@leemorrison Beware Magic 84. Axis has 90 production
Pejon_88 (Axis) vs. StickyBomb (Allies+44) - OOB, game #1
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 2 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 2 infantry moved from Vologda to Smolensk 1 infantry moved from Vologda to Smolensk 1 submarine moved from 92 Sea Zone to 99 Sea Zone 3 infantry moved from Russia to Tambov Combat - Russians Battle in 99 Sea Zone Russians attack with 1 submarine Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Tambov Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Smolensk Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 infantry owned by the Russians retreated to Vologda Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 4 aaGuns, 2 armour, 10 artilleries, 50 infantry and 1 mech_infantry moved from Bryansk to Russia 2 infantry moved from Vologda to Samara 1 aaGun and 3 infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Iraq to Egypt 1 fighter moved from Rostov to Russia Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -1.50 Germans regular : 1.33 Russians regular : -3.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from French Indo China to Shan State 2 artilleries and 5 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Yunnan 2 bombers moved from French Indo China to Tsinghai 1 armour moved from Shensi to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Tsinghai 1 armour moved from Shensi to Kansu Japanese take Kansu from Chinese 1 armour moved from Kansu to Tsinghai 4 artilleries and 2 mech_infantrys moved from Shensi to Tsinghai 4 mech_infantrys moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 2 fighters and 2 tactical_bombers moved from Anhwe to Tsinghai 1 infantry moved from Manchuria to Amur 2 infantry moved from Soviet Far East to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 cruiser moved from 20 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Amur Japanese attack with 3 infantry Americans defend with 1 bomber Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 infantry in Amur, round 3 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 bomber in Amur, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 0,50 expected hits Russians roll dice for 1 bomber in Amur, round 4 : 1/1 hits, 0,17 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber Battle in Tsinghai Japanese attack with 2 armour, 4 artilleries, 2 bombers, 3 fighters, 6 mech_infantrys and 3 tactical_bombers Chinese defend with 1 fighter and 10 infantry; Russians defend with 1 aaGun and 3 infantry Russians roll AA dice in Tsinghai : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Tsinghai Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Tsinghai, round 2 : 4/19 hits, 8,33 expected hits Chinese roll dice for 1 aaGun, 1 fighter and 13 infantry in Tsinghai, round 2 : 5/14 hits, 5,00 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Tsinghai Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Tsinghai, round 3 : 5/14 hits, 7,00 expected hits Chinese roll dice for 1 fighter and 10 infantry in Tsinghai, round 3 : 5/11 hits, 4,00 expected hits 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Tsinghai, round 4 : 4/9 hits, 5,33 expected hits Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 4 : 4/6 hits, 2,33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Tsinghai, round 5 : 3/5 hits, 3,00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 0/2 hits, 1,00 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -33 Casualties for Japanese: 1 armour, 4 artilleries, 3 fighters, 6 mech_infantrys and 1 tactical_bomber Casualties for Russians: 1 aaGun and 3 infantry Casualties for Chinese: 1 fighter and 10 infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/11 hits, 3,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 45 Sea Zone Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 aaGun moved from Kwangsi to Yunnan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Shantung to Kweichow 1 tactical_bomber moved from Tsinghai to Kweichow 1 tactical_bomber moved from Tsinghai to Shensi 2 bombers moved from Tsinghai to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 carriers and 2 destroyers moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 1 fighter placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 3,00 Americans regular : -0,33 Japanese regular : -8,33 UK_Pacific regular : 0,33 Russians regular : 0,50 Russians AA : 0,50
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Ouch! The battle in Tsinghai went from a +16 TUV to a -33 TUV battle.
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@pejon_88 Its about time the Chinese started shooting back!
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@stickybomb Yeah! During their last breath. At least for now.
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@pejon_88 Quick Question - why has mongolia not activated for Russia?
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@stickybomb I have to double check it once in awhile myself, but in this instance is because you entered a Japanese controlled territory bordering Mongolia (Kansu). It is a tricky rule, because Soviet only declaring war on Japan is not enough to disregard the rule. Also, had China still controlled Kansu when you entered, I believe my attack on Amur would have activated Mongolia. Very complicated…
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@pejon_88 Ah I think you are right - I had in my head “originally controlled japanese”
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@stickybomb Ah ok. What I do sometimes is start local mode and play it one way or the other to see what happens. Like in this instance, should I had been uncertain.
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@pejon_88 I do the same often, just thought I understood the situation here. Not a huge deal, but definitely thought that would act as a deterrent for hitting my bomber lol
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 1 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 1 infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone 2 aaGuns and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 93 Sea Zone to 92 Sea Zone Place Units - Americans 1 infantry placed in Central United States 2 carriers and 1 submarine placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 2 cruisers moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 2 destroyers, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 2 destroyers moved from 96 Sea Zone to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 tactical_bomber moved from 98 Sea Zone to Cyprus 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 98 Sea Zone to Cyprus 1 bomber moved from Gibraltar to Southern Italy 3 fighters moved from Gibraltar to 95 Sea Zone 1 fighter moved from 95 Sea Zone to Southern Italy 2 fighters moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from 98 Sea Zone to 97 Sea Zone Combat - British
Combat Hit Differential Summary :
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@stickybomb @Pejon_88 Scramble orders and Intercept orders please :)
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@stickybomb I see.
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@stickybomb No scramble but intercept with both fighters please. OOL is first Italian fig, then German.
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@pejon_88 Accidently selected the British BB as a casualty rather than taking a hit on it (always confuses me) - editing to fix it
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 1 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 1 infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone 2 aaGuns and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 93 Sea Zone to 92 Sea Zone Place Units - Americans 1 infantry placed in Central United States 2 carriers and 1 submarine placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 2 cruisers moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 2 destroyers, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 2 destroyers moved from 96 Sea Zone to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 tactical_bomber moved from 98 Sea Zone to Cyprus 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 98 Sea Zone to Cyprus 1 bomber moved from Gibraltar to Southern Italy 3 fighters moved from Gibraltar to 95 Sea Zone 1 fighter moved from 95 Sea Zone to Southern Italy 2 fighters moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from 98 Sea Zone to 97 Sea Zone Combat - British Air Battle in Southern Italy British attacks with 2 units heading to Southern Italy Italians launches 2 interceptors out of Southern Italy Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Cyprus British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Cyprus, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in 97 Sea Zone British attack with 2 battleships, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters, 3 submarines and 1 transport Germans defend with 1 carrier; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Germans British roll dice for 2 battleships, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters and 1 transport in 97 Sea Zone, round 2 : 8/14 hits, 6.50 expected hits Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 carrier owned by the Germans, 2 submarines owned by the Italians, 1 battleship owned by the Italians, 1 battleship owned by the British and 1 submarine owned by the British lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 54 Casualties for British: 1 battleship and 1 submarine Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 submarines Casualties for Germans: 1 carrier Battle in Greece Cleaning up after air battles Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Cyprus to Syria 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Syria 1 bomber moved from Southern Italy to Syria 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Persia 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 2 armour moved from West India to Eastern Persia 4 mech_infantrys moved from India to Eastern Persia Place Units - British 2 artilleries and 1 infantry placed in Persia 2 armour and 1 mech_infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 9 PUs (1 lost to blockades); end with 11 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 battleship EDIT: Adding units owned by British to 97 Sea Zone: 2 battleships EDIT: Changing unit hit damage for these British owned units to: battleship = 1, battleship = 1 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33 Defenders Fire, : -0.33 Attackers Fire, : -0.33 British regular : 1.67 Italians AA : -0.17
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@stickybomb No worries.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians submerged 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 artillery and 1 infantry moved from France to Northern Italy 1 armour moved from Western Germany to Northern Italy 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Italians 3 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,4,4,4,3,3,1,5,1,1,1,5,3,6,3,6,1,1,3,3 Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win, taking Java from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia 1 artillery moved from South Australia to Queensland 1 infantry moved from Burma to India 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33