5d6<=1: 6, 1, 1, 2, 4; Hits: 2
2d6<=2: 4, 6; Hits: 0
1d6<=2: 6; Hits: 0
2v2 Robert and friend vs Makalakalane and Maxiheimer
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Gibraltar Americans attack with 3 artilleries and 3 infantry Italians defend with 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 3 artilleries and 2 infantry in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - Americans 1 fighter moved from Morocco to 91 Sea Zone 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Brazil 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 11 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries, 1 fighter and 11 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Anhwe, round 2 : 1/14 hits, 3.33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Anhwe, round 3 : 2/14 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 1 artillery and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 2 fighters moved from Burma to Hunan 1 armour moved from Hopei to Chahar Chinese take Chahar from Japanese 1 armour moved from Chahar to Anhwe Combat - British Battle in Hunan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Anhwe 3 aaGuns and 11 mech_infantrys moved from Burma to Yunnan 4 infantry and 1 mech_infantry moved from India to Burma 1 mech_infantry moved from Burma to Yunnan Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,5,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,6,3,2 UK_Pacific collect 6 PUs (6 lost to blockades); end with 6 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Italians : -0.17 British : 0.00 Americans : -1.00 Chinese : -3.67 Japanese : 0.33
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@Robert I take some of it back - UK Pacific are annoying to Japan, granted. But they never really threaten, unless Japan is completely beaten. Anyway, who knows, I don’t suspect you guys will make major mistakes, so I guess I can hope for the US to save the day.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from Southern France to 93 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern France to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 3 infantry Americans defend with 3 artilleries, 1 harbour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 2 : 0/5 hits, 1,67 expected hits Americans roll dice for 3 artilleries and 1 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar 1 bomber owned by the Italians retreated Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 artilleries in Gibraltar, round 3 : 0/3 hits, 1,00 expected hits Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 3 artilleries in Gibraltar, round 4 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win with 2 artilleries remaining. Battle score for attacker is -6 Casualties for Italians: 1 artillery and 3 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 destroyer and 3 submarines moved from 97 Sea Zone to 92 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to Southern France 1 armour moved from Southern France to Northern Italy 1 infantry moved from Yugoslavia to Bulgaria 1 armour moved from Yugoslavia to Bulgaria Place Units - Italians 2 infantry placed in Southern France 5 infantry placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -2,00 Americans : 1,67
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Speak of the devil, here’s some luck/bad luck -_-
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 2 destroyers and 1 fighter in 45 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone retreated to 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,6,3 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.50
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - French
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 2 destroyers and 1 fighter in 45 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone retreated to 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,6,3 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.50
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@Robert true. I’m sorry for whining so much. I guess this is the round of bad luck… 2 Destoyers + 1 Fighter vs 1 Destroyer and 1 Sub (7 - 3 in power, 3 - 2 in numbers). Sub hit on its 1-defense and Destroyer hit as well, so I had to retreat. Fucking dice
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@Makalakalane : No worries. This game often makes me rage. In some of IRL games, we often end up accusing each others of cheating (not seriously) by not throwing the dices properly. Some would even ask the other players to reroll certains dices because they didn’t roll when thrown in the box!
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@Makalakalane ‘Some’ being Robert…
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@Basile_01 haha
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Norway to Finland 1 armour and 2 infantry moved from Western Germany to 112 Sea Zone 1 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour and 2 infantry moved from 127 Sea Zone to Finland 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Novgorod 3 infantry moved from Slovakia Hungary to Romania 1 tactical_bomber moved from Western Germany to Romania 1 tactical_bomber moved from Western Germany to Romania 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Western Germany to Gibraltar 1 fighter and 2 tactical_bombers moved from Western Germany to Finland 1 bomber moved from Western Germany to Baltic States 1 infantry moved from Poland to Baltic States 7 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Norway to Finland 1 armour and 2 infantry moved from Western Germany to 112 Sea Zone 1 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour and 2 infantry moved from 127 Sea Zone to Finland 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Novgorod 3 infantry moved from Slovakia Hungary to Romania 1 tactical_bomber moved from Western Germany to Romania 1 tactical_bomber moved from Western Germany to Romania 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Western Germany to Gibraltar 1 fighter and 2 tactical_bombers moved from Western Germany to Finland 1 bomber moved from Western Germany to Baltic States 1 infantry moved from Poland to Baltic States 7 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Novgorod Battle in Romania Germans attack with 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 infantry and 2 tactical_bombers in Romania, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Novgorod from Russians, taking Romania from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 8 armour, 4 artilleries, 19 infantry and 4 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 8 armour, 4 artilleries, 19 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 12/35 hits, 9,83 expected hits Russians roll dice for 1 aaGun and 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 4 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Finland Germans attack with 1 armour, 1 fighter, 9 infantry and 2 tactical_bombers Russians defend with 2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry AA fire in Finland : 1/3 hits, 0,50 expected hits 1 fighter owned by the Germans lost in Finland Germans roll dice for 1 armour, 9 infantry and 2 tactical_bombers in Finland, round 2 : 4/12 hits, 3,17 expected hits Russians roll dice for 2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry in Finland, round 2 : 3/8 hits, 2,67 expected hits 2 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Finland Germans roll dice for 1 armour, 6 infantry and 2 tactical_bombers in Finland, round 3 : 2/9 hits, 2,67 expected hits Russians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Finland, round 3 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans roll dice for 1 armour, 4 infantry and 2 tactical_bombers in Finland, round 4 : 4/7 hits, 2,33 expected hits Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Finland, round 4 : 2/4 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 armour, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter and 7 infantry Casualties for Russians: 2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry Battle in Baltic States Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States retreated to Baltic States Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Gibraltar Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 2 artilleries and 1 harbour Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar Germans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries Non Combat Move - Germans 1 bomber moved from Gibraltar to Algeria 1 carrier and 2 fighters moved from 97 Sea Zone to 92 Sea Zone 2 aaGuns moved from Poland to Eastern Poland 2 aaGuns, 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland 2 tactical_bombers moved from Romania to Germany 4 infantry moved from Germany to Poland 1 bomber moved from Baltic States to Western Germany 1 destroyer moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 aaGun moved from Norway to Finland 1 aaGun moved from Norway to Finland 2 tactical_bombers moved from Finland to Norway 1 tactical_bomber moved from Western Germany to Southern Italy 1 cruiser, 1 submarine and 6 transports moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 10 infantry placed in Germany 2 infantry placed in United Kingdom 1 infantry placed in France 1 infantry placed in France Germans undo move 4. 1 infantry placed in United Kingdom 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 2,50 Americans : 0,00 AA fire in Finland : : 0,50 Russians : 2,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 3 fighters moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to 127 Sea Zone 3 armour and 2 mech_infantrys moved from Egypt to Tobruk Russians take Tobruk from Italians 1 fighter moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod Combat - Russians Battle in 127 Sea Zone Russians attack with 1 fighter Germans defend with 3 transports 3 transports owned by the Germans lost in 127 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in Novgorod Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/9 hits, 3.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 11 armour and 3 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 5 armour moved from Russia to Ukraine 11 armour moved from Bryansk to Ukraine 6 mech_infantrys moved from Bryansk to Ukraine 3 infantry moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Ukraine 1 armour moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Novgorod to Ukraine 4 fighters moved from Novgorod to Ukraine 1 fighter moved from 127 Sea Zone to Smolensk Place Units - Russians 3 armour placed in Ukraine 10 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry EDIT: Adding units owned by Russians to Ethiopia: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.33
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@Robert haha I’ve never seen Russia take Tobruk before :p Anyway, it’s not looking too bad. Thank you for showing good sportsmanship. I can see that the Allies aren’t that bad off. Yet :D
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Kiangsi to Anhwe 1 fighter moved from Manchuria to Anhwe 1 tactical_bomber moved from Manchuria to Anhwe 1 armour moved from Korea to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 2 infantry moved from Korea to Amur 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from Hainan to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 fighter moved from 36 Sea Zone to Kwangsi 1 armour moved from Kwangtung to Anhwe 1 fighter moved from 36 Sea Zone to Anhwe 3 tactical_bombers moved from 35 Sea Zone to Anhwe 2 bombers moved from Japan to Anhwe 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Kiangsi to Anhwe 1 fighter moved from Manchuria to Anhwe 1 tactical_bomber moved from Manchuria to Anhwe 1 armour moved from Korea to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 2 infantry moved from Korea to Amur 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from Hainan to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 fighter moved from 36 Sea Zone to Kwangsi 1 armour moved from Kwangtung to Anhwe 1 fighter moved from 36 Sea Zone to Anhwe 3 tactical_bombers moved from 35 Sea Zone to Anhwe 2 bombers moved from Japan to Anhwe 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 2 armour, 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 6 mech_infantrys and 6 tactical_bombers British defend with 1 armour, 2 fighters and 1 tactical_bomber; Chinese defend with 3 artilleries and 14 infantry Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 6 mech_infantrys and 6 tactical_bombers in Anhwe, round 2 : 10/27 hits, 11,83 expected hits Chinese roll dice for 1 armour, 3 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber in Anhwe, round 2 : 7/21 hits, 8,00 expected hits 3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 10 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Anhwe, round 3 : 10/20 hits, 10,33 expected hits Chinese roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/11 hits, 4,67 expected hits 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 4 infantry owned by the Chinese, 3 artilleries owned by the Chinese, 1 fighter owned by the British and 1 armour owned by the British lost in Anhwe Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Anhwe, round 4 : 7/18 hits, 9,67 expected hits Chinese roll dice for 1 fighter in Anhwe, round 4 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 2 bombers, 4 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Japanese: 3 artilleries, 3 infantry and 4 mech_infantrys Casualties for Chinese: 3 artilleries and 14 infantry Casualties for British: 1 armour, 2 fighters and 1 tactical_bomber Non Combat Move - Japanese 2 bombers moved from Anhwe to Kwangtung 1 fighter moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from Anhwe to 36 Sea Zone 1 tactical_bomber moved from Anhwe to 35 Sea Zone 1 fighter moved from Anhwe to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Jehol 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Jehol 1 tactical_bomber moved from Anhwe to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 aaGun moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 2 artilleries and 2 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in Kwangtung 2 armour and 1 mech_infantry placed in Kiangsu 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese : -3,67 Japanese : -4,33
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@Basile_01 ok I obviously forgot to move the Anzac planes to the chinese forces. That probably cost the pacific side for good.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to Algeria 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 battleship moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 harbour Americans roll dice for 2 battleships in Gibraltar, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Algeria Americans attack with 1 fighter and 1 infantry Germans defend with 1 bomber Americans roll dice for 1 fighter and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 fighter in Algeria, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 fighter in Algeria, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 bomber in Algeria, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 fighter in Algeria, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 bomber in Algeria, round 5 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Algeria Americans win with 1 fighter remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 1 bomber Non Combat Move - Americans 1 fighter moved from Algeria to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.33 Americans : -1.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :