L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3

  • '20 '16

    TripleA Manual Gamesave Post: ANZAC round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 49 Sea Zone
            1 submarine moved from 62 Sea Zone to 53 Sea Zone
            1 submarine moved from 62 Sea Zone to 50 Sea Zone
            1 submarine moved from 50 Sea Zone to 49 Sea Zone
            1 submarine moved from 53 Sea Zone to 49 Sea Zone
            1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 49 Sea Zone
            3 fighters moved from Queensland to 49 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Java
            Battle in 49 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 5 submarines
                Japanese defend with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport
                    ANZAC roll dice for 5 submarines in 49 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    

    Savegame

  • '20 '16

    Complicated battle, so you can tell me your preferred order of loss, or I can just post after each roll.


  • I have a des, so take whatever with the subs and then I’ll decide.


  • Dmg 2 ac for starters.

    If there’s a discrepancy of causalties after the full roll, the battle just has to be restarted with edited causalties.

  • '20 '16

    TripleA Manual Gamesave Post: ANZAC round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 49 Sea Zone
            1 submarine moved from 62 Sea Zone to 53 Sea Zone
            1 submarine moved from 62 Sea Zone to 50 Sea Zone
            1 submarine moved from 50 Sea Zone to 49 Sea Zone
            1 submarine moved from 53 Sea Zone to 49 Sea Zone
            1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 49 Sea Zone
            3 fighters moved from Queensland to 49 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Java
            Battle in 49 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 5 submarines
                Japanese defend with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport
                    ANZAC roll dice for 5 submarines in 49 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 49 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    

    Savegame

  • '20 '16

    3 more hits. Sorry, it’s so slow. Sneaking in a couple minutes at a time, while at work. ;-)


  • Checking.


  • Dmg the two other carriers and blow up a tac, please, and hope for a killer defence! :grin:

  • '20 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 49 Sea Zone
            1 submarine moved from 62 Sea Zone to 53 Sea Zone
            1 submarine moved from 62 Sea Zone to 50 Sea Zone
            1 submarine moved from 50 Sea Zone to 49 Sea Zone
            1 submarine moved from 53 Sea Zone to 49 Sea Zone
            1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 49 Sea Zone
            3 fighters moved from Queensland to 49 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Java
            Battle in 49 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 5 submarines
                Japanese defend with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport
                    ANZAC roll dice for 5 submarines in 49 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 49 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport in 49 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 4 submarines owned by the ANZAC lost in 49 Sea Zone
                1 submarine owned by the ANZAC retreated to 50 Sea Zone
                Japanese win, taking 6 Sea Zone from Japanese, taking Java from Japanese with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -45
                Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines
                Casualties for Japanese: 1 tactical_bomber
                3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Solomon Islands
    
        Non Combat Move - ANZAC
            3 fighters moved from 49 Sea Zone to New South Wales
            1 aaGun and 5 infantry moved from Queensland to New South Wales
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Southern Italy to 98 Sea Zone
            2 bombers moved from Volgograd to 98 Sea Zone
            3 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 fighter moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer and 2 transports
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                1 submarine owned by the Germans Submerged
                    2 transports owned by the Americans lost in 110 Sea Zone
                Germans win with 4 fighters remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer and 2 transports
            Battle in 98 Sea Zone
                Germans attack with 6 bombers, 4 fighters and 3 tactical_bombers
                British defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
                2 submarines owned by the British Submerged
                    Germans roll dice for 6 bombers, 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 9/13 hits, 8,00 expected hits
                    British roll dice for 1 carrier, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 1/6 hits, 2,67 expected hits
                    3 destroyers owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                Germans win with 6 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 50
                Casualties for Germans: 1 fighter
                Casualties for British: 1 carrier, 3 destroyers and 2 fighters
            Battle in Rostov
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 fighters and 3 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
            4 bombers moved from 98 Sea Zone to Southern Italy
            2 bombers moved from 98 Sea Zone to Greece
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
            1 aaGun moved from Northern Italy to France
            3 infantry moved from Northern Italy to France
            1 fighter moved from 110 Sea Zone to Western Germany
            1 artillery moved from Northern Italy to France
            2 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Northern Italy to France
            2 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from 110 Sea Zone to France
            1 fighter moved from 110 Sea Zone to Western Germany
            5 infantry moved from Tambov to Volgograd
            2 armour and 6 mech_infantrys moved from Ukraine to Volgograd
            1 armour and 1 mech_infantry moved from Romania to Greece
            1 armour and 1 mech_infantry moved from Romania to Greece
            2 armour and 2 mech_infantrys moved from Romania to Ukraine
            2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Tambov
            3 infantry moved from Russia to Tambov
            3 armour moved from Vologda to Volgograd
            3 armour moved from Novgorod to Vologda
            2 mech_infantrys moved from Volgograd to Ukraine
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
    
        Place Units - Germans
            3 submarines placed in 97 Sea Zone
            1 fighter placed in Western Germany
            2 fighters placed in 112 Sea Zone
            3 artilleries placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Russia
            1 artillery placed in France
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -2,67
    Americans : -0,33
    

    Savegame


  • Now that was a pretty decent air-strike!


  • Expected to lose 3-4 air.

  • '20 '16

    The dice spice, is that what you called it? It’s been on the side of the Luftwaffe this game!

  • '20 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            3 fighters, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Rostov to Iraq
            4 aaGuns, 2 armour, 13 artilleries, 58 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 aaGun and 11 infantry moved from Amur to Manchuria
            1 aaGun and 3 infantry moved from Korea to Manchuria
            1 infantry moved from Jehol to Manchuria
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.33
    

    Savegame


  • @CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:

    The dice spice, is that what you called it? It’s been on the side of the Luftwaffe this game!

    It certainly has. Der Luftwaffe Danke den MARTI vielmas!


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 1 carrier, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 37 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Solomon Islands to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 30 Sea Zone to 50 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            5 fighters moved from 30 Sea Zone to 50 Sea Zone
            3 fighters moved from Solomon Islands to 50 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Buryatia to Amur
                  Japanese take Amur from Russians
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            5 fighters moved from Japan to 19 Sea Zone
            2 bombers moved from Kiangsu to Jehol
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking New Zealand from ANZAC with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 50 Sea Zone
                Japanese attack with 1 destroyer and 8 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 8 fighters in 50 Sea Zone, round 2 : 5/9 hits, 4,33 expected hits
                    ANZAC roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 50 Sea Zone
                Japanese win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Jehol
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            3 fighters moved from 20 Sea Zone to Philippines
            2 fighters moved from 19 Sea Zone to Philippines
            3 fighters moved from Buryatia to Japan
            2 bombers moved from Jehol to Anhwe
            1 submarine moved from 37 Sea Zone to 75 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 battleship, 4 carriers and 1 destroyer moved from 49 Sea Zone to 63 Sea Zone
            4 carriers moved from 30 Sea Zone to 63 Sea Zone
            8 fighters moved from 50 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            3 infantry moved from Kiangsu to Anhwe
            2 tactical_bombers moved from Solomon Islands to Paulau Island
            3 tactical_bombers moved from 30 Sea Zone to Dutch New Guinea
            1 infantry moved from New Guinea to Dutch New Guinea
            2 artilleries and 4 infantry moved from Shan State to Burma
            1 mech_infantry moved from Burma to Shan State
            3 armour moved from French Indo China to Shan State
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            2 fighters moved from Java to 37 Sea Zone
            2 infantry moved from Burma to Shan State
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 37 Sea Zone to 20 Sea Zone
            1 transport moved from 37 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
            3 armour placed in French Indo China
            3 infantry placed in Kiangsu
            1 bomber and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
            Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Chinese : 0,67
    Japanese : 2,83
    

    Savegame

  • '20 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters, 1 harbour, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
    
        Combat - Americans
            Americans creates battle in territory 26 Sea Zone
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Algeria to 94 Sea Zone
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 94 Sea Zone to 98 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Algeria to Morocco
            1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 battleship, 8 carriers, 2 cruisers, 13 destroyers, 13 fighters, 1 infantry, 10 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 aaGuns and 1 mech_infantry moved from Western United States to Central United States
            3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            6 fighters moved from 6 Sea Zone to Korea
            2 infantry moved from Manchuria to Korea
    
        Place Units - Americans
            2 infantry placed in Central United States
            2 fighters placed in Western United States
            3 infantry placed in Normandy Bordeaux
            2 carriers and 1 transport placed in 6 Sea Zone
            1 harbour placed in Korea
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 destroyers and 3 mech_infantrys; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - British
            Battle in Sumatra
    
        Non Combat Move - British
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            4 fighters moved from Caucasus to India
            1 armour and 2 mech_infantrys moved from Caucasus to Iraq
            1 artillery and 1 infantry moved from Northwest Persia to Iraq
            11 artilleries and 11 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 5 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Place Units - British
            3 destroyers placed in 98 Sea Zone
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun and 4 infantry moved from Greece to 97 Sea Zone
            1 aaGun and 4 infantry moved from 97 Sea Zone to Southern Italy
            3 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 fighter moved from Greece to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer and 2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun and 4 infantry moved from Greece to 97 Sea Zone
            1 aaGun and 4 infantry moved from 97 Sea Zone to Southern Italy
            3 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 fighter moved from Greece to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer and 2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
            EDIT: Adding units owned by Italians to Southern Italy: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Just put some more stuff in Rome.

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