Odonis Allies +10 vs Bretters Axis BM3


  • damage heavy ships, lose destroyers, lose carriers, lose cruiser, lose fighters, lose battleships

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 3 carriers, 1 cruiser and 4 fighters moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 30 Sea Zone to 31 Sea Zone
            3 fighters moved from Western United States to 31 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 7 fighters
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
                    Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 7 fighters in 31 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 31 Sea Zone, round 2 : 3/12 hits, 6.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 battleship, 3 carriers and 7 fighters in 31 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 4 fighters and 1 transport in 31 Sea Zone, round 3 : 3/8 hits, 4.83 expected hits
                    3 fighters owned by the Japanese, 1 carrier owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 battleship, 3 carriers and 4 fighters in 31 Sea Zone, round 4 : 1/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 31 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 31 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers and 4 fighters in 31 Sea Zone, round 5 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 battleships and 1 transport in 31 Sea Zone, round 5 : 0/2 hits, 1.33 expected hits
                    1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 battleship, 2 carriers and 4 fighters remaining. Battle score for attacker is 89
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from Iraq to Eastern Persia
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            2 carriers placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.50
    Japanese regular : -6.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
            6 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame


  • @Odonis wow that naval battle battle was frickin bogus! Round 1 you gotta be kidding me!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 3 carriers, 1 cruiser and 4 fighters moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 30 Sea Zone to 31 Sea Zone
            3 fighters moved from Western United States to 31 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 7 fighters
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
                    Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 7 fighters in 31 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 31 Sea Zone, round 2 : 3/12 hits, 6.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 battleship, 3 carriers and 7 fighters in 31 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 4 fighters and 1 transport in 31 Sea Zone, round 3 : 3/8 hits, 4.83 expected hits
                    3 fighters owned by the Japanese, 1 carrier owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 battleship, 3 carriers and 4 fighters in 31 Sea Zone, round 4 : 1/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 31 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 31 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers and 4 fighters in 31 Sea Zone, round 5 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 battleships and 1 transport in 31 Sea Zone, round 5 : 0/2 hits, 1.33 expected hits
                    1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 battleship, 2 carriers and 4 fighters remaining. Battle score for attacker is 89
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from Iraq to Eastern Persia
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            2 carriers placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
            6 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 bomber moved from India to French Indo China
    
        Combat - British
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Burma
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Burma to India
            1 bomber moved from French Indo China to India
            2 artilleries moved from Persia to Eastern Persia
            1 artillery and 1 infantry moved from Tunisia to Libya
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,4,1
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 2.50
    Japanese regular : -7.00
    Japanese AA : -0.17
    British regular : -0.33
    

    Savegame


  • @Odonis this is pre-emptive but i would like an exact OOL for the sea battle in SZ 31 on Japan’s next turn.


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to Ukraine
    
        Combat - Italians
            Strategic bombing raid in Ukraine
                    Russians roll AA dice in Ukraine : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Ukraine causes 0 damage total. 
    
        Non Combat Move - Italians
            1 infantry moved from Bulgaria to Romania
            1 infantry moved from Bulgaria to Yugoslavia
            1 armour moved from Albania to Yugoslavia
            1 fighter moved from Yugoslavia to 110 Sea Zone
            1 tactical_bomber moved from Yugoslavia to 110 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
            3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 artillery and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Russians AA : 0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 31 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            2 fighters moved from Queensland to Hawaiian Islands
            1 fighter moved from New Zealand to Hawaiian Islands
            1 fighter moved from New Zealand to Northern Territory
            1 fighter moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 31 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            2 fighters moved from Queensland to Hawaiian Islands
            1 fighter moved from New Zealand to Hawaiian Islands
            1 fighter moved from New Zealand to Northern Territory
            1 fighter moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from United Kingdom to 104 Sea Zone
            1 tactical_bomber moved from United Kingdom to 104 Sea Zone
            1 fighter moved from Western Germany to Scotland
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 armour moved from Greece to Yugoslavia
            1 armour moved from Greece to Yugoslavia
            5 infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            4 infantry moved from Poland to Eastern Poland
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Novgorod to Eastern Poland
            1 fighter moved from Novgorod to Eastern Poland
            1 tactical_bomber moved from Novgorod to Eastern Poland
            1 tactical_bomber moved from Novgorod to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            1 armour, 10 artilleries and 10 infantry moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Baltic States
            1 infantry moved from Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Baltic States
            1 infantry moved from 115 Sea Zone to Baltic States
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 1 armour, 10 artilleries and 10 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 10 artilleries and 10 infantry in Karelia, round 2 : 3/21 hits, 7.17 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour, 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Eastern Poland
                Germans attack with 6 armour, 2 fighters, 11 infantry, 6 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 aaGun, 9 armour, 1 artillery and 10 mech_infantrys
                    Russians roll AA dice in Eastern Poland : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Eastern Poland
                    Germans roll dice for 6 armour, 1 fighter, 11 infantry, 6 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 9/26 hits, 7.67 expected hits
                    Russians roll dice for 1 aaGun, 9 armour, 1 artillery and 10 mech_infantrys in Eastern Poland, round 2 : 9/20 hits, 8.17 expected hits
                    8 mech_infantrys owned by the Russians, 9 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
                    Germans roll dice for 6 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 5/17 hits, 6.17 expected hits
                    Russians roll dice for 9 armour, 1 artillery and 2 mech_infantrys in Eastern Poland, round 3 : 5/12 hits, 5.50 expected hits
                    2 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Eastern Poland
                    Germans roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 4 : 6/12 hits, 5.33 expected hits
                    Russians roll dice for 7 armour in Eastern Poland, round 4 : 3/7 hits, 3.50 expected hits
                    6 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Eastern Poland
                    Germans roll dice for 6 armour, 1 fighter and 2 tactical_bombers in Eastern Poland, round 5 : 7/9 hits, 4.83 expected hits
                    Russians roll dice for 1 armour in Eastern Poland, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 6 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Germans: 1 fighter, 11 infantry and 6 mech_infantrys
                Casualties for Russians: 1 aaGun, 9 armour, 1 artillery and 10 mech_infantrys
    
        Non Combat Move - Germans
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            1 fighter moved from Eastern Poland to Novgorod
            1 tactical_bomber moved from Eastern Poland to Novgorod
            1 tactical_bomber moved from Eastern Poland to Novgorod
            1 aaGun moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Slovakia Hungary
            1 fighter moved from 104 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            3 fighters placed in United Kingdom
            1 artillery and 2 infantry placed in Novgorod
            1 transport placed in 113 Sea Zone
            2 infantry placed in Western Germany
            2 infantry placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : -1.33
    Germans regular : 1.33
    Russians AA : 0.50
    

    Savegame


  • @Odonis bump

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bessarabia to Romania
            1 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 4 infantry moved from Bessarabia to Eastern Poland
            3 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            2 fighters moved from Western Ukraine to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 armour and 1 mech_infantry moved from Bryansk to Baltic States
            1 armour moved from Bessarabia to Eastern Poland
            1 mech_infantry moved from Bryansk to Baltic States
            1 fighter moved from Western Ukraine to Baltic States
            1 fighter moved from Western Ukraine to Romania
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Baltic States
                Russians attack with 1 armour, 3 fighters, 1 infantry and 2 mech_infantrys
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 1/7 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry and 2 mech_infantrys in Baltic States, round 3 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber
                Germans defend with 2 aaGuns and 6 armour
                    Germans roll AA dice in Eastern Poland : 1/4 hits, 0.67 expected hits
                    1 fighter owned by the Russians lost in Eastern Poland
                    Russians roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/10 hits, 3.50 expected hits
                    Germans roll dice for 2 aaGuns and 6 armour in Eastern Poland, round 2 : 4/6 hits, 3.00 expected hits
                    4 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 6 armour in Eastern Poland, round 3 : 5/6 hits, 3.00 expected hits
                    2 fighters owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Eastern Poland
                 retreated to Eastern Poland
                Germans win with 4 armour remaining. Battle score for attacker is -33
                Casualties for Russians: 1 armour, 1 artillery, 3 fighters and 5 infantry
                Casualties for Germans: 2 aaGuns and 2 armour
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Eastern Poland to Ukraine
            1 fighter moved from Romania to Ukraine
            2 armour moved from Bessarabia to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            1 aaGun moved from Western Ukraine to Bessarabia
            3 armour moved from Ukraine to Bryansk
            3 infantry moved from Rostov to Ukraine
            1 infantry moved from Smolensk to Belarus
            4 infantry moved from Smolensk to Bryansk
            5 mech_infantrys moved from Russia to Bryansk
            4 artilleries and 1 infantry moved from Russia to Smolensk
            3 fighters moved from Baltic States to Bryansk
            3 infantry moved from Finland to Norway
            1 aaGun moved from Finland to Norway
            1 infantry moved from Vyborg to Finland
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            2 armour, 3 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.33
    Germans regular : 1.33
    Russians regular : -2.17
    

    Savegame


  • TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 64 PUs; 4 SuicideAttackTokens; 
            Japanese buy 4 armour, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Yenisey from Russians
            1 artillery moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter moved from Kwangsi to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kwangsi to Burma
            1 tactical_bomber moved from Kwangsi to Burma
            1 fighter moved from Kwangsi to Szechwan
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 cruiser moved from 6 Sea Zone to 31 Sea Zone
            1 fighter moved from Japan to 31 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
            1 bomber moved from Korea to 25 Sea Zone
            1 fighter moved from Japan to 31 Sea Zone
            1 tactical_bomber moved from Japan to 31 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
    

    Savegame


  • @Odonis sz 31 - first round, what are your 3 casualties/hits ?


  • @bretters you have damaged bship, 2 carriers, destroyer, 4 fighters - i own the island (wake island)


  • @Odonis im coming in with 3 subs, cruiser, 2 fighters, 3 tacs


  • @Odonis you don’t need to log on to TripleA even… can you Let me know your casualty choices?

  • '20 '19 '18 '15 '13

    @bretters
    Cant see - what are the hits from? Subs, planes?


  • @Odonis
    The first 3 hits are from aircraft , the subs didn’t roll yet


  • @Odonis please… I’d like to finish my turn. The casualties matter in this battle.

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