CDS (X) vs Wiz (L) PTV
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Well idk if it was really a opportunity, but I was not feeling well about the situation for a while ;) Especially with dice and the unknown factor of not knowing my opponent very well…
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@cds lol very cryptic! you will have to reveal all when you are ready!
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Yes, capture a enigma machine, all will be revealed ;) Nah, Ill tell you soon… First Ill have to take a look at the complete UK turn, to see where this game is going…
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@cds down the crapper for the UK…thats where! You have made italy a powerhouse that probably wont fall now and turned the UK into Italy!
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I guess UK turn isnt a easy one
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Sorry, its taking so long. Still havent found the way I want to go now. Its all about finding a balance. Ill try to play asap.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Iraq Italians take Iraq from British Combat - Italians Non Combat Move - Italians 3 fighters moved from Syria to Southern Italy 1 marine moved from Syria to 101 Sea Zone 1 submarine moved from 100 Sea Zone to 97 Sea Zone 1 carrier and 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 battleship, 2 cruisers, 2 destroyers, 1 marine and 6 transports moved from 101 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 8 artilleries, 8 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 bomber moved from Syria to Southern Italy 2 aaGuns, 4 artilleries and 7 infantry moved from Syria to Iraq 2 armour moved from Ukraine to Eastern Poland Place Units - Italians 1 destroyer, 1 fighter and 2 submarines placed in 97 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4,3,5 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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I have someone who would like to play vs you aswell. His (nick)name is malmessi. I hope you want to play vs him, if so let me know and Ill tell him to send you a private message.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to 25 Sea Zone Combat - ANZAC Battle in 25 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 25 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 31 Sea Zone 1 submarine moved from 42 Sea Zone to 40 Sea Zone 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 1 cruiser, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 55 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 1 marine moved from 34 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to South Australia 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Morocco Turn Complete - French
Combat Hit Differential Summary :
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@cds hey there…Thank you for the offer but I will have to turn it down im afraid.
Ive decided to take a break from the game for a bit once I have finished up my current games (dont worry, I still intend on playing my best in these games…wont surrender yet!)
Ive played pretty solidly every day for the last couple of years and need a break!I’m sure your friend will find an opponent if he asks in the forums…they are a pretty nice bunch!
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I know where you are coming from, very addictive game… I am sure you’ll get back to it later on in your live, most people I know do so, including myself… He already found some other players, to play TWW with, he is also playing PtV vs me… It would have been nice for him to have some fresh blood/strategy’s, instead of the same old opponent, but it is what it is…
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 11 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 mech_infantry moved from Trans-Jordan to Southern Persia Germans take Southern Persia from British Combat - Germans Non Combat Move - Germans 1 armour, 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 3 fighters moved from Egypt to Northern Italy 1 bomber, 1 fighter and 2 tactical_bombers moved from Syria to Northern Italy 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from Greece to Western Germany 1 carrier moved from 99 Sea Zone to 97 Sea Zone 1 aaGun, 1 artillery and 7 infantry moved from Southern France to France 1 artillery and 2 infantry moved from Western Germany to France 5 infantry moved from Austria to Slovakia Hungary 5 infantry moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Germany to Poland 3 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Eastern Poland to Western Ukraine 6 armour and 6 mech_infantrys moved from Ukraine to Eastern Poland 1 armour and 1 mech_infantry moved from Eastern Poland to Leningrad 1 mech_infantry moved from Northern Belarus to Leningrad 9 infantry moved from Northern Belarus to Leningrad 2 aaGuns moved from Northern Belarus to Leningrad 2 aaGuns, 7 artilleries and 28 infantry moved from Northern Belarus to Eastern Poland 1 destroyer moved from 128 Sea Zone to 113 Sea Zone 1 submarine moved from 122 Sea Zone to 128 Sea Zone 1 submarine moved from 122 Sea Zone to 114 Sea Zone 1 submarine moved from 122 Sea Zone to 115 Sea Zone 1 fighter moved from 115 Sea Zone to Western Germany 1 fighter moved from France to Western Germany Place Units - Germans 3 infantry placed in France 10 submarines placed in 115 Sea Zone 1 submarine placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,4,5 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Karelia Russians take Karelia from Germans 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 infantry moved from Novgorod to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Italians 1 artillery moved from Buryatia to Sakha Russians take Sakha from Japanese Combat - Russians Non Combat Move - Russians 4 aaGuns, 10 artilleries, 2 fighters and 40 infantry moved from Smolensk to Novgorod 5 armour and 5 mech_infantrys moved from Russia to Novgorod 3 tactical_bombers moved from Smolensk to Russia 1 artillery and 5 infantry moved from Russia to Samara 1 infantry moved from Kursk to Rostov 4 artilleries and 13 infantry moved from Stalingrad to Northern Caucasus 2 aaGuns, 2 artilleries and 21 infantry moved from Jehol to Shantung 1 infantry moved from Hopei to Hunan 1 infantry moved from Szechwan to Hunan Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units 2 armour, 8 artilleries, 17 infantry, 1 marine and 2 mech_infantrys moved from Burma to Eastern India Japanese take Eastern India from UK_Pacific 1 infantry moved from Kwangtung to Fukien Japanese take Fukien from Chinese 1 infantry moved from Kwangtung to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 1 mech_infantry moved from French Indo China to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsu 2 artilleries moved from Southern Manchuria to 20 Sea Zone 1 artillery and 19 infantry moved from Southern Manchuria to Jehol 2 artilleries and 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsu 1 fighter moved from 7 Sea Zone to Sakha 1 infantry moved from Siberia to Sakha 1 infantry moved from Amur to Sakha 1 submarine moved from 36 Sea Zone to 48 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 mech_infantry moved from French Indo China to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to Dutch New Guinea 1 fighter moved from 36 Sea Zone to Dutch New Guinea 1 bomber moved from French Indo China to Kiangsu 2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsu 2 fighters and 3 tactical_bombers moved from French Indo China to 7 Sea Zone 3 tactical_bombers moved from 7 Sea Zone to Japan 2 carriers moved from 36 Sea Zone to 20 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Northern Manchuria to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Amur to Sakha 1 infantry moved from Korea to Southern Manchuria Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 48 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Sakha Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sakha, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Kiangsu Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/11 hits, 4,50 expected hits Chinese roll dice for 6 infantry in Kiangsu, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for Chinese: 6 infantry Battle in Dutch New Guinea Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 2/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Jehol Japanese attack with 1 artillery and 19 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 19 infantry in Jehol, round 2 : 2/20 hits, 3,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 19 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 4 aaGuns moved from Southern Manchuria to Jehol 2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone 1 bomber moved from Kiangsu to Southern Manchuria 2 fighters moved from 39 Sea Zone to 36 Sea Zone 2 fighters moved from Shan State to Davao 1 tactical_bomber moved from Shan State to 36 Sea Zone 1 tactical_bomber moved from Shan State to French Indo China 1 battleship, 1 carrier, 1 submarine and 4 transports moved from 39 Sea Zone to 132 Sea Zone 1 aaGun moved from Burma to Eastern India 1 mech_infantry moved from French Indo China to Burma 1 fighter moved from Dutch New Guinea to 36 Sea Zone 1 tactical_bomber moved from Yunnan to Davao 1 fighter moved from Yunnan to French Indo China 1 destroyer moved from 7 Sea Zone to 24 Sea Zone 1 destroyer moved from 7 Sea Zone to 23 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Wake Island to 24 Sea Zone 1 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Japan 1 fighter moved from Sakha to Amur Place Units - Japanese 3 destroyers and 2 submarines placed in 7 Sea Zone 3 infantry placed in Korea 1 artillery and 2 infantry placed in French Indo China 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,1 Japanese collect 59 PUs (1 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 0,67 Japanese regular : -0,17 Russians regular : -0,33
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 2 submarines moved from 93 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from 34 Sea Zone to 24 Sea Zone 1 destroyer moved from 34 Sea Zone to 48 Sea Zone 1 fighter moved from 34 Sea Zone to 48 Sea Zone 1 submarine moved from 47 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 2 submarines moved from 93 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from 34 Sea Zone to 24 Sea Zone 1 destroyer moved from 34 Sea Zone to 48 Sea Zone 1 fighter moved from 34 Sea Zone to 48 Sea Zone 1 submarine moved from 47 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in Wake Island Battle in 48 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 48 Sea Zone Americans win, taking Wake Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 24 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Midway Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 destroyer moved from 34 Sea Zone to 24 Sea Zone 1 infantry moved from Johnston Island to 31 Sea Zone 1 aaGun moved from Johnston Island to 31 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 4 carriers, 2 destroyers and 1 fighter moved from 34 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Midway to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from 48 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 6 submarines moved from 29 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 106 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 mech_infantry moved from French Guiana to 90 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 93 Sea Zone 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone 2 bombers moved from 113 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.17 Germans regular : -0.33
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TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Kiangsu 10 infantry moved from Shantung to Kiangsu 1 fighter moved from Hunan to Kiangsu 1 infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry moved from Hunan to Kweichow
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Kiangsu 10 infantry moved from Shantung to Kiangsu 1 fighter moved from Hunan to Kiangsu 1 infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Kweichow, round 2 : 5/20 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 14 infantry Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 14 infantry in Kiangsu, round 2 : 5/15 hits, 2.83 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Kiangsu 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : 3.83 Japanese regular : 1.00
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TripleA Move Summary: British round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Western India to Southern Persia 1 artillery and 1 infantry moved from Northwest Persia to Southern Persia
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 2 submarines moved from 93 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from 34 Sea Zone to 24 Sea Zone 1 destroyer moved from 34 Sea Zone to 48 Sea Zone 1 fighter moved from 34 Sea Zone to 48 Sea Zone 1 submarine moved from 47 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in Wake Island Battle in 48 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 48 Sea Zone Americans win, taking Wake Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 24 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Midway Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 destroyer moved from 34 Sea Zone to 24 Sea Zone 1 infantry moved from Johnston Island to 31 Sea Zone 1 aaGun moved from Johnston Island to 31 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 4 carriers, 2 destroyers and 1 fighter moved from 34 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Midway to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from 48 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 6 submarines moved from 29 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 106 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 mech_infantry moved from French Guiana to 90 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 93 Sea Zone 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone 2 bombers moved from 113 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Kiangsu 10 infantry moved from Shantung to Kiangsu 1 fighter moved from Hunan to Kiangsu 1 infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Kweichow, round 2 : 5/20 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 14 infantry Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 14 infantry in Kiangsu, round 2 : 5/15 hits, 2.83 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Kiangsu 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Western India to Southern Persia 1 artillery and 1 infantry moved from Northwest Persia to Southern Persia Combat - British Battle in Southern Persia British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Persia, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern Persia British roll dice for 1 artillery and 2 fighters in Southern Persia, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Southern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern Persia British win, taking Southern Persia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 aaGuns, 2 armour, 7 artilleries, 15 infantry and 1 mech_infantry moved from Western India to Baluchistan 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus 4 fighters and 2 tactical_bombers moved from Stalingrad to Southern Caucasus 1 bomber moved from Russia to Southern Caucasus 2 fighters moved from Southern Persia to Southern Caucasus 6 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo-Egyptian Sudan 1 destroyer moved from 73 Sea Zone to 74 Sea Zone 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 93 Sea Zone Place Units - British 1 transport placed in 73 Sea Zone 1 artillery placed in Union of South Africa 1 submarine placed in 113 Sea Zone 2 infantry placed in Quebec 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 3.83 Americans regular : 0.33 Japanese regular : 0.83 Germans regular : 0.00 British regular : -1.00