In case it becomes a question, then, can you tell me in what order you would lose German vs Italian planes?
Mainah (X) vs Gambler6 (L+14) BM3.4 Game 2
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@mainah forgot the two naval attacks with UK and so I went back and did them and edited the completed attacks back.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 armour moved from Bryansk to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Egypt to 81 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 112 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 112 Sea Zone Italians attack with 1 bomber and 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Italians attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from 112 Sea Zone to Southern Italy 1 fighter moved from 112 Sea Zone to Western Germany 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 fighter moved from 81 Sea Zone to Egypt Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.00 Russians regular : -0.33
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Combat Move - French 1 destroyer moved from 56 Sea Zone to 46 Sea Zone
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 armour moved from Western Germany to Holland Belgium 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Novgorod to Archangel 2 fighters and 2 tactical_bombers moved from Bryansk to Archangel 1 mech_infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 battleship moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Germany to 96 Sea Zone 5 bombers moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone Combat - Germans Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 96 Sea Zone Germans attack with 1 battleship and 6 bombers British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer and 1 fighter Germans roll dice for 1 battleship and 6 bombers in 96 Sea Zone, round 2 : 5/7 hits, 4.67 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the British lost in 96 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 battleship and 1 bomber Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for British: 1 fighter Battle in 110 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 124 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 artillery and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Bryansk 3 mech_infantrys moved from Bryansk to Caucasus 2 fighters and 2 tactical_bombers moved from Archangel to Bryansk 2 mech_infantrys moved from Germany to Baltic States 7 mech_infantrys moved from Germany to Romania 2 armour moved from Western Germany to Northern Italy 1 fighter moved from 110 Sea Zone to Western Germany 1 bomber moved from 105 Sea Zone to Western Germany 4 bombers moved from 96 Sea Zone to Western Germany 1 bomber moved from 96 Sea Zone to Southern Italy 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Turkey Germans take Turkey from Neutral_True 4 mech_infantrys moved from Bryansk to Caucasus 1 fighter moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Caucasus 1 aaGun moved from Ukraine to Bryansk 1 mech_infantry moved from Novgorod to Finland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 bomber EDIT: Adding units owned by Germans to Western Germany: 1 bomber EDIT: Turning off Edit Mode 3 infantry placed in France 3 artilleries placed in Western Ukraine 3 armour placed in Novgorod 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Russians regular : 0.67 Germans regular : 0.83 British regular : 0.67
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EDIT - TripleA chose a bom from WGER for a casualty, and I would have chosen the one from Ger due to less range.
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@mainah doesn’t really matter, game is over
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@gambler6
You’re surrendering? :grinning: -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Sakha
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Sakha
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Sakha Combat - Russians Non Combat Move - Russians Place Units - Russians 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
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@mainah no I just don’t understand why you waste time when you have the obvious advantage on Moscow.
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@gambler6
What am i missing? I ran the numbers twice, including maximizing my purchases for offense, and maximizing yours for defense, and best i could get in a turn or two was 65%? -
I dont have enough art to do a TUV worth while strafe
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@mainah our styles are just different…you were at 41% last turn prior to your placement this turn
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Amur to Buryatia 3 mech_infantrys moved from Manchuria to Sakha 3 fighters and 4 tactical_bombers moved from Shensi to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska Combat - Japanese Battle in Alaska Battle in Buryatia Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Alaska from Americans, taking Buryatia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sakha Japanese attack with 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Sakha, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 mech_infantrys in Sakha, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 mech_infantrys in Sakha, round 4 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Sakha, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kwangsi to Philippines 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Philippines 3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Hunan 3 mech_infantrys moved from Kweichow to Hunan 1 mech_infantry moved from Kiangsu to Hunan 2 armour moved from Kiangsu to Hunan Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.33 Russians regular : -1.33
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 1 factory_minor, 5 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 3 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 2 bombers moved from Morocco to France 2 bombers moved from Gibraltar to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 bomber moved from Eastern United States to Normandy Bordeaux 1 submarine moved from 2 Sea Zone to 1 Sea Zone 1 submarine moved from 46 Sea Zone to 34 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 2 fighters moved from 46 Sea Zone to 34 Sea Zone 2 fighters moved from New Guinea to 45 Sea Zone Combat - Americans Air Battle in Western Germany
Combat Hit Differential Summary :
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@gambler6 scramble w. Germany
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@gambler6
Full scramble -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 1 factory_minor, 5 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 3 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 2 bombers moved from Morocco to France 2 bombers moved from Gibraltar to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 bomber moved from Eastern United States to Normandy Bordeaux 1 submarine moved from 2 Sea Zone to 1 Sea Zone 1 submarine moved from 46 Sea Zone to 34 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 2 fighters moved from 46 Sea Zone to 34 Sea Zone 2 fighters moved from New Guinea to 45 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Germans launches 3 interceptors out of Western Germany Attackers Fire, : 1/4 hits, 0.67 expected hits Defenders Fire, : 1/3 hits, 1.00 expected hits 1 bomber owned by the Americans lost in Western Germany 1 fighter owned by the Italians lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 6,3,3 and causes: 12 damage to unit: factory_major Bombing raid in Western Germany causes 12 damage total. Strategic bombing raid in France Germans roll AA dice in France : 0/2 hits, 0.33 expected hits Bombing raid in France rolls: 3,6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 1 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits, 3.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from 34 Sea Zone to 46 Sea Zone 2 fighters moved from 45 Sea Zone to 46 Sea Zone 3 bombers moved from Western Germany to Spain 2 bombers moved from France to Spain 1 bomber moved from Normandy Bordeaux to Spain 1 armour and 1 marine moved from Portugal to Spain 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour moved from Portugal to Spain 1 fighter moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to Gibraltar 2 fighters moved from Normandy Bordeaux to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Western United States to British Columbia 2 fighters moved from Hawaiian Islands to New Guinea 1 fighter moved from Western United States to Eastern United States Place Units - Americans 3 armour and 4 infantry placed in Eastern United States 1 infantry placed in Eastern United States 1 factory_minor placed in Spain Americans undo move 2. Americans undo move 1. 3 armour and 5 infantry placed in Central United States 5 fighters placed in Eastern United States 2 infantry placed in Western United States 2 infantry placed in Eastern United States Americans undo move 5. 2 infantry placed in Eastern United States Turning on Edit Mode EDIT: Changing ownership of Tobruk from Italians to British EDIT: Adding units owned by Americans to Tobruk: 1 armour and 1 mech_infantry EDIT: Removing units owned by Americans from Libya: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 40 PUs; British buy 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Spain to 92 Sea Zone 1 fighter moved from Scotland to 92 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Italians 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 3 fighters and 3 tactical_bombers moved from Persia to Egypt 2 armour moved from Iraq to Egypt 1 bomber moved from India to Egypt 2 infantry moved from Burma to Yunnan 3 fighters moved from India to Yunnan Combat - British Battle in Egypt British attack with 3 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers Italians defend with 1 aaGun, 1 armour, 3 artilleries, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry Italians roll AA dice in Egypt : 0/3 hits, 0.50 expected hits British roll dice for 3 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 9/16 hits, 7.33 expected hits Italians roll dice for 1 aaGun, 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 5/12 hits, 5.17 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 aaGun owned by the Italians, 3 artilleries owned by the Italians, 1 artillery owned by the British, 4 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British roll dice for 3 armour, 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers in Egypt, round 3 : 7/11 hits, 6.00 expected hits Italians roll dice for 1 armour and 3 fighters in Egypt, round 3 : 2/4 hits, 2.50 expected hits 3 fighters owned by the Italians, 1 artillery owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 2 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 41 Casualties for British: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Casualties for Italians: 1 aaGun, 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry Battle in 92 Sea Zone British attack with 1 cruiser and 3 fighters Germans defend with 1 carrier British roll dice for 1 cruiser and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 carrier in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Germans lost in 92 Sea Zone British win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 carrier Battle in Yunnan British attack with 3 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Yunnan, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 3 fighters moved from Yunnan to India 1 armour moved from India to Eastern Persia 1 infantry moved from Persia to Northwest Persia 1 bomber, 3 fighters and 3 tactical_bombers moved from Egypt to Trans-Jordan 3 fighters moved from 92 Sea Zone to Gibraltar 1 armour and 1 artillery moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 artilleries moved from Iraq to Persia 1 infantry moved from Iraq to Trans-Jordan 2 artilleries moved from Iraq to Persia 2 artilleries moved from Iraq to Trans-Jordan Place Units - British 2 infantry placed in Quebec 1 fighter, 1 infantry and 1 tactical_bomber placed in Persia 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 41 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.83 Italians regular : -0.67 Japanese regular : -0.33 Defenders Fire, : 0.00 Germans AA : -0.83 Attackers Fire, : 0.33 Germans regular : -1.33 British regular : 4.83 Italians AA : -0.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 bomber and 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Southern France to Southern Italy 2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Caucasus: 3 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Volgograd: 3 armour and 1 mech_infantry EDIT: Removing units owned by Italians from Ukraine: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Italians to Volgograd: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.00