Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 67 PUs; 1 techTokens;
British buy 12 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Belgian Congo to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Belgian Congo
1 infantry moved from Trans-Jordan to Saudi Arabia
British take Saudi Arabia from Germans
1 infantry moved from Turkey to Caucasus
1 armour moved from India to French Indochina
British take French Indochina from Japanese
1 armour moved from French Indochina to India
1 infantry moved from Himalaya to Sinkiang
British take Sinkiang from Russians
1 infantry moved from Persia to Caucasus
2 fighters moved from Persia to Caucasus
1 tactical_bomber moved from India to Caucasus
1 fighter moved from India to Caucasus
5 bombers moved from India to Caucasus
Combat - British
Battle in Caucasus
British attack with 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
British roll dice for 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 5/11 hits, 5.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Russians with 5 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - British
1 infantry moved from Persia to Afghanistan
1 aaGun moved from Persia to India
8 infantry moved from Persia to India
4 armour moved from Persia to India
5 bombers, 3 fighters and 1 tactical_bomber moved from Caucasus to India
1 artillery and 7 infantry moved from Kenya to Belgian Congo
8 infantry moved from Union of South Africa to Kenya
5 submarines moved from 33 Sea Zone to 28 Sea Zone
Place Units - British
12 artilleries placed in India
3 infantry placed in Union of South Africa
1 fighter placed in 28 Sea Zone
Turn Complete - British
British collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Russians regular : 0.67
British regular : -0.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Research Technology - Japanese
Japanese roll 2,4 and gets 0 hits
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 63 PUs; 2 techTokens;
Combat Move - Japanese
6 artilleries moved from East Indies to 37 Sea Zone
6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 37 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 48 Sea Zone to 49 Sea Zone
6 artilleries moved from 49 Sea Zone to Philipine Islands
1 infantry moved from 49 Sea Zone to Philipine Islands
1 armour moved from China to French Indochina
Japanese take French Indochina from British
1 armour moved from French Indochina to China
4 bombers moved from Manchuria to China
17 artilleries and 17 infantry moved from Manchuria to Buryatia S.S.R.
5 artilleries and 5 infantry moved from Japan to 61 Sea Zone
5 artilleries and 5 infantry moved from 61 Sea Zone to Manchuria
Combat - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 54 PUs; end with 117 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Brazil
2 artilleries moved from 18 Sea Zone to Brazil
3 destroyers moved from 10 Sea Zone to 18 Sea Zone
3 infantry moved from Eastern Canada to Eastern United States
3 infantry moved from Western Canada to Eastern Canada
3 infantry moved from Western United States to Western Canada
2 artilleries moved from Western United States to Western Canada
Place Units - Americans
1 factory placed in Brazil
2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
Activate Technology - Americans
Americans activating Jet Power
Turn Complete - Americans
Americans collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 halftracks; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Russia to Kazakh S.S.R.
1 armour moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 armour moved from Archangel to West Russia
Russians take West Russia from Germans
6 armour moved from Archangel to Kazakh S.S.R.
1 armour moved from Karelia S.S.R. to Archangel
1 armour moved from West Russia to Archangel
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from Archangel to Persia
1 tactical_bomber moved from Archangel to Persia
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Archangel to Caucasus
1 tactical_bomber moved from Archangel to Caucasus
1 fighter moved from Archangel to Sinkiang
1 tactical_bomber moved from Archangel to Sinkiang
Combat - Russians
Battle in Afghanistan
Russians attack with 1 infantry
British defend with 1 infantry
Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians retreated to Kazakh S.S.R.
Battle in Persia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Russians winBritish win with 1 infantry remaining, taking Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sinkiang
Russians win, taking Sinkiang from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakh S.S.R.
1 tactical_bomber moved from Persia to Kazakh S.S.R.
1 fighter moved from Persia to Kazakh S.S.R.
1 fighter moved from Sinkiang to Kazakh S.S.R.
1 tactical_bomber moved from Sinkiang to Kazakh S.S.R.
2 aaGuns moved from Russia to Kazakh S.S.R.
Place Units - Russians
6 halftracks placed in Archangel
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Ukraine S.S.R. to Turkey
Germans take Caucasus from British
Germans take Turkey from British
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
1 armour moved from Belorussia to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Belorussia to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Ukraine S.S.R.
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to 16 Sea Zone
1 battleship, 5 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 5 tactical_bombers and 4 transports moved from 16 Sea Zone to 14 Sea Zone
4 armour and 3 infantry moved from Southern Europe to 14 Sea Zone
4 armour and 4 infantry moved from 14 Sea Zone to Libya
1 armour moved from Southern Europe to Ukraine S.S.R.
3 artilleries and 8 infantry moved from Belorussia to Ukraine S.S.R.
1 fighter and 1 tactical_bomber moved from Southern Europe to Ukraine S.S.R.
1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Libya
Place Units - Germans
2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber placed in 14 Sea Zone
3 artilleries and 2 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 8 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Belgian Congo to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
2 infantry moved from India to Persia
3 fighters moved from India to Persia
5 bombers moved from India to Persia
1 tactical_bomber moved from India to Persia
1 armour moved from India to French Indochina
British take French Indochina from Japanese
1 armour moved from French Indochina to India
1 fighter moved from 28 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to Persia
Combat - British
Battle in Persia
British attack with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
British roll dice for 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 6/12 hits, 6.33 expected hits
Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Persia
British win, taking Persia from Russians with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - British
7 armour, 1 artillery and 21 infantry moved from Belgian Congo to Kenya
3 infantry moved from Union of South Africa to Kenya
2 carriers, 5 destroyers and 5 submarines moved from 28 Sea Zone to 32 Sea Zone
1 infantry moved from Saudi Arabia to Trans-Jordan
5 bombers moved from Persia to India
1 tactical_bomber moved from Persia to 32 Sea Zone
3 fighters moved from Persia to 32 Sea Zone
1 fighter moved from Persia to India
1 infantry moved from Himalaya to India
Place Units - British
6 artilleries and 6 infantry placed in India
2 artilleries, 1 fighter and 5 infantry placed in Union of South Africa
Turn Complete - British
British collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Research Technology - Japanese
Japanese roll 6,2 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Paratroopers
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from China to Himalaya
Japanese take Himalaya from British
1 armour moved from China to French Indochina
Japanese take French Indochina from British
1 armour moved from Himalaya to China
1 armour moved from French Indochina to China
Combat - Japanese
Non Combat Move - Japanese
3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R.
2 artilleries and 2 infantry moved from Manchuria to China
2 artilleries and 2 infantry moved from Japan to 61 Sea Zone
2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria
6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone
6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone
6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria
Place Units - Japanese
3 artilleries and 8 infantry placed in Japan
1 factory placed in Manchuria
Activate Technology - Japanese
Japanese activating Paratroopers
Turn Complete - Japanese
Japanese collect 57 PUs; end with 123 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Research Technology - Japanese
Japanese roll 6,2 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Paratroopers
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from China to Himalaya
Japanese take Himalaya from British
1 armour moved from China to French Indochina
Japanese take French Indochina from British
1 armour moved from Himalaya to China
1 armour moved from French Indochina to China
Combat - Japanese
Non Combat Move - Japanese
3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R.
2 artilleries and 2 infantry moved from Manchuria to China
2 artilleries and 2 infantry moved from Japan to 61 Sea Zone
2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria
6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone
6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone
6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria
Place Units - Japanese
3 artilleries and 8 infantry placed in Japan
1 factory placed in Manchuria
Activate Technology - Japanese
Japanese activating Paratroopers
Turn Complete - Japanese
Japanese collect 57 PUs; end with 123 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
10 infantry moved from Brazil to 18 Sea Zone
10 artilleries moved from Brazil to 18 Sea Zone
3 armour moved from Brazil to 18 Sea Zone
3 infantry moved from Brazil to 18 Sea Zone
2 cruisers moved from 18 Sea Zone to 23 Sea Zone
13 destroyers moved from 18 Sea Zone to 23 Sea Zone
3 carriers moved from 18 Sea Zone to 23 Sea Zone
2 tactical_bombers moved from 18 Sea Zone to 23 Sea Zone
4 fighters moved from 18 Sea Zone to 23 Sea Zone
2 artilleries moved from Brazil to 18 Sea Zone
2 infantry moved from Brazil to 18 Sea Zone
3 armour, 12 artilleries, 15 infantry and 15 transports moved from 18 Sea Zone to 23 Sea Zone
14 infantry moved from 23 Sea Zone to French Equatorial Africa
Americans take French Equatorial Africa from British
3 armour moved from 23 Sea Zone to French Equatorial Africa
11 artilleries moved from 23 Sea Zone to French Equatorial Africa
1 infantry moved from 23 Sea Zone to Belgian Congo
Americans take Belgian Congo from British
2 destroyers moved from 18 Sea Zone to 23 Sea Zone
Combat - Americans
Non Combat Move - Americans
2 artilleries moved from Western Canada to Eastern Canada
1 fighter moved from Eastern United States to Brazil
Place Units - Americans
1 artillery, 1 infantry and 1 tactical_bomber placed in Brazil
1 infantry placed in Western United States
2 artilleries and 1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13
Research Technology - Russians
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 halftrack moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 halftrack moved from Archangel to West Russia
Russians take West Russia from Germans
1 halftrack moved from Archangel to Caucasus
Russians take Caucasus from Germans
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 halftrack
EDIT: Adding units owned by Russians to Russia: 1 halftrack
EDIT: Removing units owned by Russians from West Russia: 1 halftrack
EDIT: Removing units owned by Russians from Caucasus: 1 halftrack
EDIT: Adding units owned by Russians to Novosibirsk: 1 halftrack
EDIT: Adding units owned by Russians to Russia: 1 halftrack
EDIT: Turning off Edit Mode
1 armour moved from Kazakh S.S.R. to Russia
1 halftrack moved from Archangel to Russia
1 armour moved from Archangel to Russia
1 armour moved from Archangel to Russia
1 halftrack moved from Archangel to Russia
1 halftrack moved from Archangel to Russia
2 aaGuns, 4 artilleries and 30 infantry moved from Kazakh S.S.R. to Novosibirsk
19 armour moved from Kazakh S.S.R. to Russia
3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Russia
Place Units - Russians
7 armour placed in Archangel
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 66 PUs; 1 techTokens;
Germans buy 1 carrier, 4 destroyers, 1 factory and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Turkey to Ukraine S.S.R.
Germans take Caucasus from Russians
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
Combat - Germans
Non Combat Move - Germans
3 armour and 3 infantry moved from Belorussia to Germany
7 armour and 7 infantry moved from Ukraine S.S.R. to Germany
1 aaGun moved from Ukraine S.S.R. to Balkans
1 fighter and 1 tactical_bomber moved from Ukraine S.S.R. to Algeria
4 armour, 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from Libya to Algeria
1 armour, 3 artilleries and 4 infantry moved from Southern Europe to 14 Sea Zone
1 armour, 3 artilleries, 1 battleship, 5 carriers, 4 destroyers, 5 fighters, 4 infantry, 3 submarines, 5 tactical_bombers and 4 transports moved from 14 Sea Zone to 13 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 13 Sea Zone to Algeria
1 bomber moved from Southern Europe to Algeria
1 aaGun moved from Southern Europe to Western Europe
1 armour and 1 infantry moved from Belorussia to Germany
6 artilleries and 11 infantry moved from Belorussia to Ukraine S.S.R.
1 armour, 2 artilleries and 1 infantry moved from Eire to United Kingdom
Place Units - Germans
1 factory placed in Algeria
1 carrier and 4 destroyers placed in 13 Sea Zone
1 submarine placed in 14 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 5 armour, 1 carrier, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
2 infantry moved from Kenya to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 infantry moved from Trans-Jordan to Anglo Egypt
British take Anglo Egypt from Germans
1 infantry moved from India to French Indochina
British take French Indochina from Japanese
1 infantry moved from Afghanistan to Himalaya
British take Himalaya from Japanese
5 bombers moved from India to Manchuria
1 fighter moved from 32 Sea Zone to Belgian Congo
Combat - British
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 3,4,5,3,3 and causes: 6 damage to unit: factory
Bombing raid in Manchuria causes 6 damage total.
Battle in Belgian Congo
British attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Belgian Congo
British win, taking Belgian Congo from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - British
1 aaGun, 11 armour, 18 artilleries, 1 fighter and 23 infantry moved from India to Himalaya
1 fighter moved from Himalaya to 35 Sea Zone
2 infantry moved from Persia to India
5 bombers moved from Manchuria to India
5 submarines moved from 32 Sea Zone to 37 Sea Zone
2 carriers, 5 destroyers, 2 fighters and 1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone
2 fighters moved from Belgian Congo to Kenya
1 artillery moved from Union of South Africa to Kenya
4 armour moved from Kenya to Union of South Africa
1 armour moved from Italian East Africa to Kenya
20 infantry moved from Kenya to Union of South Africa
1 artillery moved from Union of South Africa to Kenya
4 infantry moved from Kenya to Union of South Africa
4 armour moved from Kenya to Union of South Africa
3 infantry moved from Kenya to Union of South Africa
1 artillery moved from Kenya to Union of South Africa
1 infantry moved from Kenya to Union of South Africa
Place Units - British
1 carrier, 3 destroyers and 2 transports placed in 35 Sea Zone
2 armour placed in Union of South Africa
3 armour placed in India
Turn Complete - British
British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
British rolls : 0.00
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 5 armour, 1 carrier, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
2 infantry moved from Kenya to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 infantry moved from Trans-Jordan to Anglo Egypt
British take Anglo Egypt from Germans
1 infantry moved from India to French Indochina
British take French Indochina from Japanese
1 infantry moved from Afghanistan to Himalaya
British take Himalaya from Japanese
5 bombers moved from India to Manchuria
1 fighter moved from 32 Sea Zone to Belgian Congo
Combat - British
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 3,4,5,3,3 and causes: 6 damage to unit: factory
Bombing raid in Manchuria causes 6 damage total.
Battle in Belgian Congo
British attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Belgian Congo
British win, taking Belgian Congo from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - British
1 aaGun, 11 armour, 18 artilleries, 1 fighter and 23 infantry moved from India to Himalaya
1 fighter moved from Himalaya to 35 Sea Zone
2 infantry moved from Persia to India
5 bombers moved from Manchuria to India
5 submarines moved from 32 Sea Zone to 37 Sea Zone
2 carriers, 5 destroyers, 2 fighters and 1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone
2 fighters moved from Belgian Congo to Kenya
1 artillery moved from Union of South Africa to Kenya
4 armour moved from Kenya to Union of South Africa
1 armour moved from Italian East Africa to Kenya
20 infantry moved from Kenya to Union of South Africa
1 artillery moved from Union of South Africa to Kenya
4 infantry moved from Kenya to Union of South Africa
4 armour moved from Kenya to Union of South Africa
3 infantry moved from Kenya to Union of South Africa
1 artillery moved from Kenya to Union of South Africa
1 infantry moved from Kenya to Union of South Africa
Place Units - British
1 carrier, 3 destroyers and 2 transports placed in 35 Sea Zone
2 armour placed in Union of South Africa
3 armour placed in India
Turn Complete - British
British collect 63 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Himalaya: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
British rolls : 0.00
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 1,3 and gets 0 hits
Purchase Units - Japanese
Japanese repair damage of 6x factory; Remaining resources: 110 PUs; 2 techTokens;
Japanese buy 1 aaGun, 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 34 PUs; 2 techTokens;
Combat Move - Japanese
2 infantry moved from China to French Indochina
2 infantry moved from China to Sinkiang
1 bomber moved from China to Sinkiang
1 bomber moved from China to French Indochina
1 bomber moved from China to India
1 bomber moved from China to India
Combat - Japanese
Strategic bombing raid in India
British roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in India causes 9 damage total.
Battle in French Indochina
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in French Indochina, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sinkiang to Manchuria
1 bomber moved from French Indochina to Manchuria
2 bombers moved from India to Manchuria
2 armour, 12 artilleries and 7 infantry moved from China to Kwantung
2 armour moved from Kwantung to Manchuria
3 artilleries and 8 infantry moved from Japan to 61 Sea Zone
3 artilleries and 8 infantry moved from 61 Sea Zone to Manchuria
Place Units - Japanese
6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber placed in Japan
1 aaGun, 1 artillery and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 57 PUs; end with 91 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
British AA : -0.33
Russians regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 battleships and 1 carrier; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
3 armour, 11 artilleries and 14 infantry moved from French Equatorial Africa to 23 Sea Zone
2 transports moved from 10 Sea Zone to 20 Sea Zone
3 infantry moved from Western United States to Western Canada
3 infantry moved from Alaska to Western Canada
2 cruisers moved from 23 Sea Zone to 22 Sea Zone
3 carriers moved from 23 Sea Zone to 22 Sea Zone
15 destroyers moved from 23 Sea Zone to 22 Sea Zone
2 artilleries moved from Brazil to Venezuela
2 infantry moved from Brazil to Venezuela
3 armour, 12 artilleries, 14 infantry and 15 transports moved from 23 Sea Zone to 22 Sea Zone
2 artilleries moved from Eastern Canada to Eastern United States
3 infantry moved from Eastern Canada to Eastern United States
1 tactical_bomber moved from Brazil to 22 Sea Zone
2 tactical_bombers moved from 23 Sea Zone to 22 Sea Zone
1 fighter moved from Brazil to Eastern United States
4 fighters moved from 23 Sea Zone to 22 Sea Zone
1 fighter moved from Brazil to 22 Sea Zone
14 infantry moved from 22 Sea Zone to Brazil
12 artilleries moved from 22 Sea Zone to Brazil
3 armour moved from 22 Sea Zone to Brazil
Non Combat Move - Americans
1 aaGun moved from Western United States to Western Canada
Place Units - Americans
2 battleships and 1 carrier placed in 22 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 4 armour and 2 halftracks; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 halftrack moved from Novosibirsk to Soviet Far East
Russians take Yakut S.S.R. from Japanese
Russians take Soviet Far East from Japanese
1 halftrack moved from Soviet Far East to Yakut S.S.R.
1 halftrack moved from Russia to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 bomber moved from Archangel to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 halftrack moved from Russia to Sinkiang
1 halftrack moved from Russia to Sinkiang
1 halftrack moved from Russia to Sinkiang
1 halftrack moved from Russia to Sinkiang
4 artilleries and 28 infantry moved from Novosibirsk to Yakut S.S.R.
22 armour moved from Russia to Yakut S.S.R.
7 armour moved from Archangel to Novosibirsk
3 fighters and 3 tactical_bombers moved from Russia to Sinkiang
Combat - Russians
Rocket attack in Manchuria does 2 damage to factory owned by Japanese
Rockets in Novosibirsk roll: 2
Battle in Sinkiang
Russians attack with 1 bomber, 3 fighters, 5 halftracks, 2 infantry and 3 tactical_bombers
Japanese defend with 1 infantry
Russians roll dice for 1 bomber, 3 fighters, 5 halftracks, 2 infantry and 3 tactical_bombers in Sinkiang, round 2 : 5/14 hits, 6.50 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 bomber, 3 fighters, 5 halftracks, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 artillery moved from Archangel to Russia
1 aaGun moved from Archangel to Russia
1 aaGun moved from Archangel to Russia
1 bomber, 3 fighters and 3 tactical_bombers moved from Sinkiang to Novosibirsk
1 bomber moved from Archangel to Russia
1 bomber moved from Archangel to Russia
1 fighter moved from Archangel to Novosibirsk
9 infantry moved from Archangel to Russia
Place Units - Russians
4 armour and 2 halftracks placed in Archangel
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Japanese regular : 0.67
Russians regular : -1.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 carrier, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Ukraine S.S.R. to Persia
Germans take Persia from British
1 bomber moved from Algeria to Brazil
Combat - Germans
Strategic bombing raid in Brazil
Bombing raid in Brazil rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Brazil causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Brazil to Algeria
2 fighters and 2 tactical_bombers moved from Algeria to 12 Sea Zone
1 aaGun moved from Western Europe to 13 Sea Zone
1 aaGun, 1 battleship, 6 carriers, 8 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports moved from 13 Sea Zone to 12 Sea Zone
1 aaGun moved from 12 Sea Zone to Algeria
1 submarine moved from 14 Sea Zone to 12 Sea Zone
4 armour and 4 infantry moved from Germany to Spain
7 armour and 7 infantry moved from Germany to Western Europe
1 aaGun moved from Balkans to Southern Europe
Place Units - Germans
1 carrier and 4 destroyers placed in 12 Sea Zone
3 submarines placed in 7 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 7x factory; Remaining resources: 56 PUs; 1 techTokens;
British buy 3 armour, 12 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
2 infantry moved from Himalaya to China
3 infantry moved from Himalaya to French Indochina
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Americans
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Borneo
British take Borneo from Japanese
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Guinea
British take New Guinea from Japanese
3 fighters moved from 35 Sea Zone to French Indochina
1 tactical_bomber moved from 35 Sea Zone to French Indochina
3 bombers moved from India to China
2 bombers moved from India to French Indochina
Combat - British
Battle in China
British attack with 3 bombers and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 bombers and 2 infantry in China, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in China
British win, taking China from Japanese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indochina
British attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in French Indochina, round 2 : 3/9 hits, 4.00 expected hits
Japanese roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber moved from French Indochina to India
3 bombers moved from China to India
1 bomber moved from French Indochina to India
3 carriers and 6 destroyers moved from 35 Sea Zone to 48 Sea Zone
1 tactical_bomber moved from French Indochina to 48 Sea Zone
3 fighters moved from French Indochina to 48 Sea Zone
2 destroyers moved from 35 Sea Zone to 48 Sea Zone
5 submarines moved from 37 Sea Zone to 48 Sea Zone
1 infantry moved from India to Himalaya
1 armour moved from Union of South Africa to Italian East Africa
1 infantry moved from Anglo Egypt to Trans-Jordan
1 infantry moved from Kenya to Union of South Africa
1 infantry moved from Belgian Congo to Kenya
1 artillery moved from Kenya to Union of South Africa
2 fighters moved from Kenya to India
3 armour moved from India to Himalaya
Place Units - British
1 transport placed in 35 Sea Zone
9 infantry placed in India
3 armour and 3 infantry placed in Union of South Africa
Turn Complete - British
British collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
British rolls : 0.00
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - Japanese
Japanese roll 2,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover War Bonds
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 90 PUs; 0 techTokens;
Japanese buy 1 aaGun, 1 fighter, 14 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 9 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone
6 artilleries and 6 infantry moved from Japan to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China
1 artillery and 1 infantry moved from Kwantung to China
1 artillery and 1 infantry moved from Kwantung to French Indochina
2 armour, 12 artilleries and 12 infantry moved from Manchuria to Buryatia S.S.R.
2 bombers moved from Manchuria to India
2 bombers moved from Manchuria to French Indochina
Combat - Japanese
Strategic bombing raid in India
British roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 6,2 and causes: 8 damage to unit: factory
Bombing raid in India causes 8 damage total.
Battle in French Indochina
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in China
Japanese win, taking China from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers moved from India to Manchuria
2 bombers moved from French Indochina to Manchuria
1 fighter and 1 tactical_bomber moved from China to Buryatia S.S.R.
1 aaGun moved from Manchuria to Buryatia S.S.R.
6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 11 transports moved from 61 Sea Zone to 60 Sea Zone
6 artilleries and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
10 artilleries and 5 infantry moved from Kwantung to Manchuria
Place Units - Japanese
2 submarines placed in 60 Sea Zone
1 fighter, 10 infantry and 1 tactical_bomber placed in Japan
1 aaGun and 4 infantry placed in Manchuria
Activate Technology - Japanese
Japanese activating War Bonds
Turn Complete - Japanese
Japanese collect 42 PUs; end with 51 PUs
Japanese collect 6 PUs from War Bonds; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : 1.17
British AA : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - Japanese
Japanese roll 2,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover War Bonds
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 90 PUs; 0 techTokens;
Japanese buy 1 aaGun, 1 fighter, 14 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 9 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone
6 artilleries and 6 infantry moved from Japan to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China
1 artillery and 1 infantry moved from Kwantung to China
1 artillery and 1 infantry moved from Kwantung to French Indochina
2 armour, 12 artilleries and 12 infantry moved from Manchuria to Buryatia S.S.R.
2 bombers moved from Manchuria to India
2 bombers moved from Manchuria to French Indochina
Combat - Japanese
Strategic bombing raid in India
British roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 6,2 and causes: 8 damage to unit: factory
Bombing raid in India causes 8 damage total.
Battle in French Indochina
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in China
Japanese win, taking China from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers moved from India to Manchuria
2 bombers moved from French Indochina to Manchuria
1 fighter and 1 tactical_bomber moved from China to Buryatia S.S.R.
1 aaGun moved from Manchuria to Buryatia S.S.R.
6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 11 transports moved from 61 Sea Zone to 60 Sea Zone
6 artilleries and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
10 artilleries and 5 infantry moved from Kwantung to Manchuria
Place Units - Japanese
2 submarines placed in 60 Sea Zone
1 fighter, 10 infantry and 1 tactical_bomber placed in Japan
1 aaGun and 4 infantry placed in Manchuria
Activate Technology - Japanese
Japanese activating War Bonds
Turn Complete - Japanese
Japanese collect 42 PUs; end with 51 PUs
Japanese collect 6 PUs from War Bonds; end with 57 PUs
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Japanese
EDIT: Changing PUs for Japanese from 57 to 48
EDIT: Changing ownership of French Indochina from Japanese to British
EDIT: Removing units owned by Japanese from French Indochina: 1 artillery and 1 infantry
EDIT: Adding units owned by British to French Indochina: 1 infantry
EDIT: Changing unit bombing damage for these British owned units to: factory = 11
EDIT: Changing PUs for Japanese from 48 to 58
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1.17
British AA : -0.33
British regular : -0.33