@AndrewAAGamer said in L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50):
Happy to provide any advice that I can.
Thanks, I’m making an effort to try and improve, and it is great to get feedback from higher level players.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from Shan State to Burma
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
3 fighters moved from Java to India
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from Shan State to Burma
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
3 fighters moved from Java to India
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Bessarabia
3 armour moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Germany to Baltic States
3 armour moved from Germany to Baltic States
1 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 fighter and 2 tactical_bombers moved from Romania to Archangel
1 fighter moved from Slovakia Hungary to Archangel
1 bomber moved from Western Germany to Archangel
2 infantry moved from Karelia to Vyborg
2 infantry moved from Finland to Vyborg
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 infantry in Bessarabia, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 3 armour in Bessarabia, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 6 infantry
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 4/9 hits, 4.00 expected hits
Russians roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Archangel, round 3 : 3/7 hits, 3.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Baltic States
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Baltic States, round 2 : 4/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Vyborg, round 2 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 3 armour, 5 artilleries and 20 infantry moved from Eastern Poland to Belarus
1 bomber, 2 fighters and 2 tactical_bombers moved from Archangel to Belarus
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
4 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
3 armour moved from Yugoslavia to Eastern Poland
Place Units - Germans
1 bomber, 3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 mech_infantrys moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
1 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
4 aaGuns, 2 artilleries and 18 infantry moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Volgograd to Rostov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 1,67
Russians regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 harbour, 3 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Chahar to Buyant-Uhaa
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 armour moved from Manchuria to Buyant-Uhaa
2 bombers moved from Jehol to Kansu
2 fighters and 1 tactical_bomber moved from Jehol to Kansu
1 tactical_bomber moved from Jehol to Buyant-Uhaa
3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/8 hits, 4.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 3/6 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Buyant-Uhaa, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Kansu to Anhwe
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
12 infantry moved from Amur to Buryatia
2 artilleries moved from Amur to Buryatia
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Amur to Buryatia
1 aaGun moved from Jehol to Chahar
1 tactical_bomber moved from Buyant-Uhaa to Chahar
2 fighters moved from Kansu to Suiyuyan
1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 harbour placed in Manchuria
2 infantry and 1 mech_infantry placed in Manchuria
1 infantry and 1 marine placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.83
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 carrier placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,6,2,5,2,3
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
3 infantry moved from Sikang to Shensi
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1,83 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Chahar, round 2 : 0/1 hits, 0,50 expected hits
1 aaGun owned by the Japanese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 tactical_bomber in Chahar, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Sikang to Szechwan
1 fighter moved from Szechwan to Burma
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 carrier placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,6,2,5,2,3
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
3 infantry moved from Sikang to Shensi
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1,83 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Chahar, round 2 : 0/1 hits, 0,50 expected hits
1 aaGun owned by the Japanese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 tactical_bomber in Chahar, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Sikang to Szechwan
1 fighter moved from Szechwan to Burma
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 unit repaired.
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 125 Sea Zone
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Egypt to Trans-Jordan
Combat - British
Battle in Holland Belgium
Battle in Yunnan
British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
British attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the British lost in 125 Sea Zone
British roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 4 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 5 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 6 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Iraq
British attack with 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 2,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/7 hits, 2,00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Trans-Jordan
British attack with 2 fighters and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to Kenya
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Kenya
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Iraq to Persia
2 fighters moved from Trans-Jordan to Persia
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 aaGuns, 1 artillery and 13 infantry moved from India to Burma
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 aaGun moved from Burma to Yunnan
1 transport moved from 86 Sea Zone to 88 Sea Zone
4 infantry moved from Brazil to Suriname
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from 125 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 88 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 submarine and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,1,2,1,1
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,00
Italians regular : 1,00
Japanese regular : -0,67
Germans regular : -0,67
Neutral_Axis regular : 0,67
British regular : -5,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 armour moved from Belarus to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Italians
Battle in Greece
Italians attack with 1 armour and 1 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Bryansk
Italians attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 fighter in Bryansk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Alexandria to Libya
1 fighter moved from Bulgaria to Southern Italy
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Bryansk to Belarus
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern France
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Neutral_Allies regular : -0.33
Russians regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 41 Sea Zone to 79 Sea Zone
3 fighters moved from India to Szechwan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,1,5,5,3,5,6,2,6,5,1
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Syria to Iraq
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Belarus to Rostov
2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Belarus to Archangel
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
1 bomber moved from Western Germany to Russia
1 bomber moved from Belarus to Russia
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Archangel
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 2/2 hits, 0.33 expected hits
2 bombers killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 3 fighters
Russians defend with 1 cruiser
Germans roll dice for 1 cruiser and 3 fighters in 114 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 114 Sea Zone
3 fighters owned by the Germans retreated
Russians win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Germans: 1 cruiser
Battle in Western Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
3 armour moved from Bessarabia to Bryansk
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 3 armour, 5 artilleries and 17 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 armour moved from Novgorod to Bryansk
3 armour moved from Baltic States to Bryansk
3 fighters moved from 114 Sea Zone to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 transport moved from 113 Sea Zone to 126 Sea Zone
2 infantry moved from Vyborg to Finland
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Alexandria to Ukraine
Place Units - Germans
3 fighters placed in Novgorod
3 infantry placed in Ukraine
1 fighter placed in Western Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 1.17
Germans regular : -3.00
Russians AA : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Russia to Szechwan
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Samara
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 42 Sea Zone to Dutch New Guinea
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 bombers moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 battleship moved from 19 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from Buyant-Uhaa to Chahar
1 infantry moved from Anhwe to Kweichow
1 armour moved from Buyant-Uhaa to Hopei
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Celebes
Battle in Guam
Battle in French Indo China
Battle in Malaya
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Celebes from Dutch, taking Guam from Americans, taking French Indo China from French, taking Malaya from UK_Pacific, taking 43 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Battle in 39 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 39 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 4 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery and 1 tactical_bomber in Sumatra, round 3 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Sumatra, round 4 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Sumatra, round 5 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
1 tactical_bomber owned by the Japanese retreated
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun, 3 infantry and 1 mech_infantry
British roll AA dice in Yunnan : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/9 hits, 4.67 expected hits
Chinese roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 aaGun owned by the British and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 3 infantry and 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Celebes: 1 infantry
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
EDIT: Changing ownership of Celebes from Japanese to Dutch
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Java: 1 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Yunnan to Chahar
2 fighters and 1 tactical_bomber moved from Suiyuyan to Chahar
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 42 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Manchuria
2 carriers and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.33
Japanese regular : -1.67
British AA : 0.50
UK_Pacific regular : 0.33
ANZAC regular : 1.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 battleship, 4 infantry, 1 mech_infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
2 cruisers and 1 marine moved from 54 Sea Zone to 48 Sea Zone
2 cruisers and 1 marine moved from 48 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 2/7 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 carriers, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 aaGun moved from Johnston Island to 30 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 aaGun and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Western United States to Queensland
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1,67
Japanese regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Shensi to Kweichow
9 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Kweichow
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 9 infantry
Japanese defend with 1 artillery
Chinese roll dice for 9 infantry in Yunnan, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 3 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 2,50 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 battleship, 4 infantry, 1 mech_infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
2 cruisers and 1 marine moved from 54 Sea Zone to 48 Sea Zone
2 cruisers and 1 marine moved from 48 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 2/7 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 carriers, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 aaGun moved from Johnston Island to 30 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 aaGun and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Western United States to Queensland
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Shensi to Kweichow
9 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Kweichow
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 9 infantry
Japanese defend with 1 artillery
Chinese roll dice for 9 infantry in Yunnan, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 3 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 2,50 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Persia to 98 Sea Zone
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 126 Sea Zone
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 126 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Alexandria
British attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/9 hits, 3,17 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 6/9 hits, 4,50 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Italians: 1 battleship, 1 cruiser, 1 submarine and 1 transport
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Persia
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from Kenya to 72 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to India
1 infantry moved from Burma to India
2 mech_infantrys moved from Persia to Eastern Persia
2 fighters moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 armour and 3 infantry moved from Suriname to 88 Sea Zone
1 armour, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from France to United Kingdom
Place Units - British
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
1 destroyer placed in 71 Sea Zone
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : -1,67
Italians regular : 2,00
Japanese regular : -0,83
Germans AA : -0,17
Germans regular : -0,83
British regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 battleship, 4 infantry, 1 mech_infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
2 cruisers and 1 marine moved from 54 Sea Zone to 48 Sea Zone
2 cruisers and 1 marine moved from 48 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 2/7 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 carriers, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 aaGun moved from Johnston Island to 30 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 aaGun and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Western United States to Queensland
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Shensi to Kweichow
9 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Kweichow
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 9 infantry
Japanese defend with 1 artillery
Chinese roll dice for 9 infantry in Yunnan, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 3 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 2,50 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Persia to 98 Sea Zone
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 126 Sea Zone
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 126 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Alexandria
British attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/9 hits, 3,17 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 6/9 hits, 4,50 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Italians: 1 battleship, 1 cruiser, 1 submarine and 1 transport
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Persia
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from Kenya to 72 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to India
1 infantry moved from Burma to India
2 mech_infantrys moved from Persia to Eastern Persia
2 fighters moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 armour and 3 infantry moved from Suriname to 88 Sea Zone
1 armour, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from France to United Kingdom
Place Units - British
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
1 destroyer placed in 71 Sea Zone
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 aaGun, 1 artillery and 8 infantry
EDIT: Adding units owned by British to Yunnan: 1 aaGun, 1 artillery and 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : -1,67
Italians regular : 2,00
Japanese regular : -0,83
Germans AA : -0,17
Germans regular : -0,83
British regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Bryansk to Tambov
1 fighter moved from Belarus to Tambov
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Tambov, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Tambov to Bryansk
1 fighter moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 79 Sea Zone to 76 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 79 Sea Zone to 76 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :