LennardF v AKreider (Allies + 10) game #3

  • 2007 AAR League

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Philippines to 31 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            1 fighter moved from 10 Sea Zone to Wake Island
            1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 31 Sea Zone to Wake Island
            1 fighter moved from Western United States to Wake Island
            1 bomber moved from Central United States to Wake Island
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter and 6 infantry moved from Szechwan to Yunnan
            2 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 4 : 4/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
            1 infantry placed in Szechwan
            Chinese undo move 2.
            Chinese undo move 1.
            2 infantry placed in Shensi
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 3.50
    Japanese : 0.33
    

    Savegame

  • 2007 AAR League

    Does Germany normally keep that many planes? I’m slowly figuring out the UK turn. I think you might have one or even two more than usual.

    I was checking if I could save the UK battleship and cruiser, but without being able to move three spaces it looks undoable. Please let me know if you see a better move for them after I’ve made my move (or after Germany kills them).

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Philippines to 31 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            1 fighter moved from 10 Sea Zone to Wake Island
            1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 31 Sea Zone to Wake Island
            1 fighter moved from Western United States to Wake Island
            1 bomber moved from Central United States to Wake Island
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter and 6 infantry moved from Szechwan to Yunnan
            2 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 4 : 4/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
            1 infantry placed in Szechwan
            Chinese undo move 2.
            Chinese undo move 1.
            2 infantry placed in Shensi
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 106 Sea Zone
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                    British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 106 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 106 Sea Zone to Quebec
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 cruiser moved from 111 Sea Zone to 110 Sea Zone
            1 battleship moved from 111 Sea Zone to 109 Sea Zone
            1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 aaGun moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from India to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from 80 Sea Zone to Persia
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 tactical_bomber moved from India to Tanganyika Territory
            1 fighter moved from India to Tanganyika Territory
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from Burma to India
            3 aaGuns, 1 fighter and 5 infantry moved from India to Burma
            1 fighter moved from Burma to India
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -0.83
    Italians : -0.33
    Chinese : 3.50
    Japanese : 0.33
    

    Savegame


  • Not sure but that first round of G vs UK is subject to big swings due to dice. In this case because you didn’t scramble 110 only my subs were at risk. In 111 you had 1 plane but I was able to soak that hit with my battleship.


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery and 1 infantry moved from Ethiopia to Kenya
            1 mech_infantry moved from Tobruk to Libya
            1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 artillery moved from 97 Sea Zone to Greece
            1 infantry moved from Albania to Greece
            1 infantry moved from Albania to Greece
            1 armour moved from Albania to Greece
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Northern Italy to Yugoslavia
            1 fighter moved from Southern Italy to Yugoslavia
            1 fighter moved from Southern Italy to Greece
            1 bomber moved from Northern Italy to Greece
            1 armour moved from Tobruk to Libya
            1 infantry moved from Tobruk to Libya
            1 artillery and 2 infantry moved from Tobruk to Libya
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                Neutral_Allies defend with 3 infantry
                    Italians roll dice for 1 cruiser in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Yugoslavia, round 2 : 4/6 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 3 infantry
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 4/7 hits, 2.67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Yugoslavia to Southern Italy
            1 fighter moved from Greece to Southern Italy
            1 bomber moved from Greece to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.67
    Neutral_Allies : -0.33
    

    Savegame

  • 2007 AAR League

  • 2007 AAR League


  • Scramble London?

    G2.tsvg

  • 2007 AAR League

    No. And this is the kind of thing you’d assume I’d say no to.


  • Sure, but I like to keep it simple.


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            3 artilleries and 11 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Bulgaria to Slovakia Hungary
            2 armour moved from Romania to Slovakia Hungary
            4 mech_infantrys moved from France to Germany
            6 armour moved from France to Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            4 tactical_bombers moved from Western Germany to 109 Sea Zone
            2 bombers moved from Western Germany to 109 Sea Zone
            2 fighters moved from Western Germany to 109 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            2 infantry moved from Norway to Finland
            4 infantry moved from Bulgaria to Romania
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from 112 Sea Zone to Western Germany
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 2 fighters, 1 submarine and 5 tactical_bombers
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers, 2 fighters and 5 tactical_bombers in 109 Sea Zone, round 2 : 3/9 hits, 5.17 expected hits
                    British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone
                Germans win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
            1 aaGun moved from Western Germany to Holland Belgium
            2 bombers, 2 fighters and 5 tactical_bombers moved from 109 Sea Zone to Holland Belgium
            1 artillery moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
    
        Place Units - Germans
            8 armour and 2 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : 0.33
    

    Savegame

  • 2007 AAR League

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:21:57 AM
    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 124 Sea Zone to 117 Sea Zone
            3 artilleries and 5 infantry moved from Novgorod to Belarus
            2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
            1 artillery and 4 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Rostov to Ukraine
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Ukraine
            10 infantry placed in Russia
            Russians undo move 1.
            Russians undo move 1.
            1 artillery and 2 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Hunan
            2 bombers moved from Kwangsi to Chahar
            4 tactical_bombers moved from Kwangsi to Yunnan
            2 fighters moved from Kwangsi to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
            1 fighter moved from 36 Sea Zone to Yunnan
            4 fighters moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            3 artilleries moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Korea to Jehol
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Anhwe to Hopei
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 2 bombers and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 4 infantry in Chahar, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 bombers and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 5 fighters, 4 infantry and 4 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits, 6.83 expected hits
                    Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            2 bombers moved from Chahar to Korea
            1 fighter moved from Yunnan to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
            4 fighters and 3 tactical_bombers moved from Yunnan to Kiangsi
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Kiangsu
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : -0.83
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 submarine moved from 23 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to 26 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 fighter moved from Eastern United States to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 3 infantry moved from Shensi to Tsinghai
            2 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 submarine moved from 23 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to 26 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 fighter moved from Eastern United States to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 3 infantry moved from Shensi to Tsinghai
            2 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from India to Iraq
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Kenya
            1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 artillery and 2 infantry moved from Persia to Iraq
            1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - British
            Battle in Morocco
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq
                British win, taking Morocco from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Kenya
                British attack with 1 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Kenya
                Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            1 fighter moved from Iraq to Persia
            1 submarine moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Egypt
            1 tactical_bomber moved from 92 Sea Zone to Egypt
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 bomber moved from Quebec to Gibraltar
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 83 Sea Zone to 87 Sea Zone
            1 destroyer moved from 106 Sea Zone to 90 Sea Zone
            3 aaGuns and 7 infantry moved from Burma to India
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            1 artillery and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.67
    Italians : 0.33
    Neutral_Axis : 2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 artillery and 2 infantry moved from Yugoslavia to Romania
            1 armour moved from Greece to Romania
            1 artillery and 2 infantry moved from Greece to Bulgaria
            1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 artillery moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Northern Italy
            Italians undo move 1.
            1 fighter and 1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
            Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

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