crockett36 l vs The Good Captain x
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classic like it hasn’t been done in 35 years! (at least by me)
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I tried to set up the email, but couldn’t figure it out since we’re both not using gmail.
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Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt 1 infantry moved from South Europe to Central Mediteranean Sea Zone 1 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 1 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt 1 fighter moved from East Europe to Anglo Sudan Egypt 1 bomber moved from Germany to East Mediteranean Sea Zone 1 submarine moved from West Spain Sea Zone to East Canada Sea Zone 1 fighter moved from West Europe to East Canada Sea Zone 1 fighter moved from Finland Norway to East Canada Sea Zone 1 fighter moved from Germany to Baltic Sea Zone Combat - Germans Battle in East Mediteranean Sea Zone Germans attack with 1 battleship, 1 bomber and 1 transport British defend with 1 submarine Germans roll dice for 1 battleship, 1 bomber and 1 transport in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the British lost in East Mediteranean Sea Zone Germans win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 submarine Battle in Anglo Sudan Egypt Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Baltic Sea Zone Germans attack with 1 fighter Russians defend with 1 submarine Germans roll dice for 1 fighter in Baltic Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in Baltic Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Russians: 1 submarine Battle in East Canada Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 transport; Russians defend with 1 transport Germans roll dice for 1 submarine in East Canada Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in East Canada Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 transports in East Canada Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 transport owned by the Russians and 1 submarine owned by the Germans lost in East Canada Sea Zone Germans roll dice for 2 fighters in East Canada Sea Zone, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 transport in East Canada Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 transport owned by the British and 1 fighter owned by the Germans lost in East Canada Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter and 1 submarine Casualties for Russians: 1 transport Casualties for British: 1 transport Non Combat Move - Germans 1 fighter moved from East Canada Sea Zone to West Europe 1 fighter moved from Baltic Sea Zone to West Europe 2 armour moved from Germany to West Europe 1 armour moved from South Europe to West Europe 1 bomber moved from East Mediteranean Sea Zone to Germany 2 infantry moved from East Europe to South Europe 1 infantry moved from Germany to South Europe 1 armour moved from East Europe to West Europe 1 infantry moved from West Europe to Germany 1 fighter moved from Anglo Sudan Egypt to Libya 1 infantry moved from Algeria to French Equatorial Africa Place Units - Germans 1 infantry placed in South Europe 9 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 2.50 British regular : 1.50
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Game History
Round: 1 Research Technology - Japanese Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from French Indo China to India Japanese take India from British 1 infantry moved from Manchuria to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from Manchuria to China 2 infantry moved from Kwangtung to China 1 fighter moved from French Indo China to China 1 fighter moved from Manchuria to China 1 fighter moved from Japan to China 1 bomber moved from Japan to China Combat - Japanese Battle in China Japanese attack with 1 bomber, 3 fighters and 4 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in China, round 2 : 4/8 hits, 2.83 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 3 fighters moved from China to Manchuria 1 bomber moved from China to Manchuria 1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone 1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 1 infantry and 1 transport moved from Philippines Sea Zone to Okinawa Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 2 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 4 infantry moved from Japan Sea Zone to Manchuria 1 fighter moved from Philippines to Manchuria Place Units - Japanese 3 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.17
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hey, thanks so much for playing. I know that the game is imbalanced. and we’ll switch sides after.
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Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from French Equatorial Africa to Congo Germans take Congo from British 1 transport moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 infantry moved from South Europe to Central Mediteranean Sea Zone 1 infantry and 1 transport moved from Central Mediteranean Sea Zone to Black Sea Zone 1 infantry moved from Black Sea Zone to Ukraine S.S.R. Germans take Ukraine S.S.R. from Russians 4 infantry moved from South Europe to East Europe 12 infantry moved from Germany to East Europe 1 infantry moved from Germany to West Europe 6 armour moved from West Europe to East Europe 1 bomber moved from Germany to Karelia S.S.R. 2 fighters moved from West Europe to East Europe Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in East Europe Germans attack with 6 armour, 2 fighters and 16 infantry Russians defend with 2 infantry Germans roll dice for 6 armour, 2 fighters and 16 infantry in East Europe, round 2 : 8/24 hits, 6.67 expected hits Russians roll dice for 2 infantry in East Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Europe Germans win, taking East Europe from Russians with 6 armour, 2 fighters and 15 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from East Europe to West Europe 1 fighter moved from Libya to West Europe 1 bomber moved from Karelia S.S.R. to West Europe 1 battleship moved from East Mediteranean Sea Zone to West Mediteranean Sea Zone Place Units - Germans 3 infantry placed in South Europe 8 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.33 Russians AA : -0.17
G2.tsvg if its not too much trouble, when you download the file, could you click “Play by Email” to hook up to the server? In this way, the dice will be sent through MARTI and to our emails.
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Hey, back from a trip to Pa. I’ve tried a couple of times. I used to know how to do it. Do I have to use gmail?
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I’ve got two fighters I want to land on a built carrier. Is there a way to do that?
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if there’s not, I would have bought two transports instead.
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@crockett36 fighters cannot land on the deck of a newly purchased carrier. when you open the save file you should see this screen:
select “play by email” and you should see this screen:
then just hit the “play” button at the bottom. gmail is not necessary.
let me know if you have any issues
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b2.tsvg thanks
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@crockett36 I had the Japanese attack the SZ off Alaska. Japanese scored three hits, how do you want them?
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@the_good_captain take the transport, the carrier and the sub.
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@crockett36 okay, but just a reminder - fighters that lose all carriers in the same sea zone must land on an island or island group in the same sea zone or they are considered “lost”. In other words, if you lose your carrier and the Japanese retreat instead of engaging in a second round of combat, both fighters will be destroyed. Reference: page 15, left column, top of the page.
I’ll hold off until you confirm.
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@crockett36 to be clear, I’m not trying to influence your decision making - a carrier defends on 3 and a fighter defends on 4. The fighter is the better defender and to lose one makes it easer for the Japanese to clear the sea zone in round 2. It’s just that it has come up in previous games with other players who didn’t know and I hate to make a play where my opponent didn’t understand everything that could happen.
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@crockett36 one last thing, I made a purchasing error. I’ve got six games going at the moment and I think I cooked my brain by the time I got to ours last night. I should have purchased just four infantry and saved the rest. Is it okay to adjust? All good if not. This won’t happen again.
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@the_good_captain I can’t land in Alaska?
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@the_good_captain no problem changing purchases