TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Vologda to Leningrad
1 infantry moved from Kazakhstan to Northern Caucasus
Russians take Northern Caucasus from Germans
1 artillery moved from Kazakhstan to Stalingrad
Russians take Stalingrad from Germans
4 fighters and 2 tactical_bombers moved from Russia to Leningrad
1 artillery moved from Kirov to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Leningrad
Russians attack with 4 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Leningrad, round 2 : 4/7 hits, 3.50 expected hits
Germans roll dice for 3 infantry in Leningrad, round 2 : 2/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 3 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
2 aaGuns, 4 artilleries and 9 infantry moved from Hopei to Hunan
4 infantry moved from Samara to Urals
3 fighters and 1 tactical_bomber moved from Leningrad to Yaroslavl
3 aaGuns, 5 armour, 17 artilleries, 21 infantry and 4 mech_infantrys moved from Russia to Yaroslavl
Place Units - Russians
1 infantry placed in Russia
2 armour and 1 mech_infantry placed in Urals
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 9 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Honan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 bomber moved from Kwangtung to Szechwan
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 7 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Midway
Battle in Wake Island
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport in 46 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Honan
1 infantry moved from Jehol to Shansi
1 aaGun, 4 artilleries and 9 infantry moved from Anhwe to Kiangsi
3 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
3 infantry moved from French Indo China to Kwangsi
1 artillery and 4 infantry moved from Yunnan to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 infantry moved from Central India to Western India
8 artilleries and 22 infantry moved from Central India to Eastern India
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 submarine moved from 132 Sea Zone to 40 Sea Zone
1 submarine moved from 57 Sea Zone to 132 Sea Zone
4 fighters and 4 tactical_bombers moved from 46 Sea Zone to 132 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 24 Sea Zone
4 infantry moved from 24 Sea Zone to Wake Island
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Shan State
1 infantry moved from Korea to Southern Manchuria
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 7 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
2 carriers moved from 35 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 24 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 marine, 15 submarines and 5 tactical_bombers moved from 35 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Shan State
1 bomber moved from Szechwan to Eastern India
1 bomber moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 armour moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Shantung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 submarine moved from 7 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Eastern India
2 submarines and 1 transport placed in 132 Sea Zone
1 carrier and 1 transport placed in 7 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 132 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 132 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,17
Japanese regular : -0,17
@pejon_88 Much better thanks…promise to get the turn out today! Was a nasty bug…had 2 corona tests but both were negative. Same kind of symptoms though…temperature and cough…but am back in the land of the living now!
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern France
1 fighter moved from 113 Sea Zone to Southern France
2 armour and 1 mech_infantry moved from Baluchistan to Western India
3 fighters moved from Southern Persia to Western India
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
2 infantry moved from 36 Sea Zone to Manilla
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to Marianas
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern France
1 fighter moved from 113 Sea Zone to Southern France
2 armour and 1 mech_infantry moved from Baluchistan to Western India
3 fighters moved from Southern Persia to Western India
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
2 infantry moved from 36 Sea Zone to Manilla
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to Marianas
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in Manilla
Battle in Marianas
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Manilla from Japanese, taking Marianas from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Southern France, round 2 : 2/8 hits, 3.83 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Western India
Americans attack with 2 armour, 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour, 3 fighters and 1 mech_infantry in Western India, round 2 : 0/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Western India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Western India
Americans roll dice for 2 armour and 3 fighters in Western India, round 3 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Western India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western India
Americans win, taking Western India from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters moved from Western India to Southern Persia
2 fighters moved from Russia to Kansu
3 fighters moved from Russia to Northwest Persia
1 fighter moved from Southern France to 113 Sea Zone
2 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
4 transports moved from 105 Sea Zone to 104 Sea Zone
2 transports moved from 113 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 32 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 2 infantry, 1 submarine and 2 transports moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone
3 carriers, 1 destroyer and 3 submarines moved from 55 Sea Zone to 27 Sea Zone
4 fighters moved from 55 Sea Zone to 27 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 1 destroyer, 9 fighters, 9 submarines and 1 tactical_bomber moved from 55 Sea Zone to 23 Sea Zone
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 23 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 artillery and 7 infantry placed in Eastern United States
2 submarines placed in 113 Sea Zone
1 fighter placed in Normandy Bordeaux
2 infantry and 1 tactical_bomber placed in Southern Persia
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -5.67
Italians regular : -0.33
Japanese regular : -0.33
Italians AA : -0.17
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Szechwan
1 infantry moved from Hunan to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 artilleries and 12 infantry moved from Hunan to Hopei
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Szechwan
1 infantry moved from Hunan to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 artilleries and 12 infantry moved from Hunan to Hopei
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 12 infantry in Hopei, round 2 : 4/14 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 16
Purchase Units - British
British buy 2 artilleries, 4 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Holland Belgium
3 fighters moved from 113 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Baluchistan to Central India
3 fighters and 3 tactical_bombers moved from Baluchistan to Central India
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern France
1 fighter moved from 113 Sea Zone to Southern France
2 armour and 1 mech_infantry moved from Baluchistan to Western India
3 fighters moved from Southern Persia to Western India
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
2 infantry moved from 36 Sea Zone to Manilla
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to Marianas
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in Manilla
Battle in Marianas
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Manilla from Japanese, taking Marianas from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Southern France, round 2 : 2/8 hits, 3.83 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Western India
Americans attack with 2 armour, 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour, 3 fighters and 1 mech_infantry in Western India, round 2 : 0/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Western India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Western India
Americans roll dice for 2 armour and 3 fighters in Western India, round 3 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Western India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western India
Americans win, taking Western India from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters moved from Western India to Southern Persia
2 fighters moved from Russia to Kansu
3 fighters moved from Russia to Northwest Persia
1 fighter moved from Southern France to 113 Sea Zone
2 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
4 transports moved from 105 Sea Zone to 104 Sea Zone
2 transports moved from 113 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 32 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 2 infantry, 1 submarine and 2 transports moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone
3 carriers, 1 destroyer and 3 submarines moved from 55 Sea Zone to 27 Sea Zone
4 fighters moved from 55 Sea Zone to 27 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 1 destroyer, 9 fighters, 9 submarines and 1 tactical_bomber moved from 55 Sea Zone to 23 Sea Zone
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 23 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 artillery and 7 infantry placed in Eastern United States
2 submarines placed in 113 Sea Zone
1 fighter placed in Normandy Bordeaux
2 infantry and 1 tactical_bomber placed in Southern Persia
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Szechwan
1 infantry moved from Hunan to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 artilleries and 12 infantry moved from Hunan to Hopei
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 12 infantry in Hopei, round 2 : 4/14 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 2 artilleries, 4 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Holland Belgium
3 fighters moved from 113 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Baluchistan to Central India
3 fighters and 3 tactical_bombers moved from Baluchistan to Central India
Combat - British
Battle in Central India
British attack with 3 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Central India, round 2 : 4/8 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Central India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Central India
British win, taking Central India from Japanese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 9 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
British roll dice for 2 battleships and 2 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 9 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/14 hits, 5.83 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 9 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
4 fighters moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Holland Belgium to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone
1 artillery moved from United Kingdom to 113 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 transport moved from 82 Sea Zone to 83 Sea Zone
4 fighters moved from Russia to Northwest Persia
1 aaGun, 3 artilleries and 21 infantry moved from Baluchistan to Western India
3 fighters and 3 tactical_bombers moved from Central India to Western India
4 armour and 3 mech_infantrys moved from Southern Persia to Western India
1 submarine moved from 82 Sea Zone to 40 Sea Zone
3 fighters moved from Northwest Persia to Southern Persia
1 aaGun moved from Northwest Persia to Southern Persia
2 infantry moved from Iraq to Southern Persia
1 infantry moved from Iraq to Northwest Persia
Place Units - British
6 submarines placed in 113 Sea Zone
1 artillery placed in United Kingdom
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -5.67
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : 0.00
British regular : 0.00
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Rostov to Northern Caucasus
1 infantry moved from Tambov to Saratov
Italians take Saratov from Russians
3 infantry moved from France to Southern France
1 fighter moved from France to Southern France
3 fighters moved from Western Germany to Southern France
1 armour moved from Southern Caucasus to Northern Caucasus
Combat - Italians
Battle in Northern Caucasus
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Northern Caucasus, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Italians win, taking Northern Caucasus from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 4 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 2/7 hits, 2,50 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Western Germany
1 fighter moved from Southern Caucasus to Southern Italy
1 fighter moved from Southern France to France
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,2,3,6,3,2,1,1,4
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,4,4,3
Italians collect 5 PUs (11 lost to blockades); end with 5 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 38 Sea Zone to Malaya
Combat - ANZAC
ANZAC creates battle in territory 23 Sea Zone
Battle in Caroline Islands
Battle in Malaya
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 32 Sea Zone
1 cruiser and 1 submarine moved from 55 Sea Zone to 23 Sea Zone
2 artilleries and 3 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer and 1 transport placed in 55 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,5,4,3,2,2,2,1,3,5,5,6,6,5,2,5,4,6,5,5,1,3,6,1,3,2,3,3,6,2,6,5,4,6,3,5,3,4,3,3,5,2,3,3,5,4,6,2,6,6,4,5,2,2,5,3,6,6,1,5,5,4,2,4,2,5,1,5,2,4,2,6,2,5,4,6,4,5,2,5,5,4
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from Russia to Kansu
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Caucasus to Iraq
Italians take Northwest Persia from British
1 bomber moved from Ukraine to Iraq
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
Combat - Italians
Battle in Iraq
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 3 infantry; French defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 4 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
2 infantry owned by the British lost in Iraq
Italians roll dice for 1 armour and 1 bomber in Iraq, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Italians lost in Iraq
1 infantry owned by the French and 1 infantry owned by the British lost in Iraq
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for British: 3 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Caucasus
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6
Italians collect 8 PUs (11 lost to blockades); end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Leningrad to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Leningrad to Northern Belarus
Russians take Northern Belarus from Italians
1 infantry moved from Archangel to Karelia
1 tactical_bomber moved from Siberia to Yenisey
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
2 artilleries and 5 infantry moved from Kursk to Tula
1 aaGun, 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Bryansk to Tula
2 artilleries moved from Russia to Tula
7 infantry moved from Russia to Tula
3 infantry moved from Urals to Samara
1 artillery and 2 infantry moved from Stalingrad to Tambov
Place Units - Russians
3 infantry placed in Siberia
3 infantry placed in Stalingrad
1 armour, 2 artilleries and 5 infantry placed in Russia
Russians undo move 3.
1 armour placed in Leningrad
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5,1,2
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Non Combat Move - Italians
1 armour and 3 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Yugoslavia to Romania
2 aaGuns moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Bulgaria to Romania
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 52 PUs;
Germans buy 3 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
3 artilleries and 8 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
Combat - Germans
Battle in Rostov
Germans attack with 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys in Rostov, round 2 : 12/55 hits, 15.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 12 armour, 8 artilleries, 23 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Ukraine to Rostov
3 armour moved from Romania to Bessarabia
2 bombers moved from Romania to Western Germany
3 fighters and 3 tactical_bombers moved from Baltic States to Novgorod
6 infantry moved from Finland to Norway
1 artillery moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
3 armour placed in Romania
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 12 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Kweichow
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from 36 Sea Zone to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Shan State
3 infantry moved from Malaya to Shan State
1 fighter moved from 36 Sea Zone to Shan State
4 infantry moved from French Indo China to Yunnan
3 artilleries moved from French Indo China to Yunnan
3 infantry moved from Hunan to Yunnan
4 artilleries moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Yunnan
Japanese attack with 1 armour, 8 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 8 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 8/21 hits, 7.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 8 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 6/7 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
7 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 fighter moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 bomber moved from Kweichow to French Indo China
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Manchuria
1 artillery and 3 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 3.83
UK_Pacific regular : 0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Szechwan to Kazakhstan
1 mech_infantry moved from Romania to Bulgaria
2 fighters and 2 tactical_bombers moved from Rostov to Bulgaria
8 fighters and 4 tactical_bombers moved from 110 Sea Zone to Portugal
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from Romania to Bulgaria
Combat - Germans
Battle in Gibraltar
Germans attack with 1 fighter
British defend with 2 aaGuns, 1 airfield and 1 harbour
British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits
2 aaGuns owned by the British lost in Gibraltar
Germans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 2 aaGuns
Battle in Kazakhstan
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Germans attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Bulgaria, round 2 : 3/6 hits, 3.17 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Portugal
Germans attack with 8 fighters and 4 tactical_bombers
British defend with 2 fighters; Americans defend with 1 airfield and 1 harbour
Germans roll dice for 8 fighters and 4 tactical_bombers in Portugal, round 2 : 8/12 hits, 6.67 expected hits
Americans roll dice for 2 fighters in Portugal, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans lost in Portugal
2 fighters owned by the British lost in Portugal
Germans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 2 fighters
Non Combat Move - Germans
7 fighters and 4 tactical_bombers moved from Portugal to Spain
1 fighter moved from Gibraltar to Spain
1 aaGun and 5 infantry moved from Normandy Bordeaux to Spain
3 mech_infantrys moved from France to Spain
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 3 submarines and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from Greater Southern Germany to Western Germany
3 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
4 fighters and 2 tactical_bombers moved from Romania to 112 Sea Zone
3 armour moved from Russia to Volgograd
1 aaGun moved from Rostov to Volgograd
3 armour moved from Ukraine to Volgograd
1 infantry moved from Volgograd to Rostov
1 aaGun and 2 infantry moved from Smolensk to Bryansk
3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters and 2 tactical_bombers moved from Bulgaria to Northern Italy
1 bomber moved from Bulgaria to Northern Italy
1 bomber moved from Kazakhstan to Hunan
1 infantry moved from Nenetsia to Urals
2 mech_infantrys moved from Western Germany to Northern Italy
Place Units - Germans
3 fighters placed in Western Germany
2 fighters and 3 tactical_bombers placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,6,5,6,5,4,1,5,2,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Spain: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
British AA : -0.17
Russians regular : -0.33
Germans regular : 2.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
11 artilleries and 97 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Vologda
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Vologda
3 fighters moved from Russia to Western Ukraine
4 artilleries and 4 infantry moved from Russia to Smolensk
2 armour and 2 mech_infantrys moved from Russia to Belarus
2 armour and 2 mech_infantrys moved from Bryansk to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 4 infantry in Smolensk, round 2 : 1/8 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 4 armour, 11 artilleries, 97 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 11 artilleries, 97 infantry and 4 mech_infantrys in Belarus, round 2 : 17/116 hits, 24.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 armour, 11 artilleries, 97 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Vologda to Russia
3 fighters moved from Western Ukraine to Russia
1 aaGun and 1 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - Russians
5 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs