@Jacob16 In this format, subs escape. I will put mine in W Med.
Also, NO ICs in League.
We can certainly play for fun, or you can adjust the purchase.
Let me know
Lee
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 4 fighters and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
3 infantry moved from Bryansk to Russia
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
3 bombers moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
16 artilleries and 32 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 16 artilleries and 32 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 16 artilleries and 32 infantry in Tambov, round 2 : 12/48 hits, 13,33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 16 artilleries and 32 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Russia
Germans attack with 4 bombers and 4 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans roll dice for 4 bombers and 4 infantry in Russia, round 2 : 1/8 hits, 3,33 expected hits
Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Russia
Germans roll dice for 4 bombers and 4 infantry in Russia, round 3 : 4/8 hits, 3,33 expected hits
Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Novgorod to Western Germany
1 battleship, 3 carriers, 1 cruiser, 4 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Ukraine to Romania
4 aaGuns moved from Bryansk to Tambov
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Timguska to Tsinghai
1 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Rostov to Tambov
20 mech_infantrys moved from Bryansk to Tambov
3 mech_infantrys moved from Volgograd to Tambov
3 mech_infantrys moved from Rostov to Tambov
3 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 armour and 3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
3 armour moved from Bryansk to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 bomber moved from Western Germany to Southern Italy
4 bombers moved from Russia to Germany
1 tactical_bomber moved from Novgorod to 97 Sea Zone
1 tactical_bomber moved from Novgorod to 112 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
3 infantry placed in France
1 destroyer and 2 fighters placed in 112 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -3,00
Americans : -0,33
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
2 armour, 13 artilleries, 61 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 armour, 13 artilleries, 61 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 13 artilleries, 61 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 18/78 hits, 18.00 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 armour, 13 artilleries, 60 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Samara to Kazakhstan
1 aaGun and 12 infantry moved from Korea to Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Kweichow to Yunnan
2 artilleries and 8 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Jehol
1 fighter moved from Japan to 17 Sea Zone
8 artilleries and 15 infantry moved from Shan State to Yunnan
1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Battle in Jehol
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 3/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Philippines from Americans with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 11 artilleries and 25 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 11 artilleries and 25 infantry in Yunnan, round 2 : 11/37 hits, 10,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 11 artilleries and 24 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 7 carriers, 2 destroyers, 7 fighters and 6 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 aaGun moved from Shan State to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 aaGun moved from French Indo China to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 bombers moved from Jehol to Kweichow
1 infantry and 1 marine moved from Soviet Far East to Siberia
1 tactical_bomber moved from 4 Sea Zone to Japan
1 fighter moved from Japan to 3 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport moved from 4 Sea Zone to 3 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Kiangsu
3 artilleries placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 fighters and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 3.
1 artillery and 1 infantry placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,1,4,4,3,4,3,1,2,2,3,2,1,4,1,3,5,6,6,2,1,3,6,6,3,4,3,4,6,1,4,1,6,2,1,2,4,3,5,4,6,1,4,2,3
Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Chinese : 1,33
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 1 infantry, 6 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 fighters moved from 110 Sea Zone to Holland Belgium
1 destroyer and 2 fighters moved from 110 Sea Zone to 124 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Battle in Aleutian Islands
Battle in 6 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/10 hits, 5.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Aleutian Islands from Japanese, taking 6 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 124 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 124 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 8 Sea Zone
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 103 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
3 infantry placed in Normandy Bordeaux
1 harbour placed in West Indies
Americans undo move 4.
1 harbour placed in Central United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 harbour
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83
Americans : -3.00
Japanese : -0.33
A bunch of edits to my buy at the end of the US turn. I had changed my buy, but didn’t notice I had still selected a naval base. So. I used the $15 on a transport/artillery/infantry, and buying a tac, rather than fighter.
I will move forward with China and UK, now. Let me know if that is a problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 1 infantry, 6 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 fighters moved from 110 Sea Zone to Holland Belgium
1 destroyer and 2 fighters moved from 110 Sea Zone to 124 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Battle in Aleutian Islands
Battle in 6 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/10 hits, 5.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Aleutian Islands from Japanese, taking 6 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 124 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 124 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 8 Sea Zone
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 103 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
3 infantry placed in Normandy Bordeaux
1 harbour placed in West Indies
Americans undo move 4.
1 harbour placed in Central United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 harbour
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 carrier and 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Burma to India
1 armour, 6 artilleries, 1 fighter and 7 infantry moved from Iraq to Northwest Persia
2 fighters and 1 mech_infantry moved from Eastern Persia to Northwest Persia
3 artilleries and 5 infantry moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 destroyer and 2 submarines moved from 71 Sea Zone to 77 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Bulgaria to Greece
1 infantry moved from Morocco to 92 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 aaGuns and 1 infantry moved from United Kingdom to 110 Sea Zone
EDIT: 3 transports moved from 110 Sea Zone to 107 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1
British collect 39 PUs (2 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.83
British : 1.17
Americans : -3.00
Japanese : -0.67
@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
A bunch of edits to my buy at the end of the US turn. I had changed my buy, but didn’t notice I had still selected a naval base. So. I used the $15 on a transport/artillery/infantry, and buying a tac, rather than fighter.
I will move forward with China and UK, now. Let me know if that is a problem.
I’m ok with it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 bomber moved from Southern Italy to Normandy Bordeaux
3 fighters moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
3 fighters moved from Southern France to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to France
Place Units - Italians
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : -0,33
AA fire in Normandy Bordeaux : : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 12 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 fighter moved from New Guinea to Queensland
1 fighter moved from Western Australia to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 artillery moved from Queensland to New South Wales
1 cruiser and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 artillery and 11 infantry moved from France to Normandy Bordeaux
4 bombers moved from Germany to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from 97 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 bombers, 4 fighters, 11 infantry and 3 tactical_bombers
British defend with 3 aaGuns and 3 infantry; French defend with 2 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
AA fire in Normandy Bordeaux : 3/9 hits, 1,50 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 4 bombers, 2 fighters, 11 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/20 hits, 7,33 expected hits
Americans roll dice for 3 aaGuns, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4,50 expected hits
3 aaGuns owned by the British, 4 infantry owned by the Germans, 1 infantry owned by the Americans, 2 infantry owned by the French and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 4 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/16 hits, 6,67 expected hits
Americans roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/9 hits, 3,17 expected hits
3 infantry owned by the Germans, 4 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 4 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 4 : 3/13 hits, 6,17 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 fighters, 9 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for British: 3 aaGuns and 3 infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
1 infantry moved from Denmark to Western Germany
1 infantry moved from Germany to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 bombers moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Romania to Bulgaria
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Bulgaria
3 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria
1 infantry moved from Volgograd to Caucasus
4 aaGuns, 2 armour, 16 artilleries, 32 infantry and 26 mech_infantrys moved from Tambov to Volgograd
3 infantry moved from Russia to Tambov
2 infantry moved from Smolensk to Bryansk
6 armour and 8 mech_infantrys moved from Rostov to Volgograd
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Tsinghai to Vologda
1 infantry moved from Yugoslavia to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 aaGun moved from France to Western Germany
Place Units - Germans
3 fighters and 1 tactical_bomber placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
3 artilleries placed in Volgograd
3 infantry placed in Russia
3 infantry placed in Ukraine
1 artillery and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -4,00
Americans : 0,17
AA fire in Normandy Bordeaux : : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
2 armour, 13 artilleries, 60 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour, 13 artilleries, 60 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 13 artilleries, 60 infantry and 2 mech_infantrys in Caucasus, round 2 : 18/77 hits, 17.83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 13 artilleries, 60 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Kazakhstan to Caucasus
3 fighters and 1 tactical_bomber moved from Greece to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
You broke my heart in Normandy Bordeaux and Holland Belgium. I feel the end is near.
@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
You broke my heart in Normandy Bordeaux and Holland Belgium. I feel the end is near.
Yes, it’s a tough blow for the Allies. Expected TUV-swing was something like 20-25, but just taking away that mIC from the US makes it worth it, despite the result being only +1 and 3 lost planes.
Hitler laughs maniacally, or maybe maniacly, in his dark and brooding hide-away.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 9 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
5 fighters and 1 tactical_bomber moved from Japan to Iwo Jima
1 infantry moved from Amur to Korea
Japanese take Korea from Russians
1 battleship, 2 destroyers, 7 fighters and 7 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 fighters moved from 3 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 battleship and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to New Guinea
2 bombers moved from Kweichow to 6 Sea Zone
1 armour, 11 artilleries and 24 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 destroyers, 11 fighters and 7 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 2 bombers, 2 destroyers, 11 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 12/23 hits, 12,83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 2 destroyers, 11 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Iwo Jima
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 7/8 hits, 3,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 armour, 11 artilleries, 25 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 11 artilleries, 25 infantry and 1 mech_infantry in Burma, round 2 : 10/38 hits, 10,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 11 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 aaGuns moved from Yunnan to Burma
3 artilleries moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Siberia to Amur
7 carriers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 cruiser moved from 3 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 3 Sea Zone to 5 Sea Zone
4 fighters moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 bombers
EDIT: Adding units owned by Japanese to Japan: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,83
ANZAC : -0,33
UK_Pacific : 0,67
Japanese : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 9 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
5 fighters and 1 tactical_bomber moved from Japan to Iwo Jima
1 infantry moved from Amur to Korea
Japanese take Korea from Russians
1 battleship, 2 destroyers, 7 fighters and 7 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 fighters moved from 3 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 battleship and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to New Guinea
2 bombers moved from Kweichow to 6 Sea Zone
1 armour, 11 artilleries and 24 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 destroyers, 11 fighters and 7 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 2 bombers, 2 destroyers, 11 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 12/23 hits, 12,83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 2 destroyers, 11 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Iwo Jima
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 7/8 hits, 3,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 armour, 11 artilleries, 25 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 11 artilleries, 25 infantry and 1 mech_infantry in Burma, round 2 : 10/38 hits, 10,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 11 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 aaGuns moved from Yunnan to Burma
3 artilleries moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Siberia to Amur
7 carriers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 cruiser moved from 3 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 3 Sea Zone to 5 Sea Zone
4 fighters moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 bombers
EDIT: Adding units owned by Japanese to Japan: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,83
ANZAC : -0,33
UK_Pacific : 0,67
Japanese : 1,83
Had to change placement of 1 tr, since I saw that you could just take Java and block the take-back with a des.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 8 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 5 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 12 destroyers, 11 fighters, 10 submarines and 1 tactical_bomber moved from 8 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 7 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 5 Sea Zone
Americans attack with 1 battleship, 7 carriers, 2 cruisers, 12 destroyers, 12 fighters, 10 submarines and 2 tactical_bombers
Japanese defend with 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 transport
Americans roll dice for 10 submarines in 5 Sea Zone, round 2 : 4/10 hits, 3.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 2 cruisers, 12 destroyers, 12 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 11/29 hits, 13.00 expected hits
Japanese roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 5 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Americans
4 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 submarines owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 5 Sea Zone
Americans win with 1 battleship, 7 carriers, 2 cruisers, 12 destroyers, 12 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 75
Casualties for Americans: 4 submarines
Casualties for Japanese: 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 transport
Non Combat Move - Americans
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 7 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 103 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 124 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Alaska to Western United States
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
2 artilleries and 4 infantry placed in Central United States
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Manchuria
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 armour, 6 artilleries, 3 fighters, 7 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
3 artilleries and 5 infantry moved from Iraq to Northwest Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer and 2 submarines moved from 77 Sea Zone to 39 Sea Zone
1 infantry moved from Morocco to Algeria
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
British collect 38 PUs (1 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 1.33
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
2 fighters moved from Southern Italy to 97 Sea Zone
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 1 infantry
EDIT: Adding units owned by Italians to Albania: 1 infantry
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
2 aaGuns, 1 fighter and 4 infantry moved from Queensland to New South Wales
1 submarine moved from 8 Sea Zone to 15 Sea Zone
1 cruiser moved from 8 Sea Zone to 5 Sea Zone
Place Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
4 armour and 6 mech_infantrys moved from Bulgaria to Greece
2 fighters and 1 tactical_bomber moved from Western Germany to Greece
5 bombers moved from Western Germany to Greece
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 4 armour, 5 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 3 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 4 armour, 5 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 6/18 hits, 8,00 expected hits
British roll dice for 1 armour, 3 artilleries and 4 infantry in Greece, round 2 : 2/8 hits, 2,83 expected hits
2 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Greece
Germans roll dice for 4 armour, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Greece, round 3 : 7/16 hits, 7,67 expected hits
British roll dice for 1 armour and 1 artillery in Greece, round 3 : 0/2 hits, 0,83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Greece
Germans win, taking Greece from British with 4 armour, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 3 artilleries and 4 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Crete from British to Germans
EDIT: Turning off Edit Mode
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
4 infantry moved from Western Germany to France
1 infantry moved from Holland Belgium to France
2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
5 bombers moved from Greece to Western Germany
3 infantry moved from Rostov to Volgograd
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Vologda to Volgograd
3 infantry moved from Tambov to Volgograd
3 infantry moved from Russia to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 infantry moved from 99 Sea Zone to Crete
1 submarine moved from 119 Sea Zone to 124 Sea Zone
Place Units - Germans
1 bomber and 2 fighters placed in Western Germany
1 submarine placed in 112 Sea Zone
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -2,83
British : -1,67
Americans : -0,33