double post - should be no difference between both files
PtV WindowWasher (allies) vs Majikforce (axis)
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 34 Sea Zone to New Hebrides 1 destroyer moved from 34 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 21 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to New Zealand 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to New Zealand 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 2 marines, 4 submarines, 3 tactical_bombers and 2 transports moved from 34 Sea Zone to 7 Sea Zone Americans take 18 Sea Zone from Japanese Americans take 7 Sea Zone from Japanese 1 marine moved from 7 Sea Zone to Iwo Jima 2 artilleries, 1 infantry and 1 marine moved from 7 Sea Zone to Hokkaido 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Hokkaido 2 fighters and 2 tactical_bombers moved from Western United States to 7 Sea Zone 1 carrier and 4 submarines moved from 11 Sea Zone to 8 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone 2 infantry moved from 128 Sea Zone to Norway 1 bomber moved from United Kingdom to Germany 1 infantry moved from Tunisia to Algeria 1 armour and 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Norway Battle in Iwo Jima Battle in Hokkaido Non Combat Move - Americans 1 bomber moved from Germany to Normandy Bordeaux 4 transports moved from 113 Sea Zone to 105 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Normandy Bordeaux 2 fighters and 2 tactical_bombers placed in Western United States 2 carriers placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5 Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hopei to Hunan 1 artillery moved from Kweichow to Hunan 1 fighter moved from Szechwan to Tsinghai 1 artillery and 6 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Northern Sinkiang 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode 3 fighters moved from United Kingdom to Finland 2 fighters moved from 113 Sea Zone to Finland 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 5 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 2 fighters moved from Normandy Bordeaux to 96 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to Finland 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State 1 artillery and 1 infantry moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Eastern India to Baluchistan Combat - British Battle in Finland British attack with 1 bomber and 5 fighters Germans defend with 4 infantry British roll dice for 1 bomber and 5 fighters in Finland, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Finland British roll dice for 1 bomber and 5 fighters in Finland, round 3 : 4/6 hits, 3.00 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Shan State British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to Shan State: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Neutral_True to Switzerland: 1 factory_major EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Switzerland: 1 factory_major EDIT: Adding units owned by Neutral_True to Switzerland: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Shan State to Eastern India 2 aaGuns and 8 infantry moved from Burma to Eastern India 1 aaGun moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Eastern India to Iraq 1 bomber and 5 fighters moved from Finland to Norway 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 aaGuns and 2 infantry moved from United Kingdom to 113 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 113 Sea Zone to 128 Sea Zone 2 aaGuns and 2 infantry moved from 128 Sea Zone to Norway 2 artilleries and 2 infantry moved from United Kingdom to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Egypt 1 armour, 1 artillery and 1 mech_infantry placed in Iraq 1 destroyer and 1 fighter placed in 113 Sea Zone British undo move 3. 1 destroyer placed in 113 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,4,2,3,6,4,1 UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.17 Germans AA : -0.17 Germans regular : -1.67 British regular : 1.17
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Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
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@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
So we have a problem. Italy may not be able to affect the ANZAC attack but my kamikazes can. You didn’t ask for kami’s or scrambles in sz 7. Seeing that you moved your whole navy into sz 7 on the combat move I will use the kami’s. 3 on each carrier that has ANZAC planes on it please.
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That couldve been done in NCM
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I did it in combat move just for the sake of move planning
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@WindowWasher Doesn’t matter you moved during the combat move. You need to move them separately if that is your intention,
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Alright, its really annoying, but I understand, will roll.
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What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
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@WindowWasher Rules are rules. There is a specific reason the combat and NCM moves are separate phases. I know I am a rules stickler but that’s the only way we can both know what is expected of our opponent.
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@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
They sink.
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Ok, carrier 1 [dice 3d6]
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3d6: 6, 5, 4
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Carrier 2 [dice 3d6]
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3d6: 5, 5, 5
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well that was lucky…
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Western Germany to Southern France 2 fighters moved from Southern Italy to Southern France 1 armour and 1 mech_infantry moved from Northern Caucasus to Western Sinkiang Italians take Kazakhstan from Russians Italians take Western Sinkiang from Chinese Combat - Italians Battle in Southern France Italians attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 armour and 2 mech_infantrys moved from Northern Italy to France 3 fighters moved from Southern France to Southern Italy 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Northern Caucasus to Southern Caucasus 1 mech_infantry moved from Rostov to Southern Caucasus Place Units - Italians 1 destroyer and 2 submarines placed in 99 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.83
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@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
well that was lucky…
Quite so, but on par with my overall dice this game. I guess I will not scramble the Japanese fighters.
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 4 fighters moved from 7 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Java Battle in 6 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 cruiser and 3 transports ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 cruiser and 3 transports Non Combat Move - ANZAC 4 fighters moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 65 Sea Zone to 27 Sea Zone 1 carrier moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 aaGun moved from New Guinea to 55 Sea Zone 1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 aaGun moved from 64 Sea Zone to New South Wales 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 cruiser moved from 34 Sea Zone to 7 Sea Zone Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2 ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 4 fighters moved from 7 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Java Battle in 6 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 cruiser and 3 transports ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 cruiser and 3 transports Non Combat Move - ANZAC 4 fighters moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 65 Sea Zone to 27 Sea Zone 1 carrier moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 aaGun moved from New Guinea to 55 Sea Zone 1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 aaGun moved from 64 Sea Zone to New South Wales 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 cruiser moved from 34 Sea Zone to 7 Sea Zone Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2 ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 factory_minors and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 fighter moved from Western Germany to 128 Sea Zone 2 infantry moved from Archangel to Vologda 1 fighter and 2 tactical_bombers moved from Leningrad to Vologda 1 mech_infantry moved from Stalingrad to Urals Germans take Urals from Russians 1 armour moved from Southern Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Southern Caucasus 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium Combat - Germans Battle in 128 Sea Zone Germans attack with 1 fighter British defend with 2 transports; Americans defend with 1 transport 2 transports owned by the British and 1 transport owned by the Americans lost in 128 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 18 Casualties for Americans: 1 transport Casualties for British: 2 transports Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals Non Combat Move - Germans Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans 1 fighter and 2 tactical_bombers moved from Vologda to Leningrad 3 tactical_bombers moved from Northern Caucasus to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 9 mech_infantrys moved from Eastern Poland to Leningrad 1 infantry moved from Southern Belarus to Northern Belarus 3 infantry moved from Archangel to Leningrad 3 fighters moved from Western Germany to Leningrad 5 mech_infantrys moved from Leningrad to Finland 5 armour moved from Leningrad to Finland 9 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 mech_infantry moved from Germany to 117 Sea Zone 1 mech_infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 mech_infantry moved from 118 Sea Zone to Leningrad 1 cruiser moved from 116 Sea Zone to 118 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 1 submarine moved from 115 Sea Zone to 116 Sea Zone 1 fighter moved from 128 Sea Zone to Finland 3 mech_infantrys moved from Southern Caucasus to Stalingrad 3 armour moved from Southern Caucasus to Stalingrad 2 infantry moved from Kursk to Rostov 3 fighters moved from Holland Belgium to Western Germany 3 infantry moved from Western Germany to France Place Units - Germans 1 factory_minor placed in Southern Caucasus 1 factory_minor placed in Stalingrad 3 armour placed in Leningrad 3 artilleries placed in France 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.67 Germans regular : -1.83