sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
You scored above average as well I believe
No, the Germans rolled right down the middle…or barely a +1.
I keep a scrap book of “extreme moments in Axis and Allies history” in which I record the most massive dice swings I’ve seen in the last three years of playing and that German attack into Munich is in 2nd place by the statistics. I thought it might have edged into first but it did not. I feel like you should take a screen shot of that or at least save that turn’s game file. That was a rare combination.
Anyways, enough of my crying. Ottomans hit Trans-Jordan and scored 5 hits. How do you want 'em?
@the_good_captain
Kill all Italian and French troops, please!
Game History
Round: 16
Puchase Units - Ottomans
Ottomans buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
2 artilleries, 2 infantry and 1 tank moved from Mesopotamia to Arabia
2 artilleries and 3 infantry moved from Smyrna to Trans-Jordan
6 infantry and 2 tanks moved from Syrian Desert to Trans-Jordan
1 fighter moved from Mesopotamia to Trans-Jordan
1 infantry moved from Ankara to Mesopotamia
13 infantry moved from Mesopotamia to Sevastopol
7 infantry moved from Constantinople to Ankara
2 cruisers moved from SZ 20 to SZ 17
Combat - Ottomans
Battle in Trans-Jordan
Ottomans attack with 2 artilleries, 1 fighter, 9 infantry and 2 tanks
British defend with 1 artillery and 4 infantry; Italians defend with 1 infantry; French defend with 1 artillery and 3 infantry
Ottomans roll dice for 2 artilleries, 1 fighter, 9 infantry and 2 tanks in Trans-Jordan, round 2 : 6/14 hits, 5.67 expected hits
French roll dice for 2 artilleries and 8 infantry in Trans-Jordan, round 2 : 6/10 hits, 5.00 expected hits
Units damaged: 2 tanks owned by the Ottomans
4 infantry owned by the Ottomans, 3 infantry owned by the French, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 artillery owned by the French lost in Trans-Jordan
French and Ottomans reach a stalemate
. Battle score for attacker is 7
Casualties for Ottomans: 4 infantry
Casualties for British: 1 infantry
Casualties for French: 1 artillery and 3 infantry
Casualties for Italians: 1 infantry
Battle in Arabia
Ottomans attack with 2 artilleries, 2 infantry and 1 tank
British defend with 1 infantry
Ottomans roll dice for 2 artilleries, 2 infantry and 1 tank in Arabia, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 1 infantry in Arabia, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 tank owned by the Ottomans
1 infantry owned by the British lost in Arabia
Ottomans win, taking Arabia from British with 2 artilleries, 2 infantry and 1 tank remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Combat Move - Ottomans
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Ottomans
7 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
French regular : 1.00
Ottomans regular : -0.00
British regular : 0.50
@the_good_captain
Game History
Round: 16
Puchase Units - Americans
Americans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Piedmont to Venice
1 tank moved from Switzerland to Venice
1 artillery and 3 infantry moved from Marseilles to Burgundy
1 artillery and 3 infantry moved from Spanish Morocco to SZ 16
6 transports moved from SZ 14 to SZ 1
1 artillery and 7 infantry moved from United States of America to SZ 1
1 artillery, 7 infantry and 5 transports moved from SZ 1 to SZ 14
1 artillery and 7 infantry moved from SZ 14 to Spanish Morocco
2 infantry moved from SZ 16 to Marseilles
1 artillery and 1 infantry moved from SZ 16 to Marseilles
1 artillery moved from Piedmont to Venice
1 infantry moved from Piedmont to Burgundy
3 cruisers moved from SZ 9 to SZ 14
Combat - Americans
Battle in Venice
Americans attack with 1 artillery, 2 infantry and 1 tank
AustroHungarians defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 tank in Venice, round 2 : 1/4 hits, 1,67 expected hits
AustroHungarians roll dice for 1 infantry in Venice, round 2 : 0/1 hits, 0,50 expected hits
1 infantry owned by the AustroHungarians lost in Venice
Americans win, taking Venice from AustroHungarians with 1 artillery, 2 infantry and 1 tank remaining. Battle score for attacker is 3
Casualties for AustroHungarians: 1 infantry
Combat Move - Americans
Place Units - Americans
1 artillery and 7 infantry placed in United States of America
Turn Complete - Americans
Americans collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
AustroHungarians regular : -0,50[i16+US16.tsvg](/forums/assets/uploads/files/1660213932508-i16-us16.tsvg)
@victoryfirst
The Italians didn’t do anything so I thought I’ll combine them with the American turn :)
Game History
Round: 17
Puchase Units - AustroHungarians
AustroHungarians buy 3 artilleries, 11 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
2 units repaired.
Turning on Edit Mode
EDIT: Removing units owned by AustroHungarians from Tuscany: 4 fighters
EDIT: Adding units owned by AustroHungarians to Switzerland: 4 fighters
EDIT: Turning off Edit Mode
1 fighter moved from Naples to Venice
1 tank moved from Naples to Tuscany
1 artillery and 1 infantry moved from Naples to SZ 17
1 artillery and 1 infantry moved from SZ 17 to Egypt
AustroHungarians take Egypt from British
2 infantry moved from Libya to Egypt
1 artillery and 1 infantry moved from Trieste to Tyrolia
1 artillery, 14 infantry and 1 tank moved from Vienna to Tyrolia
2 infantry moved from Romania to Sevastopol
1 infantry moved from Sevastopol to Tatarstan
3 artilleries moved from Sevastopol to Mesopotamia
1 infantry moved from Sevastopol to Mesopotamia
4 infantry moved from Budapest to Romania
1 artillery and 1 infantry moved from Serbia to Trieste
1 tank moved from Tyrolia to Venice
3 artilleries, 3 fighters, 37 infantry and 1 tank moved from Tyrolia to Switzerland
11 artilleries, 6 infantry and 2 tanks moved from Tuscany to Venice
Combat - AustroHungarians
Battle in Switzerland
AustroHungarians attack with 3 artilleries, 7 fighters, 37 infantry and 1 tank
French defend with 1 infantry
AustroHungarians roll dice for 3 artilleries, 7 fighters, 37 infantry and 1 tank in Switzerland, round 2 : 21/48 hits, 17.50 expected hits
French roll dice for 1 infantry in Switzerland, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 tank owned by the AustroHungarians
1 infantry owned by the French lost in Switzerland
AustroHungarians win, taking Switzerland from French with 3 artilleries, 7 fighters, 37 infantry and 1 tank remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Venice
AustroHungarians attack with 11 artilleries, 1 fighter, 6 infantry and 3 tanks
Americans defend with 1 artillery, 2 infantry and 1 tank
AustroHungarians roll dice for 11 artilleries, 1 fighter, 6 infantry and 3 tanks in Venice, round 2 : 12/21 hits, 12.17 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 tank in Venice, round 2 : 0/4 hits, 1.67 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 tank owned by the Americans lost in Venice
AustroHungarians win, taking Venice from Americans with 11 artilleries, 1 fighter, 6 infantry and 3 tanks remaining. Battle score for attacker is 16
Casualties for Americans: 1 artillery, 2 infantry and 1 tank
Combat Move - AustroHungarians
Turning on Edit Mode
EDIT: Changing unit hit damage for these AustroHungarians owned units to: tank = 1, tank = 1, tank = 1
EDIT: Changing unit hit damage for these AustroHungarians owned units to: tank = 1
EDIT: Changing unit hit damage for these AustroHungarians owned units to: tank = 1
EDIT: Changing unit hit damage for these AustroHungarians owned units to: tank = 1
EDIT: Turning off Edit Mode
Place Units - AustroHungarians
3 artilleries, 11 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
French regular : 0.50
AustroHungarians regular : 3.33
Game History
Round: 17
Puchase Units - Germans
Germans buy 1 artillery and 11 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 units repaired.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Munich: 1 infantry
EDIT: Turning off Edit Mode
6 infantry moved from Hanover to Kiel
2 tanks moved from Hanover to Kiel
3 artilleries moved from Hanover to Kiel
1 artillery and 10 infantry moved from Berlin to Kiel
1 infantry moved from Tatarstan to Sevastopol
4 artilleries and 1 infantry moved from Sevastopol to Mesopotamia
2 fighters moved from Munich to Kiel
Combat - Germans
Battle in Kiel
Germans attack with 4 artilleries, 2 fighters, 16 infantry and 2 tanks
French defend with 1 artillery, 2 infantry and 1 port
Germans roll dice for 4 artilleries, 2 fighters, 16 infantry and 2 tanks in Kiel, round 2 : 13/24 hits, 10.00 expected hits
French roll dice for 1 artillery and 2 infantry in Kiel, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 2 tanks owned by the Germans
2 infantry owned by the French and 1 artillery owned by the French lost in Kiel
Germans win, taking Kiel from French with 4 artilleries, 2 fighters, 16 infantry and 2 tanks remaining. Battle score for attacker is 10
Casualties for French: 1 artillery and 2 infantry
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Munich: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Germans
1 artillery and 11 infantry placed in Berlin
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
French regular : 0.50
Germans regular : 3.00
@the_good_captain
Game History
Round: 17
Puchase Units - French
French buy 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - French
8 units repaired.
2 artilleries, 4 fighters, 9 infantry and 2 tanks moved from Lorraine to Burgundy
3 artilleries, 1 fighter, 10 infantry and 1 tank moved from Paris to Burgundy
Combat - French
French creates battle in territory Munich
Battle in Munich
French attack with 20 artilleries, 31 infantry and 8 tanks
Germans defend with 1 infantry
French roll dice for 20 artilleries, 31 infantry and 8 tanks in Munich, round 2 : 32/59 hits, 26,33 expected hits
Germans roll dice for 1 infantry in Munich, round 2 : 0/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Munich
French win with 20 artilleries, 31 infantry and 8 tanks remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - French
Turning on Edit Mode
EDIT: Changing unit hit damage for these French owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these French owned units to: tank = 1, tank = 1, tank = 1, tank = 1
EDIT: Turning off Edit Mode
Place Units - French
1 fighter and 14 infantry placed in Paris
Turn Complete - French
French collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
French regular : 5,67
Germans regular : -0,50
@the_good_captain
Game History
Round: 17
Puchase Units - British
British buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Trans-Jordan: 1 artillery and 4 infantry
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
1 battleship, 5 cruisers and 2 transports moved from SZ 10 to SZ 9
4 infantry moved from London to SZ 9
4 infantry moved from SZ 9 to Belgium
1 infantry moved from Ruhr to Holland
1 infantry moved from Ruhr to Alsace
6 infantry moved from Ruhr to Munich
2 infantry moved from India to SZ 29
6 infantry moved from India to Persia
1 transport moved from SZ 28 to SZ 29
2 infantry and 1 transport moved from SZ 29 to SZ 28
2 infantry moved from SZ 28 to Anglo Egyptian Sudan
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 4 infantry
EDIT: Removing units owned by Neutral_True from Trans-Jordan: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1
EDIT: Turning off Edit Mode
Place Units - British
4 infantry placed in London
8 infantry placed in India
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
B17.tsvg
Game History
Round: 17
Puchase Units - Ottomans
Ottomans buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
3 units repaired.
2 artilleries, 2 infantry and 1 tank moved from Arabia to Trans-Jordan
7 infantry moved from Ankara to Mesopotamia
7 infantry moved from Constantinople to Ankara
3 infantry moved from Mesopotamia to Sevastopol
9 infantry moved from Mesopotamia to Sevastopol
Combat - Ottomans
Battle in Trans-Jordan
Ottomans attack with 4 artilleries, 1 fighter, 7 infantry and 3 tanks
British defend with 1 artillery and 4 infantry
Ottomans roll dice for 4 artilleries, 1 fighter, 7 infantry and 3 tanks in Trans-Jordan, round 2 : 10/15 hits, 7.00 expected hits
French roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.50 expected hits
Units damaged: 2 tanks owned by the Ottomans
1 artillery owned by the British and 4 infantry owned by the British lost in Trans-Jordan
Ottomans win, taking Trans-Jordan from French with 4 artilleries, 1 fighter, 7 infantry and 3 tanks remaining. Battle score for attacker is 16
Casualties for British: 1 artillery and 4 infantry
Combat Move - Ottomans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Ottomans owned units to: tank = 1
EDIT: Turning off Edit Mode
Place Units - Ottomans
7 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
French regular : -0.50
Ottomans regular : 3.00
@the_good_captain
Game History
Round: 17
Puchase Units - Americans
Americans buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Spanish Morocco to SZ 16
1 infantry moved from Spanish Morocco to SZ 16
4 infantry moved from Spanish Morocco to SZ 14
4 infantry and 2 transports moved from SZ 14 to SZ 16
1 artillery and 7 infantry moved from SZ 16 to Marseilles
1 artillery and 3 infantry moved from Marseilles to Burgundy
1 artillery and 4 infantry moved from Burgundy to Picardy
3 cruisers moved from SZ 14 to SZ 16
1 artillery and 7 infantry moved from United States of America to SZ 1
1 artillery, 5 infantry and 3 transports moved from SZ 1 to SZ 14
5 infantry moved from SZ 14 to Spanish Morocco
1 artillery moved from SZ 14 to Spanish Morocco
3 transports moved from SZ 14 to SZ 1
2 infantry and 1 transport moved from SZ 1 to SZ 14
2 infantry moved from SZ 14 to Spanish Morocco
Combat Move - Americans
Place Units - Americans
1 artillery and 6 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
@victoryfirst friendly observation. Did you mean to leave the US transports in SZ 14 alone? An Austro-Hungarian submarine can slip under the fleet in SZ16 and eliminate them all (as long as he doesn’t get hit by the mines in SZ16 of course).
@the_good_captain
No, my bad! I didn’t realize the subs could move past my fleet :)
Here is the edited turn:
US17_edited.tsvg
Game History
Round: 18
Puchase Units - Germans
Germans buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
Combat Move - Germans
1 artillery and 5 infantry moved from Hanover to Kiel
1 artillery and 11 infantry moved from Berlin to Kiel
Place Units - Germans
12 infantry placed in Berlin
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
@victoryfirst I’ll post this for reference (page 16). Submarines are so different between different versions of axis and allies and are just complicated in general. I like to tell other players, “If you think you understand submarines, you don’t understand submarines.” hah!
*also, sorry about not posting the AH turn. I forgot to paste the game turn summary for AH before I copied over it with Germany. No big deal though. You can see the game history to see what moved where, etc.
@the_good_captain
Alright, I know this game is far from over yet, but I can already tell I will not be on the winning side. The TUV is almost the same, and my production is a bit higher, but you will break into Africa, which is a tricky area for me to defend. The Western Front has been a stalemate for some time, but with a lot of angry Austro-Hungarians coming, I have to retreat a little bit :) I can probably put up a defensive line and hold out a couple of turns, but eventually, the CP will have too much stuff and I will get pushed back further, which leads to you having more income, more units can be brought in, etc…
So yeah, basically I was a bit too slow as the Allies in my opinion. I should have stacked Italy up a bit earlier than the Americans, I realized it too late :)
You played very well as the CP. I thought if Russia survived for a long enough time, I could expect an Allied victory, but this wasn’t the case. You hold out very well as Germany, and after Italy fell, the strong Austria-Hungarians came in and I had no chance whatsoever to break through your lines. You did an excellent job of spending the correct amount of resources in each theater. If you had spent a little more on the Russian front, the Western Front would have maybe collapsed. If you had spent a little more on the Western Front, Russia would probably have survived a bit longer, giving the Allies more time.
So, here is it officially, I’ll raise the white flag and there is after years of fighting finally peace in Europe :)
Things I will do differently in a next game as the Allies (would you like to play another? I do!):
Making sure Italy doesn’t fall
Spend more resources for India (I didn’t like how India was boxed in like that lol :)
Be decisive with the Americans (I was not sure what is best to do with them. First I invaded Greece, after that failed I stacked up the Western Front and when Italy was about to fall, I stacked up Rome but I was too late xD)
I still think the Triple Entente has the advantage, as if Italy survived and I kept Africa secure, I would probably have had an income advantage. It seems like there are too many enemy units for the CP. There is a threat here, I have to take this out, I want to defend against this, I have to take that but I don’t have enough units and so on.
Let me know your thoughts on this game. I really liked playing this game against a human opponent and I would also like to play another. Are you going to make some videos about this game in the future? I would love to watch them!