@Dawg picks next>
Here’s what’s been chosen and by whom, so far.
Ger ____
Fra/Ser ___
Aus PP
Ita/Ara/USA Entek
Tur/Com Witt
UK Elrood
Rus ___
Had to make an edit since it wouldn’t let me land the fighter in Algeria but its good now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 109 Sea Zone to 90 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from Novgorod to Karelia
1 artillery and 14 infantry moved from Novgorod to Belarus
Russians take Belarus from Italians
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia, round 3 : 1/4 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Karelia, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery and 2 fighters in Karelia, round 4 : 2/3 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Karelia, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
2 fighters moved from Karelia to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
5 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
1 infantry moved from Russia to Smolensk
2 aaGuns moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
9 infantry moved from Bryansk to Belarus
8 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
2 armour moved from Bryansk to Belarus
2 mech_infantrys moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 10 infantry moved from Yenisey to Timguska
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Germans regular : -0,67
Russians regular : -2,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 factory_minors, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 39 Sea Zone to 80 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
1 carrier moved from 39 Sea Zone to 38 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter moved from Philippines to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 tactical_bomber moved from Philippines to Java
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 cruisers moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 factory_minors, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 39 Sea Zone to 80 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
1 carrier moved from 39 Sea Zone to 38 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter moved from Philippines to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 tactical_bomber moved from Philippines to Java
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 cruisers moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to Kwangsi
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 3 transports
Japanese roll dice for 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 battleship, 1 cruiser and 3 transports in 80 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
1 cruiser owned by the British and 1 battleship owned by the British lost in 80 Sea Zone
3 transports owned by the British lost in 80 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 53
Casualties for British: 1 battleship, 1 cruiser and 3 transports
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 2 fighters and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Java, round 2 : 4/10 hits, 4.00 expected hits
ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 fighters owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 fighters and 2 infantry
Non Combat Move - Japanese
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Burma to India
1 mech_infantry moved from Burma to India
1 artillery moved from Burma to India
1 battleship moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 21 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Kwangsi to India
1 fighter moved from Kwangsi to India
1 infantry moved from Yunnan to Burma
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Anhwe
1 bomber moved from 41 Sea Zone to India
Place Units - Japanese
1 carrier placed in 39 Sea Zone
1 armour and 1 infantry placed in India
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.33
ANZAC regular : 0.00
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 transport moved from 27 Sea Zone to 26 Sea Zone
2 fighters moved from Northern Territory to Queensland
2 infantry moved from Northern Territory to Queensland
2 marines moved from 54 Sea Zone to Queensland
Place Units - Americans
4 transports placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
I played USA bad, BM3 really change the game.
I know the feeling.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
5 infantry moved from Shensi to Kweichow
6 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Hopei, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 transport moved from 27 Sea Zone to 26 Sea Zone
2 fighters moved from Northern Territory to Queensland
2 infantry moved from Northern Territory to Queensland
2 marines moved from 54 Sea Zone to Queensland
Place Units - Americans
4 transports placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
5 infantry moved from Shensi to Kweichow
6 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Hopei, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
2 armour and 4 infantry moved from Eastern Persia to West India
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 destroyer moved from 77 Sea Zone to 79 Sea Zone
1 artillery moved from Ethiopia to Kenya
1 bomber moved from Egypt to Eastern Persia
1 tactical_bomber moved from Egypt to Eastern Persia
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Non Combat Move - British
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
Place Units - British
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
3 mech_infantrys placed in Iraq
1 factory_minor placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : 0,33
Germans AA : 0,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 marine moved from Southern France to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 marine moved from Southern France to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 marine moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun, 2 armour, 2 artilleries and 4 infantry moved from Eastern Poland to Romania
Place Units - Italians
2 transports placed in 97 Sea Zone
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits
3 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -18
Casualties for ANZAC: 3 submarines
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits
3 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -18
Casualties for ANZAC: 3 submarines
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 14 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 4 artilleries and 29 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Vyborg to Novgorod
1 artillery and 4 infantry moved from Finland to Vyborg
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 tactical_bomber moved from 112 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 armour moved from Germany to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
6 mech_infantrys moved from Germany to Romania
1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 bomber moved from Gibraltar to Western Germany
Combat - Germans
Non Combat Move - Germans
3 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour and 4 infantry moved from Southern France to 93 Sea Zone
1 armour, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 4 infantry moved from 92 Sea Zone to Gibraltar
5 aaGuns moved from Baltic States to Novgorod
1 aaGun moved from Poland to Germany
Place Units - Germans
3 infantry placed in Southern France
1 artillery and 8 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 6 infantry placed in Germany
2 infantry placed in France
1 transport placed in 114 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 fighter moved from Bryansk to Baltic States
1 tactical_bomber moved from Bryansk to Baltic States
2 fighters moved from Russia to Eastern Poland
2 artilleries and 11 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
1 fighter moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Belarus
5 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
10 infantry moved from Russia to Smolensk
1 aaGun moved from Ukraine to Bessarabia
2 infantry moved from Volgograd to Rostov
6 infantry moved from Novosibirsk to Vologda
1 aaGun and 10 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Ukraine
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Germans regular : -0,33
Russians regular : 0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 39 Sea Zone to West India
1 tactical_bomber moved from 39 Sea Zone to West India
2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
2 carriers moved from 39 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 marine moved from Kiangsi to 20 Sea Zone
1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 20 Sea Zone to 55 Sea Zone
1 infantry moved from Chahar to Hopei
1 artillery and 5 infantry moved from Anhwe to Hopei
1 armour moved from Shantung to Hopei
1 armour moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
Scramble US Figs in SZ54?
@stough yes full scramble
Wait a minute- can the UK fighters participate in the combat?
They can not, so yes , full scramble.