Guam Solo's Allies vs. Gojira's Axis
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France 1 armour moved from Albania to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 1 armour moved from Northern Italy to Albania 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery moved from Tobruk to Alexandria 3 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Tobruk to Alexandria 3 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 2 fighters moved from Southern Italy to Alexandria 1 bomber moved from Northern Italy to Alexandria 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Tobruk 2 fighters moved from Alexandria to Tobruk Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
French regular : 0.33 Italians regular : 2.83 British regular : -0.33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 tactical_bomber French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 tactical_bomber in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 tactical_bomber Non Combat Move - French 1 fighter moved from Holland Belgium to United Kingdom 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.17 Germans regular : -0.50
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from France to Western Germany 1 mech_infantry moved from France to Holland Belgium 3 artilleries moved from France to Holland Belgium 1 armour moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 4 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 2 artilleries moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 1 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 4 tactical_bombers moved from Western Germany to Holland Belgium 4 fighters moved from Western Germany to Holland Belgium 1 fighter moved from Tobruk to Western Germany Combat - Germans Battle in Holland Belgium Germans attack with 3 artilleries, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers French defend with 1 artillery and 1 infantry Germans roll dice for 3 artilleries, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 10/15 hits, 7.67 expected hits French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Holland Belgium to Western Germany 4 fighters moved from Holland Belgium to Western Germany 4 tactical_bombers moved from Holland Belgium to Western Germany Place Units - Germans 5 armour placed in Romania 1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : 1.33 Germans regular : 2.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 armour moved from Novgorod to Eastern Poland 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 2 infantry moved from Rostov to Ukraine 2 mech_infantrys moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Bryansk to Western Ukraine 1 submarine moved from 127 Sea Zone to 124 Sea Zone Non Combat Move - Russians Place Units - Russians 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Volgograd 3 armour placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_major and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from Marianas to Paulau Island 1 fighter moved from Marianas to Paulau Island 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from Iwo Jima to Kwangsi 1 bomber moved from Iwo Jima to Kwangsi 1 artillery and 2 infantry moved from Hunan to Yunnan 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 48 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 9 infantry Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/11 hits, 5.33 expected hits Chinese roll dice for 9 infantry in Yunnan, round 2 : 1/9 hits, 3.00 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 3 : 8/10 hits, 5.17 expected hits Chinese roll dice for 5 infantry in Yunnan, round 3 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 9 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to Hopei 1 fighter moved from Yunnan to Hopei 1 fighter moved from Yunnan to Hopei 1 fighter moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Hopei 1 fighter moved from Kweichow to Hunan 1 fighter moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 tactical_bomber moved from Hopei to Anhwe Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 101 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to Western United States 1 fighter moved from Philippines to Guam 1 destroyer moved from 54 Sea Zone to 52 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier and 1 tactical_bomber placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 bomber placed in Western United States Americans undo move 2. 1 armour and 1 artillery placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 artillery placed in Kansu 1 infantry placed in Kansu 1 artillery placed in Kansu 1 artillery placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 101 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to Western United States 1 fighter moved from Philippines to Guam 1 destroyer moved from 54 Sea Zone to 52 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier and 1 tactical_bomber placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 bomber placed in Western United States Americans undo move 2. 1 armour and 1 artillery placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 artillery placed in Kansu 1 infantry placed in Kansu 1 artillery placed in Kansu 1 artillery placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 3 armour, 1 cruiser and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from Scotland to United Kingdom 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from French Central Africa to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan 5 infantry moved from Shan State to Burma 1 destroyer moved from 78 Sea Zone to 76 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 artillery moved from Quebec to New Brunswick Nova Scotia 1 infantry moved from Quebec to New Brunswick Nova Scotia Combat - British Battle in Anglo Egyptian Sudan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 transport moved from 119 Sea Zone to 110 Sea Zone 1 cruiser moved from 81 Sea Zone to 76 Sea Zone 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 carrier moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 3 armour placed in Egypt 1 cruiser placed in 110 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,2,5,5 British collect 26 PUs (3 lost to blockades); end with 26 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 0.83 Italians regular : -1.67 Japanese regular : 0.67 British regular : 0.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 2 cruisers moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 2 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 fighters moved from Tobruk to Egypt 1 bomber moved from Tobruk to Egypt 1 infantry moved from Kenya to Ethiopia 1 artillery moved from Southern France to Northern Italy Combat - Italians Battle in Egypt Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry British defend with 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 5/13 hits, 4.33 expected hits British roll dice for 4 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/13 hits, 5.83 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 1 infantry owned by the British and 6 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 3 : 2/7 hits, 3.33 expected hits British roll dice for 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 7/8 hits, 4.17 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 artillery owned by the British, 2 fighters owned by the Italians, 1 artillery owned by the Italians, 1 armour owned by the British and 2 armour owned by the Italians lost in Egypt British win with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -43 Casualties for Italians: 2 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Italians Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : 3.00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to Western Australia 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to Western Australia 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Algeria to Tunisia 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 destroyers, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 9 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 3 artilleries and 14 infantry moved from Poland to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland 4 tactical_bombers moved from Western Germany to Eastern Poland 5 fighters moved from Western Germany to Eastern Poland 1 armour moved from Normandy Bordeaux to France 1 mech_infantry moved from Holland Belgium to France 2 artilleries moved from Holland Belgium to France 1 armour moved from France to Western Germany Combat - Germans Battle in Bessarabia Germans attack with 10 armour, 2 artilleries and 9 infantry Russians defend with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry Germans roll dice for 10 armour, 2 artilleries and 9 infantry in Bessarabia, round 2 : 10/21 hits, 7.50 expected hits Russians roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/10 hits, 3.50 expected hits 1 mech_infantry owned by the Russians, 7 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 10 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 32 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry Battle in Eastern Poland Germans attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 16 infantry and 4 tactical_bombers Russians defend with 4 armour, 1 artillery, 7 infantry and 1 mech_infantry Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 16 infantry and 4 tactical_bombers in Eastern Poland, round 2 : 15/31 hits, 11.17 expected hits Russians roll dice for 4 armour, 1 artillery, 7 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/13 hits, 5.00 expected hits 1 mech_infantry owned by the Russians, 7 infantry owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 11 infantry and 4 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for Russians: 4 armour, 1 artillery, 7 infantry and 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Eastern Poland to Western Germany 4 tactical_bombers moved from Eastern Poland to Germany 5 fighters moved from Eastern Poland to Germany Place Units - Germans 2 destroyers and 2 submarines placed in 113 Sea Zone 3 armour and 1 mech_infantry placed in Romania Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : -2.50 Germans regular : 6.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Western Ukraine to Russia 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 mech_infantry moved from Ukraine to Russia 5 infantry moved from Ukraine to Rostov 1 armour moved from Volgograd to Russia 1 mech_infantry moved from Volgograd to Russia 1 submarine moved from 124 Sea Zone to 110 Sea Zone Non Combat Move - Russians Place Units - Russians 3 armour, 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to 35 Sea Zone 1 bomber moved from Kwangsi to Philippines 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Hunan to Kwangtung 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 tactical_bomber moved from Iwo Jima to Kiangsu 1 fighter moved from Japan to 6 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 34 Sea Zone 1 fighter moved from Anhwe to Suiyuyan 2 fighters and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in 6 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 submarine 1 submarine owned by the Americans Submerged Battle in Kwangtung Japanese attack with 2 fighters and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 3/4 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese winJapanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/6 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 artillery and 3 infantry Battle in Hawaiian Islands Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from 35 Sea Zone to Siam 1 bomber moved from Philippines to Kwangsi 1 fighter moved from Suiyuyan to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 tactical_bomber moved from Suiyuyan to Anhwe 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from 6 Sea Zone to Kwangsi 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 tactical_bomber moved from Iwo Jima to Kiangsu Place Units - Japanese 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1 Japanese collect 47 PUs (4 lost to blockades); end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : 3.83 UK_Pacific regular : 0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 52 Sea Zone to 66 Sea Zone 1 destroyer moved from 66 Sea Zone to 85 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Guam to Siberia 3 bombers moved from Western United States to Siberia Combat - Americans Americans creates battle in territory 6 Sea Zone Non Combat Move - Americans 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 52 Sea Zone to 66 Sea Zone 1 destroyer moved from 66 Sea Zone to 85 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Guam to Siberia 3 bombers moved from Western United States to Siberia Combat - Americans Americans creates battle in territory 6 Sea Zone Non Combat Move - Americans 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Siam 2 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Persia to Eastern Persia 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Japanese lost in 42 Sea Zone British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 2 destroyers owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 25 Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 1 transport Casualties for British: 2 destroyers Battle in Java British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java British win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Siam British attack with 1 fighter Japanese defend with 1 bomber British roll dice for 1 fighter in Siam, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Siam, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Siam, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Siam, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Siam, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Siam, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Siam British win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Siam to Burma Place Units - British 1 destroyer placed in 110 Sea Zone 1 armour and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 British regular : -1.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone Non Combat Move - Italians 3 infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from 95 Sea Zone to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Western Australia to Malaya 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 artillery and 1 transport 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :