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ksmckay(X) v GhostGlider (Allies +18) BM3
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 2 artilleries, 6 infantry and 1 marine moved from Java to 42 Sea Zone 2 artilleries, 6 infantry and 5 transports moved from 42 Sea Zone to 39 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 39 Sea Zone 2 artilleries, 6 infantry and 1 marine moved from 39 Sea Zone to Ceylon 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 4 carriers moved from 42 Sea Zone to 39 Sea Zone 5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Siam to Shan State 1 infantry moved from French Indo China to Shan State 2 bombers moved from French Indo China to Shan State 4 artilleries and 4 infantry moved from French Indo China to Yunnan 2 fighters and 3 tactical_bombers moved from French Indo China to Yunnan 1 infantry moved from Manchuria to Jehol Japanese take Jehol from Chinese Combat - Japanese Japanese creates battle in territory 42 Sea Zone Battle in Ceylon Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/13 hits, 5.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in Shan State Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 4/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shan State to Turkey 2 fighters and 3 tactical_bombers moved from Yunnan to Caucasus 2 fighters moved from Hunan to Kazakhstan 1 mech_infantry moved from Malaya to Yunnan 2 artilleries and 3 infantry moved from French Indo China to Yunnan 1 aaGun moved from Siam to French Indo China 1 aaGun moved from Hunan to Yunnan 3 artilleries and 8 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Hunan to Anhwe 2 mech_infantrys moved from Anhwe to Yunnan 3 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Kwangsi to Yunnan 2 fighters moved from 39 Sea Zone to 42 Sea Zone 6 fighters moved from Caroline Islands to French Indo China 1 carrier, 3 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 2 infantry and 1 mech_infantry placed in Malaya 1 fighter placed in 36 Sea Zone 2 fighters placed in French Indo China 2 destroyers placed in 6 Sea Zone Japanese undo move 2. 1 mech_infantry placed in Malaya Japanese undo move 5. Japanese undo move 1. 2 infantry and 1 mech_infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.33 UK_Pacific regular : -0.33 ANZAC regular : 0.83
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from Morocco to Malta 3 fighters moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Crete to 99 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Combat - Americans Battle in Malta Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Malta Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Battle in 46 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 80 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 55 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 55 Sea Zone Americans roll dice for 4 fighters in 55 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from Tunisia to Tobruk 1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone 3 fighters moved from Scotland to Morocco 1 bomber moved from Malta to Tobruk 1 armour moved from Egypt to Trans-Jordan 1 carrier and 2 fighters moved from 54 Sea Zone to 23 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico 1 artillery, 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 4 fighters moved from 55 Sea Zone to 35 Sea Zone 2 fighters moved from Western United States to 89 Sea Zone 1 fighter moved from Western United States to 89 Sea Zone 1 fighter moved from Western United States to French Guiana 1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone Place Units - Americans 8 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 artilleries placed in Eastern United States Americans undo move 1. 7 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : 1.67 Italians regular : 0.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Jehol 1 infantry moved from Chahar to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar 3 infantry moved from Suiyuyan to Chahar 13 infantry moved from Szechwan to Shensi 8 infantry moved from Shensi to Hopei Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Jehol 1 infantry moved from Chahar to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar 3 infantry moved from Suiyuyan to Chahar 13 infantry moved from Szechwan to Shensi 8 infantry moved from Shensi to Hopei Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from Morocco to Malta 3 fighters moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Crete to 99 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Combat - Americans Battle in Malta Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Malta Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Battle in 46 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 80 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 55 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 55 Sea Zone Americans roll dice for 4 fighters in 55 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from Tunisia to Tobruk 1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone 3 fighters moved from Scotland to Morocco 1 bomber moved from Malta to Tobruk 1 armour moved from Egypt to Trans-Jordan 1 carrier and 2 fighters moved from 54 Sea Zone to 23 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico 1 artillery, 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 4 fighters moved from 55 Sea Zone to 35 Sea Zone 2 fighters moved from Western United States to 89 Sea Zone 1 fighter moved from Western United States to 89 Sea Zone 1 fighter moved from Western United States to French Guiana 1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone Place Units - Americans 8 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 artilleries placed in Eastern United States Americans undo move 1. 7 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Jehol 1 infantry moved from Chahar to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar 3 infantry moved from Suiyuyan to Chahar 13 infantry moved from Szechwan to Shensi 8 infantry moved from Shensi to Hopei Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Syria to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 96 Sea Zone to Malta 2 battleships and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone Combat - British Battle in Malta Battle in Cyprus British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 2 battleships in Cyprus, round 2 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Malta from Italians, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Greece to 99 Sea Zone 1 aaGun, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Syria to Trans-Jordan 10 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Saudi Arabia British take Saudi Arabia from Neutral_True 1 infantry moved from Persia to Iraq 1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan 2 fighters and 1 tactical_bomber moved from India to Trans-Jordan 2 aaGuns, 1 fighter, 7 infantry and 1 mech_infantry moved from Burma to India 1 infantry moved from Union of South Africa to Mozambique British take Mozambique from Neutral_True 1 mech_infantry moved from Belgian Congo to Angola British take Angola from Neutral_True 1 mech_infantry moved from India to Afghanistan British take Afghanistan from Neutral_True 2 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Belgian Congo to Egypt 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Morocco 1 destroyer moved from 71 Sea Zone to 68 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Syria 1 aaGun and 2 infantry moved from India to West India Place Units - British 1 destroyer placed in 71 Sea Zone 2 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,4,2,1,2,4,2,2,3,6,5,4,2,3,3,6,3,2,2,2,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.83 Japanese regular : 1.33 Italians regular : 0.33 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from Morocco to Malta 3 fighters moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Crete to 99 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Combat - Americans Battle in Malta Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Malta Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Battle in 46 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 80 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 55 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 55 Sea Zone Americans roll dice for 4 fighters in 55 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from Tunisia to Tobruk 1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone 3 fighters moved from Scotland to Morocco 1 bomber moved from Malta to Tobruk 1 armour moved from Egypt to Trans-Jordan 1 carrier and 2 fighters moved from 54 Sea Zone to 23 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico 1 artillery, 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 4 fighters moved from 55 Sea Zone to 35 Sea Zone 2 fighters moved from Western United States to 89 Sea Zone 1 fighter moved from Western United States to 89 Sea Zone 1 fighter moved from Western United States to French Guiana 1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone Place Units - Americans 8 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 artilleries placed in Eastern United States Americans undo move 1. 7 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Jehol 1 infantry moved from Chahar to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar 3 infantry moved from Suiyuyan to Chahar 13 infantry moved from Szechwan to Shensi 8 infantry moved from Shensi to Hopei Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Syria to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 96 Sea Zone to Malta 2 battleships and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone Combat - British Battle in Malta Battle in Cyprus British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 2 battleships in Cyprus, round 2 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Malta from Italians, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Greece to 99 Sea Zone 1 aaGun, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Syria to Trans-Jordan 10 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Saudi Arabia British take Saudi Arabia from Neutral_True 1 infantry moved from Persia to Iraq 1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan 2 fighters and 1 tactical_bomber moved from India to Trans-Jordan 2 aaGuns, 1 fighter, 7 infantry and 1 mech_infantry moved from Burma to India 1 infantry moved from Union of South Africa to Mozambique British take Mozambique from Neutral_True 1 mech_infantry moved from Belgian Congo to Angola British take Angola from Neutral_True 1 mech_infantry moved from India to Afghanistan British take Afghanistan from Neutral_True 2 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Belgian Congo to Egypt 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Morocco 1 destroyer moved from 71 Sea Zone to 68 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Syria 1 aaGun and 2 infantry moved from India to West India Place Units - British 1 destroyer placed in 71 Sea Zone 2 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,4,2,1,2,4,2,2,3,6,5,4,2,3,3,6,3,2,2,2,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Libya: 1 aaGun EDIT: Adding units owned by British to Tobruk: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.83 Japanese regular : 1.33 Italians regular : 0.33 British regular : -0.33
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is that where you want your med uk subs?
so relieved you didnt buy a dd with UK pac. I was so mad at myself for bungling my japanese turn. Wasnt going to attack the anzac sub, then changed my mind and thought through some of it but didnt realize till NCM that you could buy a dd and cause some major annoyances.
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TripleA Manual Gamesave Post: UK_Pacific round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from Morocco to Malta 3 fighters moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Crete to 99 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Combat - Americans Battle in Malta Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Malta Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Battle in 46 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 80 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 55 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 55 Sea Zone Americans roll dice for 4 fighters in 55 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from Tunisia to Tobruk 1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone 3 fighters moved from Scotland to Morocco 1 bomber moved from Malta to Tobruk 1 armour moved from Egypt to Trans-Jordan 1 carrier and 2 fighters moved from 54 Sea Zone to 23 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico 1 artillery, 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 4 fighters moved from 55 Sea Zone to 35 Sea Zone 2 fighters moved from Western United States to 89 Sea Zone 1 fighter moved from Western United States to 89 Sea Zone 1 fighter moved from Western United States to French Guiana 1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone Place Units - Americans 8 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 artilleries placed in Eastern United States Americans undo move 1. 7 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Jehol 1 infantry moved from Chahar to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar 3 infantry moved from Suiyuyan to Chahar 13 infantry moved from Szechwan to Shensi 8 infantry moved from Shensi to Hopei Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Syria to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 96 Sea Zone to Malta 2 battleships and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone Combat - British Battle in Malta Battle in Cyprus British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 2 battleships in Cyprus, round 2 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Malta from Italians, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Greece to 99 Sea Zone 1 aaGun, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Syria to Trans-Jordan 10 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Saudi Arabia British take Saudi Arabia from Neutral_True 1 infantry moved from Persia to Iraq 1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan 2 fighters and 1 tactical_bomber moved from India to Trans-Jordan 2 aaGuns, 1 fighter, 7 infantry and 1 mech_infantry moved from Burma to India 1 infantry moved from Union of South Africa to Mozambique British take Mozambique from Neutral_True 1 mech_infantry moved from Belgian Congo to Angola British take Angola from Neutral_True 1 mech_infantry moved from India to Afghanistan British take Afghanistan from Neutral_True 2 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Belgian Congo to Egypt 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Morocco 1 destroyer moved from 71 Sea Zone to 68 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Syria 1 aaGun and 2 infantry moved from India to West India Place Units - British 1 destroyer placed in 71 Sea Zone 2 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,4,2,1,2,4,2,2,3,6,5,4,2,3,3,6,3,2,2,2,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Libya: 1 aaGun EDIT: Adding units owned by British to Tobruk: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 2 submarines EDIT: Removing units owned by British from 93 Sea Zone: 1 submarine EDIT: Adding units owned by British to 97 Sea Zone: 3 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.83 Japanese regular : 1.33 Italians regular : 0.33 British regular : -0.33
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Thank you for asking me to confirm the position of the UK subs. I would like them to be able to convoy, so I have changed position, thanks!
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 16 PUs; Combat Move - Italians 1 mech_infantry moved from Northwest Persia to Persia Italians take Persia from British 1 armour and 1 bomber moved from Caucasus to Iraq 1 armour moved from Caucasus to Iraq 1 fighter moved from Northern Italy to 96 Sea Zone 1 infantry moved from Bulgaria to Greece Italians take Greece from British Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Iraq Italians attack with 2 armour and 1 bomber British defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Iraq, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Northern Italy 1 aaGun moved from Caucasus to Turkey 1 artillery and 1 infantry moved from Rostov to Bryansk 4 mech_infantrys moved from Spain to Northern Italy 5 infantry moved from Northern Italy to Southern France 4 fighters moved from Northern Italy to Normandy Bordeaux 2 infantry moved from Western Germany to Northern Italy 1 fighter moved from 96 Sea Zone to Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,1,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,2,3,2,4,5,1,2,5,3,6,1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,4,2,3 Italians collect 14 PUs (12 lost to blockades); end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : 0.67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 23 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Philippines Battle in 6 Sea Zone ANZAC attack with 4 fighters Japanese defend with 2 destroyers ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 4 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 6 Sea Zone ANZAC win, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 2 destroyers Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 1 fighter moved from 6 Sea Zone to 7 Sea Zone 5 fighters moved from India to 35 Sea Zone 1 fighter moved from India to Trans-Jordan 1 aaGun and 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from New South Wales to Queensland 2 fighters moved from 6 Sea Zone to Jehol Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4 ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Shensi to India Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -2.00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 destroyer, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 4 infantry moved from Finland to Sweden 1 bomber and 2 fighters moved from Western Germany to Sweden 1 bomber moved from Northern Italy to Sweden 1 bomber moved from Northern Italy to Gibraltar 1 tactical_bomber moved from Spain to Gibraltar 3 infantry and 2 tactical_bombers moved from Spain to Gibraltar 2 mech_infantrys moved from Turkey to Syria 1 bomber moved from Caucasus to Syria Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 2/2 hits, 0.33 expected hits 1 bomber and 1 tactical_bomber killed by AA Bombing raid in Gibraltar causes 0 damage total. Battle in Sweden Germans attack with 1 artillery, 2 bombers, 2 fighters and 4 infantry Neutral_True defend with 6 infantry Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 4 infantry in Sweden, round 2 : 4/9 hits, 3.50 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Sweden Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 3 infantry in Sweden, round 3 : 3/8 hits, 3.33 expected hits Neutral_True roll dice for 2 infantry in Sweden, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden Germans win, taking Sweden from Neutral_True with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in Gibraltar Germans attack with 3 infantry and 2 tactical_bombers British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry Germans roll dice for 3 infantry and 2 tactical_bombers in Gibraltar, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Germans roll dice for 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Syria Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Syria, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Syria Germans win, taking Syria from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 14 armour and 14 mech_infantrys moved from Turkey to Iraq 1 tactical_bomber moved from Caucasus to Northern Italy 2 tactical_bombers moved from Gibraltar to Northern Italy 3 infantry moved from Northern Italy to Southern France 1 infantry and 3 mech_infantrys moved from Spain to Southern France 6 infantry moved from Yugoslavia to Northern Italy 1 armour moved from Kazakhstan to Turkey 1 aaGun moved from Kazakhstan to Caucasus 3 armour moved from Volgograd to Northwest Persia 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 3 artilleries moved from Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 2 bombers and 2 fighters moved from Sweden to Northern Italy 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 84 Sea Zone to 88 Sea Zone 1 aaGun moved from Western Germany to France 1 aaGun moved from Finland to Karelia 1 bomber moved from Syria to Northern Italy Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 airfield placed in Normandy Bordeaux 2 fighters placed in France 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 mech_infantrys placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,1,1,3,6,3,5,1,6,1,5,1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,3,3,2 Germans collect 57 PUs (6 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
British AA : 1.67 Germans regular : 0.33 Neutral_True regular : 0.33 British regular : -0.33
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such bullshit. thats something like 5 for 9 on german AA hits now. plus the disaster in 125. and then last game in 119. no german plane is safe, you have lost your fair share but only your fair share since you risk them all the time. im super conservative with them but nothing I can do about aa. thought I would take an extra just to be certain I could knock out the base but double hit!
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Vologda Place Units - Russians 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -2.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 fighters and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Anhwe to Jehol 2 mech_infantrys moved from Kiangsu to Jehol 3 mech_infantrys moved from Hunan to Jehol 1 infantry moved from Anhwe to Jehol 3 infantry moved from Ceylon to 39 Sea Zone 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 3 infantry moved from 80 Sea Zone to Saudi Arabia 3 fighters and 5 tactical_bombers moved from 39 Sea Zone to Saudi Arabia 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone Combat - Japanese Battle in Jehol Japanese attack with 1 infantry and 6 mech_infantrys ANZAC defend with 2 fighters; Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 6 mech_infantrys in Jehol, round 2 : 2/7 hits, 1.17 expected hits Chinese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 1/3 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 6 mech_infantrys in Jehol, round 3 : 0/6 hits, 1.00 expected hits Chinese roll dice for 1 fighter in Jehol, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Japanese roll dice for 5 mech_infantrys in Jehol, round 4 : 1/5 hits, 0.83 expected hits Chinese roll dice for 1 fighter in Jehol, round 4 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Jehol Japanese win, taking Jehol from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for ANZAC: 2 fighters Casualties for Chinese: 1 infantry Battle in Saudi Arabia Japanese attack with 3 fighters, 3 infantry and 5 tactical_bombers British defend with 2 infantry and 1 mech_infantry Japanese roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 3 fighters, 3 infantry and 5 tactical_bombers in Saudi Arabia, round 2 : 7/11 hits, 5.00 expected hits British roll dice for 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Saudi Arabia Japanese win, taking Saudi Arabia from British with 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Non Combat Move - Japanese 3 fighters and 5 tactical_bombers moved from Saudi Arabia to Iraq 2 artilleries, 3 infantry and 1 marine moved from Ceylon to 39 Sea Zone 2 artilleries, 4 carriers, 2 destroyers, 3 infantry, 1 marine, 2 submarines and 3 transports moved from 39 Sea Zone to 80 Sea Zone 3 infantry and 1 marine moved from 80 Sea Zone to Iraq 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 42 Sea Zone to 39 Sea Zone 4 fighters moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 79 Sea Zone to 72 Sea Zone 2 fighters moved from 36 Sea Zone to Japan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Anhwe to Jehol 1 infantry moved from Yunnan to Hunan 4 mech_infantrys moved from Yunnan to French Indo China 2 infantry moved from Malaya to Shan State 1 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Malaya to French Indo China 8 fighters moved from French Indo China to Caucasus 2 fighters moved from Kazakhstan to Yugoslavia 2 fighters and 3 tactical_bombers moved from Caucasus to Northern Italy 2 bombers moved from Turkey to Northern Italy 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 3 submarines moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 39 Sea Zone 4 artilleries and 4 infantry moved from Yunnan to French Indo China 6 artilleries and 4 infantry moved from Yunnan to French Indo China 1 infantry moved from Evenkiyskiy to Urals Place Units - Japanese 10 infantry placed in Japan 3 fighters placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.83 British regular : 0.00
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now im really annoyed with myself. the disaster in gib was a complete waste to begin with as was most of my italian and german turn planning. thought I would be able to bomb gib and keep you from repairing but of course when US takes it you own it at beginning of UK so can repair it. What a blunder.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 4 fighters moved from 35 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 89 Sea Zone to 88 Sea Zone 2 fighters moved from 89 Sea Zone to 88 Sea Zone 2 transports moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from Venezuela to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Morocco to Gibraltar 1 armour moved from Trans-Jordan to Saudi Arabia 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Saudi Arabia 1 bomber moved from Tobruk to Saudi Arabia 2 fighters moved from 89 Sea Zone to 88 Sea Zone Combat - Americans Battle in Java Battle in Soviet Far East Battle in Spain Battle in Gibraltar Americans attack with 3 fighters and 2 infantry Germans defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 fighters and 2 infantry in Gibraltar, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Java from Japanese, taking Soviet Far East from Japanese, taking Spain from Italians, taking Gibraltar from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Saudi Arabia Americans attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Saudi Arabia, round 2 : 4/4 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Saudi Arabia Americans win, taking Saudi Arabia from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 20 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 21 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 88 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 88 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 88 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from Saudi Arabia to Trans-Jordan 1 mech_infantry moved from Tobruk to Egypt 3 fighters moved from Gibraltar to Morocco 4 fighters moved from 88 Sea Zone to Morocco 1 fighter moved from French Guiana to Morocco 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal Americans take Portugal from Neutral_True 1 infantry moved from Venezuela to Brazil 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Venezuela to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to Chile Americans take Chile from Neutral_True 1 carrier and 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 4 fighters moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 3 carriers and 5 fighters moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 2 carriers and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 aaGun moved from Southeast Mexico to Central America 1 carrier moved from 23 Sea Zone to 6 Sea Zone 3 carriers and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 artillery moved from New Guinea to Dutch New Guinea Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 carriers and 1 destroyer placed in 101 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,3,5,4,1,6,5,4,5,6,5,1,6,2,1 Americans collect 70 PUs (2 lost to blockades); end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : -0.33 Germans regular : 0.17
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Kweichow 8 infantry moved from Hopei to Anhwe 1 fighter and 7 infantry moved from Chahar to Jehol 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Anhwe Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 aaGun and 4 mech_infantrys Japanese roll AA dice in Jehol : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 7 infantry in Jehol, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 4 mech_infantrys in Jehol, round 2 : 1/4 hits, 1.33 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 6 infantry in Jehol, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 4 mech_infantrys in Jehol, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 5 infantry in Jehol, round 4 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Jehol, round 4 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 5 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 aaGun and 4 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Jehol to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -1.33 Japanese AA : -0.17
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 4 fighters moved from 35 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 89 Sea Zone to 88 Sea Zone 2 fighters moved from 89 Sea Zone to 88 Sea Zone 2 transports moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from Venezuela to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Morocco to Gibraltar 1 armour moved from Trans-Jordan to Saudi Arabia 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Saudi Arabia 1 bomber moved from Tobruk to Saudi Arabia 2 fighters moved from 89 Sea Zone to 88 Sea Zone Combat - Americans Battle in Java Battle in Soviet Far East Battle in Spain Battle in Gibraltar Americans attack with 3 fighters and 2 infantry Germans defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 fighters and 2 infantry in Gibraltar, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Java from Japanese, taking Soviet Far East from Japanese, taking Spain from Italians, taking Gibraltar from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Saudi Arabia Americans attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Saudi Arabia, round 2 : 4/4 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Saudi Arabia Americans win, taking Saudi Arabia from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 20 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 21 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 88 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 88 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 88 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from Saudi Arabia to Trans-Jordan 1 mech_infantry moved from Tobruk to Egypt 3 fighters moved from Gibraltar to Morocco 4 fighters moved from 88 Sea Zone to Morocco 1 fighter moved from French Guiana to Morocco 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal Americans take Portugal from Neutral_True 1 infantry moved from Venezuela to Brazil 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Venezuela to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to Chile Americans take Chile from Neutral_True 1 carrier and 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 4 fighters moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 3 carriers and 5 fighters moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 2 carriers and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 aaGun moved from Southeast Mexico to Central America 1 carrier moved from 23 Sea Zone to 6 Sea Zone 3 carriers and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 artillery moved from New Guinea to Dutch New Guinea Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 carriers and 1 destroyer placed in 101 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,3,5,4,1,6,5,4,5,6,5,1,6,2,1 Americans collect 70 PUs (2 lost to blockades); end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Kweichow 8 infantry moved from Hopei to Anhwe 1 fighter and 7 infantry moved from Chahar to Jehol 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Anhwe Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 aaGun and 4 mech_infantrys Japanese roll AA dice in Jehol : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 7 infantry in Jehol, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 4 mech_infantrys in Jehol, round 2 : 1/4 hits, 1.33 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 6 infantry in Jehol, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 4 mech_infantrys in Jehol, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 5 infantry in Jehol, round 4 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Jehol, round 4 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 5 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 aaGun and 4 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Jehol to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 99 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 94 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 99 Sea Zone: 1 cruiser and 1 transport EDIT: Adding units owned by Americans to 94 Sea Zone: 1 cruiser and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 fighters EDIT: Adding units owned by Americans to 94 Sea Zone: 2 fighters EDIT: Turning off Edit Mode British buy 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 5 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 infantry moved from Afghanistan to Kazakhstan Russians take Kazakhstan from Italians 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Trans-Jordan to Syria 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Syria 2 fighters moved from 99 Sea Zone to Syria Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Syria British attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Syria, round 2 : 3/6 hits, 2.83 expected hits Germans roll dice for 2 mech_infantrys in Syria, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Syria British win, taking Syria from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 72 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 72 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Mozambique to Rhodesia 2 infantry moved from Angola to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Angola to Belgian Congo 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Tobruk to 96 Sea Zone 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 94 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Morocco to Trans-Jordan 4 fighters and 1 tactical_bomber moved from Syria to Trans-Jordan 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from United Kingdom to 94 Sea Zone 1 mech_infantry moved from Afghanistan to Tsinghai 1 aaGun and 2 infantry moved from West India to Eastern Persia 3 infantry moved from Afghanistan to Kazakhstan 1 fighter moved from India to Trans-Jordan 1 aaGun, 1 artillery and 3 infantry moved from India to West India 1 aaGun moved from India to Burma 2 infantry moved from India to Burma 1 infantry moved from India to West India 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 68 Sea Zone to 83 Sea Zone 1 destroyer moved from 83 Sea Zone to 82 Sea Zone 1 mech_infantry moved from India to Afghanistan Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6 British collect 34 PUs (1 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,6,2,3,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.00 Japanese regular : -2.17 Japanese AA : -0.17 Germans regular : -0.50 British regular : -1.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Italians 2 infantry moved from Southern France to Spain 1 bomber moved from Northern Italy to Tambov 1 artillery and 1 infantry moved from Bryansk to Tambov 1 fighter moved from Southern France to Spain 1 fighter moved from Normandy Bordeaux to Spain 3 fighters moved from Normandy Bordeaux to Spain Combat - Italians Battle in Tambov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Spain Italians attack with 5 fighters and 2 infantry Americans defend with 1 infantry Italians roll dice for 5 fighters and 2 infantry in Spain, round 2 : 2/7 hits, 2.83 expected hits Americans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Spain Italians win, taking Spain from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 5 fighters moved from Spain to Yugoslavia 1 infantry moved from Greece to Turkey 1 mech_infantry moved from Persia to 80 Sea Zone 1 armour moved from Iraq to 80 Sea Zone 1 bomber moved from Tambov to Volgograd Place Units - Italians 3 tactical_bombers placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,4,1,2 Italians collect 15 PUs (11 lost to blockades); end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.17 Russians regular : -0.33