@koala a big start for japan! No scramble thanks
L20 #1 trulpen (X) vs Pejon88 (A+8) BM3
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Greece 2 artilleries and 2 infantry moved from Tobruk to Libya 1 infantry moved from Tunisia to Libya 1 infantry moved from Southern France to France 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 armour and 3 mech_infantrys moved from Romania to Eastern Poland Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0,17
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 fighter moved from New South Wales to Queensland 1 fighter moved from 54 Sea Zone to Queensland 2 fighters moved from India to Eastern Persia 2 fighters moved from Queensland to 54 Sea Zone 1 fighter moved from India to Eastern Persia Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 fighters EDIT: Adding units owned by British to India: 2 fighters EDIT: Turning off Edit Mode 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 fighter moved from New South Wales to Queensland 1 fighter moved from 54 Sea Zone to Queensland 2 fighters moved from India to Eastern Persia 2 fighters moved from Queensland to 54 Sea Zone 1 fighter moved from India to Eastern Persia Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 fighters EDIT: Adding units owned by British to India: 2 fighters EDIT: Turning off Edit Mode 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Ett enklare sätt att göra många edits på är att göra ett edit-move under någon annan nations runda.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 8 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 11 armour, 5 artilleries, 25 infantry and 14 mech_infantrys moved from Ukraine to Rostov 2 armour and 7 mech_infantrys moved from Eastern Poland to Archangel 8 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Western Ukraine 3 bombers moved from Western Germany to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 3 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 1 mech_infantry in Western Ukraine, round 2 : 3/4 hits, 2,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 8 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 8 infantry and 7 mech_infantrys in Archangel, round 2 : 4/17 hits, 3,50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 11 armour, 5 artilleries, 25 infantry and 14 mech_infantrys Russians defend with 5 infantry Germans roll dice for 11 armour, 5 artilleries, 25 infantry and 14 mech_infantrys in Rostov, round 2 : 12/55 hits, 14,50 expected hits Russians roll dice for 5 infantry in Rostov, round 2 : 1/5 hits, 1,67 expected hits 5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 11 armour, 5 artilleries, 24 infantry and 14 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 3 aaGuns moved from Ukraine to Rostov 1 aaGun moved from Bessarabia to Eastern Poland 3 bombers moved from Western Ukraine to Romania 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 infantry moved from Baltic States to Belarus 1 artillery moved from Baltic States to Novgorod 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from Southern Italy to 112 Sea Zone 1 tactical_bomber moved from Southern Italy to Eastern Poland 1 aaGun moved from Western Germany to France Place Units - Germans 1 submarine placed in 112 Sea Zone 2 infantry and 8 mech_infantrys placed in Germany 3 infantry placed in Novgorod 3 infantry placed in Ukraine Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1,17 Russians : -0,33
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Poängen med att bygga 6 mech G1. Om istället 6 art, så hade de varit i Ukraina nu.
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Men du gjorde ju inte det :)
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@Pejon_88 said in L20 #1 trulpen (X) vs Pejon88 (A+8) BM3:
Men du gjorde ju inte det :)
Haha, å fan! Blandade ihop det med andra partier. Nä, körde ju Graf Zeppelin här i vårt parti.
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@trulpen AC?
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@Pejon_88 said in L20 #1 trulpen (X) vs Pejon88 (A+8) BM3:
@trulpen AC?
Japp. Det var ett tyskt hangarfartyg som färdigsställdes under WWII.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 7 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 4 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 3 artilleries and 7 infantry moved from Russia to Tambov 4 aaGuns, 2 armour, 2 artilleries, 46 infantry and 2 mech_infantrys moved from Bryansk to Tambov 1 armour and 2 mech_infantrys moved from Tambov to Samara 1 armour moved from Tambov to Samara 1 infantry moved from Novosibirsk to Vologda 3 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Urals 1 fighter moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia Place Units - Russians 7 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -2,17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Marianas 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Marianas 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Marianas 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan 1 artillery and 2 infantry moved from Yunnan to Szechwan 2 bombers moved from Hunan to Shensi 1 armour and 1 mech_infantry moved from Yunnan to Szechwan Combat - Japanese Battle in Dutch New Guinea Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Szechwan, round 2 : 3/6 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Dutch New Guinea from ANZAC, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Marianas Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Marianas, round 2 : 2/7 hits, 3,00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Marianas, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Marianas Japanese win, taking Marianas from Americans with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 3 : 0/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 4 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from Shensi to Kwangsi 3 artilleries moved from Hunan to Kwangsi 1 destroyer moved from 44 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 3 submarines moved from 22 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 45 Sea Zone 1 battleship and 3 carriers moved from 35 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 carriers moved from 6 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from Marianas to 22 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 aaGun moved from Yunnan to Kwangsi 4 artilleries and 2 infantry moved from Yunnan to French Indo China Place Units - Japanese 1 carrier, 2 submarines and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1,33 Chinese : 0,33 UK_Pacific : -1,00 Japanese : -2,50
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Japan går starkt!
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@trulpen Aa, nice!
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@trulpen Verkligen! Blir tufft det här :)
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Blir ändå tuffare när du träffar på 2or och jag missar i flyg vs. skepp.
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Aj då, det är hårt.
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@trulpen Det är tråkigt när 3 av 3 går åt samma håll.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to Russia: 2 armour and 2 mech_infantrys EDIT: Removing units owned by Russians from Samara: 2 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 bomber moved from India to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to Queensland 1 bomber moved from 55 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 aaGun, 1 infantry, 1 marine and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 aaGun, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone 1 aaGun, 1 infantry, 1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Midway 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Morocco to Algeria 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery, 2 infantry and 1 mech_infantry placed in Central United States 1 fighter placed in Western United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 4 artilleries, 3 infantry and 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Morocco: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,17 Japanese : 1,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi 1 fighter moved from Burma to Shensi Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 2 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1,33 Japanese : 0,33