I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
@dangermouse650 I want 15 PU’s for my lost factory thanks! :stuck_out_tongue:
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Suiyuan to Ningxia
1 armour moved from Sikang to Hupeh
2 armour and 1 infantry moved from East Indies to 38 Sea Zone
2 armour, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 2 transports moved from 38 Sea Zone to 49 Sea Zone
2 armour and 1 infantry moved from 49 Sea Zone to Borneo
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 37 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to 48 Sea Zone
2 fighters moved from 49 Sea Zone to Borneo
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 2 armour, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 2 fighters and 1 infantry in Borneo, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from British with 2 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hupeh
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Hupeh, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Hupeh
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Battle in Ningxia
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Ningxia, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Ningxia
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Suiyuan
1 armour moved from Buryatia S.S.R. to Kiangsu
1 infantry moved from Burma to Yunnan
1 fighter moved from Japan to Fukien
1 fighter moved from 48 Sea Zone to 49 Sea Zone
2 fighters moved from Borneo to 49 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 62 Sea Zone
Japanese undo move 1.
1 destroyer and 1 submarine placed in 62 Sea Zone
2 transports placed in 38 Sea Zone
1 armour and 1 infantry placed in East Indies
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -0.67
British regular : 0.33
Territory Summary for Japanese :
Borneo : 1 flag, 2 armour
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 2 infantry
East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
Fukien : 1 flag, 1 fighter
India : 1 flag, 1 aaGun, 1 armour, 1 artillery and 4 fighters
Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory and 9 infantry
Kiangsu : 1 flag, 1 armour
Kwangtung : 1 flag
Manchuria : 1 flag
New Zealand : 1 flag, 1 infantry
Sikang : 1 flag, 1 artillery
Soviet Far East : 1 flag, 2 infantry
Suiyuan : 1 flag, 1 armour
Yunnan : 1 flag, 1 infantry
38 Sea Zone : 2 transports
49 Sea Zone : 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports
62 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 17 / 21
Russians : 37 / 37
Japanese : 38 / 38
British : 23 / 104
Italians : 20 / 21
Chinese : 3 / 0
Americans : 40 / 41
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - British
British buy 5 armour, 1 bomber and 5 infantry; Remaining resources: 52 PUs; 0 techTokens;
Combat Move - British
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour and 3 infantry moved from 5 Sea Zone to Germany
4 fighters moved from 5 Sea Zone to Germany
1 fighter moved from United Kingdom to France
2 bombers moved from United Kingdom to France
1 armour and 1 infantry moved from Gibraltar to 12 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to France
Combat - British
Battle in Germany
British attack with 3 armour, 4 fighters and 3 infantry
Germans defend with 1 aaGun, 1 factory and 2 fighters; Italians defend with 1 armour and 1 artillery
Germans roll AA dice in Germany : 1/4 hits, 0.67 expected hits
1 fighter owned by the British lost in Germany
British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 3 armour, 3 fighters and 3 infantry in Germany, round 2 : 4/9 hits, 3.50 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 fighters in Germany, round 2 : 1/4 hits, 2.17 expected hits
2 fighters owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Germany
British captures 21PUs while taking Germans capital
British win, taking Germany from Germans with 3 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Casualties for Germans: 2 fighters
Battle in France
British attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
Italians defend with 3 infantry
British roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in France, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in France
British roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in France, round 3 : 4/5 hits, 2.50 expected hits
Germans roll dice for 2 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in France
British win, taking France from Germans with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Non Combat Move - British
1 fighter moved from France to United Kingdom
2 bombers moved from France to United Kingdom
3 fighters moved from Germany to 5 Sea Zone
1 destroyer and 1 transport moved from 52 Sea Zone to 51 Sea Zone
Place Units - British
1 armour, 1 bomber and 1 infantry placed in Eastern Canada
4 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans AA : 0.33
Germans regular : -2.83
British regular : 0.83
Production/PUs Summary :
Germans : 1 / 0
Russians : 37 / 37
Japanese : 38 / 38
British : 39 / 112
Italians : 20 / 21
Chinese : 3 / 0
Americans : 40 / 41
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Union of South Africa to 28 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 33 Sea Zone
1 armour moved from Rhodesia to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Trans-Jordan
1 fighter moved from Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 armour and 2 artilleries
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour and 2 artilleries in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour and 1 fighter in Trans-Jordan, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 fighter in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 fighter owned by the Italians lost in Trans-Jordan
British win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour, 1 fighter and 1 infantry
Casualties for Russians: 1 armour and 2 artilleries
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 15 Sea Zone to 13 Sea Zone
Place Units - Italians
1 armour and 5 infantry placed in Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 0.50
Production/PUs Summary :
Germans : 1 / 0
Russians : 37 / 37
Japanese : 38 / 38
British : 39 / 112
Italians : 20 / 21
Chinese : 3 / 0
Americans : 40 / 41
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from Wake Island to 62 Sea Zone
1 bomber moved from Wake Island to 38 Sea Zone
1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to Soviet Far East
1 bomber moved from Wake Island to Soviet Far East
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 38 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 62 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from Soviet Far East to Yakut S.S.R.
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
1 bomber moved from Western United States to Iwo Jima
1 bomber moved from 62 Sea Zone to Iwo Jima
1 bomber moved from 38 Sea Zone to Australia
3 battleships, 2 carriers, 4 destroyers and 4 fighters moved from 52 Sea Zone to 59 Sea Zone
1 transport moved from 52 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from 7 Sea Zone to France
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United States
1 fighter placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : 0.00
Production/PUs Summary :
Germans : 1 / 0
Russians : 38 / 37
Japanese : 37 / 38
British : 39 / 112
Italians : 20 / 21
Chinese : 3 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Germans
Non Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Morocco Algeria to Libya
Turn Complete - Germans
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
4 infantry moved from Bulgaria Romania to Balkans
Russians take Balkans from Italians
1 infantry moved from Czechoslovakia Hungary to Balkans
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from Persia to Trans-Jordan
4 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Trans-Jordan
2 armour moved from Caucasus to Persia
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Stanovoj Chrebet to Soviet Far East
2 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Poland to Czechoslovakia Hungary
2 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Belorussia to East Poland
2 infantry moved from Russia to Eastern Ukraine
Place Units - Russians
2 armour placed in Bulgaria Romania
3 armour and 1 infantry placed in Caucasus
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 37 / 38
British : 39 / 112
Italians : 17 / 21
Chinese : 3 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
2 armour moved from Borneo to 49 Sea Zone
2 armour, 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports moved from 49 Sea Zone to 51 Sea Zone
2 armour moved from 51 Sea Zone to Caroline Islands
2 fighters moved from 51 Sea Zone to Caroline Islands
1 armour moved from Suiyuan to Ningxia
1 armour moved from Kiangsu to Hupeh
1 infantry moved from Yunnan to Hupeh
1 fighter moved from Fukien to Ningxia
1 armour, 1 artillery and 4 fighters moved from India to Persia
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 62 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 submarines
2 submarines owned by the Americans submerged
Battle in 51 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
British defend with 1 destroyer and 1 transport
Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 51 Sea Zone, round 2 : 5/12 hits, 5.33 expected hits
British roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 51 Sea Zone
Japanese winJapanese winJapanese win with 1 submarine remaining with 1 submarine remaining with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Caroline Islands
Japanese attack with 2 armour and 2 fighters
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 armour and 2 fighters in Caroline Islands, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour and 1 infantry
Battle in Hupeh
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Ningxia
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 1 artillery and 4 fighters
Russians defend with 2 armour and 4 infantry
Japanese roll dice for 1 armour, 1 artillery and 4 fighters in Persia, round 2 : 2/6 hits, 2.83 expected hits
British roll dice for 2 armour and 4 infantry in Persia, round 2 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Persia
Japanese roll dice for 4 fighters in Persia, round 3 : 4/4 hits, 2.00 expected hits
British roll dice for 2 armour and 2 infantry in Persia, round 3 : 2/4 hits, 1.67 expected hits
2 fighters owned by the Japanese, 2 infantry owned by the Russians and 2 armour owned by the Russians lost in Persia
Japanese win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 1 artillery and 2 fighters
Casualties for Russians: 2 armour and 4 infantry
Non Combat Move - Japanese
2 fighters moved from Persia to Sikang
1 fighter moved from Ningxia to Hupeh
2 fighters moved from Caroline Islands to 51 Sea Zone
1 fighter moved from Hupeh to Sikang
Place Units - Japanese
1 battleship and 2 destroyers placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.17
Japanese regular : 1.50
British regular : -0.33
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 2 infantry
Caroline Islands : 1 armour
East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
Fukien : 1 flag
Hupeh : 1 flag, 1 armour
India : 1 flag, 1 aaGun
Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory and 9 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Zealand : 1 flag, 1 infantry
Sikang : 1 flag, 1 artillery and 3 fighters
Suiyuan : 1 flag
Yunnan : 1 flag
51 Sea Zone : 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports
62 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 38 / 40
British : 39 / 112
Italians : 17 / 21
Chinese : 2 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - British
British buy 10 armour, 1 battleship, 1 bomber, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 bombers moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Italy rolls: 1,1 and causes: 2 damage to unit: factory
Bombing raid in Italy causes 2 damage total.
Non Combat Move - British
2 bombers moved from Italy to United Kingdom
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports moved from 5 Sea Zone to 7 Sea Zone
4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone
4 armour moved from 7 Sea Zone to France
4 infantry moved from 7 Sea Zone to France
1 fighter moved from United Kingdom to 7 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to France
1 armour moved from 7 Sea Zone to France
1 bomber moved from Eastern Canada to United Kingdom
2 infantry moved from Germany to Balkans
3 armour moved from Germany to Balkans
Place Units - British
8 armour, 1 bomber and 1 fighter placed in Germany
2 armour and 2 infantry placed in United Kingdom
1 battleship and 1 carrier placed in 7 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians AA : -0.33
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 38 / 40
British : 39 / 39
Italians : 17 / 21
Chinese : 2 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 2x factory; Remaining resources: 19 PUs; 0 techTokens;
Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 13 Sea Zone to 17 Sea Zone
1 transport moved from 34 Sea Zone to 28 Sea Zone
Place Units - Italians
2 armour and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 38 / 40
British : 39 / 39
Italians : 17 / 17
Chinese : 2 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
2 bombers moved from Iwo Jima to 62 Sea Zone
1 bomber moved from Yakut S.S.R. to 62 Sea Zone
4 fighters moved from 59 Sea Zone to 62 Sea Zone
1 bomber moved from Australia to East Indies
Combat - Americans
Strategic bombing raid in East Indies
Bombing raid in East Indies rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in East Indies causes 1 damage total.
Battle in 62 Sea Zone
Americans attack with 3 bombers, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers and 4 fighters in 62 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
Japanese roll dice for 1 battleship and 2 destroyers in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese submerged
Americans win with 3 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 30
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 2 destroyers
Americans win with 3 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 30
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 2 destroyers
Non Combat Move - Americans
3 bombers moved from 62 Sea Zone to Stanovoj Chrebet
1 fighter moved from 62 Sea Zone to Stanovoj Chrebet
3 fighters moved from 62 Sea Zone to 56 Sea Zone
3 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 transport moved from 59 Sea Zone to 56 Sea Zone
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 bomber moved from East Indies to Australia
1 transport moved from 7 Sea Zone to 9 Sea Zone
Non Combat Move - Chinese
1 infantry moved from Chinghai to Ningxia
Place Units - Americans
1 battleship and 1 fighter placed in 56 Sea Zone
1 bomber placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.67
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 38 / 40
British : 39 / 39
Italians : 17 / 17
Chinese : 2 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Libya to Egypt
Non Combat Move - Germans
Turn Complete - Germans
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
5 infantry moved from Balkans to Italy
3 armour moved from Bulgaria Romania to Italy
1 armour and 2 infantry moved from Trans-Jordan to Egypt
3 fighters moved from Caucasus to Egypt
1 armour moved from Caucasus to India
British take India from Japanese
Combat - Russians
Battle in Italy
Russians attack with 3 armour and 5 infantry
Italians defend with 1 aaGun, 6 armour, 1 factory and 9 infantry
Russians roll dice for 3 armour and 5 infantry in Italy, round 2 : 2/8 hits, 2.33 expected hits
Italians roll dice for 6 armour and 9 infantry in Italy, round 2 : 8/15 hits, 6.00 expected hits
5 infantry owned by the Russians, 3 armour owned by the Russians and 2 infantry owned by the Italians lost in Italy
Italians win with 6 armour and 7 infantry remaining. Battle score for attacker is -24
Casualties for Russians: 3 armour and 5 infantry
Casualties for Italians: 2 infantry
Battle in Egypt
Russians attack with 1 armour, 3 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 3 fighters and 2 infantry in Egypt, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Egypt
Russians roll dice for 1 armour, 3 fighters and 1 infantry in Egypt, round 3 : 4/5 hits, 2.17 expected hits
Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Egypt
Russians win, taking Egypt from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Russians
2 armour moved from Caucasus to Bulgaria Romania
2 infantry moved from Czechoslovakia Hungary to Balkans
2 infantry moved from Ukraine to Bulgaria Romania
2 infantry moved from Caucasus to Persia
2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
2 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
4 infantry moved from Kazakh S.S.R. to Chinghai
1 armour moved from Russia to Evenki National Okrug
3 fighters moved from Egypt to Trans-Jordan
Place Units - Russians
2 armour placed in Bulgaria Romania
2 armour, 1 fighter and 1 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
Russians regular : 2.17
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 41
Japanese : 35 / 40
British : 44 / 39
Italians : 15 / 17
Chinese : 2 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 battleship, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Caroline Islands to 51 Sea Zone
1 armour and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 armour moved from 50 Sea Zone to Philippine Islands
Japanese take Philippine Islands from Americans
1 artillery moved from Sikang to Ningxia
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Ningxia
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Sikang to Manchuria
2 infantry moved from Buryatia S.S.R. to Manchuria
1 armour moved from Hupeh to Manchuria
3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport moved from 51 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 battleship and 1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.67
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
Fukien : 1 flag
Hupeh : 1 flag
Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 1 fighter and 10 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 armour, 3 fighters and 2 infantry
New Zealand : 1 flag, 1 infantry
Ningxia : 1 flag, 1 artillery
Philippine Islands : 1 flag, 1 armour
Sikang : 1 flag
Suiyuan : 1 flag
Yunnan : 1 flag
50 Sea Zone : 1 transport
62 Sea Zone : 4 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 41
Japanese : 38 / 38
British : 44 / 39
Italians : 15 / 17
Chinese : 1 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - British
British buy 5 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
3 armour moved from Balkans to Italy
2 infantry moved from Balkans to Italy
6 armour and 6 infantry moved from France to Italy
8 armour, 1 bomber and 1 fighter moved from Germany to Italy
3 bombers moved from United Kingdom to Italy
4 fighters moved from 7 Sea Zone to Italy
2 battleships moved from 7 Sea Zone to 17 Sea Zone
2 cruisers and 2 destroyers moved from 7 Sea Zone to 17 Sea Zone
Combat - British
Battle in Italy
British attack with 17 armour, 4 bombers, 5 fighters and 8 infantry
Italians defend with 1 aaGun, 6 armour, 1 factory and 7 infantry
Italians roll AA dice in Italy : 3/9 hits, 1.50 expected hits
3 fighters owned by the British lost in Italy
British roll dice for 17 armour, 4 bombers, 2 fighters and 8 infantry in Italy, round 2 : 14/31 hits, 13.50 expected hits
Italians roll dice for 6 armour and 7 infantry in Italy, round 2 : 3/13 hits, 5.33 expected hits
7 infantry owned by the Italians, 3 infantry owned by the British and 6 armour owned by the Italians lost in Italy
British captures 17PUs while taking Italians capital
British win, taking Italy from Italians with 17 armour, 4 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 12
Casualties for British: 3 fighters and 3 infantry
Casualties for Italians: 6 armour and 7 infantry
Battle in 17 Sea Zone
British attack with 2 battleships, 2 cruisers and 2 destroyers
Italians defend with 1 battleship, 2 cruisers and 1 destroyer
British roll dice for 2 battleships, 2 cruisers and 2 destroyers in 17 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 17 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 17 Sea Zone
British roll dice for 2 battleships, 2 cruisers and 2 destroyers in 17 Sea Zone, round 3 : 1/6 hits, 3.00 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 17 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 17 Sea Zone
British roll dice for 2 battleships, 2 cruisers and 1 destroyer in 17 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 battleship in 17 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 battleship owned by the Italians lost in 17 Sea Zone
British win with 2 battleships and 2 cruisers remaining. Battle score for attacker is 36
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
Casualties for British: 2 destroyers
Non Combat Move - British
2 fighters moved from Italy to 7 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 7 Sea Zone
2 armour, 1 destroyer, 2 infantry and 2 transports moved from 7 Sea Zone to 12 Sea Zone
4 bombers moved from Italy to Caucasus
2 armour, 1 destroyer, 2 infantry and 2 transports moved from 12 Sea Zone to 13 Sea Zone
1 destroyer and 3 transports moved from 7 Sea Zone to 13 Sea Zone
1 carrier moved from 7 Sea Zone to 13 Sea Zone
1 carrier moved from 7 Sea Zone to 13 Sea Zone
Place Units - British
1 armour and 1 infantry placed in United Kingdom
4 armour and 1 fighter placed in Germany
Turn Complete - British
British collect 50 PUs; end with 68 PUs
2 units repaired.
Combat Hit Differential Summary :
Italians regular : -2.17
British regular : -1.17
Italians AA : 1.50
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 41
Japanese : 38 / 38
British : 50 / 68
Italians : 9 / 0
Chinese : 1 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Non Combat Move - Italians
1 transport moved from 28 Sea Zone to 32 Sea Zone
Turn Complete - Italians
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 bombers moved from Stanovoj Chrebet to Japan
1 armour moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 6,6 and causes: 12 damage to unit: factory
Bombing raid in Japan causes 12 damage total.
Battle in 50 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 bombers moved from Japan to Stanovoj Chrebet
1 bomber moved from Western United States to Stanovoj Chrebet
Combat Move - Chinese
1 infantry moved from Chinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 submarine placed in 56 Sea Zone
1 artillery, 2 bombers and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese AA : 0.50
Production/PUs Summary :
Germans : 1 / 0
Russians : 42 / 41
Japanese : 36 / 38
British : 50 / 68
Italians : 9 / 0
Chinese : 2 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 fighter moved from Trans-Jordan to 32 Sea Zone
1 armour moved from India to French Indo-China Thailand
British take Burma from Japanese
Russians take French Indo-China Thailand from Japanese
4 infantry moved from Chinghai to Ningxia
1 fighter moved from Caucasus to Ningxia
1 armour moved from Egypt to Morocco Algeria
Russians take Libya from Italians
Russians take Morocco Algeria from Germans
Combat - Russians
Battle in 32 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 32 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Ningxia
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 4 infantry in Ningxia, round 2 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Ningxia
Russians win, taking Ningxia from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter moved from Ningxia to Chinghai
1 armour and 3 infantry moved from Evenki National Okrug to Yakut S.S.R.
4 infantry moved from Russia to Novosibirsk
2 armour moved from Caucasus to Chinghai
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Persia to India
4 armour moved from Bulgaria Romania to Caucasus
2 fighters moved from Trans-Jordan to Chinghai
1 fighter moved from 32 Sea Zone to India
1 infantry moved from Kazakh S.S.R. to Novosibirsk
Place Units - Russians
4 armour and 2 infantry placed in Russia
1 bomber and 1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 1.83
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 46
Japanese : 31 / 38
British : 52 / 68
Italians : 8 / 0
Chinese : 3 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 12x factory; Remaining resources: 26 PUs; 0 techTokens;
Japanese buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to Manchuria
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
2 infantry placed in Japan
1 battleship placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
Russians regular : 0.50
Territory Summary for Japanese :
Borneo : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 infantry
East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
Fukien : 1 flag
Hupeh : 1 flag
Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 armour, 3 fighters and 2 infantry
New Zealand : 1 flag, 1 infantry
Philippine Islands : 1 flag, 1 armour
Suiyuan : 1 flag
Yunnan : 1 flag
62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 0 / 0
Russians : 45 / 46
Japanese : 32 / 32
British : 52 / 68
Italians : 8 / 0
Chinese : 3 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - British
British buy 1 bomber, 1 destroyer, 1 factory, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to French West Africa
British take French West Africa from Italians
Combat - British
Non Combat Move - British
4 bombers moved from Caucasus to India
1 armour, 2 carriers, 2 destroyers, 1 infantry and 4 transports moved from 13 Sea Zone to 14 Sea Zone
3 armour and 3 infantry moved from Italy to 14 Sea Zone
4 armour, 2 carriers, 2 destroyers, 4 infantry and 4 transports moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from Germany to 15 Sea Zone
1 carrier and 2 fighters moved from 7 Sea Zone to 11 Sea Zone
2 battleships and 2 cruisers moved from 17 Sea Zone to 19 Sea Zone
14 armour moved from Italy to Bulgaria Romania
Place Units - British
1 factory placed in India
1 destroyer placed in 14 Sea Zone
1 bomber, 2 fighters and 2 infantry placed in Italy
2 infantry placed in Eastern Canada
Turn Complete - British
British collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0
Russians : 45 / 46
Japanese : 32 / 32
British : 53 / 54
Italians : 7 / 0
Chinese : 3 / 0
Americans : 38 / 38