ksmckay(X) v GhostGlider (Allies +18) BM3


  • in z54: 9 US FTR + 1 US T.FTR on 5 US AC’s

  • '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 airfield; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            1 fighter and 5 mech_infantrys moved from Holland Belgium to Spain
            1 fighter moved from Normandy Bordeaux to Spain
            2 mech_infantrys moved from Northern Italy to Spain
            3 fighters moved from Southern Italy to Spain
            1 mech_infantry moved from Volgograd to Northwest Persia
            1 bomber moved from Southern Italy to Northwest Persia
            1 artillery and 2 infantry moved from Volgograd to Rostov
    
        Combat - Italians
            Battle in Spain
                Italians attack with 5 fighters and 7 mech_infantrys
                Neutral_True defend with 6 infantry
                    Italians roll dice for 5 fighters and 7 mech_infantrys in Spain, round 2 : 2/12 hits, 3.67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the Neutral_True lost in Spain
                    Italians roll dice for 5 fighters and 6 mech_infantrys in Spain, round 3 : 4/11 hits, 3.50 expected hits
                    Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Italians and 4 infantry owned by the Neutral_True lost in Spain
                Italians win, taking Spain from Neutral_True with 5 fighters and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 3 mech_infantrys
                Casualties for Neutral_True: 6 infantry
            Battle in Rostov
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Italians attack with 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northwest Persia to Caucasus
            1 aaGun moved from Volgograd to Caucasus
            2 armour moved from Volgograd to Caucasus
            5 fighters moved from Spain to Northern Italy
            2 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            1 airfield placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,4,4,5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6,3,4,1,6,1,2,3,4,5,4,6,3,4
            Italians collect 12 PUs (8 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Russians regular : 0.67
    Neutral_True regular : -0.33
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from India to Shensi
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Ghostglider will post shortly, but need scramble orders for 91. 2 dd 4 ftrs 3 tac 2 bom vs 2dd 2 cv 1 ca 1 ftr 9 tt (1 ftr 1 tac available for scramble)


  • max scramble, thanks.
    I wont let my TRNs die alone!

  • '19

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 artilleries, 1 bomber and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            14 armour, 14 mech_infantrys and 1 tactical_bomber moved from Volgograd to Turkey
            1 bomber moved from French Indo China to Turkey
            1 bomber, 3 fighters and 3 tactical_bombers moved from Yugoslavia to 91 Sea Zone
            2 destroyers moved from 112 Sea Zone to 91 Sea Zone
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 fighter moved from Western Germany to 91 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 119 Sea Zone
            Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Americans scrambles 1 units out of Morocco to defend against the attack in 91 Sea Zone
            Battle in 91 Sea Zone
                Germans attack with 2 bombers, 2 destroyers, 4 fighters and 3 tactical_bombers
                British defend with 1 carrier, 1 cruiser and 1 tactical_bomber; Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 9 transports
                    Germans roll dice for 2 bombers, 2 destroyers, 4 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 9 transports in 91 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
                    2 destroyers owned by the Germans, 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 91 Sea Zone
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 : 6/8 hits, 4.83 expected hits
                    Americans roll dice for 1 cruiser, 2 fighters, 1 tactical_bomber and 9 transports in 91 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    1 tactical_bomber owned by the British, 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 infantry owned by the Americans, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
                    7 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 101
                Casualties for Germans: 2 destroyers and 4 fighters
                Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 9 transports
                Casualties for British: 1 carrier, 1 cruiser and 1 tactical_bomber
            Battle in Turkey
                Germans attack with 14 armour, 1 bomber, 14 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    Germans roll dice for 14 armour, 1 bomber, 14 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 12/30 hits, 10.67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    3 mech_infantrys owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
                Germans win, taking Turkey from Neutral_True with 14 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 3 mech_infantrys
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 bombers moved from 91 Sea Zone to Northern Italy
            3 tactical_bombers moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from Turkey to Caucasus
            1 bomber moved from Turkey to Caucasus
            9 armour and 17 mech_infantrys moved from Volgograd to Bryansk
            1 armour, 23 artilleries and 17 infantry moved from Ukraine to Bryansk
            1 aaGun, 2 armour, 1 artillery and 11 infantry moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            3 armour moved from Archangel to Bryansk
            1 armour moved from Urals to Kazakhstan
            1 aaGun, 1 artillery and 4 infantry moved from Karelia to Finland
            EDIT: 1 mech_infantry moved from Bryansk to Turkey
            4 mech_infantrys moved from Volgograd to Turkey
            1 aaGun moved from Volgograd to Kazakhstan
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 aaGun moved from Archangel to Novgorod
            4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Spain
            1 submarine moved from 85 Sea Zone to 84 Sea Zone
            1 infantry moved from Western Germany to Northern Italy
            8 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            1 bomber and 2 fighters placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,2,1,1,3,5,3,3,6,4,2,3,4,5,3
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans regular : 2.50
    Neutral_True regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Shensi to Samara
            1 infantry moved from Vologda to Smolensk
                  Russians take Smolensk from Germans
            1 fighter moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Samara to Russia
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 6 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from Java to 42 Sea Zone
            2 artilleries, 6 infantry and 5 transports moved from 42 Sea Zone to 39 Sea Zone
            1 battleship and 1 marine moved from 42 Sea Zone to 39 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from 39 Sea Zone to Ceylon
            1 cruiser moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            4 carriers moved from 42 Sea Zone to 39 Sea Zone
            5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from Siam to Shan State
            1 infantry moved from French Indo China to Shan State
            2 bombers moved from French Indo China to Shan State
            4 artilleries and 4 infantry moved from French Indo China to Yunnan
            2 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
            1 infantry moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Battle in Ceylon
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/13 hits, 5.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 submarine
            Battle in Shan State
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 4/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shan State to Turkey
            2 fighters and 3 tactical_bombers moved from Yunnan to Caucasus
            2 fighters moved from Hunan to Kazakhstan
            1 mech_infantry moved from Malaya to Yunnan
            2 artilleries and 3 infantry moved from French Indo China to Yunnan
            1 aaGun moved from Siam to French Indo China
            1 aaGun moved from Hunan to Yunnan
            3 artilleries and 8 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Hunan to Anhwe
            2 mech_infantrys moved from Anhwe to Yunnan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 mech_infantry moved from Kwangsi to Yunnan
            2 fighters moved from 39 Sea Zone to 42 Sea Zone
            6 fighters moved from Caroline Islands to French Indo China
            1 carrier, 3 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Malaya
            1 fighter placed in 36 Sea Zone
            2 fighters placed in French Indo China
            2 destroyers placed in 6 Sea Zone
            Japanese undo move 2.
            1 mech_infantry placed in Malaya
            Japanese undo move 5.
            Japanese undo move 1.
            2 infantry and 1 mech_infantry placed in Malaya
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 1.33
    UK_Pacific regular : -0.33
    ANZAC regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from Morocco to Malta
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Crete to 99 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from 96 Sea Zone to Malta
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Battle in Malta
                Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Malta
                Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 80 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 80 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 5 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 4 fighters in 55 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 mech_infantry moved from Tunisia to Tobruk
            1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
            3 fighters moved from Scotland to Morocco
            1 bomber moved from Malta to Tobruk
            1 armour moved from Egypt to Trans-Jordan
            1 carrier and 2 fighters moved from 54 Sea Zone to 23 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Venezuela
                  Americans take Venezuela from Neutral_True
            2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 89 Sea Zone
            1 aaGun moved from Central United States to Southeast Mexico
            1 artillery, 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            4 fighters moved from 55 Sea Zone to 35 Sea Zone
            2 fighters moved from Western United States to 89 Sea Zone
            1 fighter moved from Western United States to 89 Sea Zone
            1 fighter moved from Western United States to French Guiana
            1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone
    
        Place Units - Americans
            8 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            2 artilleries placed in Eastern United States
            Americans undo move 1.
            7 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 infantry and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Japanese regular : 1.67
    Italians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Jehol
            1 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Chahar
            3 infantry moved from Suiyuyan to Chahar
            13 infantry moved from Szechwan to Shensi
            8 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            4 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Jehol
            1 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Chahar
            3 infantry moved from Suiyuyan to Chahar
            13 infantry moved from Szechwan to Shensi
            8 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            4 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from Morocco to Malta
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Crete to 99 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from 96 Sea Zone to Malta
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Battle in Malta
                Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Malta
                Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 80 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 80 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 5 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 4 fighters in 55 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 mech_infantry moved from Tunisia to Tobruk
            1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
            3 fighters moved from Scotland to Morocco
            1 bomber moved from Malta to Tobruk
            1 armour moved from Egypt to Trans-Jordan
            1 carrier and 2 fighters moved from 54 Sea Zone to 23 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Venezuela
                  Americans take Venezuela from Neutral_True
            2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 89 Sea Zone
            1 aaGun moved from Central United States to Southeast Mexico
            1 artillery, 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            4 fighters moved from 55 Sea Zone to 35 Sea Zone
            2 fighters moved from Western United States to 89 Sea Zone
            1 fighter moved from Western United States to 89 Sea Zone
            1 fighter moved from Western United States to French Guiana
            1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone
    
        Place Units - Americans
            8 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            2 artilleries placed in Eastern United States
            Americans undo move 1.
            7 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 infantry and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Jehol
            1 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Chahar
            3 infantry moved from Suiyuyan to Chahar
            13 infantry moved from Szechwan to Shensi
            8 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            4 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Syria to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from 96 Sea Zone to Malta
            2 battleships and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
    
        Combat - British
            Battle in Malta
            Battle in Cyprus
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 battleships in Cyprus, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Malta from Italians, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Greece to 99 Sea Zone
            1 aaGun, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Syria to Trans-Jordan
            10 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Persia to Saudi Arabia
                  British take Saudi Arabia from Neutral_True
            1 infantry moved from Persia to Iraq
            1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from India to Trans-Jordan
            2 aaGuns, 1 fighter, 7 infantry and 1 mech_infantry moved from Burma to India
            1 infantry moved from Union of South Africa to Mozambique
                  British take Mozambique from Neutral_True
            1 mech_infantry moved from Belgian Congo to Angola
                  British take Angola from Neutral_True
            1 mech_infantry moved from India to Afghanistan
                  British take Afghanistan from Neutral_True
            2 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Belgian Congo to Egypt
            3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            1 fighter moved from United Kingdom to Morocco
            1 destroyer moved from 71 Sea Zone to 68 Sea Zone
            1 mech_infantry moved from 99 Sea Zone to Syria
            1 aaGun and 2 infantry moved from India to West India
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            2 mech_infantrys placed in Union of South Africa
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,4,2,1,2,4,2,2,3,6,5,4,2,3,3,6,3,2,2,2,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.83
    Japanese regular : 1.33
    Italians regular : 0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from Morocco to Malta
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Crete to 99 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from 96 Sea Zone to Malta
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Battle in Malta
                Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Malta
                Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 80 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 80 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 5 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 4 fighters in 55 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 mech_infantry moved from Tunisia to Tobruk
            1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
            3 fighters moved from Scotland to Morocco
            1 bomber moved from Malta to Tobruk
            1 armour moved from Egypt to Trans-Jordan
            1 carrier and 2 fighters moved from 54 Sea Zone to 23 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Venezuela
                  Americans take Venezuela from Neutral_True
            2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 89 Sea Zone
            1 aaGun moved from Central United States to Southeast Mexico
            1 artillery, 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            4 fighters moved from 55 Sea Zone to 35 Sea Zone
            2 fighters moved from Western United States to 89 Sea Zone
            1 fighter moved from Western United States to 89 Sea Zone
            1 fighter moved from Western United States to French Guiana
            1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone
    
        Place Units - Americans
            8 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            2 artilleries placed in Eastern United States
            Americans undo move 1.
            7 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 infantry and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Jehol
            1 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Chahar
            3 infantry moved from Suiyuyan to Chahar
            13 infantry moved from Szechwan to Shensi
            8 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            4 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Syria to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from 96 Sea Zone to Malta
            2 battleships and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
    
        Combat - British
            Battle in Malta
            Battle in Cyprus
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 battleships in Cyprus, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Malta from Italians, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Greece to 99 Sea Zone
            1 aaGun, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Syria to Trans-Jordan
            10 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Persia to Saudi Arabia
                  British take Saudi Arabia from Neutral_True
            1 infantry moved from Persia to Iraq
            1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from India to Trans-Jordan
            2 aaGuns, 1 fighter, 7 infantry and 1 mech_infantry moved from Burma to India
            1 infantry moved from Union of South Africa to Mozambique
                  British take Mozambique from Neutral_True
            1 mech_infantry moved from Belgian Congo to Angola
                  British take Angola from Neutral_True
            1 mech_infantry moved from India to Afghanistan
                  British take Afghanistan from Neutral_True
            2 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Belgian Congo to Egypt
            3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            1 fighter moved from United Kingdom to Morocco
            1 destroyer moved from 71 Sea Zone to 68 Sea Zone
            1 mech_infantry moved from 99 Sea Zone to Syria
            1 aaGun and 2 infantry moved from India to West India
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            2 mech_infantrys placed in Union of South Africa
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,4,2,1,2,4,2,2,3,6,5,4,2,3,3,6,3,2,2,2,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Libya: 1 aaGun
            EDIT: Adding units owned by British to Tobruk: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.83
    Japanese regular : 1.33
    Italians regular : 0.33
    British regular : -0.33
    

    Savegame

  • '19

    is that where you want your med uk subs?

    so relieved you didnt buy a dd with UK pac. I was so mad at myself for bungling my japanese turn. Wasnt going to attack the anzac sub, then changed my mind and thought through some of it but didnt realize till NCM that you could buy a dd and cause some major annoyances.


  • TripleA Manual Gamesave Post: UK_Pacific round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from Morocco to Malta
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Crete to 99 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from 96 Sea Zone to Malta
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Battle in Malta
                Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Malta
                Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 80 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 80 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 5 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 4 fighters in 55 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 mech_infantry moved from Tunisia to Tobruk
            1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
            3 fighters moved from Scotland to Morocco
            1 bomber moved from Malta to Tobruk
            1 armour moved from Egypt to Trans-Jordan
            1 carrier and 2 fighters moved from 54 Sea Zone to 23 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Venezuela
                  Americans take Venezuela from Neutral_True
            2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 89 Sea Zone
            1 aaGun moved from Central United States to Southeast Mexico
            1 artillery, 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            4 fighters moved from 55 Sea Zone to 35 Sea Zone
            2 fighters moved from Western United States to 89 Sea Zone
            1 fighter moved from Western United States to 89 Sea Zone
            1 fighter moved from Western United States to French Guiana
            1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone
    
        Place Units - Americans
            8 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            2 artilleries placed in Eastern United States
            Americans undo move 1.
            7 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 infantry and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Jehol
            1 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Chahar
            3 infantry moved from Suiyuyan to Chahar
            13 infantry moved from Szechwan to Shensi
            8 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            4 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Syria to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from 96 Sea Zone to Malta
            2 battleships and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
    
        Combat - British
            Battle in Malta
            Battle in Cyprus
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 battleships in Cyprus, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Malta from Italians, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Greece to 99 Sea Zone
            1 aaGun, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Syria to Trans-Jordan
            10 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Persia to Saudi Arabia
                  British take Saudi Arabia from Neutral_True
            1 infantry moved from Persia to Iraq
            1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from India to Trans-Jordan
            2 aaGuns, 1 fighter, 7 infantry and 1 mech_infantry moved from Burma to India
            1 infantry moved from Union of South Africa to Mozambique
                  British take Mozambique from Neutral_True
            1 mech_infantry moved from Belgian Congo to Angola
                  British take Angola from Neutral_True
            1 mech_infantry moved from India to Afghanistan
                  British take Afghanistan from Neutral_True
            2 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Belgian Congo to Egypt
            3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            1 fighter moved from United Kingdom to Morocco
            1 destroyer moved from 71 Sea Zone to 68 Sea Zone
            1 mech_infantry moved from 99 Sea Zone to Syria
            1 aaGun and 2 infantry moved from India to West India
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            2 mech_infantrys placed in Union of South Africa
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,4,2,1,2,4,2,2,3,6,5,4,2,3,3,6,3,2,2,2,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Libya: 1 aaGun
            EDIT: Adding units owned by British to Tobruk: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 99 Sea Zone: 2 submarines
            EDIT: Removing units owned by British from 93 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 97 Sea Zone: 3 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.83
    Japanese regular : 1.33
    Italians regular : 0.33
    British regular : -0.33
    

    Savegame


  • Thank you for asking me to confirm the position of the UK subs. I would like them to be able to convoy, so I have changed position, thanks!

  • '19

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 16 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northwest Persia to Persia
                  Italians take Persia from British
            1 armour and 1 bomber moved from Caucasus to Iraq
            1 armour moved from Caucasus to Iraq
            1 fighter moved from Northern Italy to 96 Sea Zone
            1 infantry moved from Bulgaria to Greece
                  Italians take Greece from British
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Iraq
                Italians attack with 2 armour and 1 bomber
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Iraq, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Northern Italy
            1 aaGun moved from Caucasus to Turkey
            1 artillery and 1 infantry moved from Rostov to Bryansk
            4 mech_infantrys moved from Spain to Northern Italy
            5 infantry moved from Northern Italy to Southern France
            4 fighters moved from Northern Italy to Normandy Bordeaux
            2 infantry moved from Western Germany to Northern Italy
            1 fighter moved from 96 Sea Zone to Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,1,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,2,3,2,4,5,1,2,5,3,6,1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,4,2,3
            Italians collect 14 PUs (12 lost to blockades); end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from 23 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
            Battle in 6 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 2 destroyers
                    ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 4 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                ANZAC win, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 destroyers
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - ANZAC
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            5 fighters moved from India to 35 Sea Zone
            1 fighter moved from India to Trans-Jordan
            1 aaGun and 1 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            1 fighter moved from New South Wales to Queensland
            2 fighters moved from 6 Sea Zone to Jehol
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Shensi to India
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -2.00
    

    Savegame

  • '19

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 destroyer, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 4 infantry moved from Finland to Sweden
            1 bomber and 2 fighters moved from Western Germany to Sweden
            1 bomber moved from Northern Italy to Sweden
            1 bomber moved from Northern Italy to Gibraltar
            1 tactical_bomber moved from Spain to Gibraltar
            3 infantry and 2 tactical_bombers moved from Spain to Gibraltar
            2 mech_infantrys moved from Turkey to Syria
            1 bomber moved from Caucasus to Syria
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in Gibraltar
                    British roll AA dice in Gibraltar : 2/2 hits, 0.33 expected hits
                1 bomber and 1 tactical_bomber killed by AA
                Bombing raid in Gibraltar causes 0 damage total. 
            Battle in Sweden
                Germans attack with 1 artillery, 2 bombers, 2 fighters and 4 infantry
                Neutral_True defend with 6 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 4 infantry in Sweden, round 2 : 4/9 hits, 3.50 expected hits
                    Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Sweden
                    Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 3 infantry in Sweden, round 3 : 3/8 hits, 3.33 expected hits
                    Neutral_True roll dice for 2 infantry in Sweden, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
                Germans win, taking Sweden from Neutral_True with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Gibraltar
                Germans attack with 3 infantry and 2 tactical_bombers
                British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 infantry and 2 tactical_bombers in Gibraltar, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Syria
                Germans attack with 1 bomber and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Syria, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Syria
                Germans win, taking Syria from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            14 armour and 14 mech_infantrys moved from Turkey to Iraq
            1 tactical_bomber moved from Caucasus to Northern Italy
            2 tactical_bombers moved from Gibraltar to Northern Italy
            3 infantry moved from Northern Italy to Southern France
            1 infantry and 3 mech_infantrys moved from Spain to Southern France
            6 infantry moved from Yugoslavia to Northern Italy
            1 armour moved from Kazakhstan to Turkey
            1 aaGun moved from Kazakhstan to Caucasus
            3 armour moved from Volgograd to Northwest Persia
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            3 artilleries moved from Ukraine to Bryansk
            3 armour moved from Novgorod to Bryansk
            2 bombers and 2 fighters moved from Sweden to Northern Italy
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 84 Sea Zone to 88 Sea Zone
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Finland to Karelia
            1 bomber moved from Syria to Northern Italy
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 airfield placed in Normandy Bordeaux
            2 fighters placed in France
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,1,1,3,6,3,5,1,6,1,5,1,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,3,3,2
            Germans collect 57 PUs (6 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    British AA : 1.67
    Germans regular : 0.33
    Neutral_True regular : 0.33
    British regular : -0.33
    

    Savegame

  • '19

    such bullshit. thats something like 5 for 9 on german AA hits now. plus the disaster in 125. and then last game in 119. no german plane is safe, you have lost your fair share but only your fair share since you risk them all the time. im super conservative with them but nothing I can do about aa. thought I would take an extra just to be certain I could knock out the base but double hit!

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