L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3


  • TripleA Manual Gamesave Post: Germans round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 bombers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
                  Germans take Timguska from Russians
            1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Urals to Evenkiyskiy
            1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 artillery and 3 infantry moved from Kazakhstan to Sikang
            8 infantry moved from Rostov to Caucasus
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            4 artilleries moved from Volgograd to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            4 artilleries moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            2 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            8 artilleries and 14 infantry moved from Southern France to Spain
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 infantry moved from Kazakhstan to Tsinghai
            1 tactical_bomber moved from Volgograd to Tsinghai
            2 infantry moved from Normandy Bordeaux to Spain
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.

    If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 bombers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
                  Germans take Timguska from Russians
            1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Urals to Evenkiyskiy
            1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 artillery and 3 infantry moved from Kazakhstan to Sikang
            8 infantry moved from Rostov to Caucasus
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            4 artilleries moved from Volgograd to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            4 artilleries moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            2 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            8 artilleries and 14 infantry moved from Southern France to Spain
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 infantry moved from Kazakhstan to Tsinghai
            1 tactical_bomber moved from Volgograd to Tsinghai
            2 infantry moved from Normandy Bordeaux to Spain
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
    
        Combat - Germans
            Battle in Eire
            Battle in Tsinghai
                Germans attack with 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Eire from British, taking Tsinghai from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Sikang
                Germans attack with 3 artilleries and 5 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 artilleries and 5 infantry in Sikang, round 2 : 2/8 hits, 2,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Evenkiyskiy
                Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Evenkiyskiy
                    Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy
                Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 14 artilleries and 20 infantry
                British defend with 3 artilleries and 1 infantry
                    Germans roll dice for 14 artilleries and 20 infantry in Caucasus, round 2 : 9/34 hits, 10,33 expected hits
                    British roll dice for 3 artilleries and 1 infantry in Caucasus, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Germans, 3 artilleries owned by the British and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 14 artilleries and 18 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for British: 3 artilleries and 1 infantry
            Battle in Spain
                Germans attack with 10 artilleries and 18 infantry
                French defend with 1 artillery
                    Germans roll dice for 10 artilleries and 18 infantry in Spain, round 2 : 6/28 hits, 8,00 expected hits
                    French roll dice for 1 artillery in Spain, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Spain
                Germans win, taking Spain from French with 10 artilleries and 18 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
    
        Non Combat Move - Germans
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship and 1 marine moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
            3 submarines moved from 110 Sea Zone to 109 Sea Zone
            5 infantry moved from Northern Italy to Southern Italy
            3 fighters moved from Normandy Bordeaux to Southern Italy
            2 aaGuns moved from Southern France to Spain
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Novosibirsk to Urals
            3 infantry moved from Samara to Kazakhstan
            2 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Tsinghai to Volgograd
            2 aaGuns and 1 infantry moved from Eastern Persia to Turkmenistan
            7 armour and 13 mech_infantrys moved from Eastern Persia to Kazakhstan
            4 mech_infantrys moved from Volgograd to Kazakhstan
            1 armour moved from Buryatia to Yenisey
            1 infantry moved from Vologda to Samara
            2 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            1 mech_infantry moved from France to Southern Italy
            1 mech_infantry moved from Southern France to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Southern France to Western Germany
            2 infantry moved from Western Germany to Greater Southern Germany
    
        Place Units - Germans
            2 bombers and 3 fighters placed in Western Germany
            1 destroyer placed in 110 Sea Zone
            5 infantry placed in Western Germany
            2 artilleries and 1 infantry placed in Volgograd
            Germans undo move 3.
            1 artillery and 4 infantry placed in Western Germany
            1 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,2,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,6,3,4,3,4,2,5
            Germans collect 71 PUs (7 lost to blockades); end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,00
    British : 0,67
    French : -0,33
    Americans : 0,67
    Chinese : 1,00
    Russians : 1,33
    

    Savegame


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.

    If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.

    Actually that’s what would happen in practice, since no dice with air had to be rolled.


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.

    If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.

    well its the right of the defender to scramble, and if the attacker hurries, the defender can but doesnt need to ask for a reroll of the attackers dices


  • sorry i was busy

    i ll try to play quick russia now


  • TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Russians
            1 infantry moved from Kansu to Timguska
                  Russians take Timguska from Germans
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
            1 artillery moved from Shensi to Hopei
            1 mech_infantry moved from Kansu to Hopei
            1 artillery and 1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Novosibirsk
                  Russians take Novosibirsk from Germans
    
        Combat - Russians
            Battle in Hopei
                Russians attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tsinghai
                Russians win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Chahar
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 artillery moved from Kansu to Suiyuyan
            1 artillery moved from Kansu to Suiyuyan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 0.00
    Japanese : -0.67
    

    Savegame


  • crazy game but i think germany has too much money and units xd

    allies hold on u dudes

    ha


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.

    If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.

    well its the right of the defender to scramble, and if the attacker hurries, the defender can but doesnt need to ask for a reroll of the attackers dices

    I know this is the rule, but I find it awkward and don’t like to play by it.


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    crazy game but i think germany has too much money and units xd

    They sure do. Saves the day!


  • TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Kweichow to Hopei
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Chahar
            1 bomber moved from Kazakhstan to Hopei
            1 bomber moved from Kweichow to Chahar
            1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
            1 fighter moved from Kweichow to Hopei
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                  Japanese take 41 Sea Zone from ANZAC
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 45 Sea Zone to 34 Sea Zone
            1 fighter moved from 45 Sea Zone to Paulau Island
            1 destroyer and 1 fighter moved from 45 Sea Zone to 46 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 34 Sea Zone
            1 artillery moved from 34 Sea Zone to Paulau Island
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Paulau Island
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Paulau Island, round 2 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau Island, round 3 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                    Japanese roll dice for 1 artillery and 1 fighter in Paulau Island, round 4 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Paulau Island
                Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 artillery and 2 infantry
                1 fighter owned by the Japanese retreated
            Battle in 39 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 destroyer; ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the ANZAC lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Chahar
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 3/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 fighter and 3 infantry
                Russians defend with 1 artillery and 1 mech_infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Hopei, round 2 : 1/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians lost in Hopei
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Hopei, round 3 : 1/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Amur to Korea
            2 carriers and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from Paulau Island to 34 Sea Zone
            2 fighters moved from Japan to 34 Sea Zone
            1 fighter moved from 46 Sea Zone to 34 Sea Zone
            2 carriers moved from 42 Sea Zone to 34 Sea Zone
            1 carrier, 2 destroyers and 4 submarines moved from 45 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            1 artillery and 2 infantry moved from Malaya to Shan State
            3 mech_infantrys moved from French Indo China to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            1 infantry moved from Yunnan to Burma
            1 bomber moved from Hopei to French Indo China
            1 bomber moved from Chahar to French Indo China
            1 fighter moved from Hopei to French Indo China
            1 fighter and 1 tactical_bomber moved from Chahar to Hunan
    
        Place Units - Japanese
            1 fighter and 1 tactical_bomber placed in Japan
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery placed in Japan
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,83
    ANZAC : -0,50
    Chinese : -1,67
    Japanese : -5,33
    

    Savegame


  • @Amon-Sul bump#1

    Will you be able to put in a move today? If not, it’s no problem waiting until tomorrow or later this week.


  • i will try to play tomorrow

    cheers


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.

    If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.

    well its the right of the defender to scramble, and if the attacker hurries, the defender can but doesnt need to ask for a reroll of the attackers dices

    I know this is the rule, but I find it awkward and don’t like to play by it.

    then u must be patient xd


  • Patience is my flag characteristic. Hmm, sometimes. Not when doing my own moves though, apparently.


  • TripleA Manual Gamesave Post: Americans round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 destroyers, 2 fighters, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 10 artilleries, 2 fighters and 8 infantry moved from Portugal to Spain
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Spain
            3 fighters moved from 91 Sea Zone to Spain
            2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Spain
                Americans attack with 1 armour, 11 artilleries, 5 fighters and 8 infantry
                Germans defend with 2 aaGuns, 10 artilleries and 18 infantry
                    AA fire in Spain : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Americans lost in Spain
                    Americans roll dice for 1 armour, 11 artilleries, 4 fighters and 8 infantry in Spain, round 2 : 10/24 hits, 8.83 expected hits
                    Germans roll dice for 2 aaGuns, 10 artilleries and 18 infantry in Spain, round 2 : 13/28 hits, 9.33 expected hits
                    2 aaGuns owned by the Germans, 8 infantry owned by the Germans, 8 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Spain
                    Americans roll dice for 1 armour, 6 artilleries and 4 fighters in Spain, round 3 : 2/11 hits, 4.50 expected hits
                    Germans roll dice for 10 artilleries and 10 infantry in Spain, round 3 : 3/20 hits, 6.67 expected hits
                    2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Spain
                    Americans roll dice for 1 armour, 3 artilleries and 4 fighters in Spain, round 4 : 2/8 hits, 3.50 expected hits
                    Germans roll dice for 10 artilleries and 8 infantry in Spain, round 4 : 8/18 hits, 6.00 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Americans, 4 fighters owned by the Americans and 3 artilleries owned by the Americans lost in Spain
                Germans win with 10 artilleries and 6 infantry remaining. Battle score for attacker is -78
                Casualties for Americans: 1 armour, 11 artilleries, 5 fighters and 8 infantry
                Casualties for Germans: 2 aaGuns and 12 infantry
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Americans : -3.00
    AA fire in Spain : : 0.17
    Japanese : 0.33
    

    Savegame


  • u were super lucky in spain


  • i still have some chances in this game but i dont want to torter both of us

    the axis are on the path to victory

    i resign


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    i still have some chances in this game but i dont want to torter both of us

    the axis are on the path to victory

    i resign

    Yes, I believe it’s more or less inevitable from now on.

    Well fought!


  • i am slightly loosing motivation to play a and a

    the axis are owerpowered, and nobody will give me 40 or 50 bid with alllies

    i like allies, dont like to play much with axis, but if i want to keep winning i need to play the axis

    and that sucks from my point of view

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