scramble & ool
GL
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 64 Sea Zone
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to New Guinea
1 artillery and 1 infantry moved from South Australia to Queensland
1 cruiser moved from 63 Sea Zone to 55 Sea Zone
ANZAC take 55 Sea Zone from Japanese
1 submarine moved from 64 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from New South Wales to Queensland
2 artilleries and 5 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs
Combat Move - French
3 infantry moved from Algeria to Tunisia
1 destroyer moved from 85 Sea Zone to 93 Sea Zone
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tula to Penza
Germans take Penza from Russians
1 infantry moved from Tula to Saratov
Germans take Saratov from Russians
1 infantry moved from Northern Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
7 armour and 8 mech_infantrys moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
13 armour, 5 artilleries, 17 infantry and 20 mech_infantrys moved from Bryansk to Russia
1 artillery moved from Smolensk to Russia
1 fighter and 3 tactical_bombers moved from Ukraine to Southern Italy
5 fighters moved from Bryansk to Austria
1 fighter moved from Bryansk to Austria
1 fighter and 2 tactical_bombers moved from Bryansk to Leningrad
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to Austria
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: airfield = 3, factory_major = 9
Battle in Russia
Germans attack with 13 armour, 6 artilleries, 17 infantry and 20 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 13 armour, 6 artilleries, 17 infantry and 20 mech_infantrys in Russia, round 2 : 26/56 hits, 17,83 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Russia
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 6 artilleries, 17 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Tula to Russia
3 bombers moved from United Kingdom to Western Germany
2 artilleries and 2 infantry moved from Western Germany to 116 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 116 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 aaGun moved from Western Germany to Austria
1 submarine moved from 127 Sea Zone to 113 Sea Zone
1 submarine moved from 122 Sea Zone to 113 Sea Zone
Place Units - Germans
1 carrier placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
1 submarine placed in 115 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 69 PUs; end with 99 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 114 PUs
Combat Hit Differential Summary :
British AA : -0,50
Russians regular : -0,33
Germans regular : 8,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Combat Move - Russians
1 armour moved from Siberia to Northern Manchuria
2 artilleries moved from Siberia to Amur
3 artilleries and 13 infantry moved from Korea to Southern Manchuria
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
1 fighter moved from Samara to Saratov
1 infantry moved from Samara to Saratov
1 tactical_bomber moved from Urals to Penza
1 infantry moved from Samara to Penza
5 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Stalingrad to Northern Caucasus
1 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Saratov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Saratov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Saratov, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Saratov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Saratov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Penza
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Penza, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Penza
Russians win, taking Penza from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Caucasus
Russians attack with 5 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Northern Caucasus, round 2 : 4/16 hits, 5.67 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 5 armour, 2 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Northern Caucasus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Stalingrad
1 fighter moved from Saratov to Stalingrad
1 tactical_bomber moved from Penza to Stalingrad
45 infantry moved from Samara to Stalingrad
4 artilleries moved from Samara to Stalingrad
4 aaGuns moved from Samara to Stalingrad
1 aaGun moved from Korea to Southern Manchuria
1 infantry moved from Siberia to Amur
1 aaGun moved from Siberia to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
2 artilleries and 1 marine moved from Kwangtung to 21 Sea Zone
1 infantry moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Jehol to Shantung
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 transports moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 submarine moved from 7 Sea Zone to 33 Sea Zone
2 marines moved from Ceylon to 40 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 40 Sea Zone to 38 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 7 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Amur
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Wake Island to Japan
1 fighter moved from Wake Island to Japan
1 destroyer moved from 7 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Marshall Islands
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 marine
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 marine in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Marshall Islands
Japanese win, taking Marshall Islands from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 3 infantry and 1 marine
Russians defend with 1 aaGun, 2 artilleries and 1 infantry
Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 marine in Amur, round 2 : 2/7 hits, 2,33 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 1 infantry in Amur, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries and 1 marine in Amur, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 artilleries in Amur, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 2 artilleries owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to 38 Sea Zone
1 marine moved from 38 Sea Zone to Malaya
1 aaGun moved from Kiangsu to Shantung
1 carrier moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from Marshall Islands to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 carrier and 2 destroyers placed in 7 Sea Zone
1 submarine placed in 38 Sea Zone
1 submarine placed in 38 Sea Zone
1 infantry placed in Malaya
3 infantry placed in French Indo China
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,50
Japanese regular : 0,17
UK_Pacific regular : -0,33
Russians regular : 2,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 100 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 artillery and 4 infantry moved from Tunisia to Algeria
1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 93 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 11 Sea Zone to 28 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
1 submarine placed in 11 Sea Zone
1 transport placed in 11 Sea Zone
2 destroyers and 1 submarine placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Inner Mongolia
1 infantry moved from Tsinghai to Inner Mongolia
1 artillery and 1 infantry moved from Kweichow to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Honan to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Yunnan to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
2 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
3 infantry placed in Anhwe
1 infantry placed in Yunnan
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 30 PUs;
British buy 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Eastern India to Shan State
1 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Yunnan
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
1 armour moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
4 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Southern Caucasus to Northern Caucasus
3 infantry moved from Northwest Persia to Southern Caucasus
1 armour and 1 mech_infantry moved from Southern Persia to Southern Caucasus
1 infantry moved from Southern Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 fighter moved from Southern Persia to Northern Caucasus
6 infantry moved from Eastern India to Burma
2 artilleries moved from Eastern India to Burma
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Cyprus
Combat - British
Battle in Cyprus
Battle in Shan State
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Cyprus from Italians, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to Eastern India
1 aaGun moved from Yunnan to Burma
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to 93 Sea Zone
2 fighters moved from Malta to Gibraltar
1 destroyer moved from 109 Sea Zone to 93 Sea Zone
Place Units - British
1 carrier placed in 109 Sea Zone
3 infantry placed in Iraq
1 mech_infantry placed in Southern Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : -1.00
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tambov to Saratov
1 infantry moved from Southern France to France
Combat - Italians
Italians creates battle in territory 99 Sea Zone
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,4,1
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,5,3,1
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to New Zealand
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
Combat - ANZAC
Battle in New Zealand
Battle in Guam
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking New Zealand from Japanese, taking Guam from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Queensland to Gilbert Islands
1 fighter and 1 tactical_bomber moved from Queensland to Gilbert Islands
1 cruiser and 1 submarine moved from 55 Sea Zone to 64 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 1.33
@nikola1975
is France’s turn included?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to New Zealand
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
Combat - ANZAC
Battle in New Zealand
Battle in Guam
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking New Zealand from Japanese, taking Guam from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Queensland to Gilbert Islands
1 fighter and 1 tactical_bomber moved from Queensland to Gilbert Islands
1 cruiser and 1 submarine moved from 55 Sea Zone to 64 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
3 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 1.33
@pacifiersboard Now it is :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_major, 4 infantry and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Russia to Penza
1 mech_infantry moved from Russia to Komi
Germans take Komi from Russians
13 armour, 6 artilleries, 16 infantry and 19 mech_infantrys moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Leningrad to Penza
1 infantry moved from Rostov to Tambov
7 armour, 2 infantry and 8 mech_infantrys moved from Rostov to Ukraine
1 fighter moved from Rostov to Penza
1 fighter moved from Southern Italy to 101 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 101 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 101 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Samara
Germans attack with 13 armour, 6 artilleries, 16 infantry and 19 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 13 armour, 6 artilleries, 16 infantry and 19 mech_infantrys in Samara, round 2 : 10/54 hits, 17,50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 13 armour, 6 artilleries, 16 infantry and 19 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Penza
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Penza, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Penza, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Penza
Germans win, taking Penza from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Russia to Samara
2 fighters moved from Penza to Russia
1 tactical_bomber moved from Penza to Russia
1 fighter and 2 tactical_bombers moved from Rostov to Ukraine
1 fighter moved from 101 Sea Zone to Southern Italy
2 fighters moved from Austria to 113 Sea Zone
1 tactical_bomber moved from Leningrad to Western Germany
2 fighters moved from Austria to Southern Italy
1 aaGun and 1 infantry moved from Austria to Yugoslavia
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 bomber moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Austria to Western Germany
1 fighter moved from Austria to Southern Italy
1 artillery and 1 infantry moved from Western Germany to France
Place Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
3 infantry placed in Russia
2 artilleries and 1 infantry placed in Ukraine
4 tactical_bombers placed in Western Germany
1 factory_major placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,4,4
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
British AA : -0,17
Russians regular : -0,67
Germans regular : -7,33
@nikola1975
not sure how edits are handled in the league, but forgot to move Italian tanks to Ukraine last night …
@pacifiersboard Not sure either, but it’s fine with me if it a) doesn’t happen too often so I can follow and b) doesn’t affect the game
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Rostov to Ukraine
EDIT: 2 armour moved from Rostov to Ukraine
1 infantry moved from Stalingrad to Tambov
1 fighter and 1 tactical_bomber moved from Stalingrad to Tambov
1 infantry moved from Southern Manchuria to Jehol
Chinese take Jehol from Japanese
3 artilleries and 13 infantry moved from Southern Manchuria to Northern Manchuria
1 armour moved from Northern Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Stalingrad to Tambov
2 infantry moved from Kazakhstan to Stalingrad
6 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from Northern Caucasus to Stalingrad
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 4/5 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Tambov to Stalingrad
1 aaGun moved from Southern Manchuria to Northern Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : 1.50
@pacifiersboard You are very good. Not that I am a master of the game, so it might not be surprising after I lose, but still - I understood you have mostly played on board so far?
Your invasion to Moscow was very good, I have probably underestimated your strength. Should have sent some British fighters there in time or something.
@nikola1975
Thanks! I have played many live games lately (mostly 2nd edition however) via TripleA lobby, which improved my game skills. Moscow was close, y.
I would appreciate when you move my Italian tanks out; it should not be game changing, but ofc you could easily kill them otherwise. Feel free to also request especially non-combat edits.
@pacifiersboard I did move them, you will see in the savegame.
@nikola1975 Hey, don’t forget our game.
@nikola1975
hey, my apologies! Been waiting and checking frequently for your turn all the time and didn’t see it was already there… gonna send my file asap