It’s rare to see dice that bad, wow 🤯
Vampyrelayer (al) vs Enigma (ax) OOB 16+
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 2 artilleries and 2 infantry British defend with 1 factory_minor and 2 infantry Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 3 : 1/3 hits, 1,00 expected hits British roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Northern Italy Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 4 : 2/3 hits, 1,00 expected hits British roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Southern Italy to Bryansk 1 aaGun moved from Germany to Western Germany 1 armour moved from Tunisia to Tobruk Place Units - Italians 1 armour, 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 1 armour EDIT: Adding units owned by Italians to Bryansk: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0,33 British regular : -0,67
-
@enigma Editerede lige. Husk at spille seneste savegame.
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 1 fighter moved from New Guinea to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 1 fighter moved from New Guinea to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry EDIT: Adding units owned by ANZAC to Caucasus: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
@Enigma jeg har vist spillet det forkerte save game, så du skal lige lave din Italianer editering igen.
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 1 fighter moved from New Guinea to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry EDIT: Adding units owned by ANZAC to Caucasus: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 1 armour EDIT: Adding units owned by Italians to Bryansk: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
@Enigma i det nyeste save game skulle din editering gerne være med.
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 2 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Volgograd 1 armour moved from Bryansk to Caucasus 4 mech_infantrys moved from Bryansk to Caucasus 2 bombers moved from Bryansk to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus 1 mech_infantry moved from Bessarabia to Romania 1 mech_infantry moved from Germany to Romania 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 fighter moved from Western Germany to Norway 1 artillery moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 fighter moved from Western Germany to Romania Combat - Germans Battle in Norway Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Romania Germans attack with 1 fighter and 2 mech_infantrys Americans defend with 1 armour Germans roll dice for 1 fighter and 2 mech_infantrys in Romania, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Romania Germans win, taking Romania from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 2 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 1 infantry Germans roll dice for 1 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/8 hits, 3,17 expected hits Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 2/6 hits, 2,17 expected hits 1 infantry owned by the ANZAC, 1 infantry owned by the French, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/6 hits, 2,83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 3 mech_infantrys Casualties for ANZAC: 1 infantry Casualties for British: 1 armour, 2 infantry and 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 bombers moved from Caucasus to Bryansk 1 bomber moved from Volgograd to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 tactical_bomber moved from Caucasus to Bryansk 3 tactical_bombers moved from Germany to Bryansk 1 fighter moved from Romania to Germany 1 fighter moved from Norway to Western Germany 1 aaGun moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 7 infantry moved from Germany to Western Germany Place Units - Germans 7 infantry and 3 mech_infantrys placed in Germany 1 fighter and 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4,3,2 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Russians regular : 0,00 Germans regular : 1,17 British regular : 0,67
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Novosibirsk to Evenkiyskiy 1 fighter and 1 tactical_bomber moved from Russia to Evenkiyskiy 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Russia to Volgograd 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Volgograd 17 infantry moved from Korea to Amur Russians take Amur from Japanese Combat - Russians Battle in Tambov Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Russians roll dice for 1 armour and 1 fighter in Volgograd, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 fighter in Volgograd, round 4 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Evenkiyskiy Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Evenkiyskiy, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Evenkiyskiy Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Kansu 2 aaGuns moved from Korea to Amur 1 fighter moved from Tambov to Russia 1 fighter moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,5 Russians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : 2,00 Russians regular : -1,17
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Novosibirsk to Evenkiyskiy 1 fighter and 1 tactical_bomber moved from Russia to Evenkiyskiy 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Russia to Volgograd 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Volgograd 17 infantry moved from Korea to Amur Russians take Amur from Japanese Combat - Russians Battle in Tambov Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Russians roll dice for 1 armour and 1 fighter in Volgograd, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 fighter in Volgograd, round 4 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Evenkiyskiy Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Evenkiyskiy, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Evenkiyskiy Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Kansu 2 aaGuns moved from Korea to Amur 1 fighter moved from Tambov to Russia 1 fighter moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,5 Russians collect 17 PUs (1 lost to blockades); end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : 2,00 Russians regular : -1,17
-
@Enigma glemte lige at flytte min sub.
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sakha to Yakut S.S.R. Japanese take Buryatia from Russians Japanese take Yakut S.S.R. from Russians 1 infantry moved from Manchuria to Korea Japanese take Korea from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 2 infantry moved from Yunnan to Burma 1 infantry moved from Szechwan to Sikang 2 bombers moved from French Indo China to Sikang 2 fighters moved from French Indo China to Burma 2 tactical_bombers moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Burma 2 fighters moved from 6 Sea Zone to Shantung 1 tactical_bomber moved from Manchuria to Shantung 1 fighter moved from Manchuria to Shantung 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 20 Sea Zone to 45 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 2 fighters moved from Philippines to 45 Sea Zone 1 tactical_bomber moved from Philippines to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone 2 fighters moved from 44 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Shantung Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/6 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3,17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer, 7 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 7 fighters and 4 tactical_bombers in 45 Sea Zone, round 2 : 8/12 hits, 6,50 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 7 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 mech_infantrys moved from Malaya to Yunnan 3 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from Hunan to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 1 infantry moved from Manchuria to Jehol 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from Shantung to Kiangsu 1 fighter moved from Shantung to Manchuria 1 tactical_bomber moved from Shantung to 19 Sea Zone 1 fighter moved from Shantung to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 45 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone 2 fighters moved from 45 Sea Zone to 44 Sea Zone 2 fighters moved from 45 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines 2 fighters and 3 tactical_bombers moved from Burma to French Indo China 2 bombers moved from Sikang to French Indo China 1 artillery moved from Yenisey to Timguska Place Units - Japanese 3 armour placed in French Indo China 3 mech_infantrys placed in Malaya 3 artilleries placed in Manchuria 3 destroyers placed in 20 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,17 Japanese regular : 1,00 UK_Pacific regular : -0,33
-
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Southern France to 112 Sea Zone 1 fighter moved from 93 Sea Zone to 112 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 2 mech_infantrys moved from Algeria to Tunisia Americans take Tunisia from Italians 4 infantry moved from Southern France to Northern Italy 1 fighter moved from 93 Sea Zone to Northern Italy 1 infantry moved from Albania to Yugoslavia Americans take Yugoslavia from Italians 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Americans creates battle in territory 93 Sea Zone
Combat Hit Differential Summary :
-
@Enigma scramble?
-
@vampyrelayer Nej tak. Bye bye Bismarck.
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Southern France to 112 Sea Zone 1 fighter moved from 93 Sea Zone to 112 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 2 mech_infantrys moved from Algeria to Tunisia Americans take Tunisia from Italians 4 infantry moved from Southern France to Northern Italy 1 fighter moved from 93 Sea Zone to Northern Italy 1 infantry moved from Albania to Yugoslavia Americans take Yugoslavia from Italians 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Denmark Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking 93 Sea Zone from Italians, taking Denmark from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Northern Italy Americans attack with 1 fighter and 4 infantry Italians defend with 2 artilleries, 1 factory_minor and 1 infantry Americans roll dice for 1 fighter and 4 infantry in Northern Italy, round 2 : 2/5 hits, 1,17 expected hits Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 fighter and 3 infantry in Northern Italy, round 3 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Tobruk Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour Americans roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Americans 3 transports moved from 93 Sea Zone to 92 Sea Zone 2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 2 artilleries and 4 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 112 Sea Zone to United Kingdom 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 45 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from Southern France to Holland Belgium 1 fighter moved from Northern Italy to 93 Sea Zone Place Units - Americans 1 factory_minor placed in Holland Belgium 1 destroyer placed in 93 Sea Zone 2 artilleries placed in Southern France 1 transport placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 5,17 Italians regular : 1,17 Japanese regular : 0,17
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 infantry moved from Kweichow to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Hopei to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi 1 fighter moved from Sikang to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,67
-
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Combat Move - British 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 bomber moved from Holland Belgium to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from Holland Belgium to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 armour and 1 infantry moved from 126 Sea Zone to Norway 8 fighters moved from Holland Belgium to 113 Sea Zone 1 artillery and 2 infantry moved from India to Burma 1 bomber and 1 fighter moved from Eastern Persia to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British
Combat Hit Differential Summary :
-
@Enigma scramble?
-
@vampyrelayer Nope