TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - AmericansCombat Hit Differential Summary :
Det burde være dit mellemnavn:blush: :blush: :blush:
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 3 destroyers and 3 submarines moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
6 mech_infantrys moved from Burma to India
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Manchuria to 26 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Shan State to 34 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Americans scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports; ANZAC defend with 2 fighters
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports in 54 Sea Zone, round 2 : 1/6 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Japanese
4 submarines owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 4 submarines in 54 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports in 54 Sea Zone, round 3 : 3/6 hits, 3,33 expected hits
2 fighters owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 4/7 hits, 3,50 expected hits
Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 94
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports
Casualties for Japanese: 3 submarines
Casualties for ANZAC: 2 fighters
Battle in Borneo
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1,00 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 3 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 6 mech_infantrys
UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 mech_infantry
Japanese roll dice for 6 mech_infantrys in India, round 2 : 1/6 hits, 1,00 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in India
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States
Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States
Non Combat Move - Japanese
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from 54 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 bomber moved from 26 Sea Zone to Wake Island
Place Units - Japanese
2 destroyers and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
2 transports placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
3 artilleries and 4 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
2 destroyers placed in 20 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 68 PUs (5 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -5,17
Japanese regular : -0,67
ANZAC regular : 0,67
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 bombers moved from Eastern United States to France
1 armour moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to France
2 fighters moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 54 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/7 hits, 3,17 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in France
Americans attack with 1 armour, 4 bombers and 2 fighters
Germans defend with 1 airfield, 1 factory_minor and 1 infantry; Italians defend with 2 infantry
Americans roll dice for 1 armour, 4 bombers and 2 fighters in France, round 2 : 6/7 hits, 4,17 expected hits
Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in France
Americans win, taking France from Germans with 1 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 bomber
Casualties for Germans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from France to Iraq
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
2 fighters moved from France to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 108 Sea Zone
1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Ceylon to Iraq
1 mech_infantry moved from Egypt to Iraq
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 bomber
EDIT: Adding units owned by Americans to Iraq: 1 bomber
EDIT: Turning off Edit Mode
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery, 2 bombers and 3 infantry placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 3,17
Italians regular : -0,33
Japanese regular : -0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Western Germany to France
2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Poland
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 2,17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 artilleries
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 2/6 hits, 2,67 expected hits
Russians roll dice for 2 artilleries in Poland, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in France
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 2/5 hits, 2,17 expected hits
French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in France
Germans captures 0PUs while taking French capital
Germans win, taking France from French with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from France to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Poland to Germany
3 mech_infantrys moved from Romania to Germany
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Yugoslavia
Place Units - Germans
4 infantry placed in Germany
1 armour, 2 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
French regular : -0,50
Russians regular : -0,67
Germans regular : -3,17
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 armour, 2 infantry and 1 tactical_bomber moved from West India to India
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarine
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in India
British attack with 2 armour, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 5 mech_infantrys
British roll dice for 2 armour, 2 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 5 mech_infantrys in India, round 2 : 3/5 hits, 1,67 expected hits
3 mech_infantrys owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in India
British roll dice for 1 armour and 1 tactical_bomber in India, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 3 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 tactical_bomber owned by the British lost in India
British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 5 mech_infantrys
Non Combat Move - British
1 artillery and 3 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Trans-Jordan to Persia
3 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Holland Belgium to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 armour, 1 artillery, 1 fighter and 1 infantry placed in Persia
4 infantry placed in United Kingdom
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : 1,67
Germans regular : -0,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to 92 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 battleship and 1 destroyer
French defend with 1 destroyer
Italians roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Southern France
Italians attack with 4 infantry and 1 mech_infantry
French defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 2 : 0/5 hits, 0,83 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 3 : 0/5 hits, 0,83 expected hits
French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 4 : 0/5 hits, 0,83 expected hits
French roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 5 : 1/5 hits, 0,83 expected hits
French roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Romania to Western Germany
1 bomber moved from 92 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Italians undo move 1.
1 mech_infantry placed in Northern Italy
2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 3 fighters
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 0,33
Italians regular : -1,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from South Australia to New South Wales
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,2,3,4,3,2
ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 artillery and 3 infantry moved from Eastern Poland to Poland
1 armour and 7 infantry moved from Eastern Poland to Romania
1 bomber moved from Russia to Poland
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
Combat - Russians
Rocket attack in Germany does 3 damage to factory_major owned by Germans
Rockets in Novgorod roll: 3
Rocket attack in Western Germany does 6 damage to airfield owned by Germans
Rockets in Finland roll: 6
Battle in Romania
Russians attack with 1 armour, 8 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 8 infantry and 1 mech_infantry in Romania, round 2 : 2/10 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 3 : 1/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Poland to Ukraine
1 aaGun moved from Eastern Poland to Romania
2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 3 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Ukraine
1 aaGun moved from Persia to Eastern Persia
1 fighter moved from West India to Kazakhstan
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 fighter and 1 mech_infantry placed in Russia
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -1,67
Russians regular : -1,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 artillery and 3 infantry moved from Eastern Poland to Poland
1 armour and 7 infantry moved from Eastern Poland to Romania
1 bomber moved from Russia to Poland
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
Combat - Russians
Rocket attack in Germany does 3 damage to factory_major owned by Germans
Rockets in Novgorod roll: 3
Rocket attack in Western Germany does 6 damage to airfield owned by Germans
Rockets in Finland roll: 6
Battle in Romania
Russians attack with 1 armour, 8 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 8 infantry and 1 mech_infantry in Romania, round 2 : 2/10 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 3 : 1/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Poland to Ukraine
1 aaGun moved from Eastern Poland to Romania
2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 3 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Ukraine
1 aaGun moved from Persia to Eastern Persia
1 fighter moved from West India to Kazakhstan
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 fighter and 1 mech_infantry placed in Russia
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 fighter
EDIT: Adding units owned by Russians to India: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1,67
Russians regular : -1,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
6 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Yunnan to India
3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Wake Island to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Philippines to 26 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Central Mongolia to Chahar
1 tactical_bomber moved from Paulau Island to 43 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 artillery
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
Americans defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 6 infantry
Americans roll AA dice in Hawaiian Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 3 artilleries, 1 bomber, 7 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/12 hits, 3,83 expected hits
Americans roll dice for 1 aaGun, 1 fighter and 6 infantry in Hawaiian Islands, round 2 : 2/7 hits, 2,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 3 artilleries, 1 bomber, 5 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 0/10 hits, 3,50 expected hits
Americans roll dice for 1 fighter and 3 infantry in Hawaiian Islands, round 3 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 4 : 1/9 hits, 3,33 expected hits
Americans roll dice for 1 fighter and 3 infantry in Hawaiian Islands, round 4 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 5 : 3/8 hits, 3,17 expected hits
Americans roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 5 : 0/3 hits, 1,33 expected hits
2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Americans: 1 aaGun, 1 fighter and 6 infantry
Battle in India
Japanese attack with 9 mech_infantrys
British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 fighter
Japanese roll dice for 9 mech_infantrys in India, round 2 : 1/9 hits, 1,50 expected hits
UK_Pacific roll dice for 1 armour and 1 fighter in India, round 2 : 1/2 hits, 1,17 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese roll dice for 8 mech_infantrys in India, round 3 : 0/8 hits, 1,33 expected hits
UK_Pacific roll dice for 1 fighter in India, round 3 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 7 mech_infantrys in India, round 4 : 1/7 hits, 1,17 expected hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Russians lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 7 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour
Casualties for Russians: 1 fighter
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from Sikang to Yunnan
1 artillery moved from Shensi to Sikang
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 battleship, 1 carrier and 2 destroyers moved from 54 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 bomber moved from 26 Sea Zone to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to French Indo China
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 69 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -3,67
Japanese regular : -8,83
Americans AA : 0,50
UK_Pacific regular : -0,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6,1 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Improved_Mech_Inf
Activate Technology - Americans
Americans activating Improved_Mech_Inf
Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 bombers and 1 fighter moved from Iraq to India
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Normandy Bordeaux to France
1 bomber and 1 fighter moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
2 fighters moved from United Kingdom to France
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/7 hits, 2,83 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 0/6 hits, 2,00 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 4/7 hits, 2,83 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in Hawaiian Islands, round 3 : 1/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 4 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for Americans: 1 infantry and 1 tactical_bomber
Battle in France
Americans attack with 1 armour, 1 bomber, 5 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 1 armour, 1 bomber, 5 fighters and 1 infantry in France, round 2 : 4/8 hits, 3,83 expected hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans win, taking France from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 112 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in India
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 7 mech_infantrys
Americans roll dice for 2 bombers and 1 fighter in India, round 2 : 1/3 hits, 1,83 expected hits
Japanese roll dice for 7 mech_infantrys in India, round 2 : 1/7 hits, 2,33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in India
Americans roll dice for 2 bombers in India, round 3 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 6 mech_infantrys in India, round 3 : 3/6 hits, 2,00 expected hits
2 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in India
Japanese win with 4 mech_infantrys remaining. Battle score for attacker is -22
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to Western United States
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
1 bomber moved from France to Persia
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from France to 110 Sea Zone
2 fighters moved from France to United Kingdom
1 fighter moved from France to Normandy Bordeaux
1 aaGun, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Northern Territory to Queensland
Place Units - Americans
1 armour placed in Western United States
1 bomber and 3 fighters placed in Western United States
2 artilleries and 1 infantry placed in Norway
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : -2,33
Germans regular : 1,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 30 PUs; 0 techTokens;
Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
2 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to Poland
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 2,67 expected hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Poland
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/6 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated
1 infantry owned by the Germans retreated to Germany
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 bomber and 2 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in France
Germans captures 0PUs while taking French capital
Germans win, taking France from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Slovakia Hungary
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from France to Western Germany
1 bomber moved from Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Poland to Germany
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany
1 infantry moved from Yugoslavia to Bulgaria
Place Units - Germans
3 infantry placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
French regular : -0,50
Russians regular : 0,33
Germans regular : -1,00
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour, 1 artillery and 3 infantry moved from West India to India
1 fighter moved from Persia to India
1 mech_infantry moved from Eastern Persia to India
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2,17 expected hits
Japanese roll dice for 4 mech_infantrys in India, round 2 : 1/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in India, round 3 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 4 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in India, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 5 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in India, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Japanese: 4 mech_infantrys
Non Combat Move - British
1 fighter moved from India to West India
1 artillery and 4 infantry moved from Eastern Persia to West India
2 armour moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 submarine moved from 71 Sea Zone to 79 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
Place Units - British
4 infantry placed in United Kingdom
1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans regular : -0,33
British regular : -3,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern France to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
3 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Gibraltar
Battle in Holland Belgium
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Gibraltar from British with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Italians
3 fighters moved from Holland Belgium to France
3 infantry moved from Southern France to France
1 infantry moved from Northern Italy to Southern France
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France
1 battleship and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Northern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to 26 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 5 transports
5 transports owned by the Japanese lost in 26 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 5 transports
Non Combat Move - ANZAC
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 airfield, 1 armour, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 1 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Romania to Yugoslavia
2 infantry moved from Romania to Bulgaria
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
1 artillery and 4 infantry moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Chahar to Kiangsu
Chinese take Anhwe from Japanese
Chinese take Kiangsu from Japanese
1 bomber moved from Ukraine to Bulgaria
1 tactical_bomber moved from Ukraine to Yugoslavia
1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Russia to Sikang
Combat - Russians
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Novgorod roll: 6
Rocket attack in Western Germany does 6 damage to factory_major owned by Germans
Rockets in Finland roll: 6
Battle in Yugoslavia
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 2 : 0/9 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 3 : 1/9 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 aaGun moved from Eastern Persia to West India
1 fighter moved from Sikang to Turkmenistan
1 mech_infantry moved from Russia to Urals
1 bomber moved from Bulgaria to Russia
1 tactical_bomber moved from Yugoslavia to Romania
1 mech_infantry moved from Romania to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
Place Units - Russians
1 airfield placed in Ukraine
3 infantry placed in Ukraine
1 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
Russians undo move 4.
1 mech_infantry placed in Novgorod
1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd
Russians undo move 5.
1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans regular : 0,67
Russians regular : -4,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 10 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 armour and 5 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Yunnan to Szechwan
2 bombers moved from Wake Island to 25 Sea Zone
1 tactical_bomber moved from Wake Island to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 30 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in India
Japanese attack with 1 armour and 6 mech_infantrys
British defend with 1 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour and 6 mech_infantrys in India, round 2 : 1/7 hits, 1,50 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 1 mech_infantry in India, round 2 : 2/3 hits, 1,17 expected hits
2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in India
Japanese roll dice for 1 armour and 4 mech_infantrys in India, round 3 : 1/5 hits, 1,17 expected hits
UK_Pacific roll dice for 1 armour and 1 artillery in India, round 3 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the Japanese and 1 artillery owned by the British lost in India
Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 4 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 5 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Midway
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Japan
3 armour placed in Malaya
3 armour placed in French Indo China
3 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,33
Japanese regular : 0,83
UK_Pacific regular : 2,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 4 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 mech_infantry moved from Eastern Persia to India
1 bomber moved from Persia to India
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Southern France
1 fighter moved from 110 Sea Zone to Southern France
3 submarines moved from 10 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in Denmark
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Southern France
Americans attack with 4 fighters and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 4/5 hits, 2,17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 3 bombers, 3 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 3 bombers and 3 fighters in 25 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 5/8 hits, 3,67 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 25 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 55
Casualties for Americans: 2 bombers, 1 fighter and 3 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
Battle in India
Americans attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 bomber and 1 mech_infantry in India, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in India, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese lost in India
Americans roll dice for 1 bomber and 1 mech_infantry in India, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in India
Americans win, taking India from Japanese with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to Morocco
2 fighters moved from Southern France to United Kingdom
1 fighter moved from Southern France to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Norway
1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
1 armour and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 6,50
Japanese regular : 0,17
Italians regular : -0,33