Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 62 Sea Zone to 53 Sea Zone
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 submarine moved from 50 Sea Zone to 49 Sea Zone
1 submarine moved from 53 Sea Zone to 49 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 49 Sea Zone
3 fighters moved from Queensland to 49 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Java
Battle in 49 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 5 submarines
Japanese defend with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport
ANZAC roll dice for 5 submarines in 49 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
ANZAC : 0.33
Complicated battle, so you can tell me your preferred order of loss, or I can just post after each roll.
I have a des, so take whatever with the subs and then I’ll decide.
Dmg 2 ac for starters.
If there’s a discrepancy of causalties after the full roll, the battle just has to be restarted with edited causalties.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 62 Sea Zone to 53 Sea Zone
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 submarine moved from 50 Sea Zone to 49 Sea Zone
1 submarine moved from 53 Sea Zone to 49 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 49 Sea Zone
3 fighters moved from Queensland to 49 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Java
Battle in 49 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 5 submarines
Japanese defend with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport
ANZAC roll dice for 5 submarines in 49 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 49 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Combat Hit Differential Summary :
ANZAC : 1.17
3 more hits. Sorry, it’s so slow. Sneaking in a couple minutes at a time, while at work. ;-)
Checking.
Dmg the two other carriers and blow up a tac, please, and hope for a killer defence! :grin:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 62 Sea Zone to 53 Sea Zone
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 submarine moved from 50 Sea Zone to 49 Sea Zone
1 submarine moved from 53 Sea Zone to 49 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 49 Sea Zone
3 fighters moved from Queensland to 49 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Java
Battle in 49 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 5 submarines
Japanese defend with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport
ANZAC roll dice for 5 submarines in 49 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 49 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport in 49 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 4 submarines owned by the ANZAC lost in 49 Sea Zone
1 submarine owned by the ANZAC retreated to 50 Sea Zone
Japanese win, taking 6 Sea Zone from Japanese, taking Java from Japanese with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -45
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines
Casualties for Japanese: 1 tactical_bomber
3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Solomon Islands
Non Combat Move - ANZAC
3 fighters moved from 49 Sea Zone to New South Wales
1 aaGun and 5 infantry moved from Queensland to New South Wales
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Southern Italy to 98 Sea Zone
2 bombers moved from Volgograd to 98 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
1 submarine owned by the Germans Submerged
2 transports owned by the Americans lost in 110 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 98 Sea Zone
Germans attack with 6 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
2 submarines owned by the British Submerged
Germans roll dice for 6 bombers, 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 9/13 hits, 8,00 expected hits
British roll dice for 1 carrier, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 1/6 hits, 2,67 expected hits
3 destroyers owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Germans win with 6 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 3 destroyers and 2 fighters
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
4 bombers moved from 98 Sea Zone to Southern Italy
2 bombers moved from 98 Sea Zone to Greece
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 aaGun moved from Northern Italy to France
3 infantry moved from Northern Italy to France
1 fighter moved from 110 Sea Zone to Western Germany
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to Western Germany
5 infantry moved from Tambov to Volgograd
2 armour and 6 mech_infantrys moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Romania to Greece
1 armour and 1 mech_infantry moved from Romania to Greece
2 armour and 2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Russia to Tambov
3 armour moved from Vologda to Volgograd
3 armour moved from Novgorod to Vologda
2 mech_infantrys moved from Volgograd to Ukraine
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Germans
3 submarines placed in 97 Sea Zone
1 fighter placed in Western Germany
2 fighters placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
1 artillery placed in France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0,33
British : -2,67
Americans : -0,33
Now that was a pretty decent air-strike!
Expected to lose 3-4 air.
The dice spice, is that what you called it? It’s been on the side of the Luftwaffe this game!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
3 fighters, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Iraq
4 aaGuns, 2 armour, 13 artilleries, 58 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 aaGun and 11 infantry moved from Amur to Manchuria
1 aaGun and 3 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.33
@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
The dice spice, is that what you called it? It’s been on the side of the Luftwaffe this game!
It certainly has. Der Luftwaffe Danke den MARTI vielmas!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 carrier, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Solomon Islands to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 30 Sea Zone to 50 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
5 fighters moved from 30 Sea Zone to 50 Sea Zone
3 fighters moved from Solomon Islands to 50 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Anhwe to Jehol
1 infantry moved from Buryatia to Amur
Japanese take Amur from Russians
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
5 fighters moved from Japan to 19 Sea Zone
2 bombers moved from Kiangsu to Jehol
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in New Zealand
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking New Zealand from ANZAC with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 destroyer and 8 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 8 fighters in 50 Sea Zone, round 2 : 5/9 hits, 4,33 expected hits
ANZAC roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 50 Sea Zone
Japanese win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 20 Sea Zone to Philippines
2 fighters moved from 19 Sea Zone to Philippines
3 fighters moved from Buryatia to Japan
2 bombers moved from Jehol to Anhwe
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 battleship, 4 carriers and 1 destroyer moved from 49 Sea Zone to 63 Sea Zone
4 carriers moved from 30 Sea Zone to 63 Sea Zone
8 fighters moved from 50 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Yunnan to Burma
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from Solomon Islands to Paulau Island
3 tactical_bombers moved from 30 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
2 artilleries and 4 infantry moved from Shan State to Burma
1 mech_infantry moved from Burma to Shan State
3 armour moved from French Indo China to Shan State
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from Java to 37 Sea Zone
2 infantry moved from Burma to Shan State
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
3 armour placed in French Indo China
3 infantry placed in Kiangsu
1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Chinese : 0,67
Japanese : 2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 harbour, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 artillery moved from Holland Belgium to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Algeria to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Algeria to Morocco
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 battleship, 8 carriers, 2 cruisers, 13 destroyers, 13 fighters, 1 infantry, 10 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns and 1 mech_infantry moved from Western United States to Central United States
3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
6 fighters moved from 6 Sea Zone to Korea
2 infantry moved from Manchuria to Korea
Place Units - Americans
2 infantry placed in Central United States
2 fighters placed in Western United States
3 infantry placed in Normandy Bordeaux
2 carriers and 1 transport placed in 6 Sea Zone
1 harbour placed in Korea
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 3 destroyers and 3 mech_infantrys; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
4 fighters moved from Caucasus to India
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Iraq
11 artilleries and 11 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
Place Units - British
3 destroyers placed in 98 Sea Zone
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.17
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 4 infantry moved from Greece to 97 Sea Zone
1 aaGun and 4 infantry moved from 97 Sea Zone to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 4 infantry moved from Greece to 97 Sea Zone
1 aaGun and 4 infantry moved from 97 Sea Zone to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern Italy: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Just put some more stuff in Rome.