@max334 no scram thanks
Regularkid (Axis) v AAGamer (Allies) - PTV no bid
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Stalingrad Russians take Stalingrad from Germans 1 tactical_bomber moved from Russia to Kursk 1 infantry moved from Tula to Kursk 1 infantry moved from Tambov to Kursk 1 infantry moved from Archangel to Karelia Russians take Karelia from Germans Combat - Russians Battle in Kursk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Kursk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Russians roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Saratov to Stalingrad 2 aaGuns, 3 artilleries and 50 infantry moved from Samara to Stalingrad 1 infantry moved from Kazakhstan to Stalingrad 1 infantry moved from Urals to Kazakhstan 1 infantry moved from Urals to Samara 5 fighters moved from Russia to Iraq 5 armour and 1 mech_infantry moved from Russia to Stalingrad 1 tactical_bomber moved from Kursk to Russia 2 infantry moved from Russia to Gorky 4 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Yaroslavl Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 infantry placed in Urals 1 infantry placed in Siberia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Southern Manchuria to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Kwangsi to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Paulau 3 tactical_bombers moved from Davao to Caroline Islands 4 fighters moved from Davao to Caroline Islands 2 fighters moved from 36 Sea Zone to Caroline Islands 4 fighters moved from 56 Sea Zone to 55 Sea Zone 4 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from 56 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Malaya to Northern Australia 1 fighter moved from French Indo China to Northern Australia 1 submarine moved from 56 Sea Zone to 55 Sea Zone 2 transports moved from 56 Sea Zone to 132 Sea Zone 3 bombers moved from French Indo China to 55 Sea Zone 3 cruisers moved from 56 Sea Zone to 35 Sea Zone 2 submarines moved from 56 Sea Zone to 35 Sea Zone 1 destroyer moved from 56 Sea Zone to 35 Sea Zone 5 carriers moved from 56 Sea Zone to 35 Sea Zone 2 battleships moved from 56 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 132 Sea Zone to 35 Sea Zone 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 bomber moved from Davao to Anhwe 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Malaya to 35 Sea Zone 1 armour moved from Afghanistan to Baluchistan Japanese take Baluchistan from UK_Pacific 1 armour moved from Baluchistan to Western India 4 infantry moved from Afghanistan to Central India 2 artilleries, 7 infantry and 2 marines moved from Northern Australia to Queensland Japanese take Queensland from ANZAC 1 infantry moved from Northern Australia to South Australia Japanese take South Australia from ANZAC Combat - Japanese Battle in Paulau Battle in Caroline Islands Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 1 fighter Japanese roll dice for 2 battleships in Caroline Islands, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 3/11 hits, 5.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Paulau from Americans, taking Caroline Islands from Americans with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for ANZAC: 1 fighter Battle in 55 Sea Zone Japanese attack with 3 bombers, 5 fighters, 1 submarine and 5 tactical_bombers British defend with 1 cruiser Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 bombers, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits British roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 submarine Casualties for British: 1 cruiser Battle in Anhwe Japanese attack with 1 bomber and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber and 3 infantry in Anhwe, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Southern Manchuria to Jehol 1 bomber moved from Anhwe to Kwangtung 1 aaGun moved from Shan State to 132 Sea Zone 1 infantry moved from Malaya to 132 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from 55 Sea Zone to Queensland 3 bombers, 5 fighters and 5 tactical_bombers moved from 55 Sea Zone to Northern Australia 3 transports moved from 56 Sea Zone to 132 Sea Zone 4 infantry moved from Eastern India to Burma 1 infantry moved from Burma to Shan State 6 fighters and 3 tactical_bombers moved from Caroline Islands to 35 Sea Zone 1 bomber moved from Davao to Northern Australia Place Units - Japanese 2 transports placed in 6 Sea Zone 1 destroyer and 1 submarine placed in 7 Sea Zone 1 armour and 1 mech_infantry placed in French Indo China 3 infantry placed in Malaya Turning on Edit Mode EDIT: Removing units owned by Japanese from Western India: 1 infantry EDIT: Adding units owned by Japanese to Eastern India: 1 infantry EDIT: Turning off Edit Mode 1 airfield placed in Northern Australia 1 infantry placed in Japan 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : -0.33 British regular : 0.50
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@aagamerz13, I assumed no scramble on carolines (max 3 fighters from carriers). Let me know if you’d like a reroll with a scramble.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 factory_minor, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Southern Spain to Portugal Americans take Portugal from Germans 1 bomber moved from Southern Spain to Normandy Bordeaux 3 infantry moved from Argentina to Chile 1 armour moved from Argentina to Chile 1 bomber moved from Brazil to Chile 6 fighters moved from 34 Sea Zone to Caroline Islands 1 fighter moved from 34 Sea Zone to Caroline Islands 2 submarines moved from 34 Sea Zone to 18 Sea Zone Americans take 18 Sea Zone from Japanese 2 infantry moved from 34 Sea Zone to Caroline Islands 1 battleship, 2 cruisers and 2 marines moved from 34 Sea Zone to 18 Sea Zone 2 carriers moved from 34 Sea Zone to 18 Sea Zone 3 destroyers moved from 34 Sea Zone to 18 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 4 damage total. Battle in Caroline Islands Americans attack with 7 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 7 fighters and 2 infantry in Caroline Islands, round 2 : 7/9 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chile Americans attack with 1 armour, 1 bomber and 3 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 3 infantry in Chile, round 2 : 3/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 4 fighters moved from Caroline Islands to 18 Sea Zone 3 fighters moved from Caroline Islands to 34 Sea Zone 3 fighters moved from Hawaiian Islands to Midway 2 fighters moved from 11 Sea Zone to Midway 1 carrier and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 27 Sea Zone to 18 Sea Zone 2 fighters moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Western United States 3 infantry moved from Central United States to 104 Sea Zone 2 aaGuns and 9 infantry moved from Eastern United States to 104 Sea Zone 2 aaGuns, 12 infantry and 7 transports moved from 104 Sea Zone to 93 Sea Zone 2 transports moved from 93 Sea Zone to 104 Sea Zone 1 infantry moved from Venezuela to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone 12 infantry moved from 93 Sea Zone to Southern Spain 2 aaGuns and 2 fighters moved from 93 Sea Zone to Southern Spain 1 fighter moved from Southern Spain to Gibraltar 1 fighter moved from Southern Spain to Gibraltar 1 fighter moved from Brazil to 93 Sea Zone 1 bomber moved from Normandy Bordeaux to Southern Spain 1 bomber moved from Chile to Brazil 1 fighter moved from Southern Spain to 93 Sea Zone 1 fighter moved from Southern Spain to 93 Sea Zone Place Units - Americans 1 factory_minor placed in Southern Spain 5 infantry placed in Eastern United States 1 carrier and 1 transport placed in 11 Sea Zone 2 fighters placed in 11 Sea Zone 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,4,2 Americans collect 63 PUs (1 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 4.67 Japanese regular : -0.33 Germans AA : -0.17 Neutral_True regular : -0.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 factory_minor, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Southern Spain to Portugal Americans take Portugal from Germans 1 bomber moved from Southern Spain to Normandy Bordeaux 3 infantry moved from Argentina to Chile 1 armour moved from Argentina to Chile 1 bomber moved from Brazil to Chile 6 fighters moved from 34 Sea Zone to Caroline Islands 1 fighter moved from 34 Sea Zone to Caroline Islands 2 submarines moved from 34 Sea Zone to 18 Sea Zone Americans take 18 Sea Zone from Japanese 2 infantry moved from 34 Sea Zone to Caroline Islands 1 battleship, 2 cruisers and 2 marines moved from 34 Sea Zone to 18 Sea Zone 2 carriers moved from 34 Sea Zone to 18 Sea Zone 3 destroyers moved from 34 Sea Zone to 18 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 4 damage total. Battle in Caroline Islands Americans attack with 7 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 7 fighters and 2 infantry in Caroline Islands, round 2 : 7/9 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chile Americans attack with 1 armour, 1 bomber and 3 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 3 infantry in Chile, round 2 : 3/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 4 fighters moved from Caroline Islands to 18 Sea Zone 3 fighters moved from Caroline Islands to 34 Sea Zone 3 fighters moved from Hawaiian Islands to Midway 2 fighters moved from 11 Sea Zone to Midway 1 carrier and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 27 Sea Zone to 18 Sea Zone 2 fighters moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Western United States 3 infantry moved from Central United States to 104 Sea Zone 2 aaGuns and 9 infantry moved from Eastern United States to 104 Sea Zone 2 aaGuns, 12 infantry and 7 transports moved from 104 Sea Zone to 93 Sea Zone 2 transports moved from 93 Sea Zone to 104 Sea Zone 1 infantry moved from Venezuela to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone 12 infantry moved from 93 Sea Zone to Southern Spain 2 aaGuns and 2 fighters moved from 93 Sea Zone to Southern Spain 1 fighter moved from Southern Spain to Gibraltar 1 fighter moved from Southern Spain to Gibraltar 1 fighter moved from Brazil to 93 Sea Zone 1 bomber moved from Normandy Bordeaux to Southern Spain 1 bomber moved from Chile to Brazil 1 fighter moved from Southern Spain to 93 Sea Zone 1 fighter moved from Southern Spain to 93 Sea Zone Place Units - Americans 1 factory_minor placed in Southern Spain 5 infantry placed in Eastern United States 1 carrier and 1 transport placed in 11 Sea Zone 2 fighters placed in 11 Sea Zone 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,4,2 Americans collect 63 PUs (1 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Honan to Anhwe 2 infantry moved from Hopei to Anhwe 1 fighter moved from Tsinghai to Anhwe 14 infantry moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Hunan, round 2 : 1/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 aaGun and 2 infantry Japanese roll AA dice in Anhwe : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 3 : 0/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 4 : 0/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 6 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Chahar to Shansi 1 fighter moved from Anhwe to Honan Place Units - Chinese 2 infantry placed in Hunan 1 infantry placed in Honan 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by British from 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode British buy 3 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 submarines moved from 128 Sea Zone to 126 Sea Zone 1 armour and 3 mech_infantrys moved from Mozambique to Angola 1 bomber moved from Cyprus to Greece 1 artillery and 1 infantry moved from Western Turkey to Greece Combat - British Battle in Greece British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece British win, taking Greece from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Angola British attack with 1 armour and 3 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 armour and 3 mech_infantrys in Angola, round 2 : 0/4 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Angola, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Angola British roll dice for 1 armour and 2 mech_infantrys in Angola, round 3 : 1/3 hits, 1.00 expected hits Neutral_True roll dice for 2 infantry in Angola, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Angola British roll dice for 1 armour and 2 mech_infantrys in Angola, round 4 : 1/3 hits, 1.00 expected hits Neutral_True roll dice for 1 infantry in Angola, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Angola British win, taking Angola from Neutral_True with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 mech_infantry moved from Mozambique to 73 Sea Zone 1 infantry moved from Union of South Africa to 73 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 1 infantry and 1 mech_infantry moved from 82 Sea Zone to Iraq 1 infantry moved from Southern Persia to Iraq 1 fighter, 2 infantry and 1 mech_infantry moved from Saudi Arabia to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Alexandria to Egypt 2 fighters and 1 tactical_bomber moved from Cyprus to Iraq 1 armour and 3 mech_infantrys moved from Western Turkey to Iraq 1 artillery moved from Western Turkey to Eastern Turkey 1 bomber moved from Greece to Iraq 2 fighters moved from Southern Spain to United Kingdom 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern Spain 1 battleship moved from 34 Sea Zone to 18 Sea Zone Place Units - British 3 armour placed in Iraq 3 infantry placed in Saudi Arabia 2 mech_infantrys placed in Egypt 6 infantry placed in United Kingdom British undo move 2. 2 infantry placed in Saudi Arabia 1 infantry placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 47 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -3.67 Americans regular : 4.67 Italians regular : 0.67 Japanese regular : -1.67 Japanese AA : -0.17 Germans AA : -0.17 Neutral_True regular : -1.33 British regular : -0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Northern Caucasus to Eastern Turkey 1 artillery and 1 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 mech_infantry moved from Yugoslavia to Greece 1 fighter moved from Southern Italy to Eastern Turkey Combat - Italians Battle in Greece Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Eastern Turkey Italians attack with 2 armour and 1 fighter British defend with 1 artillery Italians roll dice for 2 armour and 1 fighter in Eastern Turkey, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 artillery in Eastern Turkey, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Eastern Turkey Italians win, taking Eastern Turkey from British with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Eastern Turkey to Southern Caucasus 1 fighter moved from Greece to Southern Italy 1 fighter moved from France to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,2 Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 British regular : 0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 23 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier moved from 49 Sea Zone to 27 Sea Zone 3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone 1 fighter moved from 34 Sea Zone to 18 Sea Zone 1 cruiser moved from 34 Sea Zone to 18 Sea Zone 1 fighter moved from 55 Sea Zone to New South Wales Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 23 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier moved from 49 Sea Zone to 27 Sea Zone 3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone 1 fighter moved from 34 Sea Zone to 18 Sea Zone 1 cruiser moved from 34 Sea Zone to 18 Sea Zone 1 fighter moved from 55 Sea Zone to New South Wales Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Southern Spain to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 23 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier moved from 49 Sea Zone to 27 Sea Zone 3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone 1 fighter moved from 34 Sea Zone to 18 Sea Zone 1 cruiser moved from 34 Sea Zone to 18 Sea Zone 1 fighter moved from 55 Sea Zone to New South Wales Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Southern Spain to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 77 PUs; Germans buy 4 armour, 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Ukraine to Kursk 1 tactical_bomber moved from Ukraine to Kursk 1 fighter moved from Eastern Poland to Kursk 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia 1 infantry moved from Finland to Karelia 8 artilleries and 11 infantry moved from Northern Caucasus to Southern Caucasus 1 armour moved from Southern Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Eastern Turkey 15 armour and 10 mech_infantrys moved from Southern Caucasus to Eastern Turkey Combat - Germans Battle in Karelia Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kursk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Kursk to Ukraine 1 tactical_bomber moved from Kursk to Ukraine 4 infantry moved from Ukraine to Bessarabia 1 armour, 1 artillery and 4 infantry moved from Finland to Norway 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 transport moved from 117 Sea Zone to 116 Sea Zone 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 marine moved from Western Germany to 116 Sea Zone 1 marine moved from 116 Sea Zone to Norway 1 fighter moved from Eastern Poland to Western Germany 1 artillery and 10 infantry moved from Holland Belgium to Normandy Bordeaux 3 artilleries moved from Normandy Bordeaux to Northern Spain 3 infantry moved from Normandy Bordeaux to Northern Spain 3 artilleries moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to France 1 fighter moved from France to Northern Spain 1 fighter moved from Western Germany to France 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from France to Northern Spain 3 infantry moved from Poland to Eastern Poland 6 infantry moved from Germany to Poland 1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 aaGun moved from Bessarabia to Eastern Poland Place Units - Germans 1 fighter placed in France 2 artilleries and 1 infantry placed in Normandy Bordeaux 4 armour and 4 mech_infantrys placed in Western Germany 3 infantry placed in Ukraine 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,2 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour moved from Stalingrad to Rostov Russians take Rostov from Italians 1 armour moved from Rostov to Northern Caucasus 1 infantry moved from Kazakhstan to Northern Caucasus 3 infantry moved from Stalingrad to Northern Caucasus 3 artilleries moved from Stalingrad to Northern Caucasus 4 armour moved from Stalingrad to Northern Caucasus 4 infantry moved from Stalingrad to Northern Caucasus 1 mech_infantry moved from Stalingrad to Kursk 1 tactical_bomber moved from Russia to Kursk 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 6 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Smolensk to Northern Belarus Combat - Russians Battle in Kursk Russians attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Kursk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northern Belarus Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Northern Belarus, round 2 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Northern Caucasus Russians attack with 5 armour, 3 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 5 armour, 3 artilleries and 8 infantry in Northern Caucasus, round 2 : 4/16 hits, 5.33 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus Russians win, taking Northern Caucasus from Germans with 5 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 46 infantry moved from Stalingrad to Northern Caucasus 1 tactical_bomber moved from Kursk to Russia 1 infantry moved from Samara to Stalingrad 3 infantry moved from Urals to Kazakhstan 1 infantry moved from Yaroslavl to Smolensk 1 infantry moved from Gorky to Nenetsia 2 infantry moved from Russia to Samara 4 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Gorky 1 infantry moved from Russia to Gorky 1 artillery moved from Russia to Smolensk 2 infantry moved from Amur to Siberia 2 aaGuns and 11 infantry moved from Amur to Korea Place Units - Russians 3 armour placed in Siberia 3 artilleries placed in Urals 4 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 aaGun, 1 artillery, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Northern Australia to New South Wales 4 bombers moved from Northern Australia to New South Wales 1 infantry moved from South Australia to New South Wales 2 artilleries, 8 infantry and 2 marines moved from Queensland to New South Wales 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone 4 fighters moved from 35 Sea Zone to 23 Sea Zone 2 fighters moved from 35 Sea Zone to 23 Sea Zone 1 bomber moved from Kwangtung to 23 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 23 Sea Zone Japanese attack with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 23 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 23 Sea Zone Japanese win, taking 23 Sea Zone from Americans with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese attack with 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 marine ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 7/25 hits, 9.50 expected hits ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine in New South Wales, round 2 : 6/11 hits, 5.17 expected hits 6 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 5/19 hits, 8.50 expected hits ANZAC roll dice for 3 armour and 3 fighters in New South Wales, round 3 : 3/6 hits, 3.50 expected hits 3 infantry owned by the Japanese, 3 armour owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 4 : 7/16 hits, 7.67 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 13PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Japanese: 9 infantry and 1 marine Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 aaGun and 3 infantry moved from 20 Sea Zone to Kiangsu 1 artillery moved from Paulau to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsu 1 armour and 1 mech_infantry moved from French Indo China to Kwangtung 1 infantry moved from Shan State to 132 Sea Zone 3 infantry moved from Malaya to 132 Sea Zone 4 infantry and 2 transports moved from 132 Sea Zone to 21 Sea Zone 4 infantry moved from 21 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Northern Australia to Kwangtung 1 tactical_bomber moved from Japan to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 1 fighter moved from 23 Sea Zone to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kwangtung 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 2 fighters moved from 23 Sea Zone to 20 Sea Zone 5 carriers moved from 35 Sea Zone to 20 Sea Zone 2 battleships moved from 35 Sea Zone to 20 Sea Zone 3 cruisers moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 23 Sea Zone to 20 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 20 Sea Zone 3 transports moved from 132 Sea Zone to 20 Sea Zone 4 bombers, 4 fighters and 4 tactical_bombers moved from New South Wales to Northern Australia 1 aaGun moved from Queensland to New South Wales 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from 23 Sea Zone to Japan 1 fighter moved from 23 Sea Zone to Japan 1 fighter moved from 23 Sea Zone to Kwangtung 2 destroyers moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 20 Sea Zone Place Units - Japanese 1 aaGun, 1 artillery, 6 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Japanese regular : -7.17 ANZAC AA : -1.00 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 aaGun, 1 artillery, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Northern Australia to New South Wales 4 bombers moved from Northern Australia to New South Wales 1 infantry moved from South Australia to New South Wales 2 artilleries, 8 infantry and 2 marines moved from Queensland to New South Wales 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone 4 fighters moved from 35 Sea Zone to 23 Sea Zone 2 fighters moved from 35 Sea Zone to 23 Sea Zone 1 bomber moved from Kwangtung to 23 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 23 Sea Zone Japanese attack with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 23 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 23 Sea Zone Japanese win, taking 23 Sea Zone from Americans with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese attack with 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 marine ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 7/25 hits, 9.50 expected hits ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine in New South Wales, round 2 : 6/11 hits, 5.17 expected hits 6 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 5/19 hits, 8.50 expected hits ANZAC roll dice for 3 armour and 3 fighters in New South Wales, round 3 : 3/6 hits, 3.50 expected hits 3 infantry owned by the Japanese, 3 armour owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 4 : 7/16 hits, 7.67 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 13PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Japanese: 9 infantry and 1 marine Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 aaGun and 3 infantry moved from 20 Sea Zone to Kiangsu 1 artillery moved from Paulau to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsu 1 armour and 1 mech_infantry moved from French Indo China to Kwangtung 1 infantry moved from Shan State to 132 Sea Zone 3 infantry moved from Malaya to 132 Sea Zone 4 infantry and 2 transports moved from 132 Sea Zone to 21 Sea Zone 4 infantry moved from 21 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Northern Australia to Kwangtung 1 tactical_bomber moved from Japan to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 1 fighter moved from 23 Sea Zone to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kwangtung 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 2 fighters moved from 23 Sea Zone to 20 Sea Zone 5 carriers moved from 35 Sea Zone to 20 Sea Zone 2 battleships moved from 35 Sea Zone to 20 Sea Zone 3 cruisers moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 23 Sea Zone to 20 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 20 Sea Zone 3 transports moved from 132 Sea Zone to 20 Sea Zone 4 bombers, 4 fighters and 4 tactical_bombers moved from New South Wales to Northern Australia 1 aaGun moved from Queensland to New South Wales 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from 23 Sea Zone to Japan 1 fighter moved from 23 Sea Zone to Japan 1 fighter moved from 23 Sea Zone to Kwangtung 2 destroyers moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 20 Sea Zone Place Units - Japanese 1 aaGun, 1 artillery, 6 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -7.17 ANZAC AA : -1.00 ANZAC regular : 0.33
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@aagamerz13 plz use most recent save. assumed no scramble in sz battle.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 harbour, 19 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Southern Spain to Normandy Bordeaux 1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone 2 marines moved from 7 Sea Zone to Japan 1 destroyer moved from 18 Sea Zone to 23 Sea Zone 9 fighters moved from 18 Sea Zone to Japan 5 fighters moved from Midway to Japan 1 fighter moved from 26 Sea Zone to Japan 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 3 destroyers moved from 18 Sea Zone to 7 Sea Zone 1 fighter moved from 26 Sea Zone to 7 Sea Zone 2 fighters moved from 11 Sea Zone to 7 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@aagamerz13 kamis intercept scramble?
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@aagamerz13 cancel this move. have to redo planes
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 15 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters moved from 18 Sea Zone to Japan 5 fighters moved from Midway to Japan 1 fighter moved from 26 Sea Zone to Japan 1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 1 marine moved from 7 Sea Zone to Japan 2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone 1 marine moved from 7 Sea Zone to Japan 1 fighter moved from 26 Sea Zone to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 3 destroyers moved from 18 Sea Zone to 7 Sea Zone 1 carrier moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Southern Spain to Normandy Bordeaux Combat - Americans
Combat Hit Differential Summary :
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@aagamerz13 use the latest one
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@aagamerz13 No scramble.
I presume the marines are on the battleship and cruiser? In that case i will do all kamikazis to the cruiser containing one of the marines.
(note: u may need to roll the battle using edit mode, or using the forum dice bot if the kamikazi hits).