OwenToo (Axis) vs tanios (Allies) PTV

  • '20

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 fighters and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Greece to Bulgaria
            3 artilleries moved from Greece to Bulgaria
            2 infantry moved from Greece to Bulgaria
            1 transport moved from 34 Sea Zone to 49 Sea Zone
            2 infantry moved from Gilbert Islands to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 34 Sea Zone
            15 fighters moved from 49 Sea Zone to Caroline Islands
            2 infantry moved from 34 Sea Zone to Caroline Islands
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
    
        Combat - Americans
            Battle in Bulgaria
                Americans attack with 3 artilleries, 2 bombers and 2 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 3 artilleries, 2 bombers and 2 infantry in Bulgaria, round 2 : 1/7 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bulgaria
                Americans win, taking Bulgaria from Germans with 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Caroline Islands
                Americans attack with 15 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 15 fighters and 2 infantry in Caroline Islands, round 2 : 8/17 hits, 7.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 15 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            15 fighters moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 49 Sea Zone to 27 Sea Zone
            8 carriers, 2 cruisers and 1 destroyer moved from 49 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from Johnston Island to 31 Sea Zone
            2 bombers moved from Bulgaria to Greece
            1 bomber moved from Eastern India to Greece
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from Libya to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 destroyer moved from 11 Sea Zone to 31 Sea Zone
            1 carrier and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from Western United States to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 battleships, 1 cruiser, 2 marines and 4 submarines moved from 31 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Marshall Islands
            1 transport moved from 99 Sea Zone to 100 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Greece
            8 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - British
            1 infantry moved from Southern Caucasus to Northwest Persia
            1 infantry moved from Shan State to Yunnan
            1 armour moved from Eastern India to Yunnan
            1 infantry moved from Shan State to Yunnan
            2 fighters moved from Eastern India to Yunnan
            1 artillery moved from Iraq to Trans-Jordan
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 fighter moved from Western India to Yunnan
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Tobruk to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Sardinia
    
        Combat - British
            Battle in Sardinia
            Battle in Yunnan
                British attack with 1 armour, 3 fighters and 2 infantry
                Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 3 fighters and 2 infantry in Yunnan, round 2 : 2/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 3 fighters and 1 infantry in Yunnan, round 3 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Sardinia from Italians, taking Yunnan from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from Yunnan to Burma
            2 aaGuns, 1 armour and 9 infantry moved from Eastern India to Burma
            1 armour moved from Western India to Burma
            1 artillery and 3 infantry moved from Western India to Eastern India
            1 bomber moved from Egypt to Eastern India
            1 fighter moved from Union of South Africa to Egypt
            1 artillery moved from Tobruk to Alexandria
            1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 fighter moved from Egypt to Greece
            2 fighters moved from Egypt to Greece
    
        Place Units - British
            2 infantry placed in Egypt
            1 destroyer placed in 112 Sea Zone
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6,3,6
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 6,5
            British collect 29 PUs (6 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,2
            UK_Pacific collect 5 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Japanese regular : 0.50
    Germans regular : -0.33
    British regular : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 armour and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,3,6,5,3,2,3,3,6,6,1,4
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,1
            Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 11
    
        Combat Move - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 fighters moved from Southern Italy to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            3 tactical_bombers moved from Yugoslavia to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Bessarabia to Bulgaria
            1 armour and 1 mech_infantry moved from Romania to Bulgaria
            2 armour moved from Yugoslavia to Bulgaria
            3 mech_infantrys moved from Yugoslavia to Bulgaria
            4 fighters moved from Yugoslavia to Bulgaria
            1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Yugoslavia to Bulgaria
            2 mech_infantrys moved from Yugoslavia to Bulgaria
            1 submarine moved from 112 Sea Zone to 115 Sea Zone
            2 infantry moved from Leningrad to Vologda
            1 artillery moved from Leningrad to Vologda
            2 artilleries moved from Northern Belarus to Southern Belarus
            2 infantry moved from Northern Belarus to Southern Belarus
            4 artilleries moved from Northern Belarus to Smolensk
            5 infantry moved from Northern Belarus to Smolensk
            1 submarine moved from 115 Sea Zone to 128 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Scramble aircraft from 99 to 97 ?

    Also, scramble aircraft from Greece to Bulgaria?

  • '20

    No scrambles

  • '20

    Also, FYI I just double-checked the rules and there was no carrier scramble allowed to sz9 because a transport isn’t a surface warship.
    8ce8b35d-1eb7-43ae-88d6-e47f0a9d45c0-image.png

  • '21 '20 '19 '18 '17

    OK, thanks, that is good to know. I guess I didn’t need 9 attacking aircraft to win :face_with_rolling_eyes:

  • '21 '20 '19 '18 '17

    However, the program asked for it. So, is that a bug?

  • '20

    Yeah, it always asks even for empty land spaces I think.

  • '21 '20 '19 '18 '17

    I think it is a bug they are aware of, though, just like it always asks (even in BM3) to scramble against subs even if there is no DD present

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 fighters moved from Southern Italy to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            3 tactical_bombers moved from Yugoslavia to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Bessarabia to Bulgaria
            1 armour and 1 mech_infantry moved from Romania to Bulgaria
            2 armour moved from Yugoslavia to Bulgaria
            3 mech_infantrys moved from Yugoslavia to Bulgaria
            4 fighters moved from Yugoslavia to Bulgaria
            1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Yugoslavia to Bulgaria
            2 mech_infantrys moved from Yugoslavia to Bulgaria
            1 submarine moved from 112 Sea Zone to 115 Sea Zone
            2 infantry moved from Leningrad to Vologda
            1 artillery moved from Leningrad to Vologda
            2 artilleries moved from Northern Belarus to Southern Belarus
            2 infantry moved from Northern Belarus to Southern Belarus
            4 artilleries moved from Northern Belarus to Smolensk
            5 infantry moved from Northern Belarus to Smolensk
            1 submarine moved from 115 Sea Zone to 128 Sea Zone
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 5 fighters and 4 tactical_bombers
                British defend with 1 transport
                    1 transport owned by the British lost in 97 Sea Zone
                Germans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Southern Belarus
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Southern Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 4 artilleries and 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries and 5 infantry in Smolensk, round 2 : 3/9 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bulgaria
                Germans attack with 4 armour, 1 artillery, 4 fighters, 2 infantry and 7 mech_infantrys
                Americans defend with 3 artilleries and 2 infantry
                    Germans roll dice for 4 armour, 1 artillery, 4 fighters, 2 infantry and 7 mech_infantrys in Bulgaria, round 2 : 9/18 hits, 6.67 expected hits
                    Americans roll dice for 3 artilleries and 2 infantry in Bulgaria, round 2 : 3/5 hits, 1.67 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Bulgaria
                Germans win, taking Bulgaria from Americans with 4 armour, 4 fighters and 7 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Americans: 3 artilleries and 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Yugoslavia to Bulgaria
            1 armour and 2 mech_infantrys moved from Germany to Romania
            2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
            1 carrier, 1 destroyer and 3 transports moved from 118 Sea Zone to 115 Sea Zone
            3 infantry moved from France to Western Germany
            2 artilleries moved from France to Western Germany
            2 artilleries moved from Leningrad to Novgorod
            3 infantry moved from Leningrad to Novgorod
            2 aaGuns, 10 artilleries and 20 infantry moved from Northern Belarus to Smolensk
            4 fighters moved from Bulgaria to Yugoslavia
            1 fighter moved from 97 Sea Zone to Western Germany
            4 fighters moved from 97 Sea Zone to Southern Italy
            2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            4 tactical_bombers moved from 97 Sea Zone to Yugoslavia
    
        Place Units - Germans
            1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
            1 artillery and 2 infantry placed in Leningrad
            3 armour placed in Yugoslavia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,5,1,3,1,4,6,1,3,2,2,1
            Germans collect 49 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Russians regular : -1.33
    Germans regular : 2.50
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 27 PUs; 
            Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 armour moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Nenetsia to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Gorky to Vologda
            6 fighters moved from Russia to Vologda
            2 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 8 fighters and 2 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 8 fighters and 2 infantry in Vologda, round 2 : 4/10 hits, 4.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            8 fighters moved from Vologda to Russia
            2 artilleries and 3 infantry moved from Samara to Russia
            1 armour and 1 mech_infantry moved from Urals to Yenisey
            1 armour and 1 mech_infantry moved from Urals to Kansu
            1 infantry moved from Eastern Sinkiang to Kansu
            1 armour moved from Urals to Russia
            1 aaGun, 1 armour, 6 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
            1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Ukraine
    
        Place Units - Russians
            6 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from Japan to Chahar
            1 armour moved from Shansi to Chahar
            2 infantry moved from Jehol to Chahar
            1 submarine moved from 64 Sea Zone to 48 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 48 Sea Zone
            4 infantry moved from Kyushu to 20 Sea Zone
            4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Caroline Islands
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            7 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
            1 artillery moved from Kwangsi to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 fighter moved from Szechwan to Kweichow
            1 armour moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 fighter moved from Malaya to Yunnan
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Scramble fighters from 34 to SZ 33 ?

  • '20

    No thanks.

  • '21 '20 '19 '18 '17

    Some sort of bug prevented me from posting in the usual way, but here is the gamesave:

    save after J12.tsvg

  • '20

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            10 fighters moved from 33 Sea Zone to 34 Sea Zone
            5 fighters moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 15 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 15 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 marines moved from Marshall Islands to 33 Sea Zone
            2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
            15 fighters moved from 34 Sea Zone to 27 Sea Zone
            1 destroyer moved from 31 Sea Zone to 27 Sea Zone
            2 marines moved from 27 Sea Zone to Hawaiian Islands
            8 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from Albania to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            1 mech_infantry moved from Greece to 99 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
            3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
            3 fighters moved from Greece to Gibraltar
            3 bombers moved from Greece to Eastern India
    
        Place Units - Americans
            1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
            1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
            Americans undo move 2.
            1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Japanese regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            2 infantry moved from Kansu to Inner Mongolia
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -1.67
    

    Savegame

Suggested Topics

  • 21
  • 50
  • 41
  • 126
  • 72
  • 47
  • 102
  • 102
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

17.4k

Users

39.9k

Topics

1.7m

Posts