Pejon_88 (X) vs. CaptainNapalm (Allies+18)


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 bomber moved from Novgorod to Volgograd
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Yugoslavia to Greece
                  Germans take Greece from British
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Archangel to Nenetsia
            1 bomber moved from Novgorod to Western Germany
            7 infantry moved from Novgorod to Belarus
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Western Germany to France
            2 armour and 14 mech_infantrys moved from Yugoslavia to Bessarabia
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            1 bomber moved from Volgograd to Bessarabia
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Novgorod
            2 fighters moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 tactical_bomber placed in 112 Sea Zone
            2 infantry and 8 mech_infantrys placed in Germany
            3 infantry placed in Novgorod
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2,2,1
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 5 armour and 5 mech_infantrys
            EDIT: Adding units owned by Germans to Kazakhstan: 5 armour and 5 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0,67
    Germans regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            3 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 4/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            5 infantry moved from Russia to Tambov
            1 armour moved from Novosibirsk to Tambov
            1 mech_infantry moved from Vologda to Tambov
            1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Vologda to Russia
            2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 marine and 1 transport
            EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from Northern Territory: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Queensland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Queensland: 1 marine
            EDIT: Turning off Edit Mode
            1 marine moved from 62 Sea Zone to New South Wales
            4 artilleries and 4 infantry moved from Queensland to New South Wales
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
            1 marine moved from Western Australia to South Australia
                  Japanese take South Australia from ANZAC
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
            2 bombers moved from Philippines to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 fighter moved from Chahar to Kweichow
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
    
        Combat - Japanese
            Battle in 62 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in New South Wales
                Japanese attack with 4 artilleries, 2 fighters, 4 infantry, 1 marine and 2 tactical_bombers
                ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    ANZAC roll AA dice in New South Wales : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 4 artilleries, 2 fighters, 4 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 2 : 9/13 hits, 5,33 expected hits
                    ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery and 2 infantry in New South Wales, round 2 : 3/6 hits, 2,50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 3 armour owned by the ANZAC, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                Japanese captures 9PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 4 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery and 2 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 23 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 23 Sea Zone
                Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            5 fighters and 5 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from 23 Sea Zone to Japan
            5 artilleries and 18 infantry moved from Yunnan to Shan State
            3 infantry moved from Malaya to Shan State
            3 infantry moved from French Indo China to Shan State
            1 infantry moved from Hunan to Yunnan
            1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
            1 cruiser moved from 56 Sea Zone to 37 Sea Zone
            1 carrier moved from 55 Sea Zone to 37 Sea Zone
            1 battleship and 1 carrier moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Shantung to Hunan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Jehol
            1 fighter moved from Kweichow to Shan State
            2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
            2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
            1 infantry moved from Manchuria to Amur
    
        Place Units - Japanese
            2 fighters and 2 tactical_bombers placed in Japan
            1 artillery and 2 infantry placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Queensland: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Western Australia: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -0,33
    Japanese regular : 4,67
    ANZAC AA : -0,67
    ANZAC regular : 0,17
    

    Savegame


  • @CaptainNapalm I got very lucky in the attack on Sydney! I you wonder about my edits. When I looked at the battle calculator, is said that my marine would hit at 1 or less instead of 2 or less. It is stated in the rules that they hit at 2 or less no matter if they themselves were offloaded from a transport/CR/BB. I edited it as if it attacked from the sea just to make sure the engine did correctly.

    As for casualties the engine picked the planes with most remaining move points as casualties… Thus the edit at the end.


  • As long as it it in an attack that is an amphibious assault, that is:

    Note: During amphibious assaults, Battleships and Cruisers may bombard territories other than the one they unload their marines into. Also during amphibious assaults, Marines attack at 2 even if they arrived over land (to join an amphibious assault by other ground units). Kamikazes (by themselves) do not prevent and cannot be used against a marine amphibious assault that is from a different power’s cruiser/battleship. Marines loaded in the combat movement phase must conduct amphibious assault in that same phase.


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
            5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
    
        Combat - Americans
            Battle in Southern France
            Battle in Queensland
            Battle in 23 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                Americans win, taking Southern France from Italians, taking Queensland from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 62 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
            5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 marine, 8 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to New Zealand
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Western United States to 10 Sea Zone
            2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            2 artilleries, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Western United States to Central United States
            1 mech_infantry moved from Algeria to Tunisia
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            2 fighters placed in Western United States
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 fighter and 1 infantry moved from Shensi to Szechwan
            2 artilleries and 10 infantry moved from Hopei to Chahar
            1 artillery and 4 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 artilleries and 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 14 infantry in Chahar, round 2 : 4/17 hits, 3.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                 retreated to Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.00
    Japanese regular : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
            5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
    
        Combat - Americans
            Battle in Southern France
            Battle in Queensland
            Battle in 23 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                Americans win, taking Southern France from Italians, taking Queensland from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 62 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
            5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 marine, 8 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to New Zealand
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Western United States to 10 Sea Zone
            2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            2 artilleries, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Western United States to Central United States
            1 mech_infantry moved from Algeria to Tunisia
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            2 fighters placed in Western United States
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 fighter and 1 infantry moved from Shensi to Szechwan
            2 artilleries and 10 infantry moved from Hopei to Chahar
            1 artillery and 4 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 artilleries and 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 14 infantry in Chahar, round 2 : 4/17 hits, 3.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                 retreated to Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            3 aaGuns, 1 armour, 2 artilleries and 28 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Persia to Iraq
            2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            4 infantry moved from Alexandria to Egypt
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to Algeria
            3 artilleries, 5 infantry and 1 marine moved from Tunisia to 94 Sea Zone
            3 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 5 infantry, 1 marine, 1 tactical_bomber and 4 transports moved from 94 Sea Zone to 93 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun, 3 artilleries, 6 infantry and 1 marine moved from 93 Sea Zone to Southern France
            1 infantry moved from Libya to Tunisia
            1 artillery moved from Tunisia to Algeria
            1 fighter moved from United Kingdom to Southern France
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 fighter moved from Dutch New Guinea to Queensland
            1 armour and 1 mech_infantry moved from Eastern Persia to India
    
        Place Units - British
            1 submarine placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Egypt
            1 fighter and 2 infantry placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.00
    Americans regular : 1.00
    Japanese regular : 2.50
    British regular : -0.33
    

    Savegame


  • @Pejon_88
    I understand the edits you described. Thank you. Japan is on a hot streak! Ouch!


  • @CaptainNapalm Yeah! Haven’t seen many game where Japan successfully conquers Sydney.


  • @Pejon_88 Also very lucky defensive rolls for Japan there.


  • @Pejon_88 said in Pejon_88 (X) vs. CaptainNapalm (Allies+18):

    @CaptainNapalm Yeah! Haven’t seen many game where Japan successfully conquers Sydney.

    Neither have I! It’s very embarrassing! Hahaha!


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 mech_infantry moved from Northwest Persia to Persia
            1 tactical_bomber moved from Rostov to Persia
            1 mech_infantry moved from Kazakhstan to Samara
                  Italians take Samara from Russians
            1 fighter moved from Rostov to Persia
    
        Combat - Italians
            Battle in Persia
                Italians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Persia
                Italians win, taking Persia from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Caucasus to Northwest Persia
            2 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Ukraine to Caucasus
            3 armour and 2 mech_infantrys moved from Rostov to Caucasus
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Rostov
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,5,1,5,2,5
            Italians collect 18 PUs (6 lost to blockades); end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,17
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            3 fighters moved from Caroline Islands to Queensland
            1 artillery, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 61 Sea Zone to 54 Sea Zone
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 93 Sea Zone to Southern France
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 62 PUs; 
            Germans buy 3 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Kazakhstan to Timguska
                  Germans take Novosibirsk from Russians
                  Germans take Timguska from Russians
            2 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
            1 bomber moved from Bessarabia to Volgograd
            1 bomber moved from Western Germany to Volgograd
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2,83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 armour and 5 mech_infantrys moved from Kazakhstan to Northwest Persia
            1 aaGun moved from Caucasus to Northwest Persia
            1 infantry moved from Nenetsia to Urals
            2 infantry moved from Belarus to Archangel
            1 infantry moved from Belarus to Bryansk
            1 aaGun moved from Ukraine to Rostov
            2 armour and 14 mech_infantrys moved from Bessarabia to Rostov
            1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from Rostov to Southern Italy
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            2 bombers moved from Volgograd to Rostov
            2 armour and 5 mech_infantrys moved from Rostov to Northwest Persia
            3 infantry moved from Western Germany to France
            1 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Greece to Yugoslavia
            2 mech_infantrys moved from Western Germany to France
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            5 infantry moved from Novgorod to Belarus
            5 infantry moved from Belarus to Eastern Poland
            2 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 mech_infantry moved from Rostov to Northwest Persia
            8 mech_infantrys moved from Germany to Western Germany
    
        Place Units - Germans
            3 artilleries and 7 infantry placed in Western Germany
            3 infantry placed in Novgorod
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6,5,4,3,6
            Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,67
    Germans regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            2 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 armour and 1 mech_infantry moved from Tambov to Russia
            4 artilleries and 10 infantry moved from Russia to Tambov
            1 infantry moved from Sakha to Buryatia
            2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
            1 artillery moved from Russia to Tambov
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 14 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from New South Wales to Victoria
                  Japanese take Victoria from ANZAC
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            6 artilleries and 24 infantry moved from Shan State to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima
            2 bombers moved from Japan to Buryatia
            1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Buryatia, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iwo Jima
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/6 hits, 3,00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Yunnan
                Japanese attack with 7 artilleries and 26 infantry
                British defend with 1 infantry
                    Japanese roll dice for 7 artilleries and 26 infantry in Yunnan, round 2 : 7/33 hits, 7,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 7 artilleries and 25 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            4 artilleries, 2 infantry and 1 marine moved from New South Wales to South Australia
            1 fighter and 1 tactical_bomber moved from Western Australia to South Australia
            7 fighters and 5 tactical_bombers moved from 35 Sea Zone to South Australia
            2 carriers moved from 35 Sea Zone to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
            1 destroyer moved from 35 Sea Zone to 17 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            3 infantry moved from Malaya to Shan State
            1 fighter moved from Shan State to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
            2 bombers moved from Buryatia to Manchuria
            1 infantry moved from Shantung to Anhwe
            1 submarine moved from 5 Sea Zone to 17 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 37 Sea Zone
            3 infantry placed in French Indo China
            1 fighter placed in Japan
            1 submarine placed in 6 Sea Zone
            1 submarine placed in 37 Sea Zone
            3 infantry placed in Shantung
            Japanese undo move 6.
            Japanese undo move 5.
            Japanese undo move 4.
            Japanese undo move 3.
            Japanese undo move 2.
            Japanese undo move 1.
            1 submarine and 2 transports placed in 37 Sea Zone
            Japanese undo move 1.
            2 submarines and 1 transport placed in 37 Sea Zone
            2 infantry placed in French Indo China
            Japanese undo move 2.
            Japanese undo move 1.
            1 transport placed in 36 Sea Zone
            2 infantry placed in French Indo China
            2 submarines and 1 transport placed in 37 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in New South Wales
            1 submarine placed in 6 Sea Zone
            1 fighter and 6 infantry placed in Japan
            Japanese undo move 1.
            Japanese undo move 3.
            1 infantry placed in French Indo China
            2 infantry placed in Shantung
            1 transport placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,33
    Japanese regular : -0,33
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 fighter, 6 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to United Kingdom
            4 transports moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery and 4 infantry moved from Morocco to 92 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
            3 artilleries and 5 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 10 fighters, 2 infantry, 1 marine, 1 mech_infantry, 11 submarines, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from New Zealand to 33 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in Western United States
            1 artillery and 2 infantry placed in Southern France
            1 carrier and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 12 infantry moved from Chahar to Hopei
            1 fighter moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 artilleries, 1 fighter and 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Hopei, round 2 : 3/16 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 fighter, 6 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to United Kingdom
            4 transports moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery and 4 infantry moved from Morocco to 92 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
            3 artilleries and 5 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 10 fighters, 2 infantry, 1 marine, 1 mech_infantry, 11 submarines, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from New Zealand to 33 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in Western United States
            1 artillery and 2 infantry placed in Southern France
            1 carrier and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 12 infantry moved from Chahar to Hopei
            1 fighter moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 artilleries, 1 fighter and 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Hopei, round 2 : 3/16 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter moved from Southern France to Northern Italy
            2 fighters moved from 93 Sea Zone to Northern Italy
            1 fighter and 1 tactical_bomber moved from India to Persia
            1 infantry moved from Iraq to Persia
            2 infantry moved from Southern France to Northern Italy
    
        Combat - British
            Battle in Northern Italy
                British attack with 3 fighters and 2 infantry
                Italians defend with 1 factory_major and 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                British converts factory_major into different units
                British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Persia
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Persia
                British win, taking Persia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Persia to Iraq
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
            1 artillery and 6 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 destroyer and 1 submarine moved from 81 Sea Zone to 77 Sea Zone
            1 submarine moved from 71 Sea Zone to 77 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 transports moved from 93 Sea Zone to 94 Sea Zone
            2 artilleries and 1 infantry moved from Algeria to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            3 fighters moved from Northern Italy to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Trans-Jordan
            1 fighter moved from Morocco to Trans-Jordan
            1 fighter moved from United Kingdom to 93 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 0.67
    Japanese regular : -0.33
    Italians regular : -1.00
    British regular : -0.17
    

    Savegame

6 / 11

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