1914 - TGC (CP) vs. VF (Entente), oob, no bid



  • You scored above average as well I believe

    No, the Germans rolled right down the middle…or barely a +1.


  • @victoryfirst

    I keep a scrap book of “extreme moments in Axis and Allies history” in which I record the most massive dice swings I’ve seen in the last three years of playing and that German attack into Munich is in 2nd place by the statistics. I thought it might have edged into first but it did not. I feel like you should take a screen shot of that or at least save that turn’s game file. That was a rare combination.


  • @victoryfirst

    Anyways, enough of my crying. Ottomans hit Trans-Jordan and scored 5 hits. How do you want 'em?

    Capture.PNG


  • @the_good_captain
    Kill all Italian and French troops, please!


  • @victoryfirst

    Game History

    Round: 16
    
        Puchase Units - Ottomans
            Ottomans buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Ottomans
            2 artilleries, 2 infantry and 1 tank moved from Mesopotamia to Arabia
            2 artilleries and 3 infantry moved from Smyrna to Trans-Jordan
            6 infantry and 2 tanks moved from Syrian Desert to Trans-Jordan
            1 fighter moved from Mesopotamia to Trans-Jordan
            1 infantry moved from Ankara to Mesopotamia
            13 infantry moved from Mesopotamia to Sevastopol
            7 infantry moved from Constantinople to Ankara
            2 cruisers moved from SZ 20 to SZ 17
    
        Combat - Ottomans
            Battle in Trans-Jordan
                Ottomans attack with 2 artilleries, 1 fighter, 9 infantry and 2 tanks
                British defend with 1 artillery and 4 infantry; Italians defend with 1 infantry; French defend with 1 artillery and 3 infantry
                    Ottomans roll dice for 2 artilleries, 1 fighter, 9 infantry and 2 tanks in Trans-Jordan, round 2 : 6/14 hits, 5.67 expected hits
                    French roll dice for 2 artilleries and 8 infantry in Trans-Jordan, round 2 : 6/10 hits, 5.00 expected hits
                Units damaged: 2 tanks owned by the Ottomans
                    4 infantry owned by the Ottomans, 3 infantry owned by the French, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 artillery owned by the French lost in Trans-Jordan
                French and Ottomans reach a stalemate
                . Battle score for attacker is 7
                Casualties for Ottomans: 4 infantry
                Casualties for British: 1 infantry
                Casualties for French: 1 artillery and 3 infantry
                Casualties for Italians: 1 infantry
            Battle in Arabia
                Ottomans attack with 2 artilleries, 2 infantry and 1 tank
                British defend with 1 infantry
                    Ottomans roll dice for 2 artilleries, 2 infantry and 1 tank in Arabia, round 2 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Arabia, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 tank owned by the Ottomans
                    1 infantry owned by the British lost in Arabia
                Ottomans win, taking Arabia from British with 2 artilleries, 2 infantry and 1 tank remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Combat Move - Ottomans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Ottomans
            7 infantry placed in Constantinople
    
        Turn Complete - Ottomans
            Ottomans collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.00
    Ottomans regular : -0.00
    British regular : 0.50
    

    O16.tsvg


  • @the_good_captain
    Game History

    Round: 16
    
        Puchase Units - Americans
            Americans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Piedmont to Venice
            1 tank moved from Switzerland to Venice
            1 artillery and 3 infantry moved from Marseilles to Burgundy
            1 artillery and 3 infantry moved from Spanish Morocco to SZ 16
            6 transports moved from SZ 14 to SZ 1
            1 artillery and 7 infantry moved from United States of America to SZ 1
            1 artillery, 7 infantry and 5 transports moved from SZ 1 to SZ 14
            1 artillery and 7 infantry moved from SZ 14 to Spanish Morocco
            2 infantry moved from SZ 16 to Marseilles
            1 artillery and 1 infantry moved from SZ 16 to Marseilles
            1 artillery moved from Piedmont to Venice
            1 infantry moved from Piedmont to Burgundy
            3 cruisers moved from SZ 9 to SZ 14
    
        Combat - Americans
            Battle in Venice
                Americans attack with 1 artillery, 2 infantry and 1 tank
                AustroHungarians defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 tank in Venice, round 2 : 1/4 hits, 1,67 expected hits
                    AustroHungarians roll dice for 1 infantry in Venice, round 2 : 0/1 hits, 0,50 expected hits
                    1 infantry owned by the AustroHungarians lost in Venice
                Americans win, taking Venice from AustroHungarians with 1 artillery, 2 infantry and 1 tank remaining. Battle score for attacker is 3
                Casualties for AustroHungarians: 1 infantry
    
        Combat Move - Americans
    
        Place Units - Americans
            1 artillery and 7 infantry placed in United States of America
    
        Turn Complete - Americans
            Americans collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    AustroHungarians regular : -0,50[i16+US16.tsvg](/forums/assets/uploads/files/1660213932508-i16-us16.tsvg)
    


  • @victoryfirst
    The Italians didn’t do anything so I thought I’ll combine them with the American turn :)


  • @victoryfirst

    Game History

    Round: 17
    
        Puchase Units - AustroHungarians
            AustroHungarians buy 3 artilleries, 11 infantry and 1 tank; Remaining resources: 0 PUs; 
    
        Combat Move - AustroHungarians
            2 units repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by AustroHungarians from Tuscany: 4 fighters
            EDIT: Adding units owned by AustroHungarians to Switzerland: 4 fighters
            EDIT: Turning off Edit Mode
            1 fighter moved from Naples to Venice
            1 tank moved from Naples to Tuscany
            1 artillery and 1 infantry moved from Naples to SZ 17
            1 artillery and 1 infantry moved from SZ 17 to Egypt
                  AustroHungarians take Egypt from British
            2 infantry moved from Libya to Egypt
            1 artillery and 1 infantry moved from Trieste to Tyrolia
            1 artillery, 14 infantry and 1 tank moved from Vienna to Tyrolia
            2 infantry moved from Romania to Sevastopol
            1 infantry moved from Sevastopol to Tatarstan
            3 artilleries moved from Sevastopol to Mesopotamia
            1 infantry moved from Sevastopol to Mesopotamia
            4 infantry moved from Budapest to Romania
            1 artillery and 1 infantry moved from Serbia to Trieste
            1 tank moved from Tyrolia to Venice
            3 artilleries, 3 fighters, 37 infantry and 1 tank moved from Tyrolia to Switzerland
            11 artilleries, 6 infantry and 2 tanks moved from Tuscany to Venice
    
        Combat - AustroHungarians
            Battle in Switzerland
                AustroHungarians attack with 3 artilleries, 7 fighters, 37 infantry and 1 tank
                French defend with 1 infantry
                    AustroHungarians roll dice for 3 artilleries, 7 fighters, 37 infantry and 1 tank in Switzerland, round 2 : 21/48 hits, 17.50 expected hits
                    French roll dice for 1 infantry in Switzerland, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 tank owned by the AustroHungarians
                    1 infantry owned by the French lost in Switzerland
                AustroHungarians win, taking Switzerland from French with 3 artilleries, 7 fighters, 37 infantry and 1 tank remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Venice
                AustroHungarians attack with 11 artilleries, 1 fighter, 6 infantry and 3 tanks
                Americans defend with 1 artillery, 2 infantry and 1 tank
                    AustroHungarians roll dice for 11 artilleries, 1 fighter, 6 infantry and 3 tanks in Venice, round 2 : 12/21 hits, 12.17 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 tank in Venice, round 2 : 0/4 hits, 1.67 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 tank owned by the Americans lost in Venice
                AustroHungarians win, taking Venice from Americans with 11 artilleries, 1 fighter, 6 infantry and 3 tanks remaining. Battle score for attacker is 16
                Casualties for Americans: 1 artillery, 2 infantry and 1 tank
    
        Combat Move - AustroHungarians
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these AustroHungarians owned units to: tank = 1, tank = 1, tank = 1
            EDIT: Changing unit hit damage for these AustroHungarians owned units to: tank = 1
            EDIT: Changing unit hit damage for these AustroHungarians owned units to: tank = 1
            EDIT: Changing unit hit damage for these AustroHungarians owned units to: tank = 1
            EDIT: Turning off Edit Mode
    
        Place Units - AustroHungarians
            3 artilleries, 11 infantry and 1 tank placed in Vienna
    
        Turn Complete - AustroHungarians
            AustroHungarians collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    French regular : 0.50
    AustroHungarians regular : 3.33
    

    AH17.tsvg


  • @victoryfirst

    Game History

    Round: 17
    
        Puchase Units - Germans
            Germans buy 1 artillery and 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 units repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Munich: 1 infantry
            EDIT: Turning off Edit Mode
            6 infantry moved from Hanover to Kiel
            2 tanks moved from Hanover to Kiel
            3 artilleries moved from Hanover to Kiel
            1 artillery and 10 infantry moved from Berlin to Kiel
            1 infantry moved from Tatarstan to Sevastopol
            4 artilleries and 1 infantry moved from Sevastopol to Mesopotamia
            2 fighters moved from Munich to Kiel
    
        Combat - Germans
            Battle in Kiel
                Germans attack with 4 artilleries, 2 fighters, 16 infantry and 2 tanks
                French defend with 1 artillery, 2 infantry and 1 port
                    Germans roll dice for 4 artilleries, 2 fighters, 16 infantry and 2 tanks in Kiel, round 2 : 13/24 hits, 10.00 expected hits
                    French roll dice for 1 artillery and 2 infantry in Kiel, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 2 tanks owned by the Germans
                    2 infantry owned by the French and 1 artillery owned by the French lost in Kiel
                Germans win, taking Kiel from French with 4 artilleries, 2 fighters, 16 infantry and 2 tanks remaining. Battle score for attacker is 10
                Casualties for French: 1 artillery and 2 infantry
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Munich: 1 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Germans
            1 artillery and 11 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Germans regular : 3.00
    

    G17.tsvg


  • @the_good_captain
    Game History

    Round: 17
    
        Puchase Units - French
            French buy 1 fighter and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            8 units repaired.
            2 artilleries, 4 fighters, 9 infantry and 2 tanks moved from Lorraine to Burgundy
            3 artilleries, 1 fighter, 10 infantry and 1 tank moved from Paris to Burgundy
    
        Combat - French
            French creates battle in territory Munich
            Battle in Munich
                French attack with 20 artilleries, 31 infantry and 8 tanks
                Germans defend with 1 infantry
                    French roll dice for 20 artilleries, 31 infantry and 8 tanks in Munich, round 2 : 32/59 hits, 26,33 expected hits
                    Germans roll dice for 1 infantry in Munich, round 2 : 0/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Munich
                French win with 20 artilleries, 31 infantry and 8 tanks remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these French owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these French owned units to: tank = 1, tank = 1, tank = 1, tank = 1
            EDIT: Turning off Edit Mode
    
        Place Units - French
            1 fighter and 14 infantry placed in Paris
    
        Turn Complete - French
            French collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    French regular : 5,67
    Germans regular : -0,50
    

    F17.tsvg


  • @the_good_captain
    Game History

    Round: 17
    
        Puchase Units - British
            British buy 12 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Neutral_True to Trans-Jordan: 1 artillery and 4 infantry
            EDIT: Removing units owned by British from Trans-Jordan: 1 artillery and 4 infantry
            EDIT: Turning off Edit Mode
            1 battleship, 5 cruisers and 2 transports moved from SZ 10 to SZ 9
            4 infantry moved from London to SZ 9
            4 infantry moved from SZ 9 to Belgium
            1 infantry moved from Ruhr to Holland
            1 infantry moved from Ruhr to Alsace
            6 infantry moved from Ruhr to Munich
            2 infantry moved from India to SZ 29
            6 infantry moved from India to Persia
            1 transport moved from SZ 28 to SZ 29
            2 infantry and 1 transport moved from SZ 29 to SZ 28
            2 infantry moved from SZ 28 to Anglo Egyptian Sudan
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 4 infantry
            EDIT: Removing units owned by Neutral_True from Trans-Jordan: 1 artillery and 4 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1
            EDIT: Turning off Edit Mode
    
        Place Units - British
            4 infantry placed in London
            8 infantry placed in India
    
        Turn Complete - British
            British collect 35 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :
    B17.tsvg


  • @victoryfirst

    Game History

    Round: 17
    
        Puchase Units - Ottomans
            Ottomans buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Ottomans
            3 units repaired.
            2 artilleries, 2 infantry and 1 tank moved from Arabia to Trans-Jordan
            7 infantry moved from Ankara to Mesopotamia
            7 infantry moved from Constantinople to Ankara
            3 infantry moved from Mesopotamia to Sevastopol
            9 infantry moved from Mesopotamia to Sevastopol
    
        Combat - Ottomans
            Battle in Trans-Jordan
                Ottomans attack with 4 artilleries, 1 fighter, 7 infantry and 3 tanks
                British defend with 1 artillery and 4 infantry
                    Ottomans roll dice for 4 artilleries, 1 fighter, 7 infantry and 3 tanks in Trans-Jordan, round 2 : 10/15 hits, 7.00 expected hits
                    French roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.50 expected hits
                Units damaged: 2 tanks owned by the Ottomans
                    1 artillery owned by the British and 4 infantry owned by the British lost in Trans-Jordan
                Ottomans win, taking Trans-Jordan from French with 4 artilleries, 1 fighter, 7 infantry and 3 tanks remaining. Battle score for attacker is 16
                Casualties for British: 1 artillery and 4 infantry
    
        Combat Move - Ottomans
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Ottomans owned units to: tank = 1
            EDIT: Turning off Edit Mode
    
        Place Units - Ottomans
            7 infantry placed in Constantinople
    
        Turn Complete - Ottomans
            Ottomans collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.50
    Ottomans regular : 3.00
    

    O17.tsvg


  • @the_good_captain
    Game History

    Round: 17
    
        Puchase Units - Americans
            Americans buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Spanish Morocco to SZ 16
            1 infantry moved from Spanish Morocco to SZ 16
            4 infantry moved from Spanish Morocco to SZ 14
            4 infantry and 2 transports moved from SZ 14 to SZ 16
            1 artillery and 7 infantry moved from SZ 16 to Marseilles
            1 artillery and 3 infantry moved from Marseilles to Burgundy
            1 artillery and 4 infantry moved from Burgundy to Picardy
            3 cruisers moved from SZ 14 to SZ 16
            1 artillery and 7 infantry moved from United States of America to SZ 1
            1 artillery, 5 infantry and 3 transports moved from SZ 1 to SZ 14
            5 infantry moved from SZ 14 to Spanish Morocco
            1 artillery moved from SZ 14 to Spanish Morocco
            3 transports moved from SZ 14 to SZ 1
            2 infantry and 1 transport moved from SZ 1 to SZ 14
            2 infantry moved from SZ 14 to Spanish Morocco
    
        Combat Move - Americans
    
        Place Units - Americans
            1 artillery and 6 infantry placed in United States of America
    
        Turn Complete - Americans
            Americans collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    I17+US17.tsvg


  • @victoryfirst friendly observation. Did you mean to leave the US transports in SZ 14 alone? An Austro-Hungarian submarine can slip under the fleet in SZ16 and eliminate them all (as long as he doesn’t get hit by the mines in SZ16 of course).


  • @the_good_captain
    No, my bad! I didn’t realize the subs could move past my fleet :)

    Here is the edited turn:
    US17_edited.tsvg


  • @victoryfirst

    Game History

    Round: 18
    
        Puchase Units - Germans
            Germans buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 units repaired.
    
        Combat Move - Germans
            1 artillery and 5 infantry moved from Hanover to Kiel
            1 artillery and 11 infantry moved from Berlin to Kiel
    
        Place Units - Germans
            12 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 35 PUs
    

    G18.tsvg


  • @victoryfirst I’ll post this for reference (page 16). Submarines are so different between different versions of axis and allies and are just complicated in general. I like to tell other players, “If you think you understand submarines, you don’t understand submarines.” hah!

    *also, sorry about not posting the AH turn. I forgot to paste the game turn summary for AH before I copied over it with Germany. No big deal though. You can see the game history to see what moved where, etc.

    Capture.PNG


  • @the_good_captain
    Alright, I know this game is far from over yet, but I can already tell I will not be on the winning side. The TUV is almost the same, and my production is a bit higher, but you will break into Africa, which is a tricky area for me to defend. The Western Front has been a stalemate for some time, but with a lot of angry Austro-Hungarians coming, I have to retreat a little bit :) I can probably put up a defensive line and hold out a couple of turns, but eventually, the CP will have too much stuff and I will get pushed back further, which leads to you having more income, more units can be brought in, etc…

    So yeah, basically I was a bit too slow as the Allies in my opinion. I should have stacked Italy up a bit earlier than the Americans, I realized it too late :)

    You played very well as the CP. I thought if Russia survived for a long enough time, I could expect an Allied victory, but this wasn’t the case. You hold out very well as Germany, and after Italy fell, the strong Austria-Hungarians came in and I had no chance whatsoever to break through your lines. You did an excellent job of spending the correct amount of resources in each theater. If you had spent a little more on the Russian front, the Western Front would have maybe collapsed. If you had spent a little more on the Western Front, Russia would probably have survived a bit longer, giving the Allies more time.

    So, here is it officially, I’ll raise the white flag and there is after years of fighting finally peace in Europe :)

    Things I will do differently in a next game as the Allies (would you like to play another? I do!):

    • Making sure Italy doesn’t fall

    • Spend more resources for India (I didn’t like how India was boxed in like that lol :)

    • Be decisive with the Americans (I was not sure what is best to do with them. First I invaded Greece, after that failed I stacked up the Western Front and when Italy was about to fall, I stacked up Rome but I was too late xD)

    I still think the Triple Entente has the advantage, as if Italy survived and I kept Africa secure, I would probably have had an income advantage. It seems like there are too many enemy units for the CP. There is a threat here, I have to take this out, I want to defend against this, I have to take that but I don’t have enough units and so on.

    Let me know your thoughts on this game. I really liked playing this game against a human opponent and I would also like to play another. Are you going to make some videos about this game in the future? I would love to watch them!

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