Test summary from TripleA, engine version: 2.6.14752, time: 10:40:38
Savegame
L22 OOB ABH (X) vs WinterWarrior(A+40)
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enjoy your big turn
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Let’s get things started Scramble Sea of Japan?
KamikazeUS1-Scramble (1).tsvg ? -
@winterwarrior I am taking a gamble but the reward is great if the gamble suceeds…
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Max scamble. 3 kamikaze attacks on each surface ship.
I see about a 20% chance of success in this battle with an expected TUV swing of -25. Add in the chance that your fleet is out of position as it needs to pick up a surviving fighter. Are you sure the gamble is worth it?
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With this battle being so difficult to announce order-of-losses, I would like to see the outcome of each round before deciding which units to lose.
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@arthur-bomber-harris said in L22 OOB ABH (X) vs WinterWarrior(A+40):
Max scamble. 3 kamikaze attacks on each surface ship.
I see about a 20% chance of success in this battle with an expected TUV swing of -25. Add in the chance that your fleet is out of position as it needs to pick up a surviving fighter. Are you sure the gamble is worth it?
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@arthur-bomber-harris No problem, was planning on stopping after first round of hits for any potential casualties choices
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@winterwarrior dice gods don’t like me this game
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lose the tac with that one hit.
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not much choices for me any more…
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@arthur-bomber-harris Agreed not really a likely outcome… You are building up some serious dice karma .
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@winterwarrior it hasn’t been that game changing yet. I can handle these minor things that don’t ruin the overall strategy.
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@arthur-bomber-harris Absolutely, game is far from over… Allies won’t be home by Christmas by any stretch of the imagination…
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@winterwarrior US-1 Final.tsvg
Game HistoryRound: 1 Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,3,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,6,6 Battle in 6 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports Japanese and Americans reach a stalemate . Battle score for attacker is 18 Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters Casualties for Japanese: 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 bomber moved from Central United States to United Kingdom 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters and 1 submarine placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
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@winterwarrior Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
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@winterwarrior Taranto Scramble?
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@winterwarrior not if you threw all available units into the battle
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@winterwarrior no scramble