Test summary from TripleA, engine version: 2.6.14364, time: 3:11:38 PM
Savegame
L20 Mainah (X) vs WindowWasher (L + 16) BM3
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1d6: 2
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nuts! alright well that sucks.
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Good Dicebot! Good boy! Here’s a byte of a cookie for ya!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Kazakhstan to Caucasus 1 artillery and 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Tambov to Russia 3 infantry moved from Vologda to Russia 2 aaGuns and 15 infantry moved from Novosibirsk to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.50
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your destroyers, although expensive, are definitely coming through. You weren’t kidding about those sharp edges
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 bomber, 1 harbour, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 2 fighters moved from Suiyuyan to Kansu 1 infantry moved from Kweichow to Shensi 1 fighter and 2 tactical_bombers moved from Kwangsi to Shensi 1 fighter and 2 tactical_bombers moved from Kwangsi to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Shan State 1 infantry moved from French Indo China to Shan State 2 bombers moved from Borneo to Shan State 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 bomber, 1 harbour, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 2 fighters moved from Suiyuyan to Kansu 1 infantry moved from Kweichow to Shensi 1 fighter and 2 tactical_bombers moved from Kwangsi to Shensi 1 fighter and 2 tactical_bombers moved from Kwangsi to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Shan State 1 infantry moved from French Indo China to Shan State 2 bombers moved from Borneo to Shan State 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kansu Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kansu, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shan State Japanese attack with 2 bombers and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Sikang Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kansu: 1 infantry EDIT: Changing ownership of Kansu from Japanese to Chinese EDIT: Removing units owned by Japanese from Sikang: 1 infantry EDIT: Changing ownership of Sikang from Japanese to Chinese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Turning off Edit Mode 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 21 Sea Zone to 36 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 bombers moved from Shan State to Yunnan 1 fighter and 2 tactical_bombers moved from Sikang to Yunnan 1 fighter and 2 tactical_bombers moved from Shensi to Yunnan 2 fighters moved from Kansu to Yunnan 2 armour, 2 artilleries and 1 mech_infantry moved from Szechwan to Yunnan 3 mech_infantrys moved from Hopei to Yunnan 3 mech_infantrys moved from Shantung to Kweichow 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from French Indo China to Yunnan 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in Kwangtung 1 transport placed in 20 Sea Zone 3 armour placed in French Indo China 1 harbour placed in Hainan 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.83 UK_Pacific regular : 0.67 ANZAC regular : -0.33
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@WindowWasher
Sorry for the edits - the battle calculator froze on me during NCM. I edited to match original results. -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 6 artilleries, 9 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain 1 fighter moved from Gibraltar to Portugal 1 infantry moved from Gibraltar to Spain 1 bomber moved from United Kingdom to 123 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Portugal Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 2 : 0/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 3 : 2/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in 55 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 fighters, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 6 artilleries, 10 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 6 artilleries, 10 infantry and 3 mech_infantrys in Spain, round 2 : 5/19 hits, 5.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 6 artilleries, 7 infantry and 3 mech_infantrys in Spain, round 3 : 6/16 hits, 4.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Portugal to United Kingdom 1 bomber moved from 123 Sea Zone to United Kingdom 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone 6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.33 Neutral_True regular : 0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 6 artilleries, 9 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain 1 fighter moved from Gibraltar to Portugal 1 infantry moved from Gibraltar to Spain 1 bomber moved from United Kingdom to 123 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Portugal Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 2 : 0/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 3 : 2/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in 55 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 fighters, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 6 artilleries, 10 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 6 artilleries, 10 infantry and 3 mech_infantrys in Spain, round 2 : 5/19 hits, 5.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 6 artilleries, 7 infantry and 3 mech_infantrys in Spain, round 3 : 6/16 hits, 4.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Portugal to United Kingdom 1 bomber moved from 123 Sea Zone to United Kingdom 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone 6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 4 fighters moved from United Kingdom to 110 Sea Zone 4 fighters moved from Gibraltar to 104 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from 89 Sea Zone to Venezuela 1 tactical_bomber moved from Gibraltar to Venezuela 1 bomber moved from Gibraltar to Turkey 1 armour and 2 mech_infantrys moved from Iraq to Turkey 3 artilleries and 1 infantry moved from Northwest Persia to Turkey 1 tactical_bomber moved from Trans-Jordan to Turkey 2 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Combat - British Battle in Venezuela British attack with 1 armour, 1 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Venezuela, round 2 : 0/3 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Venezuela, round 3 : 1/3 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Venezuela British roll dice for 1 armour and 1 tactical_bomber in Venezuela, round 4 : 0/2 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 tactical_bomber in Venezuela, round 5 : 1/2 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Venezuela British win, taking Venezuela from Neutral_True with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in 110 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Battle in 104 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Turkey British attack with 1 armour, 3 artilleries, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/9 hits, 3.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 2/8 hits, 3.50 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 4/8 hits, 3.50 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 4 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 3 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Neutral_True: 8 infantry Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 4 aaGuns, 1 artillery, 21 infantry and 1 mech_infantry moved from Burma to India 2 fighters moved from Shan State to India 2 artilleries moved from Alexandria to Egypt 1 bomber moved from Turkey to Trans-Jordan 1 tactical_bomber moved from Turkey to Trans-Jordan 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Iraq 1 mech_infantry moved from India to West India 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 104 Sea Zone to Gibraltar 3 fighters moved from 104 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to Gibraltar 1 tactical_bomber moved from Venezuela to British Guiana Place Units - British 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 2 artilleries and 1 mech_infantry placed in Egypt 1 transport placed in 106 Sea Zone Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.67 Japanese regular : -0.33 Germans regular : 0.33 Neutral_True regular : -4.00 British regular : -4.83
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desperate times (crazy German destroyers) call for desperate measures (Spain).
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Did not see this coming. :astonished: And have never had it done to me. This will be an interesting day.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 bomber moved from Bulgaria to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Caucasus to Greece 1 artillery and 3 infantry moved from Bulgaria to Greece 1 mech_infantry moved from Romania to Greece 1 armour moved from Northern Italy to Bulgaria 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 2 artilleries and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 1.83 Russians regular : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Scotland to Eire French take Eire from Neutral_Allies 1 infantry moved from Tunisia to Algeria Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Volgograd to Northwest Persia 1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia 1 fighter moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Bryansk to Tambov 5 mech_infantrys moved from Volgograd to Turkey 3 bombers moved from Western Germany to Turkey 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone Combat - Germans Battle in Northwest Persia Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Turkey Germans attack with 3 bombers and 5 mech_infantrys British defend with 1 armour, 3 artilleries and 1 mech_infantry Germans roll dice for 3 bombers and 5 mech_infantrys in Turkey, round 2 : 3/8 hits, 2.83 expected hits British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Turkey, round 2 : 2/5 hits, 1.83 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the British and 2 mech_infantrys owned by the Germans lost in Turkey Germans roll dice for 3 bombers and 3 mech_infantrys in Turkey, round 3 : 3/6 hits, 2.50 expected hits British roll dice for 1 armour and 1 artillery in Turkey, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Turkey Germans win, taking Turkey from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 3 mech_infantrys Casualties for British: 1 armour, 3 artilleries and 1 mech_infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Tambov Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 transports moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 4 infantry moved from Finland to 115 Sea Zone 1 artillery and 4 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Archangel to Belarus 3 mech_infantrys moved from Novgorod to Bryansk 3 mech_infantrys moved from Archangel to Bryansk 1 fighter moved from Tambov to Bryansk 1 aaGun and 3 artilleries moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus 3 bombers moved from Turkey to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 3 tactical_bombers moved from Western Germany to Bryansk 2 aaGuns, 5 artilleries and 8 infantry moved from France to Normandy Bordeaux 3 armour and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux Place Units - Germans 3 infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine 2 armour and 1 mech_infantry placed in Volgograd 2 armour placed in Normandy Bordeaux 1 destroyer placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 3.50 British regular : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 1 artillery moved from Smolensk to Belarus 1 fighter moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Archangel to Russia 2 aaGuns and 13 infantry moved from Vologda to Russia Place Units - Russians 7 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 5 mech_infantrys moved from Yunnan to Burma 5 artilleries moved from Yunnan to Burma 2 armour moved from Yunnan to Burma 2 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Yunnan to Shan State 2 fighters moved from 36 Sea Zone to 41 Sea Zone 2 bombers moved from Yunnan to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Burma 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians Combat - Japanese Battle in 41 Sea Zone Japanese attack with 2 bombers, 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers, 2 fighters and 1 submarine in 41 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 2 armour, 5 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 armour, 5 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 6/16 hits, 6.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 5 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Kweichow to Burma 2 aaGuns moved from Yunnan to Burma 3 armour moved from French Indo China to Burma 2 artilleries moved from French Indo China to 36 Sea Zone 2 artilleries and 2 transports moved from 36 Sea Zone to 38 Sea Zone 2 artilleries moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 battleship and 1 carrier moved from 36 Sea Zone to 38 Sea Zone 2 fighters moved from 41 Sea Zone to 38 Sea Zone 2 bombers moved from 41 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 2 fighters and 2 tactical_bombers moved from Burma to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Shantung to Hunan 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 5 fighters and 4 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 bomber moved from Japan to Kwangsi Place Units - Japanese 3 fighters placed in Japan 3 mech_infantrys placed in Shantung 1 destroyer placed in 20 Sea Zone 2 mech_infantrys placed in Kwangtung 2 infantry placed in French Indo China 1 transport placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 UK_Pacific regular : -0.67 ANZAC regular : -0.33