I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
Mainah (X) vs Gambler6 (L+14) BM3.4 Game 2
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - French 1 destroyer moved from 41 Sea Zone to 56 Sea Zone
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - French 1 destroyer moved from 41 Sea Zone to 56 Sea Zone
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Germans Germans buy 1 destroyer, 1 factory_minor and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 2 tactical_bombers moved from Ukraine to Rostov 1 bomber moved from Western Germany to Belarus 2 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Tambov Combat - Germans Battle in Tambov Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 bomber moved from Belarus to Germany 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 2 tactical_bombers moved from Rostov to Bryansk 1 aaGun, 13 armour, 4 artilleries, 14 infantry and 23 mech_infantrys moved from Ukraine to Bryansk 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 2 aaGuns moved from Bessarabia to Ukraine 2 fighters moved from Egypt to Ukraine Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 mech_infantrys placed in Novgorod 1 factory_minor placed in Western Ukraine 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 armour moved from Vologda to Russia 4 fighters and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Smolensk to Archangel 2 infantry moved from Amur to Korea 2 infantry moved from Amur to Buryatia 2 infantry moved from Amur to Buryatia 3 armour and 3 mech_infantrys moved from Vologda to Tsinghai Combat - Russians Battle in Tsinghai Russians attack with 3 armour and 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 3 armour and 3 mech_infantrys in Tsinghai, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 armour and 3 mech_infantrys in Tsinghai, round 3 : 4/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 2 infantry Japanese defend with 1 marine Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4 Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : -1.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 armour moved from Vologda to Russia 4 fighters and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Smolensk to Archangel 2 infantry moved from Amur to Korea 2 infantry moved from Amur to Buryatia 2 infantry moved from Amur to Buryatia 3 armour and 3 mech_infantrys moved from Vologda to Tsinghai Combat - Russians Battle in Tsinghai Russians attack with 3 armour and 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 3 armour and 3 mech_infantrys in Tsinghai, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 armour and 3 mech_infantrys in Tsinghai, round 3 : 4/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 2 infantry Japanese defend with 1 marine Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4 Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : -1.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai 3 fighters and 4 tactical_bombers moved from Kwangsi to Tsinghai 2 bombers moved from Japan to Korea 2 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Amur 2 mech_infantrys moved from Manchuria to Amur 1 armour moved from Manchuria to Amur 1 fighter moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Formosa 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Amur Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Amur, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 3 fighters, 3 infantry and 4 tactical_bombers Russians defend with 3 armour and 3 mech_infantrys Japanese roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Tsinghai, round 2 : 4/10 hits, 4.50 expected hits Chinese roll dice for 3 armour and 3 mech_infantrys in Tsinghai, round 2 : 1/6 hits, 2.50 expected hits 3 mech_infantrys owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Tsinghai, round 3 : 4/9 hits, 4.33 expected hits Chinese roll dice for 2 armour in Tsinghai, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 1 infantry Casualties for Russians: 3 armour and 3 mech_infantrys Battle in Formosa Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Formosa, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Formosa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Formosa Japanese win, taking Formosa from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Korea, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Korea to Kwangsi 2 fighters and 2 tactical_bombers moved from Formosa to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 fighter moved from Japan to Kwangsi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Hunan to Yunnan 1 aaGun, 2 armour and 2 artilleries moved from Yunnan to Hunan 1 mech_infantry moved from Kwangsi to Hunan 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 3 fighters and 4 tactical_bombers moved from Tsinghai to Shensi Place Units - Japanese 1 artillery and 1 infantry placed in Japan 3 mech_infantrys placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50 Japanese regular : -0.50 UK_Pacific regular : -0.33 Russians regular : 1.33
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@Gambler6
Allies are headed for a win - a big ANZAC is scarier than a big Italy! -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour and 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 3 artilleries and 2 mech_infantrys moved from Gibraltar to Spain 3 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Southern France 1 infantry moved from Gibraltar to Spain 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 armour and 1 artillery moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone 3 armour, 1 artillery, 4 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 marine moved from 91 Sea Zone to Portugal 1 artillery moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 1 armour moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to 110 Sea Zone 4 bombers moved from Eastern United States to Spain 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Normandy Bordeaux Battle in 92 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 cruiser Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Americans roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Italians: 1 cruiser Battle in Spain Americans attack with 1 armour, 4 artilleries, 4 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 4 artilleries, 4 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 9/21 hits, 8.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 4 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in Portugal Americans attack with 2 armour, 2 infantry and 1 marine Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 2 infantry and 1 marine in Portugal, round 2 : 2/5 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 2 armour and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in 110 Sea Zone Americans attack with 1 bomber, 1 submarine and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Holland Belgium Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom 4 bombers moved from Spain to Gibraltar 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 tactical_bomber moved from Spain to 91 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 56 Sea Zone to 46 Sea Zone 3 submarines moved from 63 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 destroyer moved from 63 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to New Guinea 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 2 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 4 infantry placed in Eastern United States 2 infantry placed in Western United States 1 bomber and 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5 Americans collect 65 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British repair damage of 1x factory_major, 3x airfield; Remaining resources: 35 PUs; British buy 1 armour, 1 artillery, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 fighter moved from United Kingdom to 124 Sea Zone 2 fighters moved from United Kingdom to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone Combat - British Battle in 124 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 93 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 battleship British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 battleship in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 battleship owned by the Italians lost in 93 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry EDIT: Changing ownership of Trans-Jordan from Italians to British EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Iraq: 1 infantry EDIT: Changing ownership of Iraq from Italians to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 infantry EDIT: Changing ownership of Yunnan from Japanese to Chinese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from 124 Sea Zone to Scotland 1 fighter moved from Gibraltar to 96 Sea Zone 2 fighters moved from 93 Sea Zone to Spain 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Gibraltar to Spain 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 artillery moved from Belgian Congo to Kenya 1 armour and 1 mech_infantry moved from Belgian Congo to Kenya 1 infantry moved from Burma to Yunnan 4 aaGuns, 2 armour, 10 artilleries and 19 infantry moved from India to Burma 2 armour, 6 artilleries and 2 infantry moved from Persia to Iraq 2 fighters moved from 56 Sea Zone to India 1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 56 Sea Zone to 46 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 armour, 1 infantry and 1 tactical_bomber placed in Persia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Gibraltar: 1 armour, 1 artillery and 2 infantry EDIT: Removing units owned by British from Spain: 1 armour, 1 artillery and 2 infantry EDIT: Removing units owned by Americans from Gibraltar: 4 bombers EDIT: Adding units owned by Americans to Morocco: 2 bombers EDIT: Adding units owned by Americans to Gibraltar: 2 bombers EDIT: Turning off Edit Mode 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 38 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.50 Italians regular : 0.83 Germans AA : -0.17 Germans regular : 0.50 Neutral_True regular : 2.33 British regular : -0.17
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour and 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 3 artilleries and 2 mech_infantrys moved from Gibraltar to Spain 3 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Southern France 1 infantry moved from Gibraltar to Spain 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 armour and 1 artillery moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone 3 armour, 1 artillery, 4 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 marine moved from 91 Sea Zone to Portugal 1 artillery moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 1 armour moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to 110 Sea Zone 4 bombers moved from Eastern United States to Spain 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Normandy Bordeaux Battle in 92 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 cruiser Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Americans roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Italians: 1 cruiser Battle in Spain Americans attack with 1 armour, 4 artilleries, 4 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 4 artilleries, 4 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 9/21 hits, 8.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 4 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in Portugal Americans attack with 2 armour, 2 infantry and 1 marine Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 2 infantry and 1 marine in Portugal, round 2 : 2/5 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 2 armour and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in 110 Sea Zone Americans attack with 1 bomber, 1 submarine and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Holland Belgium Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom 4 bombers moved from Spain to Gibraltar 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 tactical_bomber moved from Spain to 91 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 56 Sea Zone to 46 Sea Zone 3 submarines moved from 63 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 destroyer moved from 63 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to New Guinea 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 2 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 4 infantry placed in Eastern United States 2 infantry placed in Western United States 1 bomber and 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5 Americans collect 65 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British repair damage of 1x factory_major, 3x airfield; Remaining resources: 35 PUs; British buy 1 armour, 1 artillery, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 fighter moved from United Kingdom to 124 Sea Zone 2 fighters moved from United Kingdom to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone Combat - British Battle in 124 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 93 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 battleship British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 battleship in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 battleship owned by the Italians lost in 93 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry EDIT: Changing ownership of Trans-Jordan from Italians to British EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Iraq: 1 infantry EDIT: Changing ownership of Iraq from Italians to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 infantry EDIT: Changing ownership of Yunnan from Japanese to Chinese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from 124 Sea Zone to Scotland 1 fighter moved from Gibraltar to 96 Sea Zone 2 fighters moved from 93 Sea Zone to Spain 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Gibraltar to Spain 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 artillery moved from Belgian Congo to Kenya 1 armour and 1 mech_infantry moved from Belgian Congo to Kenya 1 infantry moved from Burma to Yunnan 4 aaGuns, 2 armour, 10 artilleries and 19 infantry moved from India to Burma 2 armour, 6 artilleries and 2 infantry moved from Persia to Iraq 2 fighters moved from 56 Sea Zone to India 1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 56 Sea Zone to 46 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 armour, 1 infantry and 1 tactical_bomber placed in Persia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Gibraltar: 1 armour, 1 artillery and 2 infantry EDIT: Removing units owned by British from Spain: 1 armour, 1 artillery and 2 infantry EDIT: Removing units owned by Americans from Gibraltar: 4 bombers EDIT: Adding units owned by Americans to Morocco: 2 bombers EDIT: Adding units owned by Americans to Gibraltar: 2 bombers EDIT: Turning off Edit Mode 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 38 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.50 Italians regular : 0.83 Germans AA : -0.17 Germans regular : 0.50 Neutral_True regular : 2.33 British regular : -0.17
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@mainah forgot the two naval attacks with UK and so I went back and did them and edited the completed attacks back.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 armour moved from Bryansk to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Egypt to 81 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 112 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 112 Sea Zone Italians attack with 1 bomber and 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Italians attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from 112 Sea Zone to Southern Italy 1 fighter moved from 112 Sea Zone to Western Germany 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 fighter moved from 81 Sea Zone to Egypt Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.00 Russians regular : -0.33
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Combat Move - French 1 destroyer moved from 56 Sea Zone to 46 Sea Zone
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 armour moved from Western Germany to Holland Belgium 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Novgorod to Archangel 2 fighters and 2 tactical_bombers moved from Bryansk to Archangel 1 mech_infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 battleship moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Germany to 96 Sea Zone 5 bombers moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone Combat - Germans Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 96 Sea Zone Germans attack with 1 battleship and 6 bombers British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer and 1 fighter Germans roll dice for 1 battleship and 6 bombers in 96 Sea Zone, round 2 : 5/7 hits, 4.67 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the British lost in 96 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 battleship and 1 bomber Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for British: 1 fighter Battle in 110 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 124 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 artillery and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Bryansk 3 mech_infantrys moved from Bryansk to Caucasus 2 fighters and 2 tactical_bombers moved from Archangel to Bryansk 2 mech_infantrys moved from Germany to Baltic States 7 mech_infantrys moved from Germany to Romania 2 armour moved from Western Germany to Northern Italy 1 fighter moved from 110 Sea Zone to Western Germany 1 bomber moved from 105 Sea Zone to Western Germany 4 bombers moved from 96 Sea Zone to Western Germany 1 bomber moved from 96 Sea Zone to Southern Italy 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Turkey Germans take Turkey from Neutral_True 4 mech_infantrys moved from Bryansk to Caucasus 1 fighter moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Caucasus 1 aaGun moved from Ukraine to Bryansk 1 mech_infantry moved from Novgorod to Finland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 bomber EDIT: Adding units owned by Germans to Western Germany: 1 bomber EDIT: Turning off Edit Mode 3 infantry placed in France 3 artilleries placed in Western Ukraine 3 armour placed in Novgorod 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Russians regular : 0.67 Germans regular : 0.83 British regular : 0.67
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EDIT - TripleA chose a bom from WGER for a casualty, and I would have chosen the one from Ger due to less range.
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@mainah doesn’t really matter, game is over
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@gambler6
You’re surrendering? :grinning: -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Sakha
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Sakha
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Sakha Combat - Russians Non Combat Move - Russians Place Units - Russians 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
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@mainah no I just don’t understand why you waste time when you have the obvious advantage on Moscow.