Japanese roll dice for 1 bomber and 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in 43 Sea Zone 1 cruiser owned by the British lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for British: 1 cruiser Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from 45 Sea Zone to Philippines 1 bomber moved from 43 Sea Zone to Philippines Place Units - Japanese 3 armour placed in Manchuria 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 UK_Pacific regular : -0.67 British regular : 0.50
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 10 infantry and 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Siberia 1 artillery moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur 3 artilleries and 8 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Kweichow 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Japan to Manchuria 1 fighter moved from Kiangsi to 43 Sea Zone 3 fighters and 4 tactical_bombers moved from Kiangsi to Siam 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Caroline Islands to 43 Sea Zone 1 bomber moved from Caroline Islands to 45 Sea Zone Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Siberia Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Siberia from Russians, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 fighter British defend with 1 cruiser Japanese roll dice for 1 bomber and 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in 43 Sea Zone 1 cruiser owned by the British lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for British: 1 cruiser Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from 45 Sea Zone to Philippines 1 bomber moved from 43 Sea Zone to Philippines Place Units - Japanese 3 armour placed in Manchuria 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 UK_Pacific regular : -0.67 British regular : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry Jehol : 1 flag Siam : 3 fighters and 4 tactical_bombers Manchuria : 1 flag, 1 aaGun, 3 armour, 1 factory_minor, 3 fighters and 2 tactical_bombers Kweichow : 1 flag, 4 artilleries and 10 infantry Hunan : 1 flag Anhwe : 1 flag Borneo : 1 flag, 1 artillery and 1 infantry Kwangtung : 1 flag, 1 harbour and 1 infantry Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour Amur : 1 flag, 1 artillery, 11 infantry and 1 mech_infantry Siberia : 1 flag, 1 armour French Indo China : 1 flag Celebes : 1 flag, 1 artillery and 1 infantry Sumatra : 1 flag, 2 infantry 41 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport 44 Sea Zone : 1 transport 5 Sea Zone : 1 infantry and 2 transports 6 Sea Zone : 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 38 / 49 Russians : 35 / 38 Japanese : 49 / 50 Americans : 50 / 72 Chinese : 9 / 16 British : 29 / 34 UK_Pacific : 10 / 15 Italians : 13 / 7 ANZAC : 10 / 24 French : 7 / 0 Dutch : 4 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 17 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 9 times 5 was rolled 15 times 6 was rolled 11 times Average roll : 3.338 Median : 3.000 Variance : 0.537 Standard Deviation : 0.733 Total rolls : 77 Germans Combat 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 1 times 6 was rolled 2 times Average roll : 2.417 Median : 2.000 Variance : 2.000 Standard Deviation : 1.414 Total rolls : 12 British Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.357 Median : 3.500 Variance : 1.179 Standard Deviation : 1.086 Total rolls : 14 Italians Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 3.100 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 French Combat 1 was rolled 1 times 3 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.429 Median : 5.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 Americans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.556 Median : 4.000 Variance : 0.188 Standard Deviation : 0.433 Total rolls : 9 ANZAC Combat Average roll : 0.000 Median : 0.000 Variance : 0.000 Standard Deviation : 0.000 Total rolls : 0 Neutral_Allies Combat 1 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Chinese Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 4.250 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Japanese Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.611 Median : 3.500 Variance : 0.471 Standard Deviation : 0.686 Total rolls : 18
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 1 bomber placed in Western United States 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Combat Move - Chinese 1 fighter and 16 infantry moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Non Combat Move - Chinese Place Units - Chinese 4 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 battleships, 2 cruisers, 2 destroyers and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 1 artillery and 1 mech_infantry moved from Ethiopia to Italian Somaliland 1 fighter and 1 tactical_bomber moved from India to Siam 1 fighter moved from Burma to Siam 5 infantry moved from Shan State to Siam Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 transport EDIT: Removing units owned by British from United Kingdom: 1 armour and 1 infantry EDIT: Adding units owned by British to 125 Sea Zone: 1 transport EDIT: Adding units owned by British to Norway: 1 armour and 1 infantry EDIT: Turning off Edit Mode British buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat - British British creates battle in territory Norway Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone British attack with 2 battleships, 2 cruisers, 3 destroyers and 3 fighters Germans defend with 2 battleships, 3 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports British roll dice for 2 battleships, 2 cruisers, 3 destroyers and 3 fighters in 112 Sea Zone, round 2 : 5/1 hits, 4.83 expected hits Units damaged: 2 battleships owned by the Germans Germans roll dice for 2 battleships, 3 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 5/0 hits, 5.00 expected hits Units damaged: 2 battleships owned by the British 3 destroyers owned by the British lost in 112 Sea Zone 1 destroyer owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone British roll dice for 2 battleships, 2 cruisers and 3 fighters in 112 Sea Zone, round 3 : 3/1 hits, 3.83 expected hits Germans roll dice for 2 battleships, 2 cruisers, 2 fighters and 2 transports in 112 Sea Zone, round 3 : 4/1 hits, 3.67 expected hits 2 cruisers owned by the British and 2 fighters owned by the British lost in 112 Sea Zone 1 fighter owned by the Germans and 2 cruisers owned by the Germans lost in 112 Sea Zone British roll dice for 2 battleships and 1 fighter in 112 Sea Zone, round 4 : 2/1 hits, 1.83 expected hits Germans roll dice for 2 battleships, 1 fighter and 2 transports in 112 Sea Zone, round 4 : 2/0 hits, 2.00 expected hits 1 battleship owned by the British and 1 fighter owned by the British lost in 112 Sea Zone 1 battleship owned by the Germans and 1 fighter owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship in 112 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 battleship and 2 transports in 112 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 112 Sea Zone 2 transports owned by the Germans lost in 112 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 31 Casualties for British: 1 battleship, 2 cruisers, 3 destroyers and 3 fighters Casualties for Germans: 2 battleships, 3 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports Battle in Norway British attack with 1 armour and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway British roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Norway, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Norway, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Norway, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Norway, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Norway, round 8 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Siam British attack with 2 fighters, 5 infantry and 1 tactical_bomber Japanese defend with 3 fighters and 4 tactical_bombers British roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Siam, round 2 : 3/1 hits, 2.50 expected hits Japanese roll dice for 3 fighters and 4 tactical_bombers in Siam, round 2 : 4/0 hits, 4.00 expected hits 4 infantry owned by the British lost in Siam 3 tactical_bombers owned by the Japanese lost in Siam 1 tactical_bomber owned by the British and 2 fighters owned by the British retreated 1 infantry owned by the British retreated to Shan State Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 4 infantry Casualties for Japanese: 3 tactical_bombers Battle in Italian Somaliland British attack with 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 mech_infantry in Italian Somaliland, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Italian Somaliland 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 battleship and 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Siam to Burma 2 infantry and 1 mech_infantry moved from Scotland to United Kingdom 1 transport moved from 76 Sea Zone to 72 Sea Zone Place Units - British 2 infantry placed in Egypt 1 submarine placed in 98 Sea Zone 1 transport placed in 106 Sea Zone 2 submarines placed in 71 Sea Zone Turn Complete - British British collect 34 PUs; end with 37 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Italians regular : 0.67 Japanese regular : 0.00 Germans regular : -1.67 British regular : -2.00
Production/PUs Summary :
Germans : 35 / 49 Russians : 35 / 38 Japanese : 49 / 50 Americans : 52 / 72 Chinese : 9 / 15 British : 34 / 37 UK_Pacific : 10 / 10 Italians : 13 / 7 ANZAC : 10 / 24 French : 7 / 0 Dutch : 4 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 21 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 12 times 5 was rolled 20 times 6 was rolled 18 times Average roll : 3.510 Median : 3.500 Variance : 0.680 Standard Deviation : 0.825 Total rolls : 100 Germans Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 6 times Average roll : 3.381 Median : 3.000 Variance : 1.075 Standard Deviation : 1.037 Total rolls : 21 British Combat 1 was rolled 6 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.630 Median : 4.000 Variance : 0.904 Standard Deviation : 0.951 Total rolls : 27 Italians Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.909 Median : 3.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 French Combat 1 was rolled 1 times 3 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.429 Median : 5.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 Americans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.556 Median : 4.000 Variance : 0.188 Standard Deviation : 0.433 Total rolls : 9 ANZAC Combat Average roll : 0.000 Median : 0.000 Variance : 0.000 Standard Deviation : 0.000 Total rolls : 0 Neutral_Allies Combat 1 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Chinese Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 4.250 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Japanese Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.611 Median : 3.500 Variance : 0.471 Standard Deviation : 0.686 Total rolls : 18
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2 Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from French 1 artillery moved from Tunisia to Algeria 2 artilleries and 2 infantry moved from Southern France to Northern Italy 1 armour moved from Malta to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from Libya to Tobruk 1 artillery moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 bomber moved from Libya to Greece 1 armour moved from Malta to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from 97 Sea Zone to Greece 2 infantry moved from Albania to Greece 1 armour moved from Albania to Greece 1 fighter moved from Southern Italy to Greece 1 fighter moved from Libya to Greece 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar Purchase Units - Italians Italians buy 1 transport; Remaining resources: 0 PUs; Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 2 armour, 1 bomber, 2 fighters and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 3/1 hits, 3.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 3/0 hits, 3.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy 1 cruiser moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Greece to Southern Italy 1 fighter moved from Greece to Southern Italy 1 fighter moved from Greece to Albania Place Units - Italians 1 transport placed in 93 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Neutral_Allies regular : 0.33
Territory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry Malta : 1 flag Algeria : 1 flag, 1 artillery and 1 infantry Southern France : 1 flag, 1 factory_minor and 1 harbour Tunisia : 1 flag Tobruk : 1 artillery, 1 infantry and 1 mech_infantry Albania : 1 fighter Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 5 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry 93 Sea Zone : 1 flag, 1 transport Greece : 1 flag, 2 armour and 1 infantry 97 Sea Zone : 1 cruiser and 1 transport 92 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 35 / 49 Russians : 35 / 38 Japanese : 49 / 50 Americans : 52 / 72 Chinese : 9 / 15 British : 34 / 37 UK_Pacific : 10 / 10 Italians : 16 / 26 ANZAC : 10 / 24 French : 6 / 0 Dutch : 4 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 22 times 2 was rolled 14 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 20 times 6 was rolled 18 times Average roll : 3.466 Median : 3.000 Variance : 0.675 Standard Deviation : 0.821 Total rolls : 103 Germans Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 6 times Average roll : 3.381 Median : 3.000 Variance : 1.075 Standard Deviation : 1.037 Total rolls : 21 British Combat 1 was rolled 6 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.630 Median : 4.000 Variance : 0.904 Standard Deviation : 0.951 Total rolls : 27 Italians Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.833 Median : 3.000 Variance : 0.545 Standard Deviation : 0.739 Total rolls : 12 French Combat 1 was rolled 1 times 3 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.429 Median : 5.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 Americans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.556 Median : 4.000 Variance : 0.188 Standard Deviation : 0.433 Total rolls : 9 ANZAC Combat Average roll : 0.000 Median : 0.000 Variance : 0.000 Standard Deviation : 0.000 Total rolls : 0 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 2 times Average roll : 2.000 Median : 2.000 Variance : 1.778 Standard Deviation : 1.333 Total rolls : 4 Chinese Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 4.250 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Japanese Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.611 Median : 3.500 Variance : 0.471 Standard Deviation : 0.686 Total rolls : 18
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2 Combat Move - ANZAC 1 infantry moved from Shan State to French Indo China ANZAC take French Indo China from Japanese Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 cruiser moved from 109 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 submarines moved from 92 Sea Zone to 86 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 bomber moved from Western Germany to 112 Sea Zone 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 2 fighters moved from Holland Belgium to 112 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 8 infantry moved from Poland to Slovakia Hungary Purchase Units - Germans Germans buy 4 armour, 6 infantry and 1 submarine; Remaining resources: 1 PUs; Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 86 Sea Zone Germans attack with 2 submarines Americans defend with 1 armour, 1 destroyer and 2 transports Germans roll dice for 2 submarines in 86 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 86 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 86 Sea Zone 1 armour owned by the Americans and 2 transports owned by the Americans lost in 86 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 28 Casualties for Americans: 1 armour, 1 destroyer and 2 transports Battle in 112 Sea Zone Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers British defend with 1 battleship; French defend with 1 cruiser Germans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits British roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits 1 tactical_bomber owned by the Germans lost in 112 Sea Zone 1 cruiser owned by the French and 1 battleship owned by the British lost in 112 Sea Zone Germans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 battleship Casualties for French: 1 cruiser Non Combat Move - Germans 1 armour moved from Normandy Bordeaux to Western Germany 2 artilleries moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 5 armour, 1 artillery and 3 mech_infantrys moved from Holland Belgium to Western Germany 3 aaGuns, 8 armour, 3 infantry and 3 mech_infantrys moved from Western Germany to Germany 1 bomber moved from 125 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 2 fighters moved from 112 Sea Zone to Western Germany 2 fighters moved from 112 Sea Zone to Germany 1 armour moved from Germany to Slovakia Hungary 2 armour moved from Germany to Slovakia Hungary 2 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Romania to Slovakia Hungary Place Units - Germans 1 submarine placed in 110 Sea Zone 4 armour and 6 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans regular : -0.33 British regular : -0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry France : 1 flag, 1 airfield and 1 factory_minor Slovakia Hungary : 3 armour, 5 artilleries and 20 infantry Western Germany : 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber Romania : 1 infantry Germany : 6 aaGuns, 9 armour, 1 factory_major, 2 fighters, 9 infantry and 3 mech_infantrys Denmark : 1 infantry Holland Belgium : 2 artilleries and 1 infantry 86 Sea Zone : 2 submarines Yugoslavia : 1 flag 110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 35 / 36 Russians : 35 / 38 Japanese : 47 / 50 Americans : 52 / 72 Chinese : 9 / 15 British : 34 / 37 UK_Pacific : 10 / 10 Italians : 16 / 26 ANZAC : 12 / 23 French : 6 / 0 Dutch : 4 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 22 times 2 was rolled 15 times 3 was rolled 17 times 4 was rolled 14 times 5 was rolled 21 times 6 was rolled 19 times Average roll : 3.500 Median : 3.500 Variance : 0.486 Standard Deviation : 0.697 Total rolls : 108 Germans Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.391 Median : 3.000 Variance : 1.038 Standard Deviation : 1.019 Total rolls : 23 British Combat 1 was rolled 6 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.643 Median : 4.000 Variance : 0.790 Standard Deviation : 0.889 Total rolls : 28 Italians Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.833 Median : 3.000 Variance : 0.545 Standard Deviation : 0.739 Total rolls : 12 French Combat 1 was rolled 1 times 3 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.429 Median : 5.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 Americans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.818 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 ANZAC Combat Average roll : 0.000 Median : 0.000 Variance : 0.000 Standard Deviation : 0.000 Total rolls : 0 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 2 times Average roll : 2.000 Median : 2.000 Variance : 1.778 Standard Deviation : 1.333 Total rolls : 4 Chinese Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 4.250 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Japanese Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.611 Median : 3.500 Variance : 0.471 Standard Deviation : 0.686 Total rolls : 18
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Romania 2 fighters and 1 tactical_bomber moved from Novgorod to Romania 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 submarine moved from 109 Sea Zone to 92 Sea Zone 2 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in 92 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Romania Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from Bessarabia to Western Ukraine 3 artilleries and 2 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Bryansk to Western Ukraine 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Dzavhan 1 artillery and 3 infantry moved from Novgorod to Karelia 2 armour moved from Russia to Western Ukraine 2 fighters and 1 tactical_bomber moved from Romania to Baltic States 1 artillery moved from Baltic States to Belarus 11 infantry moved from Eastern Poland to Belarus 2 artilleries moved from Novgorod to Belarus 1 artillery moved from Eastern Poland to Belarus 2 armour moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 3 armour placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.00