@axis-dominion Almost done with these combats, but question for you in the SZ 111 battle. It’s round 1, I’ve damaged your Battleship and have 1 more hit from a plane. Do you want to lose the Destroyer? I do still have two attacking subs. Your units, save the submarine, haven’t rolled yet, so they might not survive anyway. Wanted to check though.
ksmckay(x) vs MisterBlue (L+13) BM3
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 1 armour moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 5 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/15 hits, 7.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 mech_infantry moved from Anhwe to Yunnan 1 fighter moved from Kwangsi to Manchuria 1 aaGun and 3 infantry moved from Jehol to Manchuria 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 battleship and 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 artillery moved from Anhwe to Kiangsi 2 artilleries and 5 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 carrier and 1 transport placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.67
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just to be clear there is 1 inf 1 art in one of each of the tts in 36 and 37. one inf in the other. TripleA often gets them confused and no way to tell from history.
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TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Hopei
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 10 infantry moved from Shensi to Kansu 1 fighter moved from Hopei to Kansu Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 10 infantry EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter and 10 infantry EDIT: Turning off Edit Mode 1 infantry placed in Sikang 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - British 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 marines moved from India to 39 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 39 Sea Zone to 72 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 72 Sea Zone to Kenya 1 tactical_bomber moved from Tanganyika Territory to Kenya 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Egypt to Alexandria 1 bomber moved from Nigeria to Alexandria 1 artillery and 2 infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq 1 destroyer and 1 fighter moved from 109 Sea Zone to 117 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 109 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun and 1 mech_infantry moved from Western United States to Central United States 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 10 infantry moved from Shensi to Kansu 1 fighter moved from Hopei to Kansu Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 10 infantry EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter and 10 infantry EDIT: Turning off Edit Mode 1 infantry placed in Sikang 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 marines moved from India to 39 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 39 Sea Zone to 72 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 72 Sea Zone to Kenya 1 tactical_bomber moved from Tanganyika Territory to Kenya 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Egypt to Alexandria 1 bomber moved from Nigeria to Alexandria 1 artillery and 2 infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq 1 destroyer and 1 fighter moved from 109 Sea Zone to 117 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 109 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium Combat - British Battle in 117 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 117 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 fighter in 117 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium British attack with 4 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 2 infantry in Alexandria, round 3 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 artillery, 3 infantry, 2 marines and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery, 3 infantry, 2 marines and 1 tactical_bomber in Kenya, round 2 : 1/7 hits, 2,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 artillery, 2 infantry, 2 marines and 1 tactical_bomber in Kenya, round 3 : 2/6 hits, 2,00 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Kenya to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 2 infantry moved from Shan State to Burma 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from 117 Sea Zone to Iceland 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 1 factory_minor placed in Egypt 1 destroyer and 2 submarines placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Germans : 0,00 British : -1,00 Italians : -1,33 Chinese : 0,33 Neutral_Axis : 0,00 Japanese : -0,33
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@ksmckay said in ksmckay(x) vs MisterBlue (L+13) BM3:
just to be clear there is 1 inf 1 art in one of each of the tts in 36 and 37. one inf in the other. TripleA often gets them confused and no way to tell from history.
Are you telling me that internally TripleA is not consistently keeping track of what unit are on what transport/carrier or that while TripleA keep track internally there is no easy way to discern what unit are on what transport/carrier for an outside observer?
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@Misterblue both but mainly the former. Im not sure exactly which situations cause tripleA to lose track, but despite paying attention to the loading and unloading prompts it still gets confused in some situations and you dont find out until you go to unload.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Algeria Combat - Italians Battle in Cyprus Battle in Algeria Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1.33 expected hits French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria Italians win, taking Cyprus from British, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia 4 aaGuns and 2 infantry moved from Southern Italy to Northern Italy 1 armour moved from Southern France to Yugoslavia 1 artillery and 3 infantry moved from Southern France to France 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 1 armour, 4 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.67 French : 0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Northern Territory to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Nigeria to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from France to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium 2 infantry moved from Poland to Baltic States 2 bombers moved from Western Germany to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from 99 Sea Zone to Crete 1 submarine moved from 121 Sea Zone to 120 Sea Zone 1 submarine moved from 89 Sea Zone to 86 Sea Zone 1 tactical_bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Crete Battle in Holland Belgium Germans attack with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers British defend with 1 infantry Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 4/9 hits, 4.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Crete from Neutral_Allies, taking Holland Belgium from British with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Baltic States Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Baltic States to Western Germany 3 fighters and 4 tactical_bombers moved from Holland Belgium to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 aaGun and 4 infantry moved from Finland to Vyborg 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 3 armour moved from Romania to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 4 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Greece to Bulgaria 1 aaGun moved from France to Western Germany 2 aaGuns, 5 artilleries and 20 infantry moved from Romania to Bessarabia 1 aaGun moved from Romania to Eastern Poland Place Units - Germans 3 armour and 6 mech_infantrys placed in Germany 1 infantry placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.33 Russians : 0.67
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 fighters, 1 infantry and 1 tactical_bomber moved from Belarus to Baltic States
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 fighters, 1 infantry and 1 tactical_bomber moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 6 infantry moved from Yenisey to Timguska 2 fighters and 1 tactical_bomber moved from Baltic States to Belarus 1 aaGun moved from Bryansk to Tambov 1 aaGun, 1 artillery and 17 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Rostov 9 infantry moved from Russia to Tambov Place Units - Russians 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,17
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If you aren’t underway already, hold on a minute, I may adjust my ncm…
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@Misterblue no rush, take your time.
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Italians were hoping for peace. Shame.
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Sorry got distracted and a minute turned into an hour. Let’s just go with the simple solution…
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 fighters, 1 infantry and 1 tactical_bomber moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 6 infantry moved from Yenisey to Timguska 2 fighters and 1 tactical_bomber moved from Baltic States to Belarus 1 aaGun moved from Bryansk to Tambov 1 aaGun, 1 artillery and 17 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Rostov 9 infantry moved from Russia to Tambov Place Units - Russians 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Russia: 2 armour and 2 mech_infantrys EDIT: Removing units owned by Russians from Belarus: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by Russians from Belarus: 3 aaGuns, 3 artilleries and 37 infantry EDIT: Removing units owned by Russians from Tambov: 1 aaGun and 9 infantry EDIT: Removing units owned by Russians from Rostov: 3 infantry EDIT: Adding units owned by Russians to Bryansk: 4 aaGuns, 3 artilleries and 49 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,17
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That’s it. Thanks for your patience. :)
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fyi, you can load autosaves to make edits like that a lot easier. I didnt realize that till somewhat recently so thats why I am sharing. But then you can just load after battle or after NCM and redo everything without having to do the add/remove.