• '18 '17 '16 '11 Moderator

    Or build tanks and infantry and walk through Caucasus to Russia, ignoring pesky russian attacks on your northern flanks.  If you start moving first, you’ll hit their capital a round before they can get to yours, giving you one last round to build up in your capital to defend.


  • @Aretaku:

    I get to be Germany in my next game here at home, and I’ve been contemplating a number of things.

    For one, I’m sick of the game devolving into the same old thing…Germany and Russia trading territories while Germany waits for Japanese help. It get’s boring, quite frankly.

    So I’m thinking in this game I’m going to minimally defend the Russian front, and go full bore on Britain.

    How is this best achieved?

    I’m thinking a significant Med fleet is key, first to take Africa and establish a permenant presence there, then move on Britain…

    …how much more air-force is necessary to prevent the U.S. from harrassing German naval operations?

    Any ideas? Quite frankly the thought of leaving Russia largely unopposed in the west is a little intimidating, but I feel confident that I can utilize Germany effectively to at least keep him out of E. Europe/Balkans.

    Thoughts?

    No dont do that. Russia has a weak economy at first so make all tanks first turn then take ov USSR, Then you get 64 money a turn. Britian wont attack for a few turns because it has to build a fleet and army


  • the 5 trannies for two turns trick can only work after at least 3 three turns of establishing a large number of land units in Europe forgot to mention that part


  • That is a rather significant oversight :-P

    Still, later in the game, with UK/US fleets in the Atlantic, and with Germany’s fleets probably already destroyed, and their AF thinning…. a thousand TRN’s can’t even get past the Russian sub in SZ6 :-P

  • '18 '17 '16 '11 Moderator

    @ncscswitch:

    That is a rather significant oversight :-P

    Still, later in the game, with UK/US fleets in the Atlantic, and with Germany’s fleets probably already destroyed, and their AF thinning…. a thousand TRN’s can’t even get past the Russian sub in SZ6 :-P

    You know, we should make a house rule that if you have 6 trannies per sub, and it’s only subs that are blocking you, then you can “sneak” 1d6 of them past without retalliation. :)

    Then again, I’ve played house rules where fighters have to roll a successful “hit” to find a sub and then another to sink it…those are fun!  Germany starts going nutso with submarines!!! (Especially if you drop their cost to 5 IPCs like we do a lot here.)


  • Ooo….I like that sub house rule…

    …I always felt that individual subs should be more effective. Instead they are utterly useless.  :-(


  • Some of these suggestions seem a little far fetched.  Especially the ones where you get Germany to all out blitz Russia.  I can forsee doom in your future.  With Germany you have to build up before you can even think about hitting Russia.  I will build Men the first two turns, then start building tanks and men and stacking them in either Korelia or Eastern Europe.  Make a stack big enough there and you can move it against Russia at about the same time Japan starts knocking on their door.

    As for the straight bum rush, remember that you can’t support it, that America and Britain will be beating a weakened western Europe, and that when you finally do run into the 20 infantry sitting in Russia or the caucases and get beaten you are in a world of crap on your eastern flank as well.

    Every time I see Germany go apeshit I just sit back and chalk up another win.

    Germany is now the Russia of the original game, sit, wait, and build.

    (in lieu of the naval inf build, I also have some luck on hitting heavy bombers early and using them, trn and inf…)

  • '18 '17 '16 '11 Moderator

    I disagree, Grime.  You have GOT to go all out against Russia with Germany.  Build plenty of infantry and armor and keep pounding.  You are more then capable of holding off the allied fleets for 2 rounds which protects your Western Europe from any significant invasions.  Meanwhile, Japan should be bringing at least part of it’s navy to assist with it’s own arial equipment to help defend.

    You have got to threaten Moscow before the allies can start landing 16 infantry a round (8 English, 8 American) or you’re dead.  Defense = death.


  • You go all out after Russia and you will get there before Japan does.  This means that while your sitting on the edge of oblivion japan is still a turn from getting to Russia and probably more than that from getting sufficient forces mustered to be effective.  meanwhile you have stripped your western borders and are very much suceptable to a allied attack.  Losing Western Europe will not only net you -6 but also all of your jets.  In the games I have played when Germany gets to aggresive they end up short changing themselves.  As well they cannot support themselves well at all. so the troops teh send up to Russia are easily blocked from getting reinforcments by britain landing troops in Korelia.


  • Have to agree with Grime here…

    Germany and Japan have to be able to strike Russia together, preferably at least a 1-2-3 punch, 1-2-3-4 if they can manage it.

    Reson being, once Germany starts to go hard on Russia, and has a large stack 2 territories away (about to take Caucuses, West Russia or Arcahngel in FORCE) then suddenly every Allied FIG in existence will make its way to Moscow before the final attack, adding 5-10 FIGs to Russia’s 20 +/- INF means that neither Germany nor Japan can crack Moscow alone.

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