Here is russia 1. I could not use the Forum connection, but since there is no combat, should not be a problem.
Hope we can fix things tomorrow.
@trulpen oh, well im dumb lol
Not at all. I’m dumb that makes a million edits.
it’ll be a minute, gotta move Christmas decorations
Oh, the vice!
The big transport should be with the bs in z106 instead of south. This doesn’t impact the chinese at all, but just in case I’ll post this change as well. No need to use this file if it poses any extra work for you.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Tank moved from Madras to Mysore
Yamamoto take Mysore from British
1 Tank moved from Mysore to Madras
1 Tank moved from Hunan to Kweichow
Yamamoto take Kweichow from Chinese
1 Tank moved from Kweichow to N.French Indochina
2 Infantrys moved from Ayan to Yakutsk
Yamamoto take Yakutsk from Russians
1 Transport moved from 75 Sea Zone to 85 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
1 Infantry moved from Merauke to West Papua
2 Fighters moved from 101 Sea Zone to 102 Sea Zone
1 S.Bomber moved from Tokyo to Minamitori
1 Fighter and 1 L.Fighter moved from 101 Sea Zone to Minamitori
1 Fighter and 1 L.Fighter moved from 101 Sea Zone to 102 Sea Zone
2 Infantrys moved from Tokyo to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 107 Sea Zone
2 Infantrys moved from 107 Sea Zone to Hollandia
1 Infantry moved from Merauke to West Papua
1 Bomber moved from Malaya to Hollandia
1 Bomber moved from Malaya to West Papua
Purchase Units - Yamamoto
Yamamoto buy 6 Artillerys, 2 B.Carriers, 1 Bunker, 1 Elite, 1 Fighter and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Hollandia
Yamamoto attack with 1 Bomber and 2 Infantrys
Dutch defend with 1 Tank
Yamamoto roll dice for 1 Bomber and 2 Infantrys in Hollandia, round 2 : 1/3 hits, 1,00 expected hits
Dutch roll dice for 1 Tank in Hollandia, round 2 : 0/1 hits, 0,50 expected hits
1 Tank owned by the Dutch lost in Hollandia
Yamamoto win, taking Hollandia from Dutch with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Dutch: 1 Tank
Battle in West Papua
Yamamoto attack with 1 Bomber and 2 Infantrys
Anzac defend with 1 Artillery
Yamamoto roll dice for 1 Bomber and 2 Infantrys in West Papua, round 2 : 2/3 hits, 1,00 expected hits
Anzac roll dice for 1 Artillery in West Papua, round 2 : 1/1 hits, 0,33 expected hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
Yamamoto win, taking West Papua from Anzac with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Artillery
Battle in 102 Sea Zone
Yamamoto attack with 3 Fighters and 1 L.Fighter
Americans defend with 1 Destroyer
Yamamoto roll dice for 3 Fighters and 1 L.Fighter in 102 Sea Zone, round 2 : 0/4 hits, 1,50 expected hits
Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 Fighter owned by the Yamamoto lost in 102 Sea Zone
Yamamoto roll dice for 2 Fighters and 1 L.Fighter in 102 Sea Zone, round 3 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Yamamoto roll dice for 2 Fighters and 1 L.Fighter in 102 Sea Zone, round 4 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 Destroyer in 102 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 Destroyer owned by the Americans lost in 102 Sea Zone
Yamamoto win with 2 Fighters and 1 L.Fighter remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Fighter
Casualties for Americans: 1 Destroyer
Battle in Minamitori
Yamamoto attack with 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber in Minamitori, round 2 : 4/5 hits, 2,17 expected hits
Americans roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Minamitori
Yamamoto win, taking Minamitori from Americans with 1 Fighter, 1 Infantry, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Fighter and 1 L.Fighter moved from Minamitori to Saipan
2 Fighters and 1 L.Fighter moved from 102 Sea Zone to Saipan
1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
1 Marine moved from Merauke to 112 Sea Zone
1 Marine moved from 112 Sea Zone to Celebes
5 Transports moved from 60 Sea Zone to 65 Sea Zone
9 Infantrys and 1 Marine moved from Malaya to 65 Sea Zone
9 Infantrys, 1 Marine and 5 Transports moved from 65 Sea Zone to 60 Sea Zone
9 Infantrys and 1 Marine moved from 60 Sea Zone to Madras
1 Adv.Fighter and 1 Fighter moved from Malaya to 101 Sea Zone
2 Fighters moved from Hunan to 101 Sea Zone
1 Tank moved from Hunan to N.French Indochina
1 Artillery moved from Hunan to N.French Indochina
1 Tank moved from Liaoning to Peking
1 Artillery and 1 Infantry moved from Hulunbuir to Peking
2 L.Fighters moved from 60 Sea Zone to 101 Sea Zone
1 Bomber moved from West Papua to Timor
2 Battleships, 2 Carriers and 1 Destroyer moved from 60 Sea Zone to 110 Sea Zone
1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
4 Infantrys moved from Banjarmasin to 110 Sea Zone
1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 60 Sea Zone
4 Infantrys moved from 60 Sea Zone to Madras
4 Transports moved from 60 Sea Zone to 110 Sea Zone
1 Submarine moved from 85 Sea Zone to 101 Sea Zone
1 S.Bomber moved from Minamitori to Tokyo
EDIT: 2 Infantrys moved from Davao to Tokyo
1 Bomber moved from Hollandia to Flores
2 Fighters moved from 60 Sea Zone to Celebes
1 B.Transport moved from 111 Sea Zone to 110 Sea Zone
Place Units - Yamamoto
2 B.Carriers placed in 101 Sea Zone
3 Fighters and 2 L.Fighters moved from Saipan to 101 Sea Zone
1 Fighter placed in 101 Sea Zone
1 Bunker placed in Tokyo
4 Artillerys and 1 Elite placed in Madras
2 Artillerys and 4 Infantrys placed in Malaya
4 Infantrys placed in Banjarmasin
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Tokyo: 2 Infantrys
EDIT: Adding units owned by Yamamoto to Davao: 2 Infantrys
EDIT: Turning off Edit Mode
Yamamoto undo move 2.
1 Infantry placed in Saipan
Yamamoto undo move 6.
1 Fighter placed in 101 Sea Zone
1 Infantry placed in Tokyo
Yamamoto undo move 7.
1 Infantry placed in Tokyo
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Tokyo: 1 Infantry
EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Fighter
EDIT: Adding units owned by Yamamoto to 101 Sea Zone: 1 Adv.Fighter
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 90 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Banjarmasin: 4 Infantrys
EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Adv.Fighter
EDIT: Adding units owned by Yamamoto to 101 Sea Zone: 1 Fighter
EDIT: Adding units owned by Yamamoto to Tokyo: 7 Infantrys
EDIT: Removing units owned by Yamamoto from Davao: 2 Infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 B.Transport
EDIT: Adding units owned by Yamamoto to 106 Sea Zone: 1 B.Transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : 0,00
Americans regular : 0,67
Anzac regular : 0,67
Dutch regular : -0,50
@trulpen said in #1 trulpen (X) vs WindowWasher (A) WaW:
The big transport should be with the bs in z106 instead of south. This doesn’t impact the chinese at all, but just in case I’ll post this change as well. No need to use this file if it poses any extra work for you.
Point was to bring 4 inf to India, but since I built them in Tokyo instead it’s pointless to keep it out of place.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Tank moved from Madras to Mysore
Yamamoto take Mysore from British
1 Tank moved from Mysore to Madras
1 Tank moved from Hunan to Kweichow
Yamamoto take Kweichow from Chinese
1 Tank moved from Kweichow to N.French Indochina
2 Infantrys moved from Ayan to Yakutsk
Yamamoto take Yakutsk from Russians
1 Transport moved from 75 Sea Zone to 85 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
1 Infantry moved from Merauke to West Papua
2 Fighters moved from 101 Sea Zone to 102 Sea Zone
1 S.Bomber moved from Tokyo to Minamitori
1 Fighter and 1 L.Fighter moved from 101 Sea Zone to Minamitori
1 Fighter and 1 L.Fighter moved from 101 Sea Zone to 102 Sea Zone
2 Infantrys moved from Tokyo to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 107 Sea Zone
2 Infantrys moved from 107 Sea Zone to Hollandia
1 Infantry moved from Merauke to West Papua
1 Bomber moved from Malaya to Hollandia
1 Bomber moved from Malaya to West Papua
Purchase Units - Yamamoto
Yamamoto buy 6 Artillerys, 2 B.Carriers, 1 Bunker, 1 Elite, 1 Fighter and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Hollandia
Yamamoto attack with 1 Bomber and 2 Infantrys
Dutch defend with 1 Tank
Yamamoto roll dice for 1 Bomber and 2 Infantrys in Hollandia, round 2 : 1/3 hits, 1,00 expected hits
Dutch roll dice for 1 Tank in Hollandia, round 2 : 0/1 hits, 0,50 expected hits
1 Tank owned by the Dutch lost in Hollandia
Yamamoto win, taking Hollandia from Dutch with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Dutch: 1 Tank
Battle in West Papua
Yamamoto attack with 1 Bomber and 2 Infantrys
Anzac defend with 1 Artillery
Yamamoto roll dice for 1 Bomber and 2 Infantrys in West Papua, round 2 : 2/3 hits, 1,00 expected hits
Anzac roll dice for 1 Artillery in West Papua, round 2 : 1/1 hits, 0,33 expected hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
Yamamoto win, taking West Papua from Anzac with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Artillery
Battle in 102 Sea Zone
Yamamoto attack with 3 Fighters and 1 L.Fighter
Americans defend with 1 Destroyer
Yamamoto roll dice for 3 Fighters and 1 L.Fighter in 102 Sea Zone, round 2 : 0/4 hits, 1,50 expected hits
Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 Fighter owned by the Yamamoto lost in 102 Sea Zone
Yamamoto roll dice for 2 Fighters and 1 L.Fighter in 102 Sea Zone, round 3 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Yamamoto roll dice for 2 Fighters and 1 L.Fighter in 102 Sea Zone, round 4 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 Destroyer in 102 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 Destroyer owned by the Americans lost in 102 Sea Zone
Yamamoto win with 2 Fighters and 1 L.Fighter remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Fighter
Casualties for Americans: 1 Destroyer
Battle in Minamitori
Yamamoto attack with 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber in Minamitori, round 2 : 4/5 hits, 2,17 expected hits
Americans roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Minamitori
Yamamoto win, taking Minamitori from Americans with 1 Fighter, 1 Infantry, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Fighter and 1 L.Fighter moved from Minamitori to Saipan
2 Fighters and 1 L.Fighter moved from 102 Sea Zone to Saipan
1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
1 Marine moved from Merauke to 112 Sea Zone
1 Marine moved from 112 Sea Zone to Celebes
5 Transports moved from 60 Sea Zone to 65 Sea Zone
9 Infantrys and 1 Marine moved from Malaya to 65 Sea Zone
9 Infantrys, 1 Marine and 5 Transports moved from 65 Sea Zone to 60 Sea Zone
9 Infantrys and 1 Marine moved from 60 Sea Zone to Madras
1 Adv.Fighter and 1 Fighter moved from Malaya to 101 Sea Zone
2 Fighters moved from Hunan to 101 Sea Zone
1 Tank moved from Hunan to N.French Indochina
1 Artillery moved from Hunan to N.French Indochina
1 Tank moved from Liaoning to Peking
1 Artillery and 1 Infantry moved from Hulunbuir to Peking
2 L.Fighters moved from 60 Sea Zone to 101 Sea Zone
1 Bomber moved from West Papua to Timor
2 Battleships, 2 Carriers and 1 Destroyer moved from 60 Sea Zone to 110 Sea Zone
1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
4 Infantrys moved from Banjarmasin to 110 Sea Zone
1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 60 Sea Zone
4 Infantrys moved from 60 Sea Zone to Madras
4 Transports moved from 60 Sea Zone to 110 Sea Zone
1 Submarine moved from 85 Sea Zone to 101 Sea Zone
1 S.Bomber moved from Minamitori to Tokyo
EDIT: 2 Infantrys moved from Davao to Tokyo
1 Bomber moved from Hollandia to Flores
2 Fighters moved from 60 Sea Zone to Celebes
1 B.Transport moved from 111 Sea Zone to 110 Sea Zone
Place Units - Yamamoto
2 B.Carriers placed in 101 Sea Zone
3 Fighters and 2 L.Fighters moved from Saipan to 101 Sea Zone
1 Fighter placed in 101 Sea Zone
1 Bunker placed in Tokyo
4 Artillerys and 1 Elite placed in Madras
2 Artillerys and 4 Infantrys placed in Malaya
4 Infantrys placed in Banjarmasin
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Tokyo: 2 Infantrys
EDIT: Adding units owned by Yamamoto to Davao: 2 Infantrys
EDIT: Turning off Edit Mode
Yamamoto undo move 2.
1 Infantry placed in Saipan
Yamamoto undo move 6.
1 Fighter placed in 101 Sea Zone
1 Infantry placed in Tokyo
Yamamoto undo move 7.
1 Infantry placed in Tokyo
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Tokyo: 1 Infantry
EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Fighter
EDIT: Adding units owned by Yamamoto to 101 Sea Zone: 1 Adv.Fighter
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 90 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Banjarmasin: 4 Infantrys
EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Adv.Fighter
EDIT: Adding units owned by Yamamoto to 101 Sea Zone: 1 Fighter
EDIT: Adding units owned by Yamamoto to Tokyo: 7 Infantrys
EDIT: Removing units owned by Yamamoto from Davao: 2 Infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 B.Transport
EDIT: Adding units owned by Yamamoto to 106 Sea Zone: 1 B.Transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from 106 Sea Zone: 1 B.Transport
EDIT: Adding units owned by Yamamoto to 111 Sea Zone: 1 B.Transport
EDIT: Removing units owned by Yamamoto from Davao: 2 Infantrys
EDIT: Adding units owned by Yamamoto to Mindanao: 2 Infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : 0,00
Americans regular : 0,67
Anzac regular : 0,67
Dutch regular : -0,50
Or better still just let it stay put. Sometimes not doing anything is the best move.
@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
They’re so powerful weve even got south american colonies, and were picking up pacific islands by the turn! BEWARE THE DUTCH!?!!!
I’m thinking with a TUV of 36, the Dutch is really the miniscule midget of the gang. ;)
Yet also small people can be powerful. It’s very true about nicking off islands under the cover of the big brothers. Have to end that insulence somehow. I mean, I broke them in the epic Battle of Banjarmasin recently. Still they pest me.
@trulpen said in #1 trulpen (X) vs WindowWasher (A) WaW:
I broke them in the epic Battle of Banjarmasin recently. Still they pest me.
YOU MAY HAVE BROKEN OUR ARMIES AND OUR HOMES, BUT YOU HAVE REINVIGORATED OUR SPIRITS!!! HURAH!!!
lol
See that I can’t land on Timor due to US-air. Will pick a different spot later. Don’t want to impose on your turn more. Sorry about it. Again.
@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
@trulpen said in #1 trulpen (X) vs WindowWasher (A) WaW:
I broke them in the epic Battle of Banjarmasin recently. Still they pest me.
YOU MAY HAVE BROKEN OUR ARMIES AND OUR HOMES, BUT YOU HAVE REINVIGORATED OUR SPIRITS!!! HURAH!!!
Don’t forget. Raped your women as well.
@trulpen said in #1 trulpen (X) vs WindowWasher (A) WaW:
See that I can’t land on Timor due to US-air. Will pick a different spot later. Don’t want to impose on your turn more. Sorry about it. Again.
Nevermind. Can’t land anywhere anyway.
@trulpen okay, maybe your broke our spirits just a little bit, but we got some new ones in the mighty isle of rongelap!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 L.Fighter moved from Hsining to Sikang
1 ArmoredCar moved from Hupeh to Kweichow
Chinese take Kweichow from Yamamoto
1 ArmoredCar moved from Kweichow to Hunan
1 Mech.Inf and 3 Tanks moved from C.Sinkiang to E.Tibet
1 Elite and 1 Infantry moved from E.Qinghai to Sikang
4 ArmoredCars moved from Hsining to Sikang
1 Infantry moved from C.Sinkiang to W.Tibet
1 Artillery and 1 Infantry moved from Yunnan to Assam
1 L.Fighter moved from Hsining to Burma
1 Fighter moved from Yunnan to Assam
1 Infantry moved from Yunnan to Burma
1 Artillery and 1 Infantry moved from Anhwei to Shantung
1 Infantry moved from Anhwei to Shanghai
1 L.Fighter moved from Shansi to Shantung
1 L.Fighter moved from Shansi to Shanghai
4 Infantrys moved from Hupeh to Shansi
2 Infantrys moved from Anhwei to Shansi
1 Tank moved from Lanchow to Shansi
2 Infantrys moved from Shensi to Shansi
3 Infantrys moved from Lanchow to Szechwan
1 Infantry moved from Chahar to Shansi
4 Infantrys moved from Yunnan to Szechwan
4 Tanks moved from Anhwei to Shansi
2 ArmoredCars and 3 Tanks moved from Hupeh to Szechwan
1 ArmoredCar and 2 Tanks moved from Yunnan to Sikang
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 L.Fighters and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 ArmoredCar
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Assam
Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
Thai defend with 2 Infantrys
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Assam, round 2 : 3/3 hits, 1.00 expected hits
Thai roll dice for 2 Infantrys in Assam, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Thai and 1 Infantry owned by the Chinese lost in Assam
Chinese win, taking Assam from Thai with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Thai: 2 Infantrys
Battle in Shanghai
Chinese attack with 1 Infantry and 1 L.Fighter
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Infantry and 1 L.Fighter in Shanghai, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry and 1 L.Fighter in Shanghai, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry and 1 L.Fighter in Shanghai, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry and 1 L.Fighter in Shanghai, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shanghai, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Burma
Chinese attack with 1 Infantry and 1 L.Fighter
Thai defend with 1 Infantry
Chinese roll dice for 1 Infantry and 1 L.Fighter in Burma, round 2 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Burma
retreated to Burma
Thai win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Infantry
Battle in Shantung
Chinese attack with 1 Artillery, 1 Infantry and 1 L.Fighter
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Artillery, 1 Infantry and 1 L.Fighter in Shantung, round 2 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 Artillery and 1 L.Fighter in Shantung, round 3 : 2/2 hits, 0.83 expected hits
Hisaichi roll dice for 2 Infantrys in Shantung, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Artillery and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Infantrys
Battle in Sikang
Chinese attack with 5 ArmoredCars, 1 Elite, 1 Infantry, 1 L.Fighter and 2 Tanks
Neutral defend with 4 Infantrys
Chinese roll dice for 5 ArmoredCars, 1 Elite, 1 Infantry, 1 L.Fighter and 2 Tanks in Sikang, round 2 : 5/10 hits, 3.67 expected hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
4 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Sikang
Chinese loses 0 PUs for violating Sikangs neutrality.
Chinese win, taking Sikang from Neutral with 5 ArmoredCars, 1 Elite, 1 L.Fighter and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 4 Infantrys
Battle in E.Tibet
Chinese attack with 1 Mech.Inf and 3 Tanks
Neutral defend with 2 Infantrys
Chinese roll dice for 1 Mech.Inf and 3 Tanks in E.Tibet, round 2 : 2/4 hits, 1.83 expected hits
Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in E.Tibet
Chinese loses 0 PUs for violating E.Tibets neutrality.
Chinese win, taking E.Tibet from Neutral with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Non Combat Move - Chinese
1 L.Fighter moved from Sikang to Shensi
1 L.Fighter moved from Shantung to Shensi
1 L.Fighter moved from Shanghai to Shensi
1 AAGun moved from Anhwei to Shansi
1 L.Fighter moved from Burma to Szechwan
1 Fighter moved from Assam to Szechwan
1 Tank moved from Bihar to E.Tibet
Place Units - Chinese
2 ArmoredCars, 2 L.Fighters and 1 Tank placed in Hsining
Turn Complete - Chinese
Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50
Thai regular : 1.00
Neutral regular : -1.00
Hisaichi regular : -2.33
Oh, so mighty. Atleast for someone really, really small… :laughing:
@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
@trulpen okay, maybe your broke our spirits just a little bit, but we got some new ones in the mighty isle of rongelap!
Kind of reminds me of the Lilliputs.
well, ive got the amazon too i guess, combine that with rongelap and jaluit and im sure you can get like 5 between them
alrighty ive got to bounce, be back in a couple of hours