I hear that.
After enough years I wore her down enough she doesn’t resist anymore. Quite the achievement.
L21 #1 trulpen (X) vs Ghostglider (A+18) BM3
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 infantry moved from Libya to Tobruk Italians take Tobruk from Americans 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 3 fighters moved from 95 Sea Zone to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Air Battle in Egypt Italians attacks with 4 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Alexandria Battle in Syria Cleaning up after air battles Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 carrier moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from Egypt to 98 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 destroyers moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Tunisia to Libya 3 aaGuns and 6 infantry moved from Southern Italy to Northern Italy 2 artilleries and 1 infantry moved from Volgograd to Caucasus 1 armour and 4 mech_infantrys moved from Volgograd to Caucasus 1 artillery moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 bomber moved from Egypt to Greece Place Units - Italians 1 transport placed in 97 Sea Zone 2 infantry and 1 tactical_bomber placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
British AA : -0,17
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Think it was just a double-post.
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - ANZAC 4 fighters moved from Shan State to 19 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in 19 Sea Zone British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters Japanese defend with 5 submarines ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits 1 cruiser owned by the ANZAC and 4 submarines owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone ANZAC win, taking Paulau Island from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 5 submarines Non Combat Move - ANZAC Turn Complete - ANZAC
Combat Hit Differential Summary :
Japanese regular : -0.00 ANZAC regular : 1.83
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - ANZAC 4 fighters moved from Shan State to 19 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in 19 Sea Zone British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters Japanese defend with 5 submarines ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits 1 cruiser owned by the ANZAC and 4 submarines owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone ANZAC win, taking Paulau Island from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 5 submarines Non Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.00 ANZAC regular : 1.83
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 infantry moved from Nenetsia to Vologda Germans take Vologda from Russians 1 armour moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Volgograd to Northwest Persia Germans take Northwest Persia from British 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 11 artilleries and 14 infantry moved from Volgograd to Rostov 1 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bessarabia to Rostov 4 fighters moved from Volgograd to Russia 2 bombers moved from Archangel to Russia 1 fighter moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Normandy Bordeaux 2 fighters moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Normandy Bordeaux Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 2,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 11 artilleries, 17 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 11 artilleries, 17 infantry and 3 mech_infantrys in Rostov, round 2 : 8/31 hits, 8,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 11 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Rostov to Samara 9 armour and 20 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Ukraine to Rostov 1 infantry moved from Archangel to Smolensk 1 infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. 2 fighters moved from Russia to Ukraine 2 fighters moved from Russia to Volgograd 1 tactical_bomber moved from Volgograd to Yenisey 1 aaGun moved from Volgograd to Rostov 2 mech_infantrys moved from Romania to Ukraine 6 mech_infantrys moved from Ukraine to Caucasus 1 artillery moved from Bulgaria to Romania 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 98 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 3 fighters moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Archangel to Urals 5 infantry moved from Novgorod to Belarus 2 aaGuns moved from Archangel to Belarus 2 infantry moved from Archangel to Belarus 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Eastern Persia to Turkmenistan 2 bombers moved from Russia to Timguska 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 armour, 2 infantry and 3 mech_infantrys placed in Germany 7 infantry placed in Western Germany Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Russians regular : -0,33 Germans regular : 2,67 Russians AA : -0,33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 5 artilleries, 1 infantry and 4 mech_infantrys moved from Russia to Vologda 10 artilleries and 10 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 10 artilleries and 10 infantry Germans defend with 1 infantry Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 7/20 hits, 6.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 5 artilleries, 1 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 artilleries, 1 infantry and 4 mech_infantrys in Vologda, round 2 : 1/10 hits, 3.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Tambov to Russia 46 infantry moved from Russia to Bryansk 3 artilleries moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk Place Units - Russians 6 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 2 infantry EDIT: Adding units owned by Russians to Amur: 2 infantry EDIT: Turning off Edit Mode Russians undo move 1. 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 destroyers, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 armour moved from French Indo China to Malaya Japanese take Shan State from UK_Pacific Japanese take Malaya from UK_Pacific 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from French Indo China to 34 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 bomber and 4 fighters moved from French Indo China to Borneo 1 infantry moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 infantry moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 bomber, 4 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Borneo, round 2 : 6/7 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 bomber moved from Borneo to French Indo China 1 battleship moved from 62 Sea Zone to 63 Sea Zone 1 marine moved from New Zealand to 63 Sea Zone 1 battleship and 1 marine moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from Victoria to New South Wales 1 marine moved from Queensland to New South Wales 1 battleship, 8 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 61 Sea Zone 3 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales 3 transports moved from 62 Sea Zone to 61 Sea Zone 3 carriers and 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 4 fighters moved from Borneo to 43 Sea Zone 1 infantry moved from Siam to Shan State 1 carrier moved from 41 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 1 bomber moved from 34 Sea Zone to French Indo China 2 fighters moved from Shantung to 36 Sea Zone 1 fighter moved from Japan to Shantung 1 submarine moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 2 tactical_bombers placed in Japan 3 infantry placed in Shantung 2 destroyers and 1 transport placed in 36 Sea Zone 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,3,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,4,6,2,4,1,2,6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,5,2,2,2,5,6,2,5,6,3,5,4,4,3,1,5,5,4,2,3,6,6,4,5,1,2,5,3,5,2,2 Japanese collect 45 PUs (18 lost to blockades); end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : 3,00 UK_Pacific regular : -0,67
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Jehol to Anhwe 1 fighter moved from Jehol to Chahar 1 fighter moved from Jehol to Hopei 1 fighter moved from Jehol to Kweichow 1 fighter moved from Jehol to Hunan 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 20 Sea Zone
Combat Hit Differential Summary :
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I’m away until tomorrow in the afternoon. Can’t really dice on the fly. Can you post a screenshot of the map?
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@trulpen said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
I’m away until tomorrow in the afternoon. Can’t really dice on the fly. Can you post a screenshot of the map?
Not dice, but decide.
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Did some serious miscalculation or mixed things up or something. Thought I had something like 80 % in z112, but now it’s more than shaky.
Anyway, I have to send 3 figs up and hope for the best. Need to make decisions on casualties as we go, since it’s complicated and some follow-up by UK.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Jehol to Anhwe 1 fighter moved from Jehol to Chahar 1 fighter moved from Jehol to Hopei 1 fighter moved from Jehol to Kweichow 1 fighter moved from Jehol to Hunan 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 20 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Hunan Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win, taking 20 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kweichow, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kweichow, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 62 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 62 Sea Zone Americans win, taking 62 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports Germans defend with 1 battleship, 2 carriers, 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports in 112 Sea Zone, round 2 : 5/14 hits, 7.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.33
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5 hits will dmg 1 bs and 1 ac and sink 3 subs.
Now lets hope for +10 hits for G on the defense!
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1 cr, 9 fig, 2 sb attacking in battle-round 2 giving 3 hits.
G having 2 des, 1 ac, 1 dmg ac, 1 dmg bs, 2 tac and 5 fig in defense.
Will try and consider the 3 casualties.
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Correct after round 1.
All battles in China resulted in Cleared without loss -
Hoping for a good roll now, so take out 1 des and 2 tac.
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5 FTR, 1 CRU, 2 S.BMB vs. DD, AC(hit), BB(hit), 5 FTR
5 hits, please give casulties -
I should have 1 ac as well, right?
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Yes. 1 unhit ac
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Ok, US is too persistent. Won’t survive the british onslaught anyway, so sink all the ships. Should be 5 hits there.