Then that is the difference between you and me. You use canned strats, I use core concepts.
And I have argued many of these points before with Agent Smith over Low Luck. And in fact, in your above post you even reinforced my own perspective…
When you said that, when in trouble, you did a “Hey look at the monkey!”, then you are not using canned strats. You are working on the fly, and using core concepts as applied to specific tactical situations in working toward a strategic goal.
If you are using low or no luck, then canned strats can work. You spend a few weeks with a good sim, work out the permutations over the first several rounds of play, and you know the likely outcomes, counters, potential counters, etc. You then form a canned strat based on those results. That was basically where Agent Smith was by the time he left these boards… unbeatable playing the specific set of game rules that he had researched and analized to death.
But with the additional permutations of Revised, and with ADS, then canned strats are a jumping off point. For example, Canadian Shiled… how well does it work against a massive UK and US Atlantic Naval buildup on T1 with units blocking the Med and Baltic? Or with a US shuck established to Europe via WCan and ECan?
Also, the other problem with canned strats is you have to make assumptions about what your opponent will do from the start. A standard Japan strat can be destroyed utterly in Turn 1 if the Allies go KJF. Even worse if the Allies do a delayed opening KJF (they show KGF on Turn 1, then go KJF in Turn 2). A standard Power Africa move by germany can get wiped out by a US North African Dominance strat concept.
You get the idea. To implelement most of the C-Sub strats, you have to staert with assumptions, and then hope like hell that your opponent does not do anything to mess you up.
As for you posting that “they have worked agianst the best out there”, well I can say the same thing about Germany building 1 ARM and the rest INF, and Japan building 3 IC’s and nothign but 2 INF, 1 ART at those IC’s every turn. I beat one of the best with it. But will that scenario play out in every game, or even in a significant number of games?
Probably not.
And that is why the moves that I post here are outlines and concepts instead of a of canned strat.
Because like any military plan, it never survives initial contact with the enemy.