L20 Mainah (X) vs WindowWasher (L + 16) BM3


  • 1d6: 2

  • '21 '20

    nuts! alright well that sucks.

  • 2023 '20

    Good Dicebot! Good boy! Here’s a byte of a cookie for ya!

  • '21 '20

  • '21 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 infantry moved from Kazakhstan to Caucasus
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Caucasus
                Russians attack with 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            2 fighters moved from Tambov to Russia
            3 infantry moved from Vologda to Russia
            2 aaGuns and 15 infantry moved from Novosibirsk to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.50
    

    Savegame

  • '21 '20

    your destroyers, although expensive, are definitely coming through. You weren’t kidding about those sharp edges

  • 2023 '20

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 bomber, 1 harbour, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            2 fighters moved from Suiyuyan to Kansu
            1 infantry moved from Kweichow to Shensi
            1 fighter and 2 tactical_bombers moved from Kwangsi to Shensi
            1 fighter and 2 tactical_bombers moved from Kwangsi to Sikang
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from French Indo China to Shan State
            2 bombers moved from Borneo to Shan State
            1 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 bomber, 1 harbour, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            2 fighters moved from Suiyuyan to Kansu
            1 infantry moved from Kweichow to Shensi
            1 fighter and 2 tactical_bombers moved from Kwangsi to Shensi
            1 fighter and 2 tactical_bombers moved from Kwangsi to Sikang
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from French Indo China to Shan State
            2 bombers moved from Borneo to Shan State
            1 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kansu
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kansu, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shan State
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Sikang
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kansu: 1 infantry
            EDIT: Changing ownership of Kansu from Japanese to Chinese
            EDIT: Removing units owned by Japanese from Sikang: 1 infantry
            EDIT: Changing ownership of Sikang from Japanese to Chinese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shan State: 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from 21 Sea Zone to 36 Sea Zone
            1 fighter moved from 45 Sea Zone to 36 Sea Zone
            3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 bombers moved from Shan State to Yunnan
            1 fighter and 2 tactical_bombers moved from Sikang to Yunnan
            1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
            2 fighters moved from Kansu to Yunnan
            2 armour, 2 artilleries and 1 mech_infantry moved from Szechwan to Yunnan
            3 mech_infantrys moved from Hopei to Yunnan
            3 mech_infantrys moved from Shantung to Kweichow
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from French Indo China to Yunnan
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Shantung
            1 artillery and 1 infantry placed in Kwangtung
            1 transport placed in 20 Sea Zone
            3 armour placed in French Indo China
            1 harbour placed in Hainan
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -0.83
    UK_Pacific regular : 0.67
    ANZAC regular : -0.33
    

    Savegame

  • 2023 '20

    @WindowWasher
    Sorry for the edits - the battle calculator froze on me during NCM. I edited to match original results.

  • '21 '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Portugal
            6 artilleries, 9 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
            1 fighter moved from Gibraltar to Portugal
            1 infantry moved from Gibraltar to Spain
            1 bomber moved from United Kingdom to 123 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 123 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Portugal
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 fighters, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Spain
                Americans attack with 6 artilleries, 10 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 6 artilleries, 10 infantry and 3 mech_infantrys in Spain, round 2 : 5/19 hits, 5.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 6 artilleries, 7 infantry and 3 mech_infantrys in Spain, round 3 : 6/16 hits, 4.67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Portugal to United Kingdom
            1 bomber moved from 123 Sea Zone to United Kingdom
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
            6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -0.33
    Neutral_True regular : 0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Portugal
            6 artilleries, 9 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
            1 fighter moved from Gibraltar to Portugal
            1 infantry moved from Gibraltar to Spain
            1 bomber moved from United Kingdom to 123 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 123 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Portugal
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 fighters, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Spain
                Americans attack with 6 artilleries, 10 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 6 artilleries, 10 infantry and 3 mech_infantrys in Spain, round 2 : 5/19 hits, 5.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 6 artilleries, 7 infantry and 3 mech_infantrys in Spain, round 3 : 6/16 hits, 4.67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Portugal to United Kingdom
            1 bomber moved from 123 Sea Zone to United Kingdom
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
            6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            4 fighters moved from United Kingdom to 110 Sea Zone
            4 fighters moved from Gibraltar to 104 Sea Zone
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
            1 tactical_bomber moved from Gibraltar to Venezuela
            1 bomber moved from Gibraltar to Turkey
            1 armour and 2 mech_infantrys moved from Iraq to Turkey
            3 artilleries and 1 infantry moved from Northwest Persia to Turkey
            1 tactical_bomber moved from Trans-Jordan to Turkey
            2 infantry moved from Burma to Shan State
            2 fighters moved from Burma to Shan State
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - British
            Battle in Venezuela
                British attack with 1 armour, 1 infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Venezuela, round 2 : 0/3 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Venezuela, round 3 : 1/3 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Venezuela
                    British roll dice for 1 armour and 1 tactical_bomber in Venezuela, round 4 : 0/2 hits, 1.17 expected hits
                    Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 tactical_bomber in Venezuela, round 5 : 1/2 hits, 1.17 expected hits
                    Neutral_True roll dice for 1 infantry in Venezuela, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Venezuela
                British win, taking Venezuela from Neutral_True with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 4 fighters
                Germans defend with 1 destroyer
                    British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                British win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 104 Sea Zone
                British attack with 1 destroyer and 4 fighters
                Germans defend with 1 destroyer
                    British roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Turkey
                British attack with 1 armour, 3 artilleries, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/9 hits, 3.83 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                    3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 2/8 hits, 3.50 expected hits
                    Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 4/8 hits, 3.50 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 4 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 3 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Shan State
                British attack with 2 fighters and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            4 aaGuns, 1 artillery, 21 infantry and 1 mech_infantry moved from Burma to India
            2 fighters moved from Shan State to India
            2 artilleries moved from Alexandria to Egypt
            1 bomber moved from Turkey to Trans-Jordan
            1 tactical_bomber moved from Turkey to Trans-Jordan
            1 infantry moved from Persia to Iraq
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Persia to Iraq
            1 mech_infantry moved from India to West India
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 104 Sea Zone to Gibraltar
            3 fighters moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to Gibraltar
            1 tactical_bomber moved from Venezuela to British Guiana
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            2 artilleries and 1 mech_infantry placed in Egypt
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -0.67
    Japanese regular : -0.33
    Germans regular : 0.33
    Neutral_True regular : -4.00
    British regular : -4.83
    

    Savegame

  • '21 '20

    desperate times (crazy German destroyers) call for desperate measures (Spain).

  • 2023 '20

    Did not see this coming. :astonished: And have never had it done to me. This will be an interesting day.

  • 2023 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Ukraine to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 bomber moved from Bulgaria to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Caucasus to Greece
            1 artillery and 3 infantry moved from Bulgaria to Greece
            1 mech_infantry moved from Romania to Greece
            1 armour moved from Northern Italy to Bulgaria
            2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            2 artilleries and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.83
    Russians regular : 0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Scotland to Eire
                  French take Eire from Neutral_Allies
            1 infantry moved from Tunisia to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.67
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
            1 fighter moved from Bryansk to Tambov
            1 artillery and 1 infantry moved from Bryansk to Tambov
            5 mech_infantrys moved from Volgograd to Turkey
            3 bombers moved from Western Germany to Turkey
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Turkey
                Germans attack with 3 bombers and 5 mech_infantrys
                British defend with 1 armour, 3 artilleries and 1 mech_infantry
                    Germans roll dice for 3 bombers and 5 mech_infantrys in Turkey, round 2 : 3/8 hits, 2.83 expected hits
                    British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Turkey, round 2 : 2/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British, 2 artilleries owned by the British and 2 mech_infantrys owned by the Germans lost in Turkey
                    Germans roll dice for 3 bombers and 3 mech_infantrys in Turkey, round 3 : 3/6 hits, 2.50 expected hits
                    British roll dice for 1 armour and 1 artillery in Turkey, round 3 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Turkey
                Germans win, taking Turkey from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 1 armour, 3 artilleries and 1 mech_infantry
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Tambov
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 transports moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 4 infantry moved from Finland to 115 Sea Zone
            1 artillery and 4 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Archangel to Belarus
            3 mech_infantrys moved from Novgorod to Bryansk
            3 mech_infantrys moved from Archangel to Bryansk
            1 fighter moved from Tambov to Bryansk
            1 aaGun and 3 artilleries moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
            3 bombers moved from Turkey to Southern Italy
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
            3 tactical_bombers moved from Western Germany to Bryansk
            2 aaGuns, 5 artilleries and 8 infantry moved from France to Normandy Bordeaux
            3 armour and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
            2 armour and 1 mech_infantry placed in Volgograd
            2 armour placed in Normandy Bordeaux
            1 destroyer placed in 110 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.00
    Germans regular : 3.50
    British regular : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            1 artillery moved from Smolensk to Belarus
            1 fighter moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 fighter moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Archangel to Russia
            2 aaGuns and 13 infantry moved from Vologda to Russia
    
        Place Units - Russians
            7 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Germans regular : 0.33
    Russians regular : 0.33
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            5 mech_infantrys moved from Yunnan to Burma
            5 artilleries moved from Yunnan to Burma
            2 armour moved from Yunnan to Burma
            2 infantry moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
            2 fighters moved from 36 Sea Zone to 41 Sea Zone
            2 bombers moved from Yunnan to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            2 fighters and 2 tactical_bombers moved from Yunnan to Burma
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers, 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 bombers, 2 fighters and 1 submarine in 41 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 2 armour, 5 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 armour, 5 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 6/16 hits, 6.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 armour, 5 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Kweichow to Burma
            2 aaGuns moved from Yunnan to Burma
            3 armour moved from French Indo China to Burma
            2 artilleries moved from French Indo China to 36 Sea Zone
            2 artilleries and 2 transports moved from 36 Sea Zone to 38 Sea Zone
            2 artilleries moved from 38 Sea Zone to Burma
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 battleship and 1 carrier moved from 36 Sea Zone to 38 Sea Zone
            2 fighters moved from 41 Sea Zone to 38 Sea Zone
            2 bombers moved from 41 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
            2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Hunan to Yunnan
            2 mech_infantrys moved from Shantung to Hunan
            1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            5 fighters and 4 tactical_bombers moved from 36 Sea Zone to Kwangsi
            1 bomber moved from Japan to Kwangsi
    
        Place Units - Japanese
            3 fighters placed in Japan
            3 mech_infantrys placed in Shantung
            1 destroyer placed in 20 Sea Zone
            2 mech_infantrys placed in Kwangtung
            2 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    UK_Pacific regular : -0.67
    ANZAC regular : -0.33
    

    Savegame

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