You can assume default OOL unless it’s a bigger fleet battle involving carriers that I might not want to get damaged right away
2v2 Robert and friend vs Makalakalane and Maxiheimer
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@Maxiheimer : Soviet Russia shattered your hopes!
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 9 armour moved from Yunnan to India 5 artilleries, 4 fighters, 6 infantry and 7 tactical_bombers moved from Burma to India 2 battleships, 5 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 21 Sea Zone 2 battleships, 5 carriers, 1 destroyer and 2 submarines moved from 21 Sea Zone to 19 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 4 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone 4 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 2 mech_infantrys moved from Kwangtung to Kiangsu 4 fighters moved from Kwangsi to Kiangsu 1 fighter moved from Kwangsi to Kiangsu 2 fighters moved from Kwangsi to Kiangsu Combat - Japanese Battle in 19 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 destroyer and 2 submarines ANZAC defend with 1 submarine and 2 transports Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 5 carriers and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 2 transports owned by the ANZAC and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 battleships, 5 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20 Casualties for ANZAC: 1 submarine and 2 transports Battle in Kiangsu Japanese attack with 7 fighters and 2 mech_infantrys ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 7 fighters and 2 mech_infantrys in Kiangsu, round 2 : 5/9 hits, 3,83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 7 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in India Japanese attack with 9 armour, 6 artilleries, 4 fighters, 10 infantry and 7 tactical_bombers British defend with 2 aaGuns, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/6 hits, 1,00 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 9 armour, 6 artilleries, 3 fighters, 10 infantry and 7 tactical_bombers in India, round 2 : 18/35 hits, 15,33 expected hits UK_Pacific roll dice for 2 aaGuns, 5 infantry and 1 mech_infantry in India, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 aaGuns owned by the British and 5 infantry owned by the British lost in India Japanese captures 19PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 9 armour, 6 artilleries, 3 fighters, 7 infantry and 7 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter and 3 infantry Casualties for British: 2 aaGuns, 5 infantry and 1 mech_infantry Non Combat Move - Japanese 3 fighters moved from India to Yunnan 7 tactical_bombers moved from India to Yunnan 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 aaGun moved from Burma to India 2 fighters moved from Kiangsu to 19 Sea Zone 3 fighters moved from Kiangsu to Kwangtung 6 infantry moved from Korea to Manchuria 2 fighters moved from Kiangsu to Kwangtung Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 factory_minor placed in Manchuria 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,3,4,4 Japanese collect 34 PUs (7 lost to blockades); end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Chinese : -0,67 UK_Pacific : 1,00 AA fire in India : : 0,00 Japanese : 4,50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 2 infantry, 2 mech_infantrys, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 infantry moved from Southern France to France French take France from Germans French take Algeria from Americans French take Southern France from Americans French take Tunisia from British 2 infantry moved from Normandy Bordeaux to France 2 artilleries moved from Normandy Bordeaux to France 1 artillery moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 6 infantry moved from Morocco to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Southern Italy 2 bombers moved from United Kingdom to Southern Italy 1 armour moved from Finland to Vyborg 1 infantry moved from Karelia to Vyborg 1 armour moved from Finland to Vyborg 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 3 fighters moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 39 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 infantry, 6 submarines and 4 transports moved from 42 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to Hainan 1 artillery moved from 36 Sea Zone to Hainan 1 infantry moved from Malaya to Shan State Americans take Shan State from Japanese 1 artillery moved from Malaya to Shan State 3 fighters moved from Gibraltar to Southern Italy Combat - Americans Battle in 39 Sea Zone Americans attack with 1 fighter Japanese defend with 3 transports 3 transports owned by the Japanese lost in 39 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in French Indo China Battle in Hainan Battle in 41 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Americans roll dice for 2 fighters in 41 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone Americans win, taking French Indo China from Japanese, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Vyborg Americans attack with 2 armour and 1 infantry Germans defend with 2 mech_infantrys Americans roll dice for 2 armour and 1 infantry in Vyborg, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 mech_infantrys in Vyborg, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 95 Sea Zone Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 4 transports Italians defend with 1 submarine Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 2 carriers, 1 cruiser, 2 destroyers and 4 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Southern Italy Americans attack with 2 bombers, 3 fighters and 8 infantry Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys AA fire in Southern Italy : 1/5 hits, 0,83 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 2 bombers, 2 fighters and 8 infantry in Southern Italy, round 2 : 5/12 hits, 3,67 expected hits Italians roll dice for 4 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys in Southern Italy, round 2 : 5/9 hits, 3,00 expected hits 4 aaGuns owned by the Italians, 5 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 bombers, 2 fighters and 3 infantry in Southern Italy, round 3 : 3/7 hits, 2,83 expected hits Italians roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Southern Italy, round 3 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 bombers, 2 fighters and 1 infantry in Southern Italy, round 4 : 2/5 hits, 2,50 expected hits Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern Italy, round 4 : 1/5 hits, 1,67 expected hits 1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2,00 expected hits Italians roll dice for 1 artillery and 2 mech_infantrys in Southern Italy, round 5 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy Americans captures 11PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 bomber, 3 fighters and 7 infantry Casualties for Italians: 4 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 bomber moved from Southern Italy to Southern France 2 fighters moved from United Kingdom to 95 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Norway to Karelia 1 armour moved from Finland to Karelia 1 armour moved from Norway to Karelia 1 armour moved from Northwest Persia to Volgograd 1 fighter moved from 39 Sea Zone to Ceylon 1 fighter moved from 41 Sea Zone to 36 Sea Zone 2 fighters moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Caroline Islands to 36 Sea Zone 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 submarine moved from 34 Sea Zone to 33 Sea Zone Place Units - Americans 7 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 2 armour and 1 mech_infantry placed in Norway Americans undo move 4. 3 armour placed in Finland 1 armour and 2 mech_infantrys placed in Norway Turn Complete - Americans Americans collect 69 PUs; end with 80 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : 1,50 Americans : 4,00 AA fire in Southern Italy : : 0,17 Japanese : 1,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Kiangsu 1 fighter moved from Suiyuyan to Kiangsu 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Anhwe 5 infantry moved from Jehol to Anhwe 3 infantry moved from Hopei to Kweichow 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : -1,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 2 infantry, 2 mech_infantrys, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 infantry moved from Southern France to France French take France from Germans French take Algeria from Americans French take Southern France from Americans French take Tunisia from British 2 infantry moved from Normandy Bordeaux to France 2 artilleries moved from Normandy Bordeaux to France 1 artillery moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 6 infantry moved from Morocco to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Southern Italy 2 bombers moved from United Kingdom to Southern Italy 1 armour moved from Finland to Vyborg 1 infantry moved from Karelia to Vyborg 1 armour moved from Finland to Vyborg 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 3 fighters moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 39 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 infantry, 6 submarines and 4 transports moved from 42 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to Hainan 1 artillery moved from 36 Sea Zone to Hainan 1 infantry moved from Malaya to Shan State Americans take Shan State from Japanese 1 artillery moved from Malaya to Shan State 3 fighters moved from Gibraltar to Southern Italy Combat - Americans Battle in 39 Sea Zone Americans attack with 1 fighter Japanese defend with 3 transports 3 transports owned by the Japanese lost in 39 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in French Indo China Battle in Hainan Battle in 41 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Americans roll dice for 2 fighters in 41 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone Americans win, taking French Indo China from Japanese, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Vyborg Americans attack with 2 armour and 1 infantry Germans defend with 2 mech_infantrys Americans roll dice for 2 armour and 1 infantry in Vyborg, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 mech_infantrys in Vyborg, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 95 Sea Zone Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 4 transports Italians defend with 1 submarine Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 2 carriers, 1 cruiser, 2 destroyers and 4 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Southern Italy Americans attack with 2 bombers, 3 fighters and 8 infantry Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys AA fire in Southern Italy : 1/5 hits, 0,83 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 2 bombers, 2 fighters and 8 infantry in Southern Italy, round 2 : 5/12 hits, 3,67 expected hits Italians roll dice for 4 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys in Southern Italy, round 2 : 5/9 hits, 3,00 expected hits 4 aaGuns owned by the Italians, 5 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 bombers, 2 fighters and 3 infantry in Southern Italy, round 3 : 3/7 hits, 2,83 expected hits Italians roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Southern Italy, round 3 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 bombers, 2 fighters and 1 infantry in Southern Italy, round 4 : 2/5 hits, 2,50 expected hits Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern Italy, round 4 : 1/5 hits, 1,67 expected hits 1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2,00 expected hits Italians roll dice for 1 artillery and 2 mech_infantrys in Southern Italy, round 5 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy Americans captures 11PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 bomber, 3 fighters and 7 infantry Casualties for Italians: 4 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 bomber moved from Southern Italy to Southern France 2 fighters moved from United Kingdom to 95 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Norway to Karelia 1 armour moved from Finland to Karelia 1 armour moved from Norway to Karelia 1 armour moved from Northwest Persia to Volgograd 1 fighter moved from 39 Sea Zone to Ceylon 1 fighter moved from 41 Sea Zone to 36 Sea Zone 2 fighters moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Caroline Islands to 36 Sea Zone 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 submarine moved from 34 Sea Zone to 33 Sea Zone Place Units - Americans 7 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 2 armour and 1 mech_infantry placed in Norway Americans undo move 4. 3 armour placed in Finland 1 armour and 2 mech_infantrys placed in Norway Turn Complete - Americans Americans collect 69 PUs; end with 80 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Kiangsu 1 fighter moved from Suiyuyan to Kiangsu 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Anhwe 5 infantry moved from Jehol to Anhwe 3 infantry moved from Hopei to Kweichow 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Purchase Units - British British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 3 artilleries and 13 infantry moved from West India to India 2 armour and 4 mech_infantrys moved from Eastern Persia to India 4 fighters and 2 tactical_bombers moved from Northwest Persia to India 1 fighter moved from Persia to India Combat - British Battle in India British attack with 2 armour, 3 artilleries, 5 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 9 armour, 6 artilleries, 1 factory_minor, 1 harbour and 7 infantry AA fire in India : 1/3 hits, 0,50 expected hits 1 fighter owned by the British lost in India British roll dice for 1 battleship and 1 cruiser in India, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 2 armour, 3 artilleries, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 6/30 hits, 9,00 expected hits Japanese roll dice for 1 aaGun, 9 armour, 6 artilleries and 7 infantry in India, round 2 : 5/22 hits, 8,83 expected hits 5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the British lost in India British roll dice for 2 armour, 3 artilleries, 4 fighters, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 3 : 6/25 hits, 8,17 expected hits Japanese roll dice for 9 armour, 6 artilleries and 2 infantry in India, round 3 : 8/17 hits, 7,17 expected hits 2 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 8 infantry owned by the British lost in India British roll dice for 2 armour, 3 artilleries, 4 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 4 : 7/17 hits, 6,83 expected hits Japanese roll dice for 9 armour and 2 artilleries in India, round 4 : 5/11 hits, 5,17 expected hits 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the British, 5 armour owned by the Japanese and 2 infantry owned by the British lost in India British roll dice for 2 armour, 3 artilleries, 4 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 5 : 4/12 hits, 5,67 expected hits Japanese roll dice for 4 armour in India, round 5 : 2/4 hits, 2,00 expected hits 4 armour owned by the Japanese and 2 artilleries owned by the British lost in India British win, taking India from Japanese, taking Shan State from Americans with 2 armour, 1 artillery, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 29 Casualties for British: 2 artilleries, 1 fighter, 15 infantry and 3 mech_infantrys Casualties for Japanese: 1 aaGun, 9 armour, 6 artilleries and 7 infantry Non Combat Move - British 2 tactical_bombers moved from India to West India 4 fighters moved from India to West India 1 infantry moved from Alexandria to Egypt 1 aaGun and 9 infantry moved from Normandy Bordeaux to France 2 aaGuns, 2 artilleries and 6 infantry moved from Southern France to France 2 fighters moved from 110 Sea Zone to 95 Sea Zone 2 fighters moved from 110 Sea Zone to France 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - British 3 mech_infantrys placed in Persia 6 infantry placed in United Kingdom 1 fighter placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : 1,50 British : -7,83 Americans : 4,00 AA fire in Southern Italy : : 0,17 Chinese : -0,50 AA fire in India : : 0,50 Japanese : -3,17
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Well played guys. I give up.
If you are up for a rematch, then i would gladly play another game. Maybe switching sides? -
@Robert I agree with @Maxiheimer. Rematch?
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Good game!
Out of curiosity, the first time you Germany stacked its mobile troops in NW Persia, why didn’t you send in Japanese fighters to secure the position?
@Basile_01 : another game?
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Good question… that would certainly have secured the position. I guess it was a lack of coordination between the axis powers…
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@Robert Sure!
@Maxiheimer @Makalakalane Thank you very much. It was an entertaining game. As Robert told you, we usually play A&A in person. It is fun but time-consuming and we therefore tend to end it after 10 hours and 1 or 2 big battles, without taking the time to consider if the situation is really over. We really did not know what to expect when your tanks went for Caucasus!Thank you especially for convincing us to stay. It was very sportsmanlike of you!
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@Makalakalane @Maxiheimer @Basile_01 : Everyone fine with using the same post for the game?
How should we proceed for picking side? Bids? Same bids with but switch sides? -
@Robert sure. A bud of 16 for the Allies is fine for us - I believe that was your bid as well? I will talk to @Maxiheimer and figure out what we want to do :)
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Perfect, let me know where you want the units and we can start the game
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We too usually play at the board, so this way of playing is something else… i favor playing in person, since it gives a lot more oppertunity to talk strategy with your ally.
Now that you mentioned the japanese fighters that could have strenghtened the german tanks, it irritates me that i diden’t think of it… It could really have changed the game
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@Maxiheimer : Adult life made playing the physical boardgame much harder :(
So that’s what happened :( We were certain that the Allies were going to lose two IC (Persia, followed by India). There was no way to survive the tank + airplanes attack
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@Robert and @Basile_01 we will take 1 Fighter in Scotland and 1 Submarine in SZ98. @Maxiheimer will take control of US, China and UK Pacific and I will take control of the rest.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Western Germany 3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 armour moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 2 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia
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@Makalakalane @Maxiheimer : Scramble?
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@Robert no scramble.