Pejon_88 (Axis) vs. StickyBomb (Allies+44) - OOB, game #1


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            2 infantry moved from Vologda to Smolensk
            1 infantry moved from Vologda to Smolensk
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            3 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in 99 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 99 Sea Zone
                Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in Tambov
                Russians attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Smolensk
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                1 infantry owned by the Russians retreated to Vologda
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            4 aaGuns, 2 armour, 10 artilleries, 50 infantry and 1 mech_infantry moved from Bryansk to Russia
            2 infantry moved from Vologda to Samara
            1 aaGun and 3 infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Iraq to Egypt
            1 fighter moved from Rostov to Russia
    
        Place Units - Russians
            9 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.50
    Germans regular : 1.33
    Russians regular : -3.50
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from French Indo China to Shan State
            2 artilleries and 5 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kweichow to Yunnan
            2 bombers moved from French Indo China to Tsinghai
            1 armour moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Sikang to Tsinghai
            1 armour moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Kansu to Tsinghai
            4 artilleries and 2 mech_infantrys moved from Shensi to Tsinghai
            4 mech_infantrys moved from Kweichow to Tsinghai
            1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
            2 fighters and 2 tactical_bombers moved from Anhwe to Tsinghai
            1 infantry moved from Manchuria to Amur
            2 infantry moved from Soviet Far East to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 cruiser moved from 20 Sea Zone to 5 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 3 infantry
                Americans defend with 1 bomber
                    Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 infantry in Amur, round 3 : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 1 bomber in Amur, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 0,50 expected hits
                    Russians roll dice for 1 bomber in Amur, round 4 : 1/1 hits, 0,17 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 2 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 bomber
            Battle in Tsinghai
                Japanese attack with 2 armour, 4 artilleries, 2 bombers, 3 fighters, 6 mech_infantrys and 3 tactical_bombers
                Chinese defend with 1 fighter and 10 infantry; Russians defend with 1 aaGun and 3 infantry
                    Russians roll AA dice in Tsinghai : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Tsinghai, round 2 : 4/19 hits, 8,33 expected hits
                    Chinese roll dice for 1 aaGun, 1 fighter and 13 infantry in Tsinghai, round 2 : 5/14 hits, 5,00 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Tsinghai
                    Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Tsinghai, round 3 : 5/14 hits, 7,00 expected hits
                    Chinese roll dice for 1 fighter and 10 infantry in Tsinghai, round 3 : 5/11 hits, 4,00 expected hits
                    3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Tsinghai, round 4 : 4/9 hits, 5,33 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 4 : 4/6 hits, 2,33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Tsinghai, round 5 : 3/5 hits, 3,00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 0/2 hits, 1,00 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -33
                Casualties for Japanese: 1 armour, 4 artilleries, 3 fighters, 6 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 1 aaGun and 3 infantry
                Casualties for Chinese: 1 fighter and 10 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/11 hits, 3,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 45 Sea Zone
                Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 aaGun moved from Kwangsi to Yunnan
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Shantung to Kweichow
            1 tactical_bomber moved from Tsinghai to Kweichow
            1 tactical_bomber moved from Tsinghai to Shensi
            2 bombers moved from Tsinghai to Kweichow
            1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 carriers and 2 destroyers moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 mech_infantrys placed in Shantung
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3,00
    Americans regular : -0,33
    Japanese regular : -8,33
    UK_Pacific regular : 0,33
    Russians regular : 0,50
    Russians AA : 0,50
    

    Savegame

  • '23 '22

    Ouch! The battle in Tsinghai went from a +16 TUV to a -33 TUV battle.


  • @pejon_88 Its about time the Chinese started shooting back!

  • '23 '22

    @stickybomb Yeah! During their last breath. At least for now.


  • @pejon_88 Quick Question - why has mongolia not activated for Russia?

  • '23 '22

    @stickybomb I have to double check it once in awhile myself, but in this instance is because you entered a Japanese controlled territory bordering Mongolia (Kansu). It is a tricky rule, because Soviet only declaring war on Japan is not enough to disregard the rule. Also, had China still controlled Kansu when you entered, I believe my attack on Amur would have activated Mongolia. Very complicated…


  • @pejon_88 Ah I think you are right - I had in my head “originally controlled japanese”

  • '23 '22

    @stickybomb Ah ok. What I do sometimes is start local mode and play it one way or the other to see what happens. Like in this instance, should I had been uncertain.


  • @pejon_88 I do the same often, just thought I understood the situation here. Not a huge deal, but definitely thought that would act as a deterrent for hitting my bomber lol


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 aaGuns and 1 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
            2 aaGuns and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 93 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Central United States
            2 carriers and 1 submarine placed in 10 Sea Zone
            3 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
                  British take 93 Sea Zone from Italians
            2 cruisers moved from 92 Sea Zone to 97 Sea Zone
            1 battleship moved from 92 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 2 destroyers, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
            2 destroyers moved from 96 Sea Zone to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
            1 tactical_bomber moved from 98 Sea Zone to Cyprus
            2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from 98 Sea Zone to Cyprus
            1 bomber moved from Gibraltar to Southern Italy
            3 fighters moved from Gibraltar to 95 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • @stickybomb @Pejon_88 Scramble orders and Intercept orders please :)

  • '23 '22

    @stickybomb I see.

  • '23 '22

    @stickybomb No scramble but intercept with both fighters please. OOL is first Italian fig, then German.


  • @pejon_88 Accidently selected the British BB as a casualty rather than taking a hit on it (always confuses me) - editing to fix it


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 aaGuns and 1 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
            2 aaGuns and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 93 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Central United States
            2 carriers and 1 submarine placed in 10 Sea Zone
            3 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
                  British take 93 Sea Zone from Italians
            2 cruisers moved from 92 Sea Zone to 97 Sea Zone
            1 battleship moved from 92 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 2 destroyers, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
            2 destroyers moved from 96 Sea Zone to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
            1 tactical_bomber moved from 98 Sea Zone to Cyprus
            2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from 98 Sea Zone to Cyprus
            1 bomber moved from Gibraltar to Southern Italy
            3 fighters moved from Gibraltar to 95 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - British
            Air Battle in Southern Italy
                British attacks with 2 units heading to Southern Italy
                Italians launches 2 interceptors out of Southern Italy
                    Attackers Fire,  : 0/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/2 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 6 damage total. 
            Battle in Cyprus
                British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Cyprus, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 97 Sea Zone
                British attack with 2 battleships, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters, 3 submarines and 1 transport
                Germans defend with 1 carrier; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
                    British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    British roll dice for 2 battleships, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters and 1 transport in 97 Sea Zone, round 2 : 8/14 hits, 6.50 expected hits
                    Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 carrier owned by the Germans, 2 submarines owned by the Italians, 1 battleship owned by the Italians, 1 battleship owned by the British and 1 submarine owned by the British lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 54
                Casualties for British: 1 battleship and 1 submarine
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
                Casualties for Germans: 1 carrier
            Battle in Greece
            Cleaning up after air battles
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Cyprus to Syria
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 fighter moved from 97 Sea Zone to Syria
            1 bomber moved from Southern Italy to Syria
            2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Northwest Persia to Persia
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            2 armour moved from West India to Eastern Persia
            4 mech_infantrys moved from India to Eastern Persia
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            2 armour and 1 mech_infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
            UK_Pacific collect 9 PUs (1 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 97 Sea Zone: 2 battleships
            EDIT: Changing unit hit damage for these British owned units to: battleship = 1, battleship = 1
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Defenders Fire,  : -0.33
    Attackers Fire,  : -0.33
    British regular : 1.67
    Italians AA : -0.17
    

    Savegame

  • '23 '22

    @stickybomb No worries.

  • '23 '22

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport; Russians defend with 1 submarine
                1 submarine owned by the Russians submerged
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from France to Northern Italy
            1 armour moved from Western Germany to Northern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,4,4,4,3,3,1,5,1,1,1,5,3,6,3,6,1,1,3,3
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                ANZAC win, taking Java from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            1 cruiser moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to South Australia
            1 artillery moved from South Australia to Queensland
            1 infantry moved from Burma to India
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : -0.33
    

    Savegame

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