@koala a big start for japan! No scramble thanks
L21 #3 Ghostglider (X+12) vs trulpen (A) P2V
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser and 2 destroyers moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 transport moved from 104 Sea Zone to 90 Sea Zone 1 armour and 1 infantry moved from Suriname to 90 Sea Zone 1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from Suriname to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Morocco Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Germany to Leningrad 6 submarines moved from 104 Sea Zone to 93 Sea Zone 5 submarines moved from 104 Sea Zone to 29 Sea Zone 2 submarines moved from 104 Sea Zone to 93 Sea Zone 1 artillery moved from Eastern United States to Central United States EDIT: 1 fighter moved from 93 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from Western United States to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 27 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans AA : -0,17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 fighter and 14 infantry moved from Northern Sinkiang to Western Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser and 2 destroyers moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 transport moved from 104 Sea Zone to 90 Sea Zone 1 armour and 1 infantry moved from Suriname to 90 Sea Zone 1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from Suriname to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Morocco Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Germany to Leningrad 6 submarines moved from 104 Sea Zone to 93 Sea Zone 5 submarines moved from 104 Sea Zone to 29 Sea Zone 2 submarines moved from 104 Sea Zone to 93 Sea Zone 1 artillery moved from Eastern United States to Central United States EDIT: 1 fighter moved from 93 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from Western United States to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 27 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 fighter and 14 infantry moved from Northern Sinkiang to Western Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 artillery moved from Alexandria to Tobruk British take Tobruk from Italians 2 fighters and 1 tactical_bomber moved from Egypt to Crete 2 infantry moved from Egypt to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Crete 1 armour and 1 mech_infantry moved from French Central Africa to French West Africa 1 fighter and 2 infantry moved from Eastern India to Burma Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Crete British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Crete, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in French West Africa British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in French West Africa, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in French West Africa British win, taking French West Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Eastern India 1 artillery moved from Northeast Persia to Southern Persia 1 tactical_bomber moved from Southern Persia to Egypt 1 fighter moved from Crete to Egypt 2 infantry moved from Egypt to Alexandria 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 destroyer and 1 submarine moved from 73 Sea Zone to 79 Sea Zone 1 marine moved from Italian Somaliland to 78 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 78 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Egypt 1 fighter moved from United Kingdom to Morocco 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 bomber moved from Germany to Leningrad 1 fighter and 1 tactical_bomber moved from Crete to 100 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 29 Sea Zone: 2 submarines EDIT: Turning off Edit Mode 1 battleship and 1 destroyer placed in 100 Sea Zone 1 fighter placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 fighter placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Japanese regular : -0,33 Italians regular : 0,33 Germans AA : -0,33 British regular : 0,83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 2 infantry and 1 mech_infantry moved from Eastern Poland to Southern Belarus 1 bomber moved from Eastern Poland to Russia 1 fighter moved from Southern Italy to Crete 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from 101 Sea Zone to Crete 1 armour moved from Eastern Poland to Southern Belarus 1 battleship moved from 97 Sea Zone to 101 Sea Zone 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 101 Sea Zone Combat - Italians Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Crete Italians attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Crete, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Crete, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Crete, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Crete Italians win, taking Crete from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern Belarus Italians attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Southern Belarus, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Italians win, taking Southern Belarus from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from Crete to 101 Sea Zone 1 aaGun moved from Northern Italy to Southern Italy 1 bomber moved from Russia to Eastern Poland Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -3.33 Russians regular : -0.33 British regular : -0.67 Russians AA : -0.17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Nigeria to French Equatorial Africa Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,3 ANZAC collect 5 PUs (3 lost to blockades); end with 6 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Eire to Scotland 1 infantry moved from Alexandria to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory_major; Remaining resources: 48 PUs; Germans buy 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 bombers moved from Eastern Poland to Russia 1 fighter and 1 tactical_bomber moved from Romania to Smolensk 2 mech_infantrys moved from Eastern Poland to Smolensk 5 armour moved from Eastern Poland to Smolensk 4 armour moved from Eastern Poland to Smolensk Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in Smolensk Germans attack with 9 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 8 infantry Germans roll dice for 9 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 6/13 hits, 6.33 expected hits Russians roll dice for 8 infantry in Smolensk, round 2 : 1/8 hits, 2.67 expected hits 6 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated 9 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Southern Belarus Russians win with 2 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 mech_infantry Casualties for Russians: 6 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Southern Belarus 2 aaGuns, 4 armour, 2 artilleries and 9 infantry moved from Eastern Poland to Southern Belarus 2 armour and 10 infantry moved from Poland to Eastern Poland 5 infantry moved from Baltic States to Eastern Poland 2 armour moved from Eastern Poland to Southern Belarus 2 artilleries and 8 infantry moved from Germany to Poland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 97 Sea Zone to 101 Sea Zone 1 artillery and 7 infantry moved from Finland to Karelia 4 armour moved from Western Germany to Poland 1 infantry moved from Bulgaria to Greece 1 bomber moved from Russia to Southern Belarus 1 bomber moved from Southern Belarus to Eastern Poland Place Units - Germans 10 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : -0.33 Russians AA : 0.67
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So unfair!
G hits 8/12 on defence in the Baltic.
R hits 1/8 by Moscow.
But have to be thankful that N Belarus wasn’t a complete disaster in the previous turn.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 37 PUs; Russians buy 1 aaGun and 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Leningrad to Vyborg 1 infantry moved from Leningrad to Baltic States 1 fighter and 1 tactical_bomber moved from Leningrad to Vyborg 2 fighters moved from Leningrad to Baltic States 1 fighter moved from Leningrad to Baltic States Combat - Russians Battle in Baltic States Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Baltic States, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vyborg to Leningrad 1 fighter moved from Baltic States to Leningrad 2 fighters moved from Baltic States to Russia 3 infantry moved from Samara to Russia 2 artilleries and 1 infantry moved from Stalingrad to Samara 1 infantry moved from Urals to Samara 2 artilleries and 1 infantry moved from Rostov to Kursk 1 aaGun moved from Ukraine to Kursk 3 artilleries moved from Ukraine to Kursk 18 infantry moved from Ukraine to Kursk 1 artillery moved from Ukraine to Kursk 1 infantry moved from Smolensk to Northern Belarus 1 infantry moved from Smolensk to Russia 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Amur to Siberia 1 infantry moved from Buryatia to Amur Place Units - Russians 1 aaGun and 7 infantry placed in Russia 3 infantry placed in Leningrad Turn Complete - Russians Russians collect 42 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -1,00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 2 destroyers, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 armour moved from Eastern Sinkiang to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 1 armour moved from Northern Sinkiang to Western Sinkiang 5 artilleries, 6 infantry and 1 mech_infantry moved from Eastern Sinkiang to Western Sinkiang 1 armour moved from Tsinghai to Western Sinkiang 2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to Western Sinkiang 1 infantry moved from Northern Australia to Western Australia Japanese take Western Australia from ANZAC 1 infantry moved from South Australia to Victoria Japanese take Victoria from ANZAC 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New Zealand 1 infantry moved from Solomon Islands to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Zealand, round 2 : 1/6 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Western Sinkiang Japanese attack with 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 fighter and 15 infantry Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 2 : 9/19 hits, 7.67 expected hits Chinese roll dice for 1 fighter and 15 infantry in Western Sinkiang, round 2 : 6/16 hits, 5.67 expected hits 6 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Western Sinkiang Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 3 : 5/13 hits, 5.83 expected hits Chinese roll dice for 1 fighter and 6 infantry in Western Sinkiang, round 3 : 2/7 hits, 2.67 expected hits 2 artilleries owned by the Japanese and 5 infantry owned by the Chinese lost in Western Sinkiang Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 4 : 5/11 hits, 5.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Western Sinkiang, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Western Sinkiang Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 3 artilleries and 6 infantry Casualties for Chinese: 1 fighter and 15 infantry 1 armour moved from Inner Mongolia to Northern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Honan 1 infantry moved from Anhwe to Shansi 1 artillery moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Hopei to Szechwan 1 infantry moved from Hopei to Tsinghai 1 fighter and 2 tactical_bombers moved from Western Sinkiang to Eastern Sinkiang 2 bombers moved from Western Sinkiang to Szechwan 2 infantry moved from Kwangsi to Yunnan 2 artilleries and 1 infantry moved from Shan State to 132 Sea Zone 1 artillery and 2 infantry moved from Malaya to 132 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 132 Sea Zone to 55 Sea Zone 3 artilleries and 3 infantry moved from 55 Sea Zone to Queensland 2 fighters and 2 tactical_bombers moved from New Zealand to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 1 submarine moved from 35 Sea Zone to 64 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 2 armour moved from Kiangsu to Hunan 1 armour moved from Jehol to Hopei 1 aaGun, 1 armour and 1 infantry moved from Korea to Northern Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Kyushu to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 2 infantry moved from 20 Sea Zone to Kiangsu 1 infantry moved from Japan to Kyushu 1 submarine moved from 40 Sea Zone to 38 Sea Zone 1 submarine moved from 36 Sea Zone to 132 Sea Zone 1 destroyer moved from 132 Sea Zone to 38 Sea Zone 1 transport moved from 55 Sea Zone to 38 Sea Zone 1 battleship moved from 55 Sea Zone to 38 Sea Zone 1 submarine moved from 132 Sea Zone to 38 Sea Zone 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Yunnan 1 armour moved from Shan State to Yunnan 1 armour moved from French Indo China to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in Queensland 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 fighter and 5 infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.33 ANZAC regular : -0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 2 destroyers, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 armour moved from Eastern Sinkiang to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 1 armour moved from Northern Sinkiang to Western Sinkiang 5 artilleries, 6 infantry and 1 mech_infantry moved from Eastern Sinkiang to Western Sinkiang 1 armour moved from Tsinghai to Western Sinkiang 2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to Western Sinkiang 1 infantry moved from Northern Australia to Western Australia Japanese take Western Australia from ANZAC 1 infantry moved from South Australia to Victoria Japanese take Victoria from ANZAC 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New Zealand 1 infantry moved from Solomon Islands to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Zealand, round 2 : 1/6 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Western Sinkiang Japanese attack with 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 fighter and 15 infantry Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 2 : 9/19 hits, 7.67 expected hits Chinese roll dice for 1 fighter and 15 infantry in Western Sinkiang, round 2 : 6/16 hits, 5.67 expected hits 6 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Western Sinkiang Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 3 : 5/13 hits, 5.83 expected hits Chinese roll dice for 1 fighter and 6 infantry in Western Sinkiang, round 3 : 2/7 hits, 2.67 expected hits 2 artilleries owned by the Japanese and 5 infantry owned by the Chinese lost in Western Sinkiang Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 4 : 5/11 hits, 5.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Western Sinkiang, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Western Sinkiang Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 3 artilleries and 6 infantry Casualties for Chinese: 1 fighter and 15 infantry 1 armour moved from Inner Mongolia to Northern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Honan 1 infantry moved from Anhwe to Shansi 1 artillery moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Hopei to Szechwan 1 infantry moved from Hopei to Tsinghai 1 fighter and 2 tactical_bombers moved from Western Sinkiang to Eastern Sinkiang 2 bombers moved from Western Sinkiang to Szechwan 2 infantry moved from Kwangsi to Yunnan 2 artilleries and 1 infantry moved from Shan State to 132 Sea Zone 1 artillery and 2 infantry moved from Malaya to 132 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 132 Sea Zone to 55 Sea Zone 3 artilleries and 3 infantry moved from 55 Sea Zone to Queensland 2 fighters and 2 tactical_bombers moved from New Zealand to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 1 submarine moved from 35 Sea Zone to 64 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 2 armour moved from Kiangsu to Hunan 1 armour moved from Jehol to Hopei 1 aaGun, 1 armour and 1 infantry moved from Korea to Northern Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Kyushu to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 2 infantry moved from 20 Sea Zone to Kiangsu 1 infantry moved from Japan to Kyushu 1 submarine moved from 40 Sea Zone to 38 Sea Zone 1 submarine moved from 36 Sea Zone to 132 Sea Zone 1 destroyer moved from 132 Sea Zone to 38 Sea Zone 1 transport moved from 55 Sea Zone to 38 Sea Zone 1 battleship moved from 55 Sea Zone to 38 Sea Zone 1 submarine moved from 132 Sea Zone to 38 Sea Zone 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Yunnan 1 armour moved from Shan State to Yunnan 1 armour moved from French Indo China to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in Queensland 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 fighter and 5 infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Queensland: 1 infantry EDIT: Adding units owned by Japanese to South Australia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.33 ANZAC regular : -0.33
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Please use latest map with INF moved from Queensland to S.Australia
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to Marshall Islands 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands Combat - Americans Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
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I’ll assume no scramble to z50.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to Marshall Islands 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands Combat - Americans Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 50 Sea Zone Americans attack with 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 50 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Marshall Islands Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Solomon Islands Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 50 Sea Zone to 31 Sea Zone 1 fighter moved from 65 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Marshall Islands to 31 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone 7 submarines moved from 29 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from Suriname to 90 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 aaGun and 1 artillery moved from Central United States to Western United States 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 27 Sea Zone to 31 Sea Zone Place Units - Americans 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 infantry EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 3 submarines and 2 transports placed in 11 Sea Zone 2 infantry placed in Western United States 1 harbour placed in Morocco Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1,50 Japanese regular : 1,33
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Ok with no scramble to z50
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to Marshall Islands 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands 1 bomber moved from Leningrad to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
Germans AA : -0,17
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Missed to move the sb.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to Marshall Islands 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands Combat - Americans Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 50 Sea Zone Americans attack with 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 50 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Marshall Islands Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Solomon Islands Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 50 Sea Zone to 31 Sea Zone 1 fighter moved from 65 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Marshall Islands to 31 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone 7 submarines moved from 29 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from Suriname to 90 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 aaGun and 1 artillery moved from Central United States to Western United States 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 27 Sea Zone to 31 Sea Zone Place Units - Americans 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 infantry EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 3 submarines and 2 transports placed in 11 Sea Zone 2 infantry placed in Western United States 1 harbour placed in Morocco Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 5 EDIT: Turning off Edit Mode British buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 bomber moved from Leningrad to United Kingdom EDIT: British undo move 1. EDIT: 1 bomber moved from Leningrad to Germany EDIT: 1 bomber moved from Germany to United Kingdom 1 bomber moved from Leningrad to Germany 1 artillery and 1 infantry moved from Alexandria to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Crete 2 fighters and 1 tactical_bomber moved from Egypt to Crete 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Crete 1 marine moved from Egypt to 100 Sea Zone 1 marine moved from 100 Sea Zone to Crete 1 artillery moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Burma to Shan State 2 fighters moved from Eastern India to Shan State Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Crete British attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers Italians defend with 1 artillery and 3 infantry British roll dice for 2 battleships and 1 cruiser in Crete, round 2 : 1/3 hits, 1,83 expected hits British roll dice for 1 artillery, 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Crete, round 2 : 5/8 hits, 3,83 expected hits Italians roll dice for 1 artillery and 3 infantry in Crete, round 2 : 1/4 hits, 1,33 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 artillery, 3 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to Eastern India 1 infantry moved from Burma to Eastern India 1 artillery moved from Southern Persia to Baluchistan 1 fighter moved from Morocco to 100 Sea Zone 1 bomber moved from Germany to United Kingdom 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 destroyer moved from 93 Sea Zone to 112 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 3 fighters moved from Crete to Egypt 2 tactical_bombers moved from Crete to 100 Sea Zone 1 infantry moved from Alexandria to Egypt Place Units - British 1 carrier and 1 transport placed in 100 Sea Zone 1 artillery placed in Egypt 1 infantry placed in United Kingdom British undo move 3. 1 fighter placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1,50 Italians regular : -0,33 Japanese regular : 2,00 Germans AA : -0,17 British regular : 0,17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Crete 1 infantry moved from Southern Belarus to Bryansk Italians take Bryansk from Russians 1 infantry moved from Southern Belarus to Smolensk Italians take Smolensk from Russians 1 bomber moved from Eastern Poland to Crete 2 transports moved from 101 Sea Zone to 99 Sea Zone 4 infantry moved from Southern Italy to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone 4 infantry moved from 101 Sea Zone to Crete 1 fighter moved from 101 Sea Zone to Crete Combat - Italians Battle in Crete Italians attack with 1 bomber, 2 fighters and 4 infantry British defend with 1 artillery and 1 marine Italians roll dice for 1 battleship and 2 cruisers in Crete, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 artillery and 1 marine in Crete, round 2 : 0/2 hits, 0.67 expected hits 1 marine owned by the British and 1 artillery owned by the British lost in Crete Italians win, taking Crete from British with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 artillery and 1 marine Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Bessarabia to Eastern Poland 1 aaGun moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Southern Belarus 2 fighters moved from Crete to 101 Sea Zone 1 bomber moved from Crete to Cyprus Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 British regular : -0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 13 infantry moved from New South Wales to Victoria Combat - ANZAC Battle in Victoria ANZAC attack with 1 armour, 1 artillery and 13 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in Victoria, round 2 : 2/15 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to 31 Sea Zone 1 aaGun moved from New South Wales to Victoria 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,1,3,5 ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs Turning on Edit Mode EDIT: Changing PUs for ANZAC from 5 to 6 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,17