@Private-Panic Ha, I knew you would attack the Italian fleet, so I reinforced it with my French cruiser (instead of gambling on taking out the Turk CA & tt.) When your sub hit on round 1, I was sure it was a wasted effort to save Italian fleet. But then, the Italians managed to miss fewer times than the Austrians. So, the loss of the French cruiser was not in vain.
Squire/Stough v Robson/Feltmarskal
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Had to make an edit since it wouldn’t let me land the fighter in Algeria but its good now.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 109 Sea Zone to 90 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from Novgorod to Karelia 1 artillery and 14 infantry moved from Novgorod to Belarus Russians take Belarus from Italians 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia, round 3 : 1/4 hits, 1,67 expected hits Germans roll dice for 3 infantry in Karelia, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians roll dice for 1 artillery and 2 fighters in Karelia, round 4 : 2/3 hits, 1,33 expected hits Germans roll dice for 2 infantry in Karelia, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Karelia Russians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters moved from Karelia to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 5 infantry moved from Archangel to Belarus 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Archangel to Vologda 1 infantry moved from Russia to Smolensk 2 aaGuns moved from Novgorod to Belarus 1 aaGun moved from Bryansk to Belarus 9 infantry moved from Bryansk to Belarus 8 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 2 armour moved from Bryansk to Belarus 2 mech_infantrys moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Belarus 6 infantry moved from Timguska to Novosibirsk 1 aaGun and 10 infantry moved from Yenisey to Timguska 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Belarus to Bryansk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,67 Russians regular : -2,17
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 2 factory_minors, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 39 Sea Zone to 80 Sea Zone 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 1 carrier moved from 39 Sea Zone to 38 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 bomber moved from Kwangsi to 41 Sea Zone 1 fighter moved from Philippines to Java 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to Java 1 tactical_bomber moved from Philippines to Java 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 destroyers moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 2 cruisers moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to Kwangsi
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 2 factory_minors, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 39 Sea Zone to 80 Sea Zone 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 1 carrier moved from 39 Sea Zone to 38 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 bomber moved from Kwangsi to 41 Sea Zone 1 fighter moved from Philippines to Java 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to Java 1 tactical_bomber moved from Philippines to Java 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 destroyers moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 2 cruisers moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to Kwangsi Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 80 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 3 transports Japanese roll dice for 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 battleship, 1 cruiser and 3 transports in 80 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the British and 1 battleship owned by the British lost in 80 Sea Zone 3 transports owned by the British lost in 80 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 53 Casualties for British: 1 battleship, 1 cruiser and 3 transports Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers ANZAC defend with 2 fighters and 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Java, round 2 : 4/10 hits, 4.00 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 fighters owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 fighters and 2 infantry Non Combat Move - Japanese 1 fighter moved from 80 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from 80 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from Burma to India 1 mech_infantry moved from Burma to India 1 artillery moved from Burma to India 1 battleship moved from 39 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 transport moved from 21 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from Kwangsi to India 1 fighter moved from Kwangsi to India 1 infantry moved from Yunnan to Burma 1 aaGun moved from Hunan to Yunnan 1 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Anhwe 1 bomber moved from 41 Sea Zone to India Place Units - Japanese 1 carrier placed in 39 Sea Zone 1 armour and 1 infantry placed in India 1 factory_minor placed in Kwangtung 1 factory_minor placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.33 ANZAC regular : 0.00 British regular : -1.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 transport moved from 27 Sea Zone to 26 Sea Zone 2 fighters moved from Northern Territory to Queensland 2 infantry moved from Northern Territory to Queensland 2 marines moved from 54 Sea Zone to Queensland Place Units - Americans 4 transports placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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I played USA bad, BM3 really change the game.
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I know the feeling.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 5 infantry moved from Shensi to Kweichow 6 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Hopei, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 transport moved from 27 Sea Zone to 26 Sea Zone 2 fighters moved from Northern Territory to Queensland 2 infantry moved from Northern Territory to Queensland 2 marines moved from 54 Sea Zone to Queensland Place Units - Americans 4 transports placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 5 infantry moved from Shensi to Kweichow 6 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Hopei, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 2 armour and 4 infantry moved from Eastern Persia to West India 3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 destroyer moved from 77 Sea Zone to 79 Sea Zone 1 artillery moved from Ethiopia to Kenya 1 bomber moved from Egypt to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Non Combat Move - British 1 infantry moved from 79 Sea Zone to West India 1 artillery moved from 79 Sea Zone to West India Place Units - British 1 transport placed in 71 Sea Zone 1 infantry placed in Union of South Africa 3 mech_infantrys placed in Iraq 1 factory_minor placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 0,33 Germans AA : 0,83
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk 1 bomber moved from Southern Italy to Tobruk 1 fighter moved from 92 Sea Zone to Algeria 1 fighter moved from 92 Sea Zone to Algeria 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 1 marine moved from Southern France to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk 1 bomber moved from Southern Italy to Tobruk 1 fighter moved from 92 Sea Zone to Algeria 1 fighter moved from 92 Sea Zone to Algeria 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 1 marine moved from Southern France to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone Combat - Italians Battle in Tobruk Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber moved from Tobruk to Southern Italy 1 marine moved from 92 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun, 2 armour, 2 artilleries and 4 infantry moved from Eastern Poland to Romania Place Units - Italians 2 transports placed in 97 Sea Zone 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : 0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits 3 submarines owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -18 Casualties for ANZAC: 3 submarines Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : 0,00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits 3 submarines owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -18 Casualties for ANZAC: 3 submarines Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : 0,00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 14 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 4 artilleries and 29 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 3 infantry moved from Vyborg to Novgorod 1 artillery and 4 infantry moved from Finland to Vyborg 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 tactical_bomber moved from 112 Sea Zone to 92 Sea Zone 1 fighter moved from Western Germany to 92 Sea Zone 1 fighter moved from Gibraltar to Algeria 1 armour moved from Germany to Northern Italy 1 mech_infantry moved from Germany to Northern Italy 6 mech_infantrys moved from Germany to Romania 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 bomber moved from Gibraltar to Western Germany Combat - Germans Non Combat Move - Germans 3 transports moved from 92 Sea Zone to 93 Sea Zone 1 armour and 4 infantry moved from Southern France to 93 Sea Zone 1 armour, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone 1 armour and 4 infantry moved from 92 Sea Zone to Gibraltar 5 aaGuns moved from Baltic States to Novgorod 1 aaGun moved from Poland to Germany Place Units - Germans 3 infantry placed in Southern France 1 artillery and 8 infantry placed in Germany 3 infantry placed in Western Germany Germans undo move 2. 1 artillery and 6 infantry placed in Germany 2 infantry placed in France 1 transport placed in 114 Sea Zone Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Baltic States 1 fighter moved from Bryansk to Baltic States 1 tactical_bomber moved from Bryansk to Baltic States 2 fighters moved from Russia to Eastern Poland 2 artilleries and 11 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Eastern Poland to Belarus 1 fighter moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 5 infantry moved from Bryansk to Belarus 1 infantry moved from Smolensk to Belarus 1 infantry moved from Archangel to Belarus 10 infantry moved from Russia to Smolensk 1 aaGun moved from Ukraine to Bessarabia 2 infantry moved from Volgograd to Rostov 6 infantry moved from Novosibirsk to Vologda 1 aaGun and 10 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 infantry placed in Ukraine 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,33 Russians regular : 0,50
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 39 Sea Zone to West India 1 tactical_bomber moved from 39 Sea Zone to West India 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 2 carriers moved from 39 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 marine moved from Kiangsi to 20 Sea Zone 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 20 Sea Zone to 55 Sea Zone 1 infantry moved from Chahar to Hopei 1 artillery and 5 infantry moved from Anhwe to Hopei 1 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 2 mech_infantrys moved from Shantung to Kweichow
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Scramble US Figs in SZ54?
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@stough yes full scramble
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Wait a minute- can the UK fighters participate in the combat?
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They can not, so yes , full scramble.