@koala a big start for japan! No scramble thanks
L21 #3 Ghostglider (X+12) vs trulpen (A) P2V
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 4 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 24 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 24 Sea Zone 15 armour, 5 artilleries, 18 infantry, 1 marine and 1 mech_infantry moved from Burma to Eastern India 3 bombers moved from Davao to Eastern India 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Gilbert Islands 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Marshall Islands 1 artillery moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 25 Sea Zone 1 artillery moved from 25 Sea Zone to Midway Combat - Japanese UK_Pacific scrambles 2 units out of 40 Sea Zone to defend against the attack in Eastern India Battle in Gilbert Islands Battle in Midway Battle in Marshall Islands Battle in 24 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 24 Sea Zone Japanese win, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Marshall Islands from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Eastern India Japanese attack with 15 armour, 5 artilleries, 3 bombers, 18 infantry, 1 marine and 1 mech_infantry British defend with 3 aaGuns, 1 armour, 4 artilleries, 1 bomber, 6 fighters, 20 infantry and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in Eastern India : 0/3 hits, 0.50 expected hits Japanese roll dice for 15 armour, 5 artilleries, 3 bombers, 18 infantry, 1 marine and 1 mech_infantry in Eastern India, round 2 : 16/43 hits, 15.00 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 4 artilleries, 1 bomber, 6 fighters, 20 infantry and 2 tactical_bombers in Eastern India, round 2 : 15/34 hits, 13.67 expected hits 14 infantry owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 12 infantry owned by the British lost in Eastern India Japanese roll dice for 15 armour, 5 artilleries, 3 bombers, 4 infantry and 1 mech_infantry in Eastern India, round 3 : 15/28 hits, 12.33 expected hits UK_Pacific roll dice for 1 armour, 4 artilleries, 6 fighters, 8 infantry and 2 tactical_bombers in Eastern India, round 3 : 10/21 hits, 9.50 expected hits 4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 tactical_bombers owned by the British, 4 artilleries owned by the British, 8 infantry owned by the British and 1 armour owned by the British lost in Eastern India Japanese roll dice for 15 armour and 3 bombers in Eastern India, round 4 : 12/18 hits, 9.00 expected hits UK_Pacific roll dice for 6 fighters in Eastern India, round 4 : 5/6 hits, 4.00 expected hits 3 bombers owned by the Japanese, 2 armour owned by the Japanese and 6 fighters owned by the British lost in Eastern India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Eastern India from UK_Pacific with 13 armour remaining. Battle score for attacker is 57 Casualties for Japanese: 2 armour, 5 artilleries, 3 bombers, 18 infantry, 1 marine and 1 mech_infantry Casualties for British: 3 aaGuns, 1 armour, 4 artilleries, 1 bomber, 6 fighters, 20 infantry and 2 tactical_bombers triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Yunnan to Burma 3 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kiangsi 1 armour moved from Kiangsi to Kwangsi 1 aaGun and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone 1 aaGun and 1 infantry moved from 64 Sea Zone to New South Wales 6 artilleries and 5 infantry moved from Queensland to New South Wales 7 fighters and 2 tactical_bombers moved from Caroline Islands to New South Wales 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to New South Wales 1 destroyer moved from 35 Sea Zone to 64 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to Caroline Islands 1 battleship, 4 carriers, 2 cruisers and 6 submarines moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 2 fighters moved from Japan to Wake Island 3 fighters moved from Japan to French Indo China Place Units - Japanese 3 fighters placed in New South Wales 3 infantry placed in Queensland 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 carrier and 2 submarines placed in 7 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,4,6,6,3,3,1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,5 Japanese collect 74 PUs (4 lost to blockades); end with 83 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 101 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 111 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 6.17 British AA : -0.50 UK_Pacific regular : 2.83
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No point to continue.
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But I can invest some minutes on kamikaze-attacks.
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Thank you for a good game
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 2 submarines moved from 65 Sea Zone to 55 Sea Zone 3 artilleries and 9 infantry moved from New Zealand to 65 Sea Zone 3 marines moved from New Zealand to 65 Sea Zone 3 artilleries, 1 battleship, 3 cruisers, 9 infantry, 3 marines and 6 transports moved from 65 Sea Zone to 64 Sea Zone 3 artilleries, 9 infantry and 3 marines moved from 64 Sea Zone to New South Wales 10 fighters and 6 tactical_bombers moved from 65 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 66 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Midway 1 submarine moved from 28 Sea Zone to 25 Sea Zone 1 submarine moved from 28 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands 1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone 1 destroyer moved from 65 Sea Zone to 32 Sea Zone 2 carriers moved from 65 Sea Zone to 32 Sea Zone 1 destroyer moved from 65 Sea Zone to 32 Sea Zone 2 submarines moved from 65 Sea Zone to 64 Sea Zone 1 destroyer moved from 65 Sea Zone to 64 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 33 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Solomon Islands Battle in 55 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Solomon Islands from Japanese, taking 55 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 64 Sea Zone Americans attack with 1 battleship, 3 cruisers, 1 destroyer, 2 submarines and 6 transports Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 64 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 3 cruisers, 1 destroyer and 6 transports in 64 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 64 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 64 Sea Zone Americans win, taking 64 Sea Zone from Neutral with 1 battleship, 3 cruisers, 1 destroyer, 2 submarines and 6 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 transport Battle in Marshall Islands Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Midway Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 artillery Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Midway, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in New South Wales Americans attack with 3 artilleries, 10 fighters, 9 infantry, 3 marines and 6 tactical_bombers Japanese defend with 1 aaGun, 6 artilleries, 1 factory_minor, 15 fighters, 1 harbour, 10 infantry and 5 tactical_bombers Japanese roll AA dice in New South Wales : 0/3 hits, 0,50 expected hits Americans roll dice for 3 artilleries, 10 fighters, 9 infantry, 3 marines and 6 tactical_bombers in New South Wales, round 2 : 13/31 hits, 13,00 expected hits Japanese roll dice for 1 aaGun, 6 artilleries, 15 fighters, 10 infantry and 5 tactical_bombers in New South Wales, round 2 : 16/36 hits, 17,83 expected hits 10 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the Japanese, 2 fighters owned by the Americans, 9 infantry owned by the Americans, 3 artilleries owned by the Americans and 2 marines owned by the Americans lost in New South Wales Americans roll dice for 8 fighters, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 11/15 hits, 8,33 expected hits Japanese roll dice for 4 artilleries, 15 fighters and 5 tactical_bombers in New South Wales, round 3 : 14/24 hits, 13,83 expected hits 5 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 6 tactical_bombers owned by the Americans and 8 fighters owned by the Americans lost in New South Wales Americans roll dice for 1 marine in New South Wales, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 13 fighters in New South Wales, round 4 : 10/13 hits, 8,67 expected hits 1 marine owned by the Americans lost in New South Wales Japanese win with 13 fighters remaining. Battle score for attacker is -85 Casualties for Americans: 3 artilleries, 10 fighters, 9 infantry, 3 marines and 6 tactical_bombers Casualties for Japanese: 1 aaGun, 6 artilleries, 2 fighters, 10 infantry and 5 tactical_bombers Non Combat Move - Americans 2 carriers moved from 65 Sea Zone to 64 Sea Zone 1 bomber moved from Egypt to Morocco 4 carriers and 3 destroyers moved from 65 Sea Zone to 64 Sea Zone 10 submarines moved from 65 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 carrier moved from 28 Sea Zone to 26 Sea Zone 3 submarines moved from 11 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Marshall Islands to 26 Sea Zone 2 infantry moved from Central United States to 104 Sea Zone Place Units - Americans 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber placed in Western United States 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0,00 Japanese regular : -0,33 Japanese AA : -0,50
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - British British buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Southern Persia to Eastern India 2 artilleries and 1 infantry moved from Southern Persia to 82 Sea Zone 1 infantry moved from Iraq to 82 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 82 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from Western India to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 40 Sea Zone 3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India Combat - British Battle in Eastern India British attack with 3 artilleries, 1 fighter and 3 infantry Japanese defend with 1 airfield, 13 armour, 1 factory_minor and 1 harbour British roll dice for 2 battleships and 1 cruiser in Eastern India, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 3 artilleries, 1 fighter and 3 infantry in Eastern India, round 2 : 3/7 hits, 2,50 expected hits Japanese roll dice for 13 armour in Eastern India, round 2 : 6/13 hits, 6,50 expected hits 5 armour owned by the Japanese, 2 artilleries owned by the British, 1 fighter owned by the British and 3 infantry owned by the British lost in Eastern India British roll dice for 1 artillery in Eastern India, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 8 armour in Eastern India, round 3 : 2/8 hits, 4,00 expected hits 1 artillery owned by the British lost in Eastern India Japanese win with 8 armour remaining. Battle score for attacker is -1 Casualties for British: 3 artilleries, 1 fighter and 3 infantry Casualties for Japanese: 5 armour Non Combat Move - British
Combat Hit Differential Summary :
Japanese regular : -2,50 British regular : 0,33
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@ghostglider said in L21 #3 Ghostglider (X+12) vs trulpen (A) P2V:
Thank you for a good game
Thank you. It was a crushing.