tanios (x) vs onestevo (allies + 10) BM3

  • '20

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from Manchuria to Korea
                  Japanese take Korea from Russians
            1 armour moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Kiangsu to Shantung
            1 armour moved from Anhwe to Shantung
            1 tactical_bomber moved from Anhwe to Shantung
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Japanese
            Battle in Guam
            Battle in Shantung
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Shantung
                Japanese win, taking Guam from Americans, taking Shantung from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 25 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from 25 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 1 fighter placed in Japan
            2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2,3,6
            Japanese collect 37 PUs (4 lost to blockades); end with 37 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.17
    Japanese regular : -1.00
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 3 fighters, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Tobruk to Libya
                  Americans take Libya from Italians
            1 infantry moved from Syria to Iraq
                  Americans take Iraq from Italians
            3 bombers moved from Northwest Persia to Bulgaria
            3 bombers moved from Northwest Persia to Urals
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Philippines to 21 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - Americans
            Battle in French Madagascar
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Urals
                Americans attack with 3 bombers
                Germans defend with 2 armour
                    Americans roll dice for 3 bombers in Urals, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 1 bomber owned by the Americans lost in Urals
                Americans win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Germans: 2 armour
            Battle in Bulgaria
                Americans attack with 3 bombers
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers in Bulgaria, round 2 : 3/3 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
                Americans win with 1 bomber remaining. Battle score for attacker is -18
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in 25 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 carrier, 1 cruiser, 4 destroyers and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 21 Sea Zone to Philippines
            2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 7 transports moved from 98 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Syria to Iraq
            1 armour and 1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            4 artilleries and 4 infantry moved from Egypt to Trans-Jordan
            2 bombers moved from Urals to Russia
            1 bomber moved from Bulgaria to Rostov
    
        Place Units - Americans
            2 artilleries and 8 infantry placed in Central United States
            3 fighters and 2 tactical_bombers placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -0.33
    Germans regular : 1.17
    

    Savegame


  • TripleA Manual Gamesave Post: Chinese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 7 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : -2.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 3 fighters, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Tobruk to Libya
                  Americans take Libya from Italians
            1 infantry moved from Syria to Iraq
                  Americans take Iraq from Italians
            3 bombers moved from Northwest Persia to Bulgaria
            3 bombers moved from Northwest Persia to Urals
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Philippines to 21 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - Americans
            Battle in French Madagascar
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Urals
                Americans attack with 3 bombers
                Germans defend with 2 armour
                    Americans roll dice for 3 bombers in Urals, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 1 bomber owned by the Americans lost in Urals
                Americans win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Germans: 2 armour
            Battle in Bulgaria
                Americans attack with 3 bombers
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers in Bulgaria, round 2 : 3/3 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
                Americans win with 1 bomber remaining. Battle score for attacker is -18
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in 25 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 carrier, 1 cruiser, 4 destroyers and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 21 Sea Zone to Philippines
            2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 7 transports moved from 98 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Syria to Iraq
            1 armour and 1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            4 artilleries and 4 infantry moved from Egypt to Trans-Jordan
            2 bombers moved from Urals to Russia
            1 bomber moved from Bulgaria to Rostov
    
        Place Units - Americans
            2 artilleries and 8 infantry placed in Central United States
            3 fighters and 2 tactical_bombers placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 7 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Yunnan to Szechwan
            3 infantry moved from Yunnan to Kweichow
            1 artillery and 10 infantry moved from Yunnan to Hunan
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            2 fighters moved from United Kingdom to 125 Sea Zone
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
                  British take 109 Sea Zone from Germans
    
        Combat - British
            Battle in Kweichow
                British attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                    British roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Kweichow, round 6 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                British attack with 1 artillery and 10 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery and 10 infantry in Hunan, round 2 : 1/11 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Szechwan
                British attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
                British win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in 125 Sea Zone
                British attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 125 Sea Zone
                    British roll dice for 2 fighters in 125 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 125 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            2 fighters moved from 125 Sea Zone to Scotland
            2 aaGuns and 5 infantry moved from United Kingdom to Scotland
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Gibraltar
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            3 armour moved from Belgian Congo to Egypt
            3 infantry moved from West India to Eastern Persia
            2 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from India to West India
            3 aaGuns moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Siam to Shan State
            5 infantry moved from Malaya to Shan State
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 destroyers and 2 transports placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 1 artillery and 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Americans regular : -0.67
    Japanese regular : -2.67
    Germans regular : 1.50
    British regular : -0.83
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Americans scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in 92 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 fighter and 1 transport; Americans defend with 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 7 transports
                    Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 2 carriers, 1 cruiser, 6 destroyers, 5 fighters and 8 transports in 92 Sea Zone, round 2 : 5/14 hits, 6.50 expected hits
                    1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 92 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 6 destroyers, 5 fighters and 8 transports remaining. Battle score for attacker is -24
                Casualties for Italians: 1 bomber and 1 fighter
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                2 fighters owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Italians
            3 mech_infantrys moved from Greater Southern Germany to Bulgaria
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
            Italians collect 10 PUs (2 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Italians regular : -0.17
    

    Savegame

  • '20

    FYI I attacked your navy in sz 92 with 2 Italian planes and got 1 hit. I assigned it to your American AC and landed the 2 American fighters on Gibraltar. If you want to change up the casualty just edit the file.


  • ok sounds good


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
    
        Combat - ANZAC
            Battle in Ceylon
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking Ceylon from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from West India to Eastern Persia
            1 fighter moved from Northwest Persia to Egypt
            3 destroyers moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
            1 marine placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
    
        Combat - ANZAC
            Battle in Ceylon
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking Ceylon from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from West India to Eastern Persia
            1 fighter moved from Northwest Persia to Egypt
            3 destroyers moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
            1 marine placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -1.00
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 carrier, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 92 Sea Zone
            2 bombers moved from Western Germany to 92 Sea Zone
            5 fighters moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 artillery and 1 infantry moved from Belarus to Smolensk
            2 bombers moved from Ukraine to Finland
            2 infantry moved from Ukraine to Bryansk
            3 fighters moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Novgorod to Smolensk
            1 infantry moved from Novgorod to Karelia
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Karelia
            1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
                  Germans take Tsinghai from Chinese
            12 armour, 6 artilleries and 9 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Volgograd to Caucasus
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    Scramble from Gibraltar?

  • '20

    Meant to post this too.

    00e9e4f6-bc83-402a-b5f0-237e6350f8a3-image.png

  • '20

    Ooops, had it mixed up between max and no…

    6b22ba0c-4616-456a-b99a-52870394d16a-image.png


  • yes full scramble thanks

  • '20

    K, as I expected… this battle might decide the game.

  • '20

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 carrier, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 92 Sea Zone
            2 bombers moved from Western Germany to 92 Sea Zone
            5 fighters moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 artillery and 1 infantry moved from Belarus to Smolensk
            2 bombers moved from Ukraine to Finland
            2 infantry moved from Ukraine to Bryansk
            3 fighters moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Novgorod to Smolensk
            1 infantry moved from Novgorod to Karelia
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Karelia
            1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
                  Germans take Tsinghai from Chinese
            12 armour, 6 artilleries and 9 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Volgograd to Caucasus
    
        Combat - Germans
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Northwest Persia
                Germans attack with 12 armour, 6 artilleries and 9 infantry
                British defend with 1 fighter
                    Germans roll dice for 12 armour, 6 artilleries and 9 infantry in Northwest Persia, round 2 : 12/27 hits, 10.50 expected hits
                    British roll dice for 1 fighter in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 12 armour, 6 artilleries and 9 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
            Battle in Smolensk
                Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 3/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 3 fighters, 2 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 3 fighters and 1 mech_infantry in Bryansk, round 3 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Karelia
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 2 bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers in Finland, round 2 : 1/2 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Finland
                Germans win with 1 bomber remaining. Battle score for attacker is -11
                Casualties for Germans: 1 bomber
                Casualties for Russians: 1 infantry
            Battle in 92 Sea Zone
                Germans attack with 3 bombers, 6 fighters and 3 tactical_bombers
                British defend with 1 fighter and 1 transport; Americans defend with 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 7 transports
                    Germans roll dice for 3 bombers, 6 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 5/12 hits, 7.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 2 carriers, 1 cruiser, 6 destroyers, 5 fighters and 8 transports in 92 Sea Zone, round 2 : 7/14 hits, 6.50 expected hits
                    4 destroyers owned by the Americans, 6 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
                    Germans roll dice for 3 bombers and 2 tactical_bombers in 92 Sea Zone, round 3 : 1/5 hits, 3.00 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 8 transports in 92 Sea Zone, round 3 : 8/10 hits, 5.17 expected hits
                    1 destroyer owned by the Americans, 3 bombers owned by the Germans and 2 tactical_bombers owned by the Germans lost in 92 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 8 transports remaining. Battle score for attacker is -95
                Casualties for Germans: 3 bombers, 6 fighters and 3 tactical_bombers
                Casualties for Americans: 5 destroyers
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                2 fighters owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Germans
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Russians regular : 1.00
    Germans regular : 0.00
    British regular : -0.67
    

    Savegame


  • ya without the airforce itll be a hard road for sure, but this game has had lots of 925 go the other way lol

  • '20

    That’s it, good game. I was needing a lucky battle there to stay in the game. It was a fun one. You pulled out some strategies that were new to me.

  • '20

    @onesteveo said in tanios (x) vs onestevo (allies + 10) BM3:

    ya without the airforce itll be a hard road for sure, but this game has had lots of 925 go the other way lol

    lol yeah, the battle was close enough that all I needed was a lopsided round 1 (in my favor). As the game was going it wouldn’t been a steady death to me. I was desperate, had to try that.


  • @tanios for sure worth a shot. Want to play again switch sides?

Suggested Topics

  • 1
  • 41
  • 32
  • 322
  • 66
  • 120
  • 63
  • 114
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.6k

Users

40.1k

Topics

1.7m

Posts