TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries and 2 infantry in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Brazil
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 11 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 11 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Anhwe, round 2 : 1/14 hits, 3.33 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Anhwe, round 3 : 2/14 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
1 artillery and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
2 fighters moved from Burma to Hunan
1 armour moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Anhwe
Combat - British
Battle in Hunan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
3 aaGuns and 11 mech_infantrys moved from Burma to Yunnan
4 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,6,3,2
UK_Pacific collect 6 PUs (6 lost to blockades); end with 6 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Italians : -0.17
British : 0.00
Americans : -1.00
Chinese : -3.67
Japanese : 0.33
@Robert I take some of it back - UK Pacific are annoying to Japan, granted. But they never really threaten, unless Japan is completely beaten. Anyway, who knows, I don’t suspect you guys will make major mistakes, so I guess I can hope for the US to save the day.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern France to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 3 artilleries, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 2 : 0/5 hits, 1,67 expected hits
Americans roll dice for 3 artilleries and 1 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
1 bomber owned by the Italians retreated
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 artilleries in Gibraltar, round 3 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 3 artilleries in Gibraltar, round 4 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win with 2 artilleries remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer and 3 submarines moved from 97 Sea Zone to 92 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 armour moved from Southern France to Northern Italy
1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Bulgaria
Place Units - Italians
2 infantry placed in Southern France
5 infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 2 destroyers and 1 fighter in 45 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
retreated to 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,6,3
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 2 destroyers and 1 fighter in 45 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
retreated to 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,6,3
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
@Robert true. I’m sorry for whining so much. I guess this is the round of bad luck… 2 Destoyers + 1 Fighter vs 1 Destroyer and 1 Sub (7 - 3 in power, 3 - 2 in numbers). Sub hit on its 1-defense and Destroyer hit as well, so I had to retreat. Fucking dice
@Makalakalane : No worries. This game often makes me rage. In some of IRL games, we often end up accusing each others of cheating (not seriously) by not throwing the dices properly. Some would even ask the other players to reroll certains dices because they didn’t roll when thrown in the box!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Norway to Finland
1 armour and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour and 2 infantry moved from 127 Sea Zone to Finland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
3 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Romania
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to Gibraltar
1 fighter and 2 tactical_bombers moved from Western Germany to Finland
1 bomber moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
7 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Norway to Finland
1 armour and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour and 2 infantry moved from 127 Sea Zone to Finland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
3 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Romania
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to Gibraltar
1 fighter and 2 tactical_bombers moved from Western Germany to Finland
1 bomber moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
7 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Novgorod
Battle in Romania
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Romania, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Novgorod from Russians, taking Romania from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 8 armour, 4 artilleries, 19 infantry and 4 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 8 armour, 4 artilleries, 19 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 12/35 hits, 9,83 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 4 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Finland
Germans attack with 1 armour, 1 fighter, 9 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry
AA fire in Finland : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Finland
Germans roll dice for 1 armour, 9 infantry and 2 tactical_bombers in Finland, round 2 : 4/12 hits, 3,17 expected hits
Russians roll dice for 2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry in Finland, round 2 : 3/8 hits, 2,67 expected hits
2 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Finland
Germans roll dice for 1 armour, 6 infantry and 2 tactical_bombers in Finland, round 3 : 2/9 hits, 2,67 expected hits
Russians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Finland, round 3 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans roll dice for 1 armour, 4 infantry and 2 tactical_bombers in Finland, round 4 : 4/7 hits, 2,33 expected hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Finland, round 4 : 2/4 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 armour, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter and 7 infantry
Casualties for Russians: 2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 2 artilleries and 1 harbour
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar
Germans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries
Non Combat Move - Germans
1 bomber moved from Gibraltar to Algeria
1 carrier and 2 fighters moved from 97 Sea Zone to 92 Sea Zone
2 aaGuns moved from Poland to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
2 tactical_bombers moved from Romania to Germany
4 infantry moved from Germany to Poland
1 bomber moved from Baltic States to Western Germany
1 destroyer moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun moved from Norway to Finland
1 aaGun moved from Norway to Finland
2 tactical_bombers moved from Finland to Norway
1 tactical_bomber moved from Western Germany to Southern Italy
1 cruiser, 1 submarine and 6 transports moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in United Kingdom
1 infantry placed in France
1 infantry placed in France
Germans undo move 4.
1 infantry placed in United Kingdom
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 2,50
Americans : 0,00
AA fire in Finland : : 0,50
Russians : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
3 fighters moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to 127 Sea Zone
3 armour and 2 mech_infantrys moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 fighter moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 3 transports
3 transports owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Novgorod
Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/9 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 11 armour and 3 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
5 armour moved from Russia to Ukraine
11 armour moved from Bryansk to Ukraine
6 mech_infantrys moved from Bryansk to Ukraine
3 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Ukraine
4 fighters moved from Novgorod to Ukraine
1 fighter moved from 127 Sea Zone to Smolensk
Place Units - Russians
3 armour placed in Ukraine
10 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Russians to Ethiopia: 1 mech_infantry
EDIT: Turning off Edit Mode
@Robert haha I’ve never seen Russia take Tobruk before :p Anyway, it’s not looking too bad. Thank you for showing good sportsmanship. I can see that the Allies aren’t that bad off. Yet :D
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Kiangsi to Anhwe
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 armour moved from Korea to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
2 infantry moved from Korea to Amur
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Hainan to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 armour moved from Kwangtung to Anhwe
1 fighter moved from 36 Sea Zone to Anhwe
3 tactical_bombers moved from 35 Sea Zone to Anhwe
2 bombers moved from Japan to Anhwe
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Kiangsi to Anhwe
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 armour moved from Korea to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
2 infantry moved from Korea to Amur
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Hainan to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 armour moved from Kwangtung to Anhwe
1 fighter moved from 36 Sea Zone to Anhwe
3 tactical_bombers moved from 35 Sea Zone to Anhwe
2 bombers moved from Japan to Anhwe
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 6 mech_infantrys and 6 tactical_bombers
British defend with 1 armour, 2 fighters and 1 tactical_bomber; Chinese defend with 3 artilleries and 14 infantry
Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 6 mech_infantrys and 6 tactical_bombers in Anhwe, round 2 : 10/27 hits, 11,83 expected hits
Chinese roll dice for 1 armour, 3 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber in Anhwe, round 2 : 7/21 hits, 8,00 expected hits
3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 10 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Anhwe, round 3 : 10/20 hits, 10,33 expected hits
Chinese roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/11 hits, 4,67 expected hits
2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 4 infantry owned by the Chinese, 3 artilleries owned by the Chinese, 1 fighter owned by the British and 1 armour owned by the British lost in Anhwe
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Anhwe, round 4 : 7/18 hits, 9,67 expected hits
Chinese roll dice for 1 fighter in Anhwe, round 4 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 2 bombers, 4 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Japanese: 3 artilleries, 3 infantry and 4 mech_infantrys
Casualties for Chinese: 3 artilleries and 14 infantry
Casualties for British: 1 armour, 2 fighters and 1 tactical_bomber
Non Combat Move - Japanese
2 bombers moved from Anhwe to Kwangtung
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Anhwe to 36 Sea Zone
1 tactical_bomber moved from Anhwe to 35 Sea Zone
1 fighter moved from Anhwe to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 aaGun moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 harbour
Americans roll dice for 2 battleships in Gibraltar, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Algeria
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 bomber
Americans roll dice for 1 fighter and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 fighter in Algeria, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter in Algeria, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber in Algeria, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter in Algeria, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber in Algeria, round 5 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Algeria
Americans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Germans: 1 bomber
Non Combat Move - Americans
1 fighter moved from Algeria to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Round: 1
Purchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - AustroHungarians
Italians roll mine dice in SZ 17 : 0/2 hits, 0.33 expected hits
Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians
Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians
Trigger SerbiaJoins: Russians captures territory Serbia
Trigger SerbiaJoins: Russians takes ownership of territory Serbia
Trigger RomaniaJoins: Russians captures territory Romania
Trigger RomaniaJoins: Russians takes ownership of territory Romania
2 artilleries and 6 infantry moved from Galicia to Romania
2 artilleries and 6 infantry moved from Trieste to Serbia
2 artilleries and 6 infantry moved from Bohemia to Galicia
2 artilleries and 12 infantry moved from Vienna to Galicia
2 artilleries and 6 infantry moved from Tyrolia to Trieste
4 infantry moved from Budapest to Serbia
2 artilleries and 8 infantry moved from Budapest to Romania
1 battleship and 1 cruiser moved from SZ 18 to SZ 17
Russians take Serbia from Neutral_Allied
Russians take Romania from Neutral_Allied
Combat - AustroHungarians
AustroHungarians has abandoned SZ 9 to British
AustroHungarians has abandoned SZ 12 to Russians
AustroHungarians has abandoned SZ 15 to French
AustroHungarians has abandoned SZ 16 to French
AustroHungarians has abandoned SZ 21 to Russians
Battle in Serbia
AustroHungarians attack with 2 artilleries and 10 infantry
AustroHungarians roll dice for 2 artilleries and 10 infantry in Serbia, round 2 : 6/12 hits, 4.67 expected hits
Neutral_Allied roll dice for 1 artillery and 3 infantry in Serbia, round 2 : 3/4 hits, 2.00 expected hits
3 infantry owned by the AustroHungarians lost in Serbia
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Serbia
AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 21 from Neutral, taking Serbia from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -9
Casualties for AustroHungarians: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Romania
AustroHungarians attack with 4 artilleries and 14 infantry
AustroHungarians roll dice for 4 artilleries and 14 infantry in Romania, round 2 : 10/18 hits, 7.33 expected hits
Neutral_Allied roll dice for 1 artillery and 5 infantry in Romania, round 2 : 3/6 hits, 3.00 expected hits
3 infantry owned by the AustroHungarians lost in Romania
5 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania
AustroHungarians win, taking Romania from Russians with 4 artilleries and 11 infantry remaining. Battle score for attacker is -9
Casualties for AustroHungarians: 3 infantry
Casualties for Russians: 1 artillery and 5 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 artillery, 1 fighter and 5 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 31 PUs; end with 32 PUs
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Persia to East Europe
2 armour moved from Finland Norway to East Europe
1 armour, 1 fighter and 22 infantry moved from Karelia S.S.R. to East Europe
2 infantry moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in East Europe
Russians attack with 3 armour, 2 fighters and 22 infantry
Germans defend with 6 armour, 3 fighters and 13 infantry
Russians roll dice for 3 armour, 2 fighters and 22 infantry in East Europe, round 2 : 8/27 hits, 6.17 expected hits
Germans roll dice for 6 armour, 3 fighters and 13 infantry in East Europe, round 2 : 9/22 hits, 8.33 expected hits
9 infantry owned by the Russians lost in East Europe
8 infantry owned by the Germans lost in East Europe
Russians roll dice for 3 armour, 2 fighters and 13 infantry in East Europe, round 3 : 6/18 hits, 4.67 expected hits
Germans roll dice for 6 armour, 3 fighters and 5 infantry in East Europe, round 3 : 7/14 hits, 5.67 expected hits
7 infantry owned by the Russians lost in East Europe
5 infantry owned by the Germans and 1 armour owned by the Germans lost in East Europe
Russians roll dice for 3 armour, 2 fighters and 6 infantry in East Europe, round 4 : 2/11 hits, 3.50 expected hits
Germans roll dice for 5 armour and 3 fighters in East Europe, round 4 : 5/8 hits, 3.67 expected hits
5 infantry owned by the Russians lost in East Europe
2 armour owned by the Germans lost in East Europe
Russians roll dice for 3 armour, 2 fighters and 1 infantry in East Europe, round 5 : 5/6 hits, 2.67 expected hits
Germans roll dice for 3 armour and 3 fighters in East Europe, round 5 : 3/6 hits, 3.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Russians lost in East Europe
2 fighters owned by the Germans and 3 armour owned by the Germans lost in East Europe
Russians roll dice for 1 armour and 2 fighters in East Europe, round 6 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 fighter in East Europe, round 6 : 1/1 hits, 0.67 expected hits
1 armour owned by the Russians lost in East Europe
1 fighter owned by the Germans lost in East Europe
Russians win with 2 fighters remaining. Battle score for attacker is 24
Casualties for Russians: 3 armour and 22 infantry
Casualties for Germans: 6 armour, 3 fighters and 13 infantry
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 armour moved from India to Novosibirsk
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Finland Norway to Karelia S.S.R.
2 fighters moved from East Europe to Karelia S.S.R.
Place Units - Russians
4 infantry placed in Karelia S.S.R.
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 carriers, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
1 fighter moved from Hopei to Shensi
1 bomber moved from Jehol to Shensi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Philippines to 22 Sea Zone
1 destroyer and 2 fighters moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from Philippines to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Guam to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 3/12 hits, 6.50 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 22 Sea Zone to Japan
1 bomber moved from Shensi to Jehol
2 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Hopei
1 armour and 2 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 battleship, 1 carrier, 1 destroyer and 9 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to India
7 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
Place Units - Japanese
3 carriers placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in India
1 infantry placed in Kwangtung
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.50
Japanese regular : -3.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
2 artilleries and 6 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 armour and 1 mech_infantry moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 3 aaGuns
3 aaGuns owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 artilleries and 7 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 7 infantry in Smolensk, round 2 : 2/9 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Smolensk
2 aaGuns, 6 artilleries and 40 infantry moved from Russia to Tambov
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
5 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
Place Units - Russians
1 fighter, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs