the hit has to go on the transport in this case since fighters need a destroyer present to allocate hits to submarines.
before we roll the defensive fire roll, are you submerging your sub or fighting with it?
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from France to Northwestern Europe
1 transport moved from 12 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery and 1 infantry moved from 7 Sea Zone to Northwestern Europe
Combat - British
Battle in Northwestern Europe
British attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Northwestern Europe, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 4 infantry moved from Libya to Egypt
1 aaGun moved from Libya to Egypt
1 armour moved from Morocco Algeria to Egypt
4 infantry moved from Morocco Algeria to Libya
1 armour moved from Belgian Congo to Egypt
2 transports moved from 12 Sea Zone to 2 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
Place Units - British
1 destroyer placed in 7 Sea Zone
1 fighter placed in Egypt
1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Ukraine to Eastern Ukraine
2 infantry moved from Bulgaria Romania to Ukraine
2 infantry moved from Balkans to Bulgaria Romania
2 infantry moved from Italy to Balkans
1 infantry moved from East Poland to Belorussia
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Solomon Islands to 53 Sea Zone
1 infantry moved from Solomon Islands to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Australia
British take Australia from Japanese
1 bomber moved from United Kingdom to Italy
Combat - Americans
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Italy causes 6 damage total.
Battle in 53 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 53 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 46 Sea Zone to 52 Sea Zone
1 bomber moved from 53 Sea Zone to Wake Island
1 aaGun, 3 armour, 2 artilleries and 9 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
3 fighters moved from 5 Sea Zone to Russia
1 fighter moved from Caucasus to Russia
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 5 infantry moved from 5 Sea Zone to Karelia S.S.R.
3 transports moved from 2 Sea Zone to 1 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from Eastern Canada to 1 Sea Zone
1 aaGun, 1 armour, 4 infantry and 3 transports moved from 1 Sea Zone to 2 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from 2 Sea Zone to United Kingdom
1 bomber moved from Italy to United Kingdom
2 armour moved from Western United States to Eastern Canada
Place Units - Americans
3 fighters placed in 5 Sea Zone
1 transport placed in 56 Sea Zone
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians AA : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Germany to France
Germans take France from British
1 artillery and 2 infantry moved from Germany to Northwestern Europe
1 fighter moved from Germany to Northwestern Europe
1 bomber moved from Germany to Norway
1 fighter moved from East Poland to Northwestern Europe
Combat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Norway causes 1 damage total.
Battle in Northwestern Europe
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Northwestern Europe, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Northwestern Europe, round 3 : 2/4 hits, 1,67 expected hits
British roll dice for 1 artillery in Northwestern Europe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Northwestern Europe to Germany
1 fighter moved from Northwestern Europe to Belorussia
1 aaGun, 1 armour and 3 fighters moved from East Poland to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
1 artillery moved from Poland to East Poland
1 infantry moved from Germany to Poland
1 bomber moved from Norway to Germany
Place Units - Germans
2 armour, 1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0,50
British regular : 1,00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Russia to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Novosibirsk
3 artilleries, 2 fighters and 10 infantry moved from Russia to Novosibirsk
1 infantry moved from Caucasus to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour, 3 artilleries, 2 fighters and 10 infantry
Japanese defend with 1 aaGun, 6 armour, 1 artillery, 1 fighter and 3 infantry
Japanese roll AA dice in Novosibirsk : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 10 infantry in Novosibirsk, round 2 : 6/16 hits, 4.67 expected hits
Japanese roll dice for 6 armour, 1 artillery, 1 fighter and 3 infantry in Novosibirsk, round 2 : 5/11 hits, 5.00 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 infantry owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk
Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 5 infantry in Novosibirsk, round 3 : 1/11 hits, 3.83 expected hits
Japanese roll dice for 4 armour and 1 fighter in Novosibirsk, round 3 : 2/5 hits, 2.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
2 fighters owned by the Russians retreated
3 infantry owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
Japanese win with 3 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Russians: 7 infantry
Casualties for Japanese: 3 armour, 1 artillery and 3 infantry
Non Combat Move - Russians
2 fighters moved from Novosibirsk to Russia
Place Units - Russians
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Russia: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Japanese AA : -0.33
Russians regular : -1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
3 armour and 1 fighter moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Chinghai to Kazakh S.S.R.
3 armour moved from Ningxia to Kazakh S.S.R.
4 armour moved from Persia to Caucasus
Japanese take Caucasus from Russians
3 armour moved from India to Caucasus
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 6 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 6 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 3/8 hits, 3,67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 6 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to Belorussia
3 fighters moved from India to Belorussia
1 aaGun moved from Persia to Caucasus
1 aaGun moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Ningxia to Chinghai
3 armour moved from Manchuria to Ningxia
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports moved from 36 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Philippine Islands
1 fighter moved from Japan to 50 Sea Zone
1 fighter moved from India to 50 Sea Zone
1 fighter moved from India to East Indies
Place Units - Japanese
3 armour placed in India
3 armour placed in Manchuria
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
Russians regular : 0,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour moved from Egypt to Persia
British take Persia from Japanese
1 armour moved from Egypt to Persia
1 infantry moved from Karelia S.S.R. to Archangel
Russians take Archangel from Germans
Combat - British
Non Combat Move - British
1 submarine moved from 34 Sea Zone to 31 Sea Zone
1 transport moved from 23 Sea Zone to 28 Sea Zone
1 aaGun and 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan
1 fighter moved from Egypt to Russia
1 aaGun moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 11 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Libya to Egypt
2 transports moved from 2 Sea Zone to 3 Sea Zone
2 destroyers moved from 7 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Finland
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Finland
Place Units - British
2 armour placed in Egypt
2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs; 0 techTokens;
Non Combat Move - Italians
1 infantry moved from Eastern Ukraine to Caucasus
2 infantry moved from Ukraine to Caucasus
1 fighter moved from Bulgaria Romania to Caucasus
2 infantry moved from Bulgaria Romania to Ukraine
2 infantry moved from Balkans to Bulgaria Romania
3 infantry moved from Italy to Balkans
Turn Complete - Italians
Italians collect 9 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 1x factory; Remaining resources: 42 PUs; 0 techTokens;
Americans buy 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Italy
2 fighters moved from 52 Sea Zone to Hawaiian Islands
1 bomber moved from Wake Island to Hawaiian Islands
1 battleship moved from 52 Sea Zone to 53 Sea Zone
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
Combat - Americans
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Italy causes 4 damage total.
Battle in Hawaiian Islands
Americans attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 52 Sea Zone to 51 Sea Zone
1 carrier and 2 submarines moved from 52 Sea Zone to 53 Sea Zone
1 transport moved from 41 Sea Zone to 43 Sea Zone
2 fighters moved from Hawaiian Islands to 53 Sea Zone
1 bomber moved from Hawaiian Islands to Western Canada
1 transport moved from 2 Sea Zone to 3 Sea Zone
2 transports moved from 2 Sea Zone to 1 Sea Zone
2 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
2 armour, 1 infantry and 2 transports moved from 1 Sea Zone to 2 Sea Zone
2 armour and 1 infantry moved from 2 Sea Zone to United Kingdom
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from United Kingdom to 6 Sea Zone
1 aaGun, 1 armour, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 aaGun moved from Karelia S.S.R. to Finland
1 aaGun, 1 armour, 3 fighters and 4 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to Russia
3 armour moved from Karelia S.S.R. to Russia
1 bomber moved from Italy to United Kingdom
4 infantry moved from Eastern United States to Eastern Canada
Place Units - Americans
2 infantry placed in Norway
1 fighter placed in 5 Sea Zone
1 destroyer and 1 submarine placed in 56 Sea Zone
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.33
Italians AA : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Belorussia to Archangel
4 fighters moved from Belorussia to Archangel
1 bomber moved from Germany to Norway
Combat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Norway causes 6 damage total.
Battle in Archangel
Germans attack with 4 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 4 fighters and 1 infantry in Archangel, round 2 : 3/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Norway to Germany
1 infantry moved from France to Germany
1 artillery moved from Northwestern Europe to Germany
3 fighters moved from Archangel to Caucasus
1 fighter moved from Archangel to Germany
1 aaGun moved from Belorussia to East Poland
1 armour moved from Belorussia to East Poland
1 infantry moved from Poland to East Poland
1 infantry moved from Germany to Poland
2 artilleries moved from Belorussia to East Poland
7 infantry moved from Belorussia to East Poland
2 armour moved from Germany to East Poland
Place Units - Germans
2 armour, 2 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Kazakh S.S.R.
3 artilleries and 9 infantry moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 armour, 3 artilleries and 9 infantry
Japanese defend with 1 aaGun and 6 armour
Russians roll dice for 1 armour, 3 artilleries and 9 infantry in Kazakh S.S.R., round 2 : 3/13 hits, 3.50 expected hits
Japanese roll dice for 6 armour in Kazakh S.S.R., round 2 : 3/6 hits, 3.00 expected hits
3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Kazakh S.S.R.
6 infantry owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
Japanese win with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 armour
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : -0.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 7 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Kazakh S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.
2 armour moved from India to Persia
2 fighters moved from India to Persia
4 fighters moved from Belorussia to Persia
1 battleship, 1 carrier and 1 destroyer moved from 50 Sea Zone to 51 Sea Zone
3 fighters moved from 50 Sea Zone to 53 Sea Zone
3 fighters moved from Japan to 53 Sea Zone
1 fighter moved from East Indies to 53 Sea Zone
Combat - Japanese
Battle in Persia
Japanese attack with 2 armour and 6 fighters
British defend with 2 armour
Japanese roll dice for 2 armour and 6 fighters in Persia, round 2 : 6/8 hits, 4,00 expected hits
British roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Japanese and 2 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 1 armour and 6 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Casualties for British: 2 armour
Battle in 51 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 51 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 51 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 53 Sea Zone
Japanese attack with 7 fighters
Americans defend with 1 battleship, 1 carrier, 2 fighters, 2 submarines and 1 transport
2 submarines owned by the Americans submerged
Japanese roll dice for 7 fighters in 53 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 53 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone
Japanese roll dice for 6 fighters in 53 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 41
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 transport
Non Combat Move - Japanese
2 carriers moved from 50 Sea Zone to 53 Sea Zone
1 cruiser and 2 destroyers moved from 50 Sea Zone to 53 Sea Zone
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery and 1 transport moved from 50 Sea Zone to 53 Sea Zone
2 transports moved from 50 Sea Zone to 62 Sea Zone
2 fighters moved from 53 Sea Zone to 51 Sea Zone
3 armour moved from Ningxia to Kazakh S.S.R.
1 infantry moved from Chinghai to Kazakh S.S.R.
1 armour moved from India to Caucasus
3 armour moved from Manchuria to Ningxia
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
6 fighters moved from Persia to Caucasus
Place Units - Japanese
3 armour placed in India
3 armour placed in Manchuria
2 artilleries and 2 infantry placed in Caucasus
1 armour, 1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 3,33
British regular : 0,00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Trans-Jordan to Persia
2 fighters moved from Russia to Persia
1 infantry moved from Finland to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Poland
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
Russians take Baltic States from Germans
1 fighter moved from United Kingdom to Poland
Combat - British
Battle in Poland
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Poland
1 fighter owned by the British retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Persia
British attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
British roll dice for 2 fighters and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Persia
2 fighters owned by the British retreated
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Persia to Russia
2 armour and 4 infantry moved from Egypt to Trans-Jordan
1 aaGun and 2 infantry moved from Anglo-Egypt Sudan to Egypt
1 submarine moved from 31 Sea Zone to 34 Sea Zone
1 transport moved from 28 Sea Zone to 33 Sea Zone
1 fighter moved from Poland to 5 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 armour and 1 artillery moved from Finland to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 destroyers moved from 3 Sea Zone to 5 Sea Zone
Place Units - British
2 armour placed in Egypt
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Germans regular : 0.67
British regular : -1.83
I have a question. Do you guys ever use National Objectives? If you do, do you feel like they favor one side or another? Do you use a bid in that case and if so, how much is the bid?
I could write an essay on why I’m asking you guys this question but will refrain from going in depth. Just want to hear your unfettered thoughts if you don’t mind.
@the_good_captain Well, purely mathematically, I think Germany and Japan are best off with ‘easy’ or ‘effortless’ points. Italy might be worst off, along with Russia.
Germany has +10 they shouldnt lose if they play half decent and usually are in contention for either Karelia or Caucasus at all times up until about round 8. Japan has a quite natural + 10 as well, going up to a max of + 25 if they just do what makes sense for them in expanding.
My assumption is that it favors axis too much in rounds 3-10, where the difference is usually made. If France comes into play frequently, it might help close the deficit for allies. Even so, it would more limit the allies in tactical options and it doesn’t hamper the axis in any way.
I feel global has better objectives. Pushing Japan to obtain 0-point islands for a bonus, having Italy put up a good fight for mare nostrum e.g.
I have to be honest here, we haven’t played with NO. That’s because axis usually has the upper hand in our game and we’re looking towards small advantages for the allies more when we try out house rules.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 7x factory; Remaining resources: 11 PUs; 0 techTokens;
Italians buy 1 fighter; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Belorussia to Archangel
1 fighter moved from Caucasus to Archangel
Combat - Italians
Battle in Archangel
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Archangel to Caucasus
1 infantry moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Eastern Ukraine
2 infantry moved from Bulgaria Romania to Ukraine
3 infantry moved from Balkans to Bulgaria Romania
1 artillery and 1 infantry moved from Italy to Balkans
Place Units - Italians
1 fighter placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
Russians regular : -1,00
I’ve only played a couple of Anniversary games with National Objectives, so not enough to give you an informed opinion. Forum consensus seems to be that NOs favour the Axis. I have a couple of generic thoughts on NOs and bids, though, maybe these answer your question in part.
Regarding National Objectives: The more games I play, the less I like NOs. The first reason is that they are forcing you to make moves that are strategically suboptimal. Most NOs are an incentive to conquer regions that were important in the real-world WW2, but these targets are sometimes not at all important in the A&A-universe. For example, most people playing Japan/USA will not be interested in diverting resources to Pacific Islands such as Midway and Wake Island, but there are multiple NOs that stimulate you to go after these 0 IPCs island that hold little strategic significance. It seems the NOs are mostly used to simulate history, but that’s not an interesting aspect to me. Other players are really into the historical aspect, however, so it’s a question of taste maybe.
The second reason is most NOs are valued at +5 IPCs, which is a huge amount in my opinion. In most cases, you cannot afford to ignore NOs. As an extreme example: France is mentioned in 4 NOs that are worth 5 IPCs each. Together with its 6 IPC value, that represents a swing of 12+20=32. In essence, once you enable NOs, France is not worth 6 but 16 (!). In this way, NOs force your hand, and you are discouraged to pursue other, non-historical paths.
Regarding bids: the question what a fair bid would be, has no good answer, I think. The first reason is that any bid is fair, since both players agreed to it. (I do understand, however, that it’s interesting to think about how large a bid should probably be).
The second reason is that the slightest mistake or bad dice roll can completely negate the bid. For example: If you look at the game of Go/Baduk, people have studies for years what compensation should be awarded to the player that moves 2nd (Go is won by gaining more points than your opponent, so unlike Chess, the score can be ‘corrected’). Although research is converging on a certain number for fair compensation, it’s mostly academic: the slightest mistake by a player – even at professional levels – completely overwhelms the compensation. And that’s a game without luck! So for A&A – a game with luck, played by amateurs – bids should be taken with a grain of salt.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Poland
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Poland
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
5 fighters moved from Russia to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
2 fighters moved from 5 Sea Zone to Belorussia
1 armour, 3 artilleries and 17 infantry moved from Karelia S.S.R. to Belorussia
3 armour moved from Russia to Belorussia
1 destroyer moved from 56 Sea Zone to 20 Sea Zone
1 submarine moved from 56 Sea Zone to 20 Sea Zone
1 submarine moved from 53 Sea Zone to 58 Sea Zone
1 submarine moved from 53 Sea Zone to 60 Sea Zone
Combat - Americans
Battle in Archangel
Americans attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Archangel
1 fighter owned by the Americans retreated
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Poland
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Poland, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Poland
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belorussia
Americans attack with 4 armour, 3 artilleries, 8 fighters and 17 infantry
Germans defend with 9 infantry
Americans roll dice for 4 armour, 3 artilleries, 8 fighters and 17 infantry in Belorussia, round 2 : 6/32 hits, 10.33 expected hits
Germans roll dice for 9 infantry in Belorussia, round 2 : 3/9 hits, 3.00 expected hits
6 infantry owned by the Germans and 3 infantry owned by the Americans lost in Belorussia
Americans roll dice for 4 armour, 3 artilleries, 8 fighters and 14 infantry in Belorussia, round 3 : 9/29 hits, 9.83 expected hits
Germans roll dice for 3 infantry in Belorussia, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Belorussia
Americans win, taking Belorussia from Germans with 4 armour, 3 artilleries, 8 fighters and 12 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 5 infantry
Casualties for Germans: 9 infantry
Non Combat Move - Americans
1 bomber moved from Poland to United Kingdom
1 aaGun moved from Karelia S.S.R. to Belorussia
1 fighter moved from Belorussia to 5 Sea Zone
7 fighters moved from Belorussia to Russia
1 fighter moved from Archangel to Russia
2 transports moved from 2 Sea Zone to 1 Sea Zone
4 infantry moved from Eastern Canada to 1 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 armour moved from United Kingdom to 6 Sea Zone
2 infantry moved from Norway to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour and 2 infantry moved from 5 Sea Zone to Karelia S.S.R.
4 infantry and 2 transports moved from 1 Sea Zone to 2 Sea Zone
4 infantry moved from 2 Sea Zone to United Kingdom
1 bomber moved from Western Canada to Eastern Canada
4 infantry moved from Eastern United States to Eastern Canada
1 aaGun moved from Finland to Norway
Place Units - Americans
3 armour, 2 fighters and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -5.67
Italians regular : 0.67
Germans regular : 1.67
^^^lol^^^
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 fighters moved from Caucasus to Belorussia
3 armour, 3 artilleries and 8 infantry moved from East Poland to Belorussia
1 bomber and 2 fighters moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 3 armour, 3 artilleries, 1 bomber, 5 fighters and 8 infantry
Americans defend with 1 aaGun, 4 armour, 3 artilleries and 12 infantry
Americans roll AA dice in Belorussia : 1/6 hits, 1,00 expected hits
1 fighter owned by the Germans lost in Belorussia
Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 4 fighters and 8 infantry in Belorussia, round 2 : 4/19 hits, 7,00 expected hits
Russians roll dice for 4 armour, 3 artilleries and 12 infantry in Belorussia, round 2 : 7/19 hits, 7,00 expected hits
7 infantry owned by the Germans and 4 infantry owned by the Americans lost in Belorussia
Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 4 fighters and 1 infantry in Belorussia, round 3 : 2/12 hits, 5,50 expected hits
Russians roll dice for 4 armour, 3 artilleries and 8 infantry in Belorussia, round 3 : 5/15 hits, 5,67 expected hits
3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Americans lost in Belorussia
1 bomber owned by the Germans and 4 fighters owned by the Germans retreated
2 armour owned by the Germans retreated to East Poland
Russians win with 4 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is -33
Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 8 infantry
Casualties for Americans: 6 infantry
Non Combat Move - Germans
3 fighters moved from Belorussia to Poland
1 bomber moved from Belorussia to Germany
1 fighter moved from Belorussia to East Poland
4 artilleries and 10 infantry moved from Germany to Poland
2 armour moved from Germany to Poland
2 infantry moved from Germany to Poland
1 aaGun moved from East Poland to Poland
2 infantry moved from Germany to Poland
Place Units - Germans
2 armour, 1 artillery, 1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans AA : 0,00
Russians regular : -0,67
Germans regular : -6,50