OwenToo (Axis) vs tanios (Allies) PTV

  • '20

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 27 PUs; 
            Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 armour moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Nenetsia to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Gorky to Vologda
            6 fighters moved from Russia to Vologda
            2 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 8 fighters and 2 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 8 fighters and 2 infantry in Vologda, round 2 : 4/10 hits, 4.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            8 fighters moved from Vologda to Russia
            2 artilleries and 3 infantry moved from Samara to Russia
            1 armour and 1 mech_infantry moved from Urals to Yenisey
            1 armour and 1 mech_infantry moved from Urals to Kansu
            1 infantry moved from Eastern Sinkiang to Kansu
            1 armour moved from Urals to Russia
            1 aaGun, 1 armour, 6 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
            1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Ukraine
    
        Place Units - Russians
            6 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from Japan to Chahar
            1 armour moved from Shansi to Chahar
            2 infantry moved from Jehol to Chahar
            1 submarine moved from 64 Sea Zone to 48 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 48 Sea Zone
            4 infantry moved from Kyushu to 20 Sea Zone
            4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Caroline Islands
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            7 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
            1 artillery moved from Kwangsi to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 fighter moved from Szechwan to Kweichow
            1 armour moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 fighter moved from Malaya to Yunnan
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Scramble fighters from 34 to SZ 33 ?

  • '20

    No thanks.

  • '21 '20 '19 '18 '17

    Some sort of bug prevented me from posting in the usual way, but here is the gamesave:

    save after J12.tsvg

  • '20

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            10 fighters moved from 33 Sea Zone to 34 Sea Zone
            5 fighters moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 15 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 15 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 marines moved from Marshall Islands to 33 Sea Zone
            2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
            15 fighters moved from 34 Sea Zone to 27 Sea Zone
            1 destroyer moved from 31 Sea Zone to 27 Sea Zone
            2 marines moved from 27 Sea Zone to Hawaiian Islands
            8 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from Albania to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            1 mech_infantry moved from Greece to 99 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
            3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
            3 fighters moved from Greece to Gibraltar
            3 bombers moved from Greece to Eastern India
    
        Place Units - Americans
            1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
            1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
            Americans undo move 2.
            1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Japanese regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            2 infantry moved from Kansu to Inner Mongolia
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -1.67
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            10 fighters moved from 33 Sea Zone to 34 Sea Zone
            5 fighters moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 15 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 15 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 marines moved from Marshall Islands to 33 Sea Zone
            2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
            15 fighters moved from 34 Sea Zone to 27 Sea Zone
            1 destroyer moved from 31 Sea Zone to 27 Sea Zone
            2 marines moved from 27 Sea Zone to Hawaiian Islands
            8 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from Albania to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            1 mech_infantry moved from Greece to 99 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
            3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
            3 fighters moved from Greece to Gibraltar
            3 bombers moved from Greece to Eastern India
    
        Place Units - Americans
            1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
            1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
            Americans undo move 2.
            1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            2 infantry moved from Kansu to Inner Mongolia
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
            2 infantry moved from Burma to Yunnan
            2 fighters moved from Burma to Yunnan
            1 bomber moved from Eastern India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 bomber, 2 fighters and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Shan State
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber and 2 fighters moved from Yunnan to Eastern India
            1 fighter moved from Shan State to Eastern India
            2 aaGuns, 2 armour and 6 infantry moved from Burma to Eastern India
            1 fighter moved from Egypt to Central India
            1 bomber moved from Greece to Eastern India
            1 carrier and 2 fighters moved from 99 Sea Zone to 100 Sea Zone
            1 artillery moved from Alexandria to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            1 infantry moved from Northwest Persia to Southern Persia
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 destroyer moved from 112 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from Greece to Gibraltar
            3 fighters moved from Greece to Egypt
            1 fighter moved from 100 Sea Zone to Southern Persia
            1 fighter moved from 100 Sea Zone to Southern Persia
    
        Place Units - British
            1 transport placed in 100 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,2,6
                Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,2
            British collect 27 PUs (8 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1,2,1
            UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
            Some Units in Eastern India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -1.50
    Japanese regular : -3.00
    British regular : 1.50
    

    Savegame

  • '20

    FYI, Americans did an assumed no carrier scramble to attack a Japan destroyer when it would’ve been 15 fighters vs destroyer and up to 5 fighters.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northern Italy to Albania
                  Italians take Albania from Americans
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Romania
            2 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
            Italians collect 11 PUs (1 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Combat Move - ANZAC
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Combat Move - ANZAC
    
        Turn Complete - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 bombers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to Archangel
            1 artillery moved from Leningrad to Archangel
            1 infantry moved from Leningrad to Archangel
            1 submarine moved from 115 Sea Zone to 128 Sea Zone
            2 fighters moved from Southern Italy to Sardinia
            1 tactical_bomber moved from Yugoslavia to Sardinia
            2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
            4 fighters moved from Yugoslavia to Eastern Poland
            1 submarine moved from 128 Sea Zone to 122 Sea Zone
            1 mech_infantry moved from Bulgaria to Greece
                  Germans take Greece from Americans
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/13 hits, 5.33 expected hits
                    Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Sardinia
                Germans attack with 2 fighters and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 tactical_bomber in Sardinia, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sardinia
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 artilleries moved from Western Germany to 115 Sea Zone
            4 infantry moved from Western Germany to 115 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone
            2 artilleries moved from 118 Sea Zone to Leningrad
            4 infantry moved from 118 Sea Zone to Leningrad
            1 carrier moved from 115 Sea Zone to 116 Sea Zone
            1 destroyer moved from 115 Sea Zone to 116 Sea Zone
            3 infantry moved from Novgorod to Smolensk
            2 artilleries moved from Novgorod to Smolensk
            1 bomber moved from Archangel to Leningrad
            2 artilleries and 2 infantry moved from Southern Belarus to Smolensk
            6 fighters moved from Eastern Poland to Smolensk
            1 tactical_bomber moved from Eastern Poland to Smolensk
            2 fighters moved from Sardinia to Yugoslavia
            1 tactical_bomber moved from Sardinia to Southern Italy
            1 tactical_bomber moved from Yugoslavia to Smolensk
            1 aaGun moved from Bulgaria to Yugoslavia
            4 armour moved from Bulgaria to Romania
            1 armour moved from Yugoslavia to Romania
            2 armour moved from Yugoslavia to Bulgaria
            1 aaGun moved from Bulgaria to Yugoslavia
            2 armour moved from Bulgaria to Yugoslavia
            2 mech_infantrys moved from Bulgaria to Yugoslavia
            4 mech_infantrys moved from Bulgaria to Romania
    
        Place Units - Germans
            2 bombers and 1 infantry placed in Yugoslavia
            1 fighter and 2 infantry placed in Leningrad
            2 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
            Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Germans regular : -3.17
    British regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 32 PUs; 
            Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Western Ukraine to Eastern Poland
            1 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 armour and 1 mech_infantry moved from Kansu to Szechwan
            1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Vologda to Novgorod
                  Russians take Novgorod from Germans
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 fighter and 2 infantry
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Yakut S.S.R.
                    Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R.
                Japanese win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 2 infantry
            Battle in Eastern Poland
                Russians attack with 1 armour, 6 infantry and 1 mech_infantry
                Germans defend with 2 artilleries and 3 infantry
                    Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/8 hits, 1.83 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 artilleries and 3 infantry
            Battle in Szechwan
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Kansu to Inner Mongolia
            1 infantry moved from Bryansk to Russia
            1 aaGun moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Western Ukraine to Kursk
            1 infantry moved from Ukraine to Bessarabia
            1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Kursk
    
        Place Units - Russians
            9 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Germans regular : 0.33
    Russians regular : 3.83
    

    Savegame

  • '20

    FYI in Yakut S.S.R. you have a choice of keeping your fighter or infantry. I kept the fighter, but if you prefer the infantry you can edit that.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 battleship, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 fighter moved from Malaya to Shan State
            1 infantry moved from Hopei to Szechwan
            1 artillery moved from Kweichow to Szechwan
            2 fighters and 1 tactical_bomber moved from Malaya to Szechwan
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Southern Manchuria to Buryatia
            1 tactical_bomber moved from Jehol to Buryatia
            2 infantry moved from Kyushu to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Iwo Jima
            1 fighter moved from Japan to Iwo Jima
            1 tactical_bomber moved from Japan to Iwo Jima
            1 fighter moved from 35 Sea Zone to Iwo Jima
            2 fighters moved from 38 Sea Zone to 35 Sea Zone
            2 carriers moved from 38 Sea Zone to 35 Sea Zone
            1 battleship moved from 38 Sea Zone to 35 Sea Zone
            1 destroyer moved from 38 Sea Zone to 35 Sea Zone
            3 transports moved from 38 Sea Zone to 55 Sea Zone
            1 armour moved from Malaya to 38 Sea Zone
            1 mech_infantry moved from Malaya to 38 Sea Zone
            2 infantry moved from Malaya to 38 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 38 Sea Zone to 21 Sea Zone
            1 armour and 1 mech_infantry moved from 21 Sea Zone to Kwangtung
            2 infantry moved from 21 Sea Zone to Kwangtung
            1 fighter moved from Shan State to Malaya
            1 marine moved from Malaya to 38 Sea Zone
            1 marine moved from Malaya to 38 Sea Zone
            2 marines and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            2 marines moved from 35 Sea Zone to Caroline Islands
            1 tactical_bomber moved from Szechwan to Hunan
            1 fighter moved from Szechwan to Hunan
            1 infantry moved from Honan to Hopei
            1 infantry moved from Shansi to Honan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kiangsi to Hunan
            1 armour moved from Kiangsu to Hunan
            1 armour moved from Chahar to Southern Manchuria
            1 aaGun moved from Jehol to Anhwe
            2 infantry moved from Japan to Hokkaido
            1 aaGun moved from Japan to Hokkaido
            1 aaGun moved from Japan to Kyushu
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Szechwan to Hunan
            1 submarine moved from 73 Sea Zone to 72 Sea Zone
            1 submarine moved from 74 Sea Zone to 73 Sea Zone
            1 submarine moved from 82 Sea Zone to 74 Sea Zone
            2 submarines moved from 35 Sea Zone to 132 Sea Zone
            2 submarines moved from 64 Sea Zone to 35 Sea Zone
            2 submarines moved from 55 Sea Zone to 35 Sea Zone
            1 submarine moved from 48 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery placed in Queensland
            3 infantry placed in Malaya
            1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber placed in Japan
            1 battleship placed in 55 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 1.50
    UK_Pacific regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 100 Sea Zone to 82 Sea Zone
            1 bomber moved from Eastern India to 82 Sea Zone
            1 carrier moved from 100 Sea Zone to 82 Sea Zone
            1 bomber moved from Eastern India to 82 Sea Zone
            1 bomber moved from Eastern India to 82 Sea Zone
            1 submarine moved from 27 Sea Zone to 7 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            2 infantry moved from Egypt to 100 Sea Zone
            2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Greece
            16 fighters moved from 27 Sea Zone to 50 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 7 Sea Zone
                Americans win, taking 7 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Soviet Far East
            Battle in Greece
                Americans attack with 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                Americans win, taking Soviet Far East from Japanese, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
            Battle in Aleutian Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 82 Sea Zone
                Americans attack with 3 bombers, 1 carrier and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 3 bombers, 1 carrier and 1 destroyer in 82 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 82 Sea Zone
                Americans win, taking 82 Sea Zone from Neutral with 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 50 Sea Zone
                Americans attack with 16 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 16 fighters in 50 Sea Zone, round 2 : 5/16 hits, 8.00 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win with 16 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            16 fighters moved from 50 Sea Zone to 27 Sea Zone
            1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
            1 mech_infantry moved from Egypt to 100 Sea Zone
            1 infantry moved from Egypt to 100 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
            3 bombers moved from 82 Sea Zone to Eastern India
            1 infantry and 1 mech_infantry moved from 82 Sea Zone to Baluchistan
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters placed in Eastern United States
            1 artillery and 4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Japanese regular : -1.17
    Germans regular : -1.67
    

    Savegame

  • '20

    @tanios FYI assumed no scramble in sz 50… 16 fighters vs destroyer and up to 4 fighters.

  • '20

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.33
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 100 Sea Zone to 82 Sea Zone
            1 bomber moved from Eastern India to 82 Sea Zone
            1 carrier moved from 100 Sea Zone to 82 Sea Zone
            1 bomber moved from Eastern India to 82 Sea Zone
            1 bomber moved from Eastern India to 82 Sea Zone
            1 submarine moved from 27 Sea Zone to 7 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            2 infantry moved from Egypt to 100 Sea Zone
            2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Greece
            16 fighters moved from 27 Sea Zone to 50 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 7 Sea Zone
                Americans win, taking 7 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Soviet Far East
            Battle in Greece
                Americans attack with 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                Americans win, taking Soviet Far East from Japanese, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
            Battle in Aleutian Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 82 Sea Zone
                Americans attack with 3 bombers, 1 carrier and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 3 bombers, 1 carrier and 1 destroyer in 82 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 82 Sea Zone
                Americans win, taking 82 Sea Zone from Neutral with 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 50 Sea Zone
                Americans attack with 16 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 16 fighters in 50 Sea Zone, round 2 : 5/16 hits, 8.00 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win with 16 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            16 fighters moved from 50 Sea Zone to 27 Sea Zone
            1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
            1 mech_infantry moved from Egypt to 100 Sea Zone
            1 infantry moved from Egypt to 100 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
            3 bombers moved from 82 Sea Zone to Eastern India
            1 infantry and 1 mech_infantry moved from 82 Sea Zone to Baluchistan
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters placed in Eastern United States
            1 artillery and 4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Kweichow
            1 bomber moved from Eastern India to Kweichow
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour moved from Eastern India to Shan State
            1 bomber and 3 fighters moved from Eastern India to Shan State
            1 fighter moved from Central India to Shan State
    
        Combat - British
            Battle in Kweichow
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                1 bomber owned by the British retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Shan State
                British attack with 1 armour, 1 bomber and 4 fighters
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 bomber and 4 fighters in Shan State, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in Shan State
                British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 armour
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Kweichow to Eastern India
            1 bomber moved from Shan State to Eastern India
            3 fighters moved from Shan State to Eastern India
            1 tactical_bomber moved from Gibraltar to United Kingdom
            2 fighters moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 aaGun moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 destroyer moved from 94 Sea Zone to 112 Sea Zone
            1 fighter moved from Egypt to Gibraltar
            1 tactical_bomber moved from 100 Sea Zone to Gibraltar
            1 fighter moved from Egypt to 100 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
            2 fighters moved from Southern Persia to Eastern India
            1 fighter moved from Shan State to Burma
            1 aaGun moved from Eastern India to Burma
            1 artillery and 3 infantry moved from Eastern India to Burma
            4 infantry moved from Eastern India to Burma
            1 armour moved from Eastern India to Burma
            1 artillery moved from Egypt to 100 Sea Zone
            1 artillery and 1 transport moved from 100 Sea Zone to 82 Sea Zone
            1 artillery moved from 82 Sea Zone to Baluchistan
            1 infantry moved from Southern Persia to Baluchistan
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 100 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
            2 infantry moved from Eastern India to Burma
            1 infantry moved from Eastern India to Burma
            1 aaGun moved from Eastern India to Burma
    
        Place Units - British
            1 destroyer and 2 transports placed in 112 Sea Zone
            British undo move 1.
            2 transports placed in 112 Sea Zone
            1 airfield placed in Gibraltar
            1 destroyer placed in 83 Sea Zone
            2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,4
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,3,3,2
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Some Units in Eastern India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -1.83
    Japanese regular : 0.17
    Germans regular : -1.67
    British regular : 0.33
    

    Savegame

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